BarbarianClasses |
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Starting Attributes | |||
Strength | 10 | Intelligence | 7 |
Dexterity | 8 | Willpower | 7 |
Class Mechanic | Arsenal |
Barbarian is a Class in Diablo 4. The Diablo 4 Barbarian is a powerhouse of strength and stamina, specializing in heavy AOE attacks and capable of formidable gap-closers. In a new feature introduced for Diablo IV, Barbarians can assign different weapons to individual attacks. Barbarian also has a unique Arsenal System, they can swap between different types of weapons, such as from a heavy two-handed mace to a pair of sharp, agile hand axes, depending on the situation, skill, and your player needs. Barbarians will be able to haul around four total weapons and swap between them dynamically at any time. You’ll also be able to assign specific weapons to different skills, allowing advanced players even greater depths of customization.
Barbarians bring the power of the new Arsenal system in battle, arming them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
Diablo 4 Barbarian Table of Content
- Diablo 4 Barbarian Overview
- Diablo 4 Barbarian Pros and Cons
- Diablo 4 Arsenal Mechanic
- Barbarian Active Skills in Diablo 4
- Barbarian Passive Skills in Diablo 4
- Legendary Aspects for the Barbarian in Diablo 4
- Diablo 4 Barbarian Builds
Diablo 4 Barbarian Story
The Barbarian has unparalleled strength and expertly wields an entire arsenal in battle, with a weapon for every occasion. He bellows intimidating war cries and unleashes ground-shaking slams to send approaching hordes reeling.
A brutal, physical warrior, the Barbarian roams around the battlefield constantly, dishing heavy damage and wielding an array of powerful weapons with ease. With the Arsenal system, Barbarians can swap between different types of weapons, such as from a heavy two-handed mace to a pair of sharp, agile hand axes, depending on the situation, skill, and your player needs.
Powerful warriors who rely on brute force to subdue their enemies. Barbarians are able to swap between an array of powerful weapons during combat, ensuring that they are prepared for any situation.
Barbarian Recommended Stats for Diablo 4
When leveling up, Core Stats give the following bonuses to all Classes:
Strength: +1 Armor per point
Intelligence: +0.05% All Resistance per point
Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
Dexterity: +0.025% Dodge Chance per point
The following three stats are the most important for Barbarians:
- Strength: Increases damage output. Barbarians get x0.1% Skill Damage per point of Strength.
- Willpower: Improves Fury Regeneration. Barbarians get x0.1% Resource Generation per point of Willpower.
- Dexterity: Increases Critical chance. Barbarians get x0.02% Critical Strike Chance per point of Dexterity.
Diablo 4 Barbarian Overview
The Barbarian class is suitable for players who wish to deal massive destruction in melee range while being able to seamlessly switch from one weapon type to the next. They're much more physical damage-oriented than any other class, and are pretty straightforward when it comes to dishing out offensive and defensive moves.
Main Resource: Barbarians main resource is Fury, it degenerates slowly and Barbarians have to generate it in battle.
Class Mechanic: Arsenal
Barbarian Features
Berserking
Channel your inner rage to enter and maintain the Berserking state, increasing damage and Movement Speed.
Bleed
Use Slashing weapons to cause enemies to Bleed, dealing damage to them over time.
Walking Arsenal
Become a Walking Arsenal, gaining damage and other bonuses for using various weapons in combat.
Unbridled Rage
The pinnacle of aggression, you have an increased Fury cost to use Skills. In exchange, your Skills are dramatically more powerful.
Diablo 4 Barbarian Builds
Please refer to the Builds page to learn more about the best Barbarian Builds.
Diablo 4 Barbarian Pros and Cons
Here you can learn about the strengths and weaknesses of playing a Barbarian, and whether this aligns with your style of play.
Pros
+ Berserk: Barbarians have access to the Berserking buff, which grants them 25% increased damage and 30% movement speed.
+ Tank: Barbarians are hard to bring down and possess many abilities that increase their survivability. This makes them great for beginners.
+ Massive Damage: Barbarians deal massive damage with their core skills.
+ DPS Versatiliy: Barbarians have many different possibilities for different scenarios.
+ Increased Movement Speed: Barbarians can increase their movement speed through various buffs and abilities.
Cons
- Long Cooldowns: Most of the Barbarians' abilities have long cooldowns.
- Close Combat: Barbarians have to get close to engage in combat, this may complicate dodging certain devastating abilities from Bosses or powerful foes.
- Slow Early Game: At the beginning of the games, Barbarians aren't a force to be reckoned yet, and may have a slow start until it gets better.
Barbarian Arsenal Class Mechanic in Diablo 4
Arsenal System Class Mechanic Overview
Due to their unique class mechanic, known as the Arsenal system, Barbarians can equip and swap about four weapons at a time, allowing for better customization. These include the main hand, off-hand, bludgeoning, and slashing weapons. Doing so allows you to freely assign specific equipment to certain skills based on your needs. For instance, Bash, which lets you stun and heavily damage targets, is well suited using a bludgeoning weapon. But if you wish to raise this ability's stun duration even more, then you should opt to switch to a two-handed bludgeoning weapon instead.
It's also worth noting that upon the skill's activation, you'll instantly equip the best weapon in your loadout. Furthermore, every weapon the Barbarian uses has a corresponding expertise stat, thereby leveling up their ranks accordingly. For example, if you wish to boost your Critical Strike chance, then wielding a one-handed ax will come in handy.
Because of this, it's highly recommended to collect and prepare a wide variety of melee weapons to take advantage of this class's build diversity and itemization progression.
How to unlock the Arsenal system?
Barbarians unlock the Arsenal system automatically when they reach level 5. They get access to the expertise tab, that can be opened by pressing shift + C, which shows all different weapon types and their respective bonuses, when using them. They all start at level 1, and can be leveled up to level 10 by using them in battle.
How do I level up the Arsenal system?
In order to level up the Arsenal system, players have to use the corresponding Weapon type to level it up. It is a natural process that occurs as you play, given that the Barbarian switches Weapons on the fly and use diverse types. There are two important details that players will have to have in consideration regarding this.
- Weapons gain Experience to level up on hit, NOT ON KILL. This means that if you are overleveled and are one-hitting everything on sight, it won't count much towards that weapon type experience level, unlike a more challenging and defiant zone in which you will have to hit enemies multiple times to defeat them.
- Weapons do not gain Experiece points in PVP mode. Defeating or facing other players DOES NOT grant experience to your weapons.
Weapons Expertise table
Weapon Expertise |
Rank 10 Power |
Rank 10 additional bonuses |
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![]() One-handed Axe |
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![]() One-handed Mace |
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![]() One-handed Sword |
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![]() Two-handed Axe |
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![]() Two-handed Mace |
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![]() Two-handed Sword |
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![]() Polearm |
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Diablo 4 Barbarian Skills
Diablo 4 Barbarian Active Skills
Barbarian Core Skills
Right Mouse Button Skills
Barbarian Ultimate Skills
Keypad N 4 Skills
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Active Skills
Name | Type | Tags | Effect |
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Active | Basic Bludgeoning |
Generate Fury: 10 Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing X [30%] damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. ![]() |
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Enhancement | - | Damaging a Stunned enemy with Bash grants you 5% Base Life (X) as Fortify. Double this amount when using a Two- Handed weapon. |
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Upgrade | - | Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon. |
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Upgrade | - | After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. |
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Active | Basic | Generate Fury: 9 Lucky Hit Chance: 50% Flay the enemy, dealing X [5%] damage and inflicting X [36%] Bleeding damage over 5 seconds. ![]() |
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Enhancement | - | Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. |
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Upgrade | - | When Flay deals direct damage to an enemy, they take 10%[X] increased Bleeding damage from you for the next 3 seconds. |
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Upgrade | - | When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 24 Thorns for 3 seconds. This stacks up to 4 times. |
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Active | Basic Dual Wield |
Generate Fury: 4 Lucky Hit Chance: 30% Unleash a rapid flurry of blows, dealing X [20%] damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20% [+] for 3 seconds, up to 60%[+]. ![]() |
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Enhancement | - | While Frenzy is granting 60%[+] bonus Attack Speed, it also generates 2 additional Fury. |
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Upgrade | - | While Berserking, your other Skills gain 5%[+] Attack Speed for each stack of Frenzy you have. |
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Upgrade | - | You gain 8% Damage Reduction for each stack of Frenzy you currently have. |
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Active | Basic | Generate Fury: 9 Lucky Hit Chance: 50% Lunge forward and strike an enemy for 0-0 [30%] damage. ![]() |
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Enhancement | - | Lunging Strike deals 30%[+] increased damage and Heals you for 2% Maximum Life (X) when it damages a Healthy enemy. |
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Upgrade | - | Lunging Strike also inflicts X [20%] Bleeding damage over 5 seconds. |
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Upgrade | - | Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. |
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Active | Core Dual Wield |
Fury Cost: 25 Lucky Hit Chance: 30% Sweep your weapons from opposite directions, dealing X [36%] damage with each weapon. Enemies caught in the center are damaged by both. ![]() |
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Enhancement | - | If Double Swing damages a Stunned or Knocked Down enemy, gain 15 Fury. |
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Upgrade | - | Casting Double Swing while Berserking grants 2 additional seconds of Berserking |
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Upgrade | - | Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second. |
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Active | Core |
Fury Cost: 35 Lucky Hit Chance: 40% Slam your hammer down with the fury of the Ancients, dealing X [56%] damage to a concentrated area. ![]() |
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Enhancement | - |
Gain 3% [x] more Fury for 5 seconds for each enemy damaged by Hammer ofthe Ancients, stacking up to 10 times. |
![]() Furious Hammer of the Ancients |
Upgrade | - | Hammer ofthe Ancients deals 1% [x] additional damage for each point of Fury you had when using it. |
![]() Violent Hammer of the Ancients |
Upgrade | - | After Overpowering with Hammer of the Ancients, you deal 30% [x] more damage for 2.5 seconds. |
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Active | Core | Fury Cost: 35 Lucky Hit Chance: 33% Cleave enemies in front ofyou, dealing X [12%] damage and inflicting X [96%] Bleeding damage over 5 seconds. ![]() |
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Enhancement | - | Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
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Upgrade | - | Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. |
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Upgrade | - | Rend deals 12% [x] increased damage to Vulnerable enemies. |
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Active | Core | Fury Cost: 40 Lucky Hit Chance: 20% Tear into the ground with your weapon and fling debris forward, dealing X [70%] damage. ![]() |
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Enhancement | - | Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds. |
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Upgrade | - | Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 8% [x] increased damage, stacking up to 10 times. |
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Upgrade | - | If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. |
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Active | Core Channeled |
Fury Cost: 20 per second Lucky Hit Chance: 20% Rapidly attack surrounding enemies for X [13%] damage. ![]() |
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Enhancement | - | Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury against Elite enemies. |
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Upgrade | - | While using a Slashing weapon, Whirlwind also inflicts 20% of its Base damage as Bleeding damage over 5 seconds. |
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Upgrade | - | After using Whirlwind for 2 seconds, Whirlwind deals 30%[X] increased damage until it is cancelled. |
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Active | Defensive Shout |
Cooldown: 25 Seconds. Taunt Nearby enemies and gain 40% Damage Reduction for 8 seconds. |
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Enhancement | - | While Challenging Shout is active, gain 20%[x] bonus Maximum Life. |
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Upgrade | - | While Challenging Shout is active, gain Thorns equal to 50% of your Maximum Life. |
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Upgrade | - | While Challenging Shout is active, you gain 3 Fury each time you take damage. |
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Active | Defensive | Cooldown: 16 seconds Lucky Hit Chance: 33% Smash the ground, dealing X [10%] damage and Stunning surrounding enemies for 3 seconds. ![]() |
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Enhancement | - | Increase Ground Stomp’s duration by 1 second. |
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Upgrade | - | Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. |
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Upgrade | - | Ground Stomp generates 25 Fury. |
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Active | Defensive | Cooldown: 14 seconds Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds. ![]() |
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Enhancement | - | Iron Skin's Barrier absorbs 5% more of your Maximum Life. |
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Upgrade | - | Iron Skin also grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life. |
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Upgrade | - | While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. |
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Active | Defensive Shout |
Cooldown: 25 seconds Bellow a rallying cry, increasing your Movement Speed by 30%[+] and Resource Generation by 50%[+] for 6.0 seconds, and Nearby allies for 3.0 seconds. ![]() |
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Enhancement | - | Rallying Cry grants you Unstoppable while active. |
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Upgrade | - | Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage. |
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Upgrade | - | Rallying Cry generates 25 Fury and grants you an additional 50%[x] Resource Generation. |
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Active | Brawling | Cooldown: 17 seconds Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for X [25%] damage and Knocking them Back. ![]() |
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Enhancement | - | Enemies who are Knocked Back into terrain by Charge take X [15%] damage and are Stunned for 3 seconds. |
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Upgrade | - | Damaging enemies with Charge makes them Vulnerable for 2 seconds. |
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Upgrade | - | Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain. |
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Active | Brawling | Charges: 2 Charge Cooldown: 17 seconds Lucky Hit Chance: 100% Throw a powerful kick that deals X [18%] damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 0 [54%] damage and are Stunned for 3 seconds. ![]() |
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Enhancement | - | Damaging enemies with Kick makes them Vulnerable for 4 seconds. |
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Upgrade | - | Kicked enemies deal X [54%] damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. |
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Upgrade | - | If Kick damages an enemy, it consumes all of your Fury and Deals an additional X [20%] damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
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Active | Brawling | Cooldown: 17 seconds Lucky Hit Chance: 33% Leap forward and then slam down, dealing X [33%] damage and Knocking Back surrounding enemies on impact. ![]() |
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Enhancement | - | If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
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Upgrade | - | Enemies damaged by Leap are Slowed by 50% for 5 seconds. |
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Upgrade | - | If Leap damages at least one enemy, gain 40 Fury. |
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Active | Brawling Shout |
Cooldown: 25 seconds Bellow a mighty war cry, increasing your damage dealt by 15.0% [x] for 8.0 seconds, and Nearby allies for 4.0 seconds. |
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Enhancement | - | War Cry grants you Berserking for 4 seconds. |
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Upgrade | - | War Cry grants you 28% Base Life as Fortify. |
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Upgrade | - | If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by 30% [x] |
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Active | Weapon Mastery | Cooldown: 15 seconds Lucky Hit Chance: 50% Attempt a killing strike, dealing X [120%] damage to enemies in front of you. If this kills an enemy, its Cooldown is reset. ![]() |
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Enhancement | - | Death Blow deals 100% [x] increased damage to Bosses. |
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Upgrade | - | If Death Blow damages at least one enemy, gain 20 Fury. |
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Upgrade | - | If Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
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Active | Weapon Mastery | Cooldown: 10 seconds Lucky Hit Chance: 50% Skewer enemies in front of you, dealing X [13%] damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. ![]() |
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Enhancement | - | Ripping your weapon out of enemies during Rupture causes an explosion that deals X [30%] Bleeding damage over 5 seconds. |
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Upgrade | - | Hitting at least 1 enemy with Rupture heals you for 15% of your Maximum Life. |
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Upgrade | - | Hitting enemies with Rupture increases your Attack Speed by 20% [+] for 4 seconds. |
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Active | Weapon Mastery | Charges: 2 Charge Cooldown: 11 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal X [23%] damage and Pull In enemies. ![]() |
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Enhancement | - | Steel Grasp also makes enemies Vulnerable for 2.5 seconds. |
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Upgrade | - | If Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
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Upgrade | - | Steel Grasp Gains 1 additional Charge. |
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Active | Ultimate | Cooldown: 50 seconds
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Upgrade | - | While Call of the Ancients is active, gain 10% [+] bonus Attack Speed and 10% [x] increased damage. |
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Upgrade | - | Each of the Ancients gains additional power: |
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Active | Ultimate | Cooldown: 60 seconds
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Upgrade | - | Iron Maelstrom gains 10% [+] increased Critical Strike Chance and deals 20% [x] increased Critical Strike damage. |
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Upgrade | - | Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
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Active | Ultimate | Cooldown: 60 seconds Lucky Hit Chance: 40% Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. |
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Upgrade | - | While Wrath of the Berserker is active, gain 20% [+] increased Movement Speed and increase Fury Generation by 30% [x]. |
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Upgrade | - | While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by 25% [x]. |
Diablo 4 Barbarian Passives
Besides the active skills, Barbarians can spend points to learn passive abilities, which are always active once learned. All passive abilities have 3 different levels in which they improve the bonus they provide. To level up a passive, players have to spend another point on them when leveling up.
- Note that you can select only 1 of the following 4 passives Unconstrained, Walking Arsenal, Unbridled Rage, and Gushing Wounds.
You can search by Name, level, or Skills. Just type into the search box what you are looking for.
Quick Search of All Passives
Name |
Description |
Level 1 |
Level 2 |
Level 3 |
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Basic Skills generate 5% [x] more Fury when using Two-Handed weapons. | x5% | x10% | x15% |
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Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. | 10% | 20% | 30% |
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Gain 10 Thorns. Also gain 10 Thorns for each 12 bonus Maximum Life you have. | 2 | 4 | 6 |
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Increase your Thorns by 20% [+]. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds. | +20% | +40% | +60% |
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Gain 5% [x] additional Maximum Life. | x5% | x10% | x15% |
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Damage Reduction against Elites is increased by 4%. | x4% | x8% | x12% |
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Movement Speed is increased by 4% [+]. | +4% | +8% | +12% |
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Reduce the duration of Control Impairing Effects by 6%. | x6% | x12% | x18% |
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Gain 4% Damage Reduction while Berserking. | 4% | 8% | 12% |
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When a Brawling Skill damages at least one enemy, gain Berserking for 1 second. | - | - | - |
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While Berserking, Fury Generation is increased by 6% [x]. | x6% | x12% | x18% |
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Your Shout Skill effect durations are increased by 10% [x]. | x10% | x20% | x30% |
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Your Shout Skills cause enemies to deal less damage for 5 seconds. | x8% | x16% | x24% |
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Your Shouts also Heal allies for 1% of their Maximum Life per second. | 1% | 2% | 3% |
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You deal 3% [x] increased damage to Close enemies and gain 2% Distant Damage Reduction. | x3%/ 2% | x6%/ 4% | x9%/ 6% |
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You have 3% [+] increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies. | x5% | x9% | x13% |
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You deal 8% [x] increased damage against Injured enemies. | x8% | x15% | x23% |
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Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second. | 1.5 | 3 | 4.5 |
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Your Bleeding effects Slow enemies by 10%. | 10% | 20% | 30% |
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Your Bleeding effects deal 6% [x] increased damage to Vulnerable enemies. | x6% | x12% | x18% |
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Each time you take direct damage gain 0.4% Base Life (1) as Fortify. | 0.4% | 0.7% | 1.1% |
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While you have Fortify for over 50% of your Maximum Life, you deal 5% [x] increased damage. | x5% | x10% | x15% |
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Attack Speed is increased by 3% [+] while using One-Handed weapons. | +3% | +6% | +9% |
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Increase your Maximum Fury by 3. | 3 | 6 | 9 |
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Each time you swap weapons, gain 2 Fury. | 2 | 4 | 6 |
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Heal for 3% of your Maximum Life (1) for each 100 Fury spent. | 2% | 4% | 6% |
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While using Two-Handed weapons you deal 5% increased Critical Strike Damage. | x5% | x10% | x15% |
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Your Skills using Bludgeoning weapons deal 5% increased damage if the enemy is Stunned or Vulnerable. | x5% | x10% | x15% |
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Your Overpowers deal 15% increased damage when using a Two-Handed weapon. | x15% | x30% | x45% |
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Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. | 10% / 15% | 20% / 30% | 30% / 45% |
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Increase Berserk‘s maximum duration by 5 seconds and increase its damage bonus by 25% [+]. | - | - | - |
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Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 10% [x] increased damage for 6 seconds. |
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Core Skills deal 135% [x] increased damage, but cost 100% [x] more Fury. | - | - | - |
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When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts X [11%] Bleeding damage over 5 seconds. |
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All Barbarian Legendary Aspects in Diablo 4
Please check the following table to learn about all the Legendary Aspects available in the Codex of Power for the Barbarian Class.
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All legendary Aspects
Aspects |
Category |
Bonus |
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Offensive | Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a [??]% chance to summon an Ancient to perform the same Skill. Can only happen once every [5] seconds. |
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Offensive | Hammer of the Ancients quakes outwards, dealing [??]% of its damage to enemies. |
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Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a [??]% chance to Stun them for [2] seconds. |
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Resource | You gain xx Fury per second while Berserking. |
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Offensive | Whenever you deal direct damage while Berserking, inflict [22-40]% if the base damage dealt as additional Bleeding damage over [5] seconds. |
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Defensive | Leap creates an Earthquake that deals [??] Physical damage over [??] seconds. While standing in Earthquakes, you gain [??]% increased Damage Reduction |
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Offensive | While Berserking you deal [26-45] Fire Damage every second to surrounding enemies |
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Resource | Your Shout skills generate [??] Fury per seconds while active. |
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Offensive | After spending [??] Fury, your next Weapon Mastery Skill deals [??]%[x] increased damage. |
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Resource | Reduces the Cooldown of Leap by [??] seconds per enemy hit, up to a maximum of xx seconds. |
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Utility | Whirlwind periodically Pulls enemies to you. |
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Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [??] increased damage, up to [??] |
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Defensive | Each point of Fury generated while at maximum Fury grant [0.4-0.7] Fortify. |
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Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
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Defensive | After Swapping weapons 6 times, gain [46] Fortify. |
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Offensive | Damaging an enemy with a Core Skill has up to a [??]% chance to grant [??] Thorns for [5] seconds. |
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Resource | Gain [??%]x increased Fury Generation while all damage bonuses from Walking Arsenal are active. |
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Resource | Killing an enemy with a Core Skill refunds [??] of its base Fury cost. Can only happen once per Skill cast. |
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Offensive | Whirlwind's Critical Strike Chance is increased by [??]%[+] for each second it is channeled, up to [??]%. |
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Defensive | Iron Skin grants Unstoppable, and [10%] Damage Reduction. |
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Offensive | Gain Berserking for [??] seconds after swapping weapons [??] times. |
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Resource | Killing an enemy while Berserking has a [??]% chance to grant [??]% increased Cooldown Reduction to your Brawling Skills for [??] seconds. |
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Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by [??] seconds per Nearby enemy, up to a maximum of [??] seconds. |
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Offensive | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [??] damage to nearby enemies. |
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Offensive | Gain [??] Thorns while Berserking. |
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Offensive | After generating [??] Fury your next Core Skill creates a Dust Devil that deals [??] damage to enemies behind the target |
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Offensive | Whirlwind leaves behind Dust Devils that deal [61- 95] damage to surrounding enemies. |
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Offensive | Ground Stomp creates an Earthquake damaging enemies for [??] Physical Damage over [??] seconds. While standing in Earthquakes, you deal [??] increased damage. |
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Offensive | After swapping weapons 10 times, your next attack will Overpower and deal 30%{x] increased Overpower damage. |
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Defensive | Gain [2.0-4.0]% Damage Reduction for each nearby Bleeding enemy up to [10-20]% maximum. |
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Utility | Gain xx%x increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
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Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to a [??]% chance to extend the duration of Berserking by [[1] second. Double this duration if it was a Critical Strike. |
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Offensive | Stunning a Bleeding enemy deals [??]% of their total Bleeding amount to them as Physical damage. |
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Resource | Lucky Hit: You have up to a [??]% chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
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Defensive | Lucky Hit: Up to a [??]% chance to gain [??] Fortify whenever you deal direct damage while Berserking. |
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Offensive | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% [x] increased damage, up to [225-300]% [x]. |
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Offensive | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [??]% chance to Stun them for xx seconds. |
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Offensive | Casting Double Swing twice within [2] seconds creates a Dust Devil that deals [38-60] damage to enemies behind the target. |
Barbarian Notes and tips for Diablo 4
- Barbarian notes and tips go here...
All Diablo 4 Classes |