Barbarian Skills and Barbarian Skill Tree in Diablo 4 refer to powerful and unique Special Abilities that are exclusive to the Diablo 4 Barbarian Class, offering players a wide range of combat options and playstyles. The D4 Barbarian Class boasts an impressive repertoire of Skills, divided into six distinct categories or 'clusters': Basic, Core, Defensive, Brawling, Weapon Mastery, Ultimate, and Key Passives. These categories provide a comprehensive skill tree for players to explore and develop their Barbarian's capabilities. By allocating Skill Points earned through progression, players can unlock and enhance specific categories based on their preferred playstyle and strategic preferences. Whether you prefer to focus on raw strength, defensive tactics, weapon expertise, or unleash devastating ultimate abilities, the Barbarian Skill Tree in Diablo 4 offer a depth of customization and progression to create a formidable warrior in the world of Sanctuary.
D4 Barbarian Skills & Builds
The D4 Barbarian Class is a versatile class with a wide range of Skills and abilities. This allows for a variety of different Builds, each with its own strengths and weaknesses. Some builds focus on dealing damage, while others focus on survivability.
- Rend Barbarian Build (Bleed)
- Whirlwind Barbarian Build (AoE DPS)
- Thorns Barbarian Build (AoE DPS)
- Hammer Barbarian Build (AoE Burst & Fury)
Visit our Builds page now and embark on your journey to become the ultimate Barbarian in Sanctuary.
Diablo 4 Barbarian Skill Tree
The Barbarian Class in Diablo 4 possesses a dynamic and vital resource known as Fury, which plays a pivotal role in unleashing devastating attacks and unleashing the true strength of this mighty warrior. Fury is acquired by successfully landing specific Skills on enemies, fueling the Barbarian's power and unleashing a torrent of destructive force. This resource is essential for executing powerful Fury Skills, which can turn the tide of battle in your favor. In addition to Fury Skills, certain other abilities also tap into the Barbarian's Fury, further emphasizing its significance in combat.
However, it's important to note that Fury is not a limitless resource. The charge of Fury is temporary, and if left unused for an extended period, it will gradually dissipate, fading away like embers in the wind. This mechanic encourages players to engage in relentless combat, constantly seeking opportunities to unleash their fury upon their foes. It creates a dynamic and fast-paced playstyle, requiring strategic decision-making to maximize the efficiency and impact of each skill usage.
To harness the full potential of the Barbarian Class, it is crucial to master the management of Fury. By monitoring the resource gauge and planning your attacks accordingly, you can ensure a steady supply of Fury to execute devastating Skills when needed. It's a delicate balance between aggression and control, as reckless abandon may deplete your Fury prematurely, while conservative play may result in missed opportunities for overpowering strikes.
Diablo 4 Barbarian Basic Cluster
Diablo 4 Barbarian Core Cluster

Hammer of the Ancients
Enhanced Hammer of the Ancients ♦ Furious Hammer of the Ancients ♦ Violent Hammer of the Ancients
Diablo 4 Barbarian Defensive Cluster

Challenging Shout
Enhanced Challenging Shout ♦ Strategic Challenging Shout ♦ Tactical Challenging Shout
Diablo 4 Barbarian Brawling Cluster
Diablo 4 Barbarian Weapon Mastery Cluster
Diablo 4 Barbarian Ultimate Cluster
Diablo 4 Barbarian Key Passives
All Diablo 4 Barbarian Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All D4 Barbarian Skills
Skill | Type | Tags | Effect |
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Active | Basic Bludgeoning |
Generate Fury: 11 Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing X [30%] damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. ![]() |
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Enhancement | - | Damaging a Stunned enemy with Bash grants you 20% Base Life (X) as Fortify. Double this amount when using a Two- Handed weapon. |
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Upgrade | - | Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon. |
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Upgrade | - | After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. |
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Active | Basic | Generate Fury: 10 Lucky Hit Chance: 50% Flay the enemy, dealing X [5%] damage and inflicting X [40%] Bleeding damage over 5 seconds. ![]() |
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Enhancement | - | Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. |
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Upgrade | - | When Flay deals direct damage to an enemy, they take 10%[X] increased Bleeding damage from you for the next 3 seconds. |
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Upgrade | - | When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times. |
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Active | Basic Dual Wield |
Generate Fury: 4 Lucky Hit Chance: 30% Unleash a rapid flurry of blows, dealing X [22%] damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20% [+] for 3 seconds, up to 60%[+]. ![]() |
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Enhancement | - | While Frenzy is granting 60%[+] bonus Attack Speed, it also generates 2 additional Fury. |
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Upgrade | - | While Berserking, your other Skills gain 5%[+] Attack Speed for each stack of Frenzy you have. |
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Upgrade | - | You gain 8% Damage Reduction for each stack of Frenzy you currently have. |
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Active | Basic | Generate Fury: 10 Lucky Hit Chance: 50% Lunge forward and strike an enemy for 0-0 [33%] damage. ![]() |
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Enhancement | - | Lunging Strike deals 30%[+] increased damage and Heals you for 2% Maximum Life (X) when it damages a Healthy enemy. |
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Upgrade | - | Lunging Strike also inflicts X [20%] Bleeding damage over 5 seconds. |
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Upgrade | - | Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. |
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Active | Core Dual Wield |
Fury Cost: 25 Lucky Hit Chance: 50% Sweep your weapons from opposite directions, dealing X [40%] damage with each weapon. Enemies caught in the center are damaged by both. ![]() |
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Enhancement | - | If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. |
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Upgrade | - | Casting Double Swing while Berserking grants 2 additional seconds of Berserking. |
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Upgrade | - | Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds. |
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Active | Core |
Fury Cost: 35 Lucky Hit Chance: 50% Slam your hammer down with the fury of the Ancients, dealing X [50%] damage to a concentrated area. ![]() |
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Enhancement | - |
Gain 3% [x] more Fury for 5 seconds for each enemy damaged by Hammer ofthe Ancients, stacking up to 10 times. |
![]() Furious Hammer of the Ancients |
Upgrade | - | Hammer of the Ancients deals 1% [x] additional damage for each point of Fury you had when using it. |
![]() Violent Hammer of the Ancients |
Upgrade | - | After Overpowering with Hammer of the Ancients, you deal 30% [x] more damage for 5 seconds. |
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Active | Core | Fury Cost: 35 Lucky Hit Chance: 33% Cleave enemies in front ofyou, dealing X [12%] damage and inflicting X [96%] Bleeding damage over 5 seconds. ![]() |
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Enhancement | - | Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
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Upgrade | - | Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. |
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Upgrade | - | Rend deals 20% [x] increased damage to Vulnerable enemies. |
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Active | Core | Fury Cost: 40 Lucky Hit Chance: 25% Tear into the ground with your weapon and fling debris forward, dealing X [70%] damage. ![]() |
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Enhancement | - | Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds. |
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Upgrade | - | Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 5% [x] increased damage, stacking up to 10 times. |
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Upgrade | - | If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. |
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Active | Core Channeled |
Fury Cost: 25 per second Lucky Hit Chance: 20% Rapidly attack surrounding enemies for X [16%] damage. ![]() |
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Enhancement | - | Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies. |
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Upgrade | - | While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. |
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Upgrade | - | After using Whirlwind for 2 seconds, Whirlwind deals 30%[X] increased damage until it is cancelled. |
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Passive | - | Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. |
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Passive | - | Basic Skills generate 5% [x] more Fury when using Two-Handed weapons. |
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Active | Defensive Shout |
Cooldown: 25 Seconds. Taunt Nearby enemies and gain 40% Damage Reduction for 6 seconds. |
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Enhancement | - | While Challenging Shout is active, gain 20%[x] bonus Maximum Life. |
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Upgrade | - | While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. |
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Upgrade | - | While Challenging Shout is active, you gain 3 Fury each time you take damage. |
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Active | Defensive | Cooldown: 16 seconds Lucky Hit Chance: 33% Smash the ground, dealing X [10%] damage and Stunning surrounding enemies for 3 seconds. ![]() |
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Enhancement | - | Increase Ground Stomp’s duration by 1 second. |
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Upgrade | - | Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. |
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Upgrade | - | Ground Stomp generates 40 Fury. |
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Active | Defensive | Cooldown: 14 seconds Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds. ![]() |
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Enhancement | - | Iron Skin's Barrier absorbs 20% more of your Maximum Life. |
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Upgrade | - | Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life. |
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Upgrade | - | While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. |
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Active | Defensive Shout |
Cooldown: 25 seconds Bellow a rallying cry, increasing your Movement Speed by 30%[+] and Resource Generation by 40%[+] for 6.0 seconds, and Nearby allies for 3.0 seconds. ![]() |
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Enhancement | - | Rallying Cry grants you Unstoppable while active. |
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Upgrade | - | Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage. |
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Upgrade | - | Rallying Cry generates 20 Fury and grants you an additional 20%[x] Resource Generation. |
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Passive | - | Gain 5% [x] additional Maximum Life. |
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Passive | - | Damage Reduction against Elites is increased by 4%. |
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Passive | - | Gain 10 Thorns. Also gain 10 Thorns for each 12 bonus Maximum Life you have. |
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Passive | - | Increase your Thorns by 20% [+]. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds. |
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Active | Brawling | Cooldown: 17 seconds Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for X [25%] damage and Knocking them Back. ![]() |
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Enhancement | - | Enemies who are Knocked Back into terrain by Charge take X [30%] damage and are Stunned for 3 seconds. |
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Upgrade | - | Damaging enemies with Charge makes them Vulnerable for 2 seconds. |
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Upgrade | - | Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain, up to 9 seconds. |
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Active | Brawling | Charges: 2 Charge Cooldown: 13 seconds Lucky Hit Chance: 40% Throw a powerful kick that deals X [18%] damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 0 [70%] damage and are Stunned for 3 seconds. ![]() |
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Enhancement | - | Damaging enemies with Kick makes them Vulnerable for 4 seconds. |
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Upgrade | - | Kicked enemies deal X [54%] damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. |
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Upgrade | - | If Kick damages an enemy, it consumes all of your Fury and Deals an additional X [20%] damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
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Active | Brawling | Cooldown: 17 seconds Lucky Hit Chance: 66% Leap forward and then slam down, dealing X [33%] damage and Knocking Back surrounding enemies on impact. ![]() |
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Enhancement | - | If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
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Upgrade | - | Enemies damaged by Leap are Slowed by 70% for 5 seconds. |
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Upgrade | - | If Leap damages at least one enemy, gain 40 Fury. |
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Active | Brawling Shout |
Cooldown: 25 seconds Bellow a mighty war cry, increasing your damage dealt by 15.0% [x] for 6.0 seconds, and Nearby allies for 3.0 seconds. |
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Enhancement | - | War Cry grants you Berserking for 4 seconds. |
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Upgrade | - | War Cry grants you 15% Base Life as Fortify. |
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Upgrade | - | If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by 10% [x] |
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Passive | - | Your Shout Skill effect durations are increased by 10% [x]. |
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Passive | - | Your Shouts also Heal allies for 1% of their Maximum Life per second. |
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Passive | - | Your Shout Skills cause enemies to deal 8% less damage for 5 seconds. |
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Passive | - | Gain 4% Damage Reduction while Berserking. |
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Passive | - | When a Brawling Skill damages at least one enemy, gain Berserking for 1 second. |
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Passive | - | While Berserking, Fury Generation is increased by 6% [x]. |
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Passive | - | Movement Speed is increased by 4% [+]. |
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Passive | - | Reduce the duration of Control Impairing Effects by 6%. |
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Active | Weapon Mastery | Cooldown: 15 seconds Lucky Hit Chance: 50% Attempt a killing strike, dealing X [120%] damage to enemies in front of you. If this kills an enemy, its Cooldown is reset. ![]() |
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Enhancement | - | Death Blow deals 150% [x] increased damage to Bosses. |
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Upgrade | - | If Death Blow damages at least one enemy, gain 20 Fury. |
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Upgrade | - | If Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
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Active | Weapon Mastery | Cooldown: 10 seconds Lucky Hit Chance: 50% Skewer enemies in front of you, dealing X [13%] damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. ![]() |
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Enhancement | - | Ripping your weapon out of enemies during Rupture causes an explosion that deals X [45%] Bleeding damage over 5 seconds. |
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Upgrade | - | Hitting at least 1 enemy with Rupture heals you for 18% of your Maximum Life. |
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Upgrade | - | Hitting enemies with Rupture increases your Attack Speed by 30% [+] for 5 seconds. |
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Active | Weapon Mastery | Charges: 2 Charge Cooldown: 11 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal X [23%] damage and Pull In enemies. ![]() |
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Enhancement | - | Steel Grasp also makes enemies Vulnerable for 3 seconds. |
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Upgrade | - | If Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
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Upgrade | - | Steel Grasp Gains 1 additional Charge. |
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Passive | - | You deal 3% [x] increased damage to Close enemies and gain 2% Distant Damage Reduction. |
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Passive | - | You have 3% [+] increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies. |
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Passive | - | You deal 8% [x] increased damage against Injured enemies. |
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Passive | - | Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second. |
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Passive | - | Each time you take direct damage gain 0.4% Base Life (1) as Fortify. |
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Passive | - | Increase the Damage Reduction gained while you are Fortified by an additional 3%. |
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Passive | - | While you have Fortify for over 50% of your Maximum Life, you deal 5% [x] increased damage. |
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Passive | - | Your Bleeding effects Slow enemies by 20%. |
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Passive | - | Your Bleeding effects deal 5% [x] increased damage to Vulnerable enemies. |
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Active | Ultimate | Cooldown: 50 seconds
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Upgrade | - | While Call of the Ancients is active, gain 20% [+] bonus Attack Speed and 10% [x] increased damage. |
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Upgrade | - | Each of the Ancients gains additional power: |
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Active | Ultimate | Cooldown: 45 seconds
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Upgrade | - | Iron Maelstrom gains 30% [+] increased Critical Strike Chance and deals 40% [x] increased Critical Strike damage. |
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Upgrade | - | Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
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Active | Ultimate | Cooldown: 60 seconds Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. |
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Upgrade | - | While Wrath of the Berserker is active, gain 20% [+] increased Movement Speed and increase Fury Generation by 30% [x]. |
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Upgrade | - | While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by 25% [x]. |
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Passive | - | While using Two-Handed weapons you deal 5% increased Critical Strike Damage. |
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Passive | - | Your Skills using Bludgeoning weapons deal 5% increased damage if the enemy is Stunned or Vulnerable. |
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Passive | - | Your Overpowers deal 15% increased damage when using a Two-Handed weapon. |
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Passive | - | Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. |
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Passive | - | Increase your Maximum Fury by 3. |
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Passive | - | Each time you swap weapons, gain 2 Fury. |
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Passive | - | Heal for 3% of your Maximum Life (1) for each 100 Fury spent. |
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Passive | - | Attack Speed is increased by 3% [+] while using One-Handed weapons. |
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Passive | - | Increase Berserk‘s maximum duration by 5 seconds and increase its damage bonus by 25% [+]. |
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Passive | - | Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 10% [x] increased damage for 6 seconds. While all three damage bonuses are active, you gain an additional 15% [x] increased damage. |
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Passive | - | Core Skills deal 135% [x] increased damage, but cost 100% [x] more Fury. |
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Passive | - | When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts X [11%] Bleeding damage over 5 seconds. |
Barbarian Skills Cards
Basic Cluster
![]() Lunging StrikeTags: Basic
Generate Fury:
10
Lucky Hit Chance: 50% Lunge forward and strike an enemy for 0-0 [33%] damage. |
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EnhancementEnhanced Lunging Strike: Lunging Strike deals 30%[+] increased damage and Heals you for 2% Maximum Life (X) when it damages a Healthy enemy. |
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Upgrade 1Battle Lunging Strike: Lunging Strike also inflicts X [20%] Bleeding damage over 5 seconds. |
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Upgrade 2Combat Lunging Strike: Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. |
![]() BashTags: Basic
Generate Fury: 10
Lucky Hit Chance: 50% Bash the enemy with your weapon, dealing X [30%] damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon. |
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EnhancementEnhanced Bash: Damaging a Stunned enemy with Bash grants you 10% Base Life (X) as Fortify. Double this amount when using a Two- Handed weapon. |
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Upgrade 1Battle Bash: Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon. |
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Upgrade 2Combat Bash: After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. |
![]() FrenzyTags: Basic
Generate Fury: 4
Lucky Hit Chance: 30% Unleash a rapid flurry of blows, dealing X [22%] damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20% [+] for 3 seconds, up to 60%[+]. |
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EnhancementEnhanced Frenzy: While Frenzy is granting 60%[+] bonus Attack Speed, it also generates 2 additional Fury. |
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Upgrade 1Combat Frenzy: You gain 8% Damage Reduction for each stack of Frenzy you currently have. |
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Upgrade 2Battle Frenzy: While Berserking, your other Skills gain 5%[+] Attack Speed for each stack of Frenzy you have. |
![]() FlayTags: Basic
Generate Fury: 10
Lucky Hit Chance: 50% Flay the enemy, dealing X [5%] damage and inflicting X [40%] Bleeding damage over 5 seconds. |
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EnhancementEnhanced Flay: Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. |
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Upgrade 1Battle Flay: When Flay deals direct damage to an enemy, they take 10%[X] increased Bleeding damage from you for the next 3 seconds. |
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Upgrade 2Combat Flay: When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times. |
Core Cluster
![]() WhirlwindTags: Core
Fury Cost: 25 per second
Lucky Hit Chance: 20% Rapidly attack surrounding enemies for X [16%] damage. |
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EnhancementEnhanced Whirlwind: Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies. |
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Upgrade 1Violent Whirlwind: After using Whirlwind for 2 seconds, Whirlwind deals 30%[X] increased damage until it is cancelled. |
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Upgrade 2Furious Whirlwind: While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds. |
![]() Hammer of the AncientsTags: Core
Fury Cost: 35
Lucky Hit Chance: 50% Slam your hammer down with the fury of the Ancients, dealing X [50%] damage to a concentrated area. |
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EnhancementEnhanced Hammer of the Ancients: Gain 3% [x] more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times. |
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Upgrade 1Violent Hammer of the Ancients: After Overpowering with Hammer of the Ancients, you deal 30% [x] more damage for 2.5 seconds. |
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Upgrade 2Furious Hammer of the Ancients: Hammer of the Ancients deals 1% [x] additional damage for each point of Fury you had when using it. |
![]() UpheavalTags: Core
Fury Cost: 40
Lucky Hit Chance: 25% Tear into the ground with your weapon and fling debris forward, dealing X [70%] damage. |
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EnhancementEnhanced Upheaval: Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds. |
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Upgrade 1Violent Upheaval: If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. |
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Upgrade 2Furious Upheaval: Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 5% [x] increased damage, stacking up to 10 times. |
![]() Double SwingTags: Core
Fury Cost: 25
Lucky Hit Chance: 30% Sweep your weapons from opposite directions, dealing X [40%] damage with each weapon. Enemies caught in the center are damaged by both. |
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EnhancementEnhanced Double Swing: If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. |
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Upgrade 1Furious Double Swing: Casting Double Swing while Berserking grants 2 additional seconds of Berserking. |
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Upgrade 2Violent Double Swing: Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds. |
![]() RendTags: Core
Fury Cost: 35
Lucky Hit Chance: 33% Cleave enemies in front ofyou, dealing X [12%] damage and inflicting X [96%] Bleeding damage over 5 seconds |
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EnhancementEnhanced Rend: Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. |
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Upgrade 1Violent Rend: Rend deals 12% [x] increased damage to Vulnerable enemies. |
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Upgrade 2Furious Rend: Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. |
Defensive Cluster
![]() Ground StompTags: Defensive
Cooldown:
16 seconds
Lucky Hit Chance: 33% Smash the ground, dealing X [10%] damage and Stunning surrounding enemies for 3 seconds. |
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EnhancementEnhanced Ground Stomp: Increase Ground Stomp’s duration by 1 second. |
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Upgrade 1Tactical Ground Stomp: Ground Stomp generates 40 Fury. |
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Upgrade 2Strategic Ground Stomp: Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. |
![]() Rallying CryTags: Defensive
Cooldown:
25 seconds
Bellow a rallying cry, increasing your Movement Speed by 30%[+] and Resource Generation by 40%[+] for 6.0 seconds, and Nearby allies for 3.0 seconds. |
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EnhancementEnhanced Rallying Cry: Rallying Cry grants you Unstoppable while active. |
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Upgrade 1Strategic Rallying Cry: Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage. |
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Upgrade 2Tactical Rallying Cry: Rallying Cry generates 20 Fury and grants you an additional 20%[x] Resource Generation. |
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EnhancementEnhanced Iron Skin: Iron Skin's Barrier absorbs 20% more of your Maximum Life. |
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Upgrade 1Strategic Iron Skin: Iron Skin also grants 15% Base Life as Fortify. Double this amount if cast while below 50% Life. |
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Upgrade 2Tactical Iron Skin: While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. |
![]() Challenging ShoutTags: Defensive
Cooldown:
25 Seconds.
Taunt Nearby enemies and gain 40% Damage Reduction for 6 seconds. |
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EnhancementEnhanced Challenging Shout: While Challenging Shout is active, gain 20%[x] bonus Maximum Life. |
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Upgrade 1Strategic Challenging Shout: While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life. |
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Upgrade 2Tactical Challenging Shout: While Challenging Shout is active, you gain 3 Fury each time you take damage. |
![]() Imposing Presence
Gain
5%
[x] additional Maximum Life.
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![]() Martial Vigor
Damage Reduction against Elites is increased by
3%.
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![]() Tough as Nails
Increase your
Thorns by
3% [+]. When enemies hit you, they take an additional
10% of your Thorns as Bleeding damage over
5 seconds.
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Brawling Cluster
![]() KickTags: Brawling
Charges:
2
Charge Cooldown: 13 seconds Lucky Hit Chance: 100% Throw a powerful kick that deals X [18%] damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 0 [70%] damage and are Stunned for 3 seconds. |
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EnhancementEnhanced Kick: Damaging enemies with Kick makes them Vulnerable for 4 seconds. |
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Upgrade 1Mighty Kick: Kicked enemies deal X [54%] damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. |
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Upgrade 2Power Kick: If Kick damages an enemy, it consumes all of your Fury and Deals an additional X [20%] damage per 10 Fury spent. Kick no longer Knocks Back enemies. |
![]() War CryTags: Brawling
Cooldown:
25 seconds
Bellow a mighty war cry, increasing your damage dealt by 15.0% [x] for 6.0 seconds, and Nearby allies for 3.0 seconds. |
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EnhancementEnhanced War Cry: War Cry grants you Berserking for 4 seconds. |
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Upgrade 1Power War Cry: If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by 10% [x] |
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Upgrade 2Mighty War Cry: War Cry grants you 15% Base Life as Fortify. |
![]() ChargeTags: Brawling
Cooldown:
17 seconds
Lucky Hit Chance: 33% Become Unstoppable and rush forward, pushing enemies with you then swinging through them for X [25%] damage and Knocking them Back. |
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EnhancementEnhanced Charge: Enemies who are Knocked Back into terrain by Charge take X [30%] damage and are Stunned for 3 seconds. |
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Upgrade 1Mighty Charge: Damaging enemies with Charge makes them Vulnerable for 2 seconds. |
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Upgrade 2Power Charge: Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain, up to 9 seconds. |
![]() LeapTags: Brawling
Cooldown:
17 seconds
Lucky Hit Chance: 66% Leap forward and then slam down, dealing X [33%] damage and Knocking Back surrounding enemies on impact. |
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EnhancementEnhanced Leap: If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. |
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Upgrade 1Mighty Leap: Enemies damaged by Leap are Slowed by 70% for 5 seconds. |
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Upgrade 2Power Leap: If Leap damages at least one enemy, gain 40 Fury. |
![]() Booming Voice
Your Shout Skill effect durations are increased by
8% [x].
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![]() Raid Leader
Your Shouts also Heal allies for
1% of their
Maximum Life per second.
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![]() Guttural Yell
Your Shout Skills cause enemies to deal
4% less damage for
5 seconds.
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![]() Aggressive Resistance
Gain
3% Damage Reduction while
Berserking.
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![]() Prolific Fury
While
Berserking, Fury Generation is increased by
6% [x].
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![]() Swiftness
Movement Speed is increased by
4% [+].
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![]() Quick Impulses
Reduce the duration of Control Impairing Effects by
6%.
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Weapon Mastery Cluster
![]() RuptureTags: Weapon Mastery
Cooldown:
10 seconds
Lucky Hit Chance: 50% Skewer enemies in front of you, dealing X [13%] damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. |
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EnhancementEnhanced Rupture: Ripping your weapon out of enemies during Rupture causes an explosion that deals X [45%] Bleeding damage over 5 seconds. |
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Upgrade 1Fighter's Rupture: Hitting at least 1 enemy with Rupture heals you for 18% of your Maximum Life. |
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Upgrade 2Warrior's Rupture: Hitting enemies with Rupture increases your Attack Speed by 30% [+] for 5 seconds. |
![]() Steel GraspTags: Weapon Mastery
Charges:
2
Charge Cooldown: 11 seconds Lucky Hit Chance: 25% Throw out a trio of chains that deal X [23%] damage and Pull In enemies. |
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EnhancementEnhanced Steel Grasp: Steel Grasp also makes enemies Vulnerable for 3 seconds. |
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Upgrade 1Fighter's Steel Grasp: If Steel Grasp damages an enemy, gain Berserking for 2 seconds. |
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Upgrade 2Warrior's Steel Grasp: Steel Grasp Gains 1 additional Charge. |
![]() Death BlowTags: Weapon Mastery
Cooldown:
15 seconds
Lucky Hit Chance: 50% Attempt a killing strike, dealing X [120%] damage to enemies in front of you. If this kills an enemy, its Cooldown is reset. |
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EnhancementEnhanced Death Blow: Death Blow deals 150% [x] increased damage to Bosses. |
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Upgrade 1Fighter's Death Blow: If Death Blow damages at least one enemy, gain 20 Fury. |
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Upgrade 2Warrior's Death Blow: If Death Blow damages at least one enemy, gain Berserking for 3 seconds. |
![]() Pit Fighter
You deal
3%
[x] increased damage to Close enemies and gain
2% Distant Damage Reduction.
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![]() No Mercy
You have
3%
[+] increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies.
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![]() Expose Vulnerability
Dealing direct damage with a Weapon Mastery skill causes your next
Core Skill to make enemies
Vulnerable for
1 second.
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![]() Defensive Stance
Increase the Damage Reduction gained while you are
Fortified by an additional
2%.
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![]() Hamstring
Your Bleeding effects Slow enemies by
20%.
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Ultimate Cluster
![]() Call of the AncientsTags: Ultimate
Cooldown:
50 seconds
Lucky Hit Chance: 30% Call upon 3 Ancients to aid you in battle for 6 seconds.
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EnhancementPrime Call of the Ancients: While Call of the Ancients is active, gain 20% [+] bonus Attack Speed and 10% [x] increased damage. |
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Upgrade 1Supreme Call of the Ancients: Each of the Ancients gains additional power: |
![]() Iron MaelstromTags: Ultimate
Cooldown:
45 seconds
Lucky Hit Chance: 24% Activate three times to attach chains to each ofyour weapons and perform an attack:
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EnhancementPrime Iron Maelstrom: Iron Maelstrom gains 30% [+] increased Critical Strike Chance and deals 40% [x] increased Critical Strike damage. |
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Upgrade 1Supreme Iron Maelstrom: Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. |
![]() Wrath of the BerserkerTags: Ultimate
Cooldown:
60 seconds
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. |
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EnhancementPrime Wrath of the Berserker: While Wrath of the Berserker is active, gain 20% [+] increased Movement Speed and increase Fury Generation by 30% [x]. |
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Upgrade 1Supreme Wrath of the Berserker: While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by 25% [x]. |
![]() Heavy Handed
While using Two-Handed weapons you deal
5% increased Critical Strike Damage.
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![]() Wallop
Your Skills using Bludgeoning weapons deal
5% increased damage if the enemy is Stunned or
Vulnerable.
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![]() Brute Force
Your
Overpowers deal
15% increased damage when using a Two-Handed weapon.
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![]() Concussion
Lucky Hit: Skills using Bludgeoning weapons have up to a
10% chance to Stun enemies for
3 seconds, or up to a
15% chance when using a Two-Handed Bludgeoning weapon.
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![]() Tempered Fury
Increase your Maximum Fury by
3.
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![]() Furious Impulse
Each time you swap weapons, gain
2 Fury.
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![]() Duelist
Attack Speed is increased by
3% [+] while using One-Handed weapons.
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Key Passives
![]() Walking Arsenal
Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants
10%
[x] increased damage for
6 seconds.
While all three damage bonuses are active, you gain an additional 15% [x] increased damage. |
![]() Unbridled Rage
Core Skills deal
135%
[x] increased damage, but cost
100% [x] more Fury.
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![]() Gushing Wounds
When causing an enemy to Bleed, you have a chance equal to your
Critical Strike Chance to increase the Bleed amount by
100% of your Critical Strike Damage bonus.
Overpower a Bleeding enemy creates an explosion that inflicts X [11%] Bleeding damage over 5 seconds. |
- Anonymous
anybody know wheres the X variable come from? i mean the calculation mechanics
my party likes the idea of me tanking zdps my barb, full support, buffs, any ideas on the skill tree what that may look like?
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+10
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