Barbarian Legendary Aspects in Diablo 4 are unique modifiers exclusive to the Barbarian Class that can transform Rare items into Legendary ones. When you obtain a Legendary item from a drop, it will already have an Aspect assigned to it based on the gear slot type.
Diablo 4 Barbarian Legendary Aspects
All Barbarian Legendary Aspects in Diablo 4
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Quick Search of All Barbarian Legendary Aspects
Name |
Source |
Category |
Bonus |
Dungeon |
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Offensive | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
N/A |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
N/A |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Offensive | Deal [15-25%] increased damage while you have a Barrier active. |
N/A |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Utility | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
N/A |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Offensive | You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
N/A |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill. |
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Offensive | Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. |
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Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. |
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Resource | You gain [3-6] Fury per second while Berserking. |
N/A |
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Offensive | Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. |
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Defensive | Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction |
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Offensive | While Berserking you deal [X] Fire Damage every second to surrounding enemies |
N/A |
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Resource | Your Shout skills generate [2.0-4.0] Fury per seconds while active. |
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Offensive | After spending 100 Fury, your next Weapon Mastery Skill deals [82-100]%[x] increased damage. |
N/A |
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Resource | Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
N/A |
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Utility | Whirlwind periodically Pulls enemies to you. |
N/A |
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Offensive | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% |
N/A |
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Defensive | Each point of Fury generated while at Maximum Fury grants [X] Fortify. |
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Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
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Defensive | After Swapping weapons 6 times, gain [X] Fortify. |
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Resource | Killing an enemy with a Core Skill refunds [10.0 - 20.0]% of its base Fury cost. Can only happen once per Skill cast. |
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Offensive | Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% |
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Defensive | Iron Skin grants Unstoppable, and [18 - 28]% Damage Reduction. |
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Offensive | Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. |
N/A |
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Resource | Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
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Weapon | Gain Berserking for [2-3.5] seconds after swapping weapons 10 times. It can only be equipped on Weapons |
N/A |
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Resource | Killing an enemy while Berserking has a 40% chance to grant [16 - 32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
N/A |
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Resource | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 - 1.09] seconds per Nearby enemy, up to a maximum of 6 seconds. |
N/A |
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Offensive | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. |
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Offensive | Gain [X] Thorns while Berserking. |
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Offensive | After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target |
N/A |
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Offensive | Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. |
N/A |
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Offensive | Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. |
N/A |
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Offensive | After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. |
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Defensive | Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. |
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Utility | Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
N/A |
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Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. |
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Offensive | Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. |
N/A |
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Resource | Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
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Defensive | Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. |
N/A |
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Offensive | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% |
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TBC | Offensive | Your Rupture does not remove the Bleeding damage from enemies. This can occur once every [30-40] seconds. | TBC | |
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Utility | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. |
N/A |
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Offensive | Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target. |
N/A |
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Offensive | Every 25 seconds, Upheavalis guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy. | N/A |
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