Builds for Diablo 4 are an arrangement of a character's Skills, Talents, and Equipment that define a specific set of playstyles or highlight a certain natural strength of the character. They are executed by allocating  Skill points to unlock or rank up specific nodes of Skills in the Skill tree that will create certain synergies around the player's desired play style and acquiring and equipping the right gear with the corresponding Stats and Affixes. Usually, these revolve around a class' Ultimate Skill, a Key Passive, or certain options that players have in terms of their character's class' Unique Mechanic.  The game actually makes it even easier for players to find synergies in the Skill Tree by using the Keyword search function, making it so that they can clearly visually see Skills that bring about similar effects. Combining these nodes together allows for synergies to happen. For example, the Key Passive could be something that makes it so that stunned Enemies receive extremely-increased amounts of damage. You can then see if your basic Skill has any improvement that maybe increases your chances of stunning Enemies with it, or prolonging the stunned effect so you can get more hits in that have the increased damage effect. Combine this with a movement Skill, for example, that stuns nearby Enemies as you dash or teleport to a certain location.  Players are able to see all of the details of their Skills easily in the Skill menu, and the game makes it accessible and easy to make ideas based on the information present.

Nevertheless, if we haven't said it enough, these Builds will revolve mostly around how the player wants to play the game with their character, as all Builds are viable to go through the Main Campaign and finish through Endgame content. Furthermore, players are encouraged to experiment and try out any and all the different Skills available to their character's class, as the Respec feature, or the feature that allows the player to reallocate or take back Skill Points already spent on nodes of Skills, costs almost nothing to implement. Searching for powerful Diablo 4 Builds ideas? Check out this guide to find the best Diablo 4 Builds that suit your unique playstyle. Unleash your full power and dominate Sanctuary, or simply pick a Roleplay Build to fit a unique aesthetic for your character.

Tips for creating a D4 Build:

  • Understand the Combat mechanics, and what Stats, Skills, Talents, and Equipment do.
  • Read through the Skills, Talents, and Equipment to find the ones you'll want to equip.
  • As you play the game having just started with a new Class, experiment and try out different Skills that you think synergize well together after doing your reading or research.
  • Respec as necessary.

 

Diablo 4 Builds

Diablo 4 Best Builds by Class

Our Diablo IV Builds by Class & Role, as well as for beginners and veterans, help you progress through the game, adapt to different enemies and dungeons, maximize your leveling time, and optimize your gear & Equipment.

These Best Builds for D4 only take into consideration currently available Equipment and Skills. It provides a variety of options for players to choose from, ranging from heavy damage output builds to tank builds. Each build is explained in detail, including the necessary skills, gear, and playstyle. The page also includes tips and strategies on how to effectively play each build. Overall, the Diablo 4 Builds page serves as a useful resource for players looking to optimize their gameplay experience and create powerful characters. Keep in mind that there may be more Classes added, so we may add Paladin or Crusader Builds in the future.

The Diablo 4 Builds on this page cover different playstyles focusing on damage output, speed, and status effects, and can be categorized based on their Class:

 

Diablo 4 Build Guide Selection

 
 

This Diablo 4 Best Build for You video will help you decide which class to play based on how we have experienced them at the endgame. It showcases multiple builds per class. All classes are perfectly capable and powerful at endgame if you know how to build them. Some classes may have a slower start than others but as you get your special skills and loot, you'll find they all grow really well. Many people are considering there is an established tier list already but the reality is that your enjoyment will come from the playstyle you pick. So understanding your chosen class is an important decision.

 

Diablo 4 Best Builds for Leveling, Midgame and Endgame

 

Diablo 4 Beginner Builds Ranked

  1. Twisting Blades Rogue: A formidable melee-focused Build that utilizes the Twisting Blades Skill to impale foes, resulting in colossal AoE damage and rapid explosions.
  2. Elementalist Sorcerer: An AoE and burst DPS Build that excels in mastering the arts of Fire, Ice, and Lighting Skills, all while maintaining remarkable resilience.
  3. Ice Barrage Sorcerer: A burst DPS Build that specializes in controlling the battlefield and obliterating enemies by unleashing a torrent of Ice Shards at an unparalled pace.
  4. Detonator Necromancer: An explosive burst DPS Build that quickly eradicates groups of enemies by utilizing the sinister power of Corpse Explosion to detonate them into oblivion.
  5. Stormcaller Druid: A nature-focused Build that harnesses the powers of Lightning Skills and Lucky Hits to deal relentless AoE damage while keeping enemies at bay.
  6. Blood Burst Necromancer: A burst DPS Build that not only drains the life force of enemies but also sets of a chain reaction of explosive bloodshed with Blood Skills.
  7. Flurry Rogue: A melee-focused Build that unleashes immense burst damage while harnessing the toxic power of Poison to dispatch enemies quickly.
  8. Fire & Ice Sorcerer: A hybrid burst DPS Build that manipulates status effects to decimate hordes of enemies using Frost and Fire Skills.
  9. Packleader Druid: A crit-focused Build that revolves around unleashing a series of Critical Strikes while maintaining sustained damage with the aid of loyal Companions.
  10. Cold Archer Rogue: A purely ranged Build that specializes in inflicting Chill, Freeze, and Poison effects while considerably amplifying the damage of Barrage.
  11. Whirlwind Barbarian: A relentless melee Build that swiftly annihilates swarms of enemies with ruthless efficiency.
  12. Pulverizer Druid: A tanky melee-focused Build that capitalizes on the devastating power of Pulverize to obliterate enemies with an earth-shattering blow while using Werebear Skills to pummel them into submission.
  13. Blightmaster Necromancer: A Damage Over Time Build that thrives on stacking one Shadow effect after another with Blight while unleashing a horde of deadly minions to overpower foes.
  14. Bloody Barbarian: A melee-based Damage Over Time Build that thrives on inflicting Bleeding using Rend and swiftly slaughtering enemies with Death Blow.
  15. Stormwolf Druid: A hybrid DPS Build that capitalizes on Werewolf and Lightning Skills to efficiently generate Spirit in addition to dealing massive Critical Strike Damage.
  16. Crusher Barbarian: A burst DPS Build that Bleeds enemies dry and crushes them with Hammer of the Ancients.

Diablo 4 Midgame Builds Ranked

  1. Spirit Bomber Necromancer: A hybrid DPS Build that deals devastating burst and AoE damage due to Bone Spirit and Bone Storm.
  2. Nature's Fury Druid: A tanky DPS Build that masterfully executes Storm and Earth Skills to trample enemies into oblivion.
  3. Lightning Speed Sorcerer: A versatile DPS Build that balances single-target DPS, devastating AoE damage, and controlling the battlefield where fast strikes and optimized Movement Speed will leave multiple enemies dead.
  4. Juggernaut Barbarian: A combo-style DPS Build that unleashes devasting damage by delivering swift blows to effortlessly obliterate bosses in mere seconds.
  5. Tempest Druid: A nature-focused Build where Storm Skills and Critical Hits continue to shine to unleash cataclysmic AoE damage on foes.
  6. Cyclone Rogue: A melee-focused Build that efficiently annihilates any type of enemy by stacking Poison Damage Over Time and applying Vulnerable to deal massive damage.
  7. Trapper Rogue: A melee-focused Build that specializes in mixing Poison and Frost to CC enemies effectively while laying down deadly traps to trigger their downfall.
  8. Vortex Barbarian: A melee-focused DPS Build that empowers you even more as you face and obliterate hordes of enemies with the mighty swings of the Polearm.
  9. Freezing Rain Rogue: A pure ranged DPS Build that Freezes and wrecks enemies with ruthless efficiency.
  10. Reaper Necromancer: A Shadow DPS Build that forsakes all Minions and goes solo to fully harness the power of Shadow DoT to efficiently annihilate enemies.
  11. Shadowblade Rogue: A high-speed DPS Build that grants astonishing swiftness, resulting in unparallel mobility and clear speeds.
  12. Howlstorm Druid: A burst and DoT DPS Build that specializes in inflicting Poison and utilizing Lightning Skills to destroy enemies with ease.
  13. Shadow Barrage Rogue: A hybrid DPS Build that combines explosive bursts of damage with Damage Over Time to swiftly annhilate enemies with unrivaled speed.
  14. Permafrost Sorcerer: An AoE DPS Build that focuses on inflicting Chill and Freeze while expertly stacking Damage Over Time effects to decimate enemies that dare cross your path.
  15. Blood Lancer Necromancer: An bloody Build that excels destroying hordes of enemies with Overpower Damage and Blood Skills.
  16. Defiler Necromancer: An explosive Build that excels in delivering devastating blows and chaining Critical Strikes by defiling Corpses and Bones to obliterate enemies with relentless efficiency.
  17. Shredder Druid: A Damage Over Time Build that harnesses the potent forces of Poison and Critical Strike Damage to effortlessly annihilate foes.
  18. Pyromancer Sorcerer: A fiery burst DPS Build that ignites the battlefield by unleashing scorching flames and Burning effects to swiftly melt enemies in the blink of an eye.
  19. Permabear Druid: A melee and ranged-focused Build that harnesses the raw power of Werebear and EArth Skills to unleash bursts of damage by constantly triggering Overpower.
  20. Battlemage Sorcerer: A crowd control-focused Build that inflicts impairments and possesses astounding resilience in the middle of close-quarter combat.
  21. Vampire Necromancer: A burst DPS Build that drains the life force of enemies and capitalizes on the power of Blood Surge to unleash devastating Overpower Damage in rapid succession.
  22. Blood-Soaked Barbarian: A Damage Over Time Build that stacks Bleeding Damage to tear your enemies apart and to trigger a cataclysmic explosion of blood.
  23. Blightlord Necromancer: A Damage Over Time Build that excels in inflicting massive Shadow DoT, all while commanding a formidable legion of deadly Minions.

Diablo 4 Endgame Builds Ranked

  1. Perfected Juggernaut Barbarian: A burst DPS Build that deals millions worth of damage by primarily swapping from one Weapon to the next.
  2. Marksman Rogue: A burst DPS Build that specializes in dealing a ton of Critical Strike Damage and Vulnerable Damage to ruthlessly destroy foes from a distance.
  3. Death Dealer Rogue: A CC DPS Build that focuses on keeping a 100% uptime on applying Vulnerable to deal considerable Shadow Damage.
  4. Grim Reaper Necromancer: A burst and Damage Over Time DPS Build that destroys multiple enemies by dealing huge Shadow Damage and landing one crit after the other.
  5. Fate Lancer Necromancer: A tanky and burst DPS Build that annihilates enemies with massive Overpower Damage.
  6. Perfected Permafrost Sorcerer: A control Build that considerably impairs enemies to render them useless on the battlefield followed by blasting away with lethal Frost Spells.
  7. Perfected Pyromancer Sorcerer: A burst DPS Build that aims to recreate as much of the Diablo 2 Fireball Build as possible by utilizing several Fire Spells.
  8. Howling Tempest Druid: A hybrid DPS Build that deals multiple types of damage while controlling enemies to destroy them quickly.
  9. Dire Wolf Druid: A Damage Over Time DPS Build that deals massive damage with Shred to clear groups of enemies very quickly.
  10. White Walker Necromancer: A hybrid Build that's adept at commanding an army of Minions while controlling the battlefield with the Frost element to deal devastating damage.
  11. Ice Vortex Barbarian: A burst DPS Build that Freezes enemies to the bone while dealing very high damage.
  12. Perfected Shadowblade Rogue: A deadly DPS Build that acts extremely fast to deal a thousand cuts and inflict huge Shadow Damage.
  13. Perfected Cyclone Rogue: A Poison DPS Build that makes use of Flurry to destroy enemies with deadly precision.
  14. Bloodshadow Necromancer: A tanky hybrid Build that skillfully inflicts massive burst and AoE Overpower Damage with Blood Skills.
  15. Trap Master Rogue: A burst DPS Build that sets lethal traps to incapacitate enemies and then annihilate them with ease.

 

Diablo 4 Builds by Class

Most Recent Builds
Barbarian Builds
Druid Builds
Necromancer Builds
Rogue Builds
Sorcerer Builds

Diablo 4 Builds: Newly Added

 

Death Dealer Rogue Build (Level 70+ Build)

The Death Dealer Endgame Build is an upgraded version of the Shadow Barrage Build that continues to deal massive Vulnerable Damage and Shadow Damage to demolish enemies effectively!

Overview

With this Rogue Diablo IV Build, you’ll replace Poison Imbuement with Poison Trap to first save ability points in order to run multiple Imbuements. Additionally, Poison Trap has a chance to refresh the cooldown of Shadow Imbuement thanks to the Countering Poison Trap upgrade, which is fantastic, and it Knocks Down enemies.

In this Diablo 4 Rogue Build - Death Dealer, you’ll focus a bit more on traps than in the previous Build and this is also because we’ve replaced Rain of Arrows with Death Trap. Although you can still use Rain of Arrows, Death Trap is the better choice since it allows you to move closer to your enemies, which synergizes really well with Barrage, letting you hit them with multiple arrows versus being further away. Barrage works extremely well here because you have a lot of status effects to spread all over the screen when you’re up close and personal with a group of targets. When you use Death Trap, you’re able to pull and isolate them together to deal damage. And when you drop Poison Trap and then Death Trap, you won’t only knock them down where you can just unload your Core Skill into them. 

With the Trap Mastery passive, whenever you use either Trap Skill, you gain a 12% increased Critical Strike Chance against Vulnerable or crowd-controlled enemies for 4 seconds. This is huge because you have a 100% uptime on Vulnerable with this D4 Rogue Build, so every target you’re fighting is always Vulnerable for 99% of the time, and you also have a ton of CC. So you’re essentially getting that 12% Critical Strike Chance pretty much whenever you attack after you’ve activated Poison Trap and Death Trap. 

Now a big part of using Barrage is managing your Energy because it’s an ability that you can channel and then arrows will continue to fly out, draining your resources as fast as possible. First is by making use of the Ravenous Aspect and Aspect of the Umbral, which I’ll be discussing more in the Equipment Section of this Build Guide. 

Second is by taking the Consuming Shadows passive, which makes it so that each time you kill an enemy with Shadow Damage, you generate 30 Energy. This works really well with Shadow Imbuement. Once you get to below 50% Energy, you’ll want to pop Shadow Imbuement to finish off enemies and replenish your resources to keep Barrage up and running. Another way is through Adrenaline Rush. This makes it so that while you’re moving, you gain 15% increased Energy regeneration. You move a lot with this Diablo IV Rogue Build even though you stand in place when firing Barrage. You typically move and shoot so Adrenaline Rush helps a lot.

 

Fate Lancer Necromancer Build (Level 70+ Build)

The Fate Lancer Necromancer Endgame Build is a burst Diablo 4 Necromancer Build that focuses on annihilating hordes of enemies with massive Overpower Damage.

Overview

So just a quick recap on Blood Lance in case you didn’t see the other Diablo IV Builds. This is a Blood Skill that throws at range and sticks into an enemy. And then for every subsequent target you use Blood Lance on, deals damage to the original enemy hit and any others that you attack with it. So you’re able to chain targets together, hitting a wider range of groups. Although, you only have  3 seconds from the time you hit the first enemy with Blood Lance for all the other targets that you attack in order to deal additional damage to that first target.

Because of this, Attack Speed becomes important so that you can get those Blood Lances into enemies quickly. In combination with the Supernatural Blood Lance upgrade, you Overpower on every 6th cast of this Core Skill. And since Patch 1.0.3, you’re able to trigger it 25% more often from the 8th to the 6th cast. What’s really great about Attack Speed is it allows you to get that Overpower Attack fast, letting you get a lot of Overpowers with this Fate Lancer Diablo 4 Necromancer Build. 

Another way to activate this is through the Key Passive known as Rathma’s Vigor, which was also buffed in the latest patch. You’re now going to get a guaranteed Overpower Attack every 12 seconds that you remain Healthy instead of every 15 seconds. Chaining enemies together while dealing huge Overpower Damage against them is what you’re aiming for here. However, Overpower doesn’t take advantage of your Critical Strike Damage. It has a Critical Strike Multiplier of 0% natively, no matter what your Critical Strike is, and Vulnerable Damage doesn’t seem to be applied either. This means that both damage types aren’t particularly useful when you Overpower.

But remember that you’re not Overpowering on every attack so when you don’t, then you’ll benefit from dealing Critical Strike Damage and Vulnerable Damage. So there’s a balance between these damage types based on what your gear is. If you don’t have high Attack Speed or all the aspects for this D4 Necro Build, then landing crits and dealing more Vulnerable Damage are both going to play a larger role to compensate for your Overpower Damage.

 

 

Howling Tempest Druid Build (Level 70+ Build)

The Howling Tempest Druid Endgame Build is a combination of the Tempest and Howl Storm Diablo 4 Druid Builds. Here, you’ll focus on Immobilizing targets in combination with activating Storm Skills to destroy them quickly.

Overview

Both the Tempest and Howl Storm Builds focused on the use of Lightning Storm to deal damage. Now in the Howl Storm Diablo 4 Druid Build, I not only set Poison on enemies in order to gain increased Critical Strike Damage but also to help take damage off of them. Here, we’ve sort of altered away from that in favor of other strategies but the general concept is the same. We’re still going to spam Lightning Storm to annihilate everything that’s on the screen, especially since it got buffed in the last Patch 1.0.3. So the duration in which the amount of Lightning Bolts that come out has been increased from 4 to 6 seconds. This gives you a 6-second winder in between casts to get the maximum bolts out. Additionally, on the Primal Lightning Storm upgrade, the Immobilize chance has been raised from 8 to 12%, which is fantastic because you do increased damage to Immobilized targets due to a lot of passive that Lightning Druids have.

Another obviously notable passives is the Perfect Storm Key Passive. This makes is so that storm skills grant one spirit and even deal increased damage against Vulnerable, Immobilized, or Slowed enemies. Bad Omen is also another great pick, since on Lucky Hit you have up to a 30% chance to deal even more lightning damage to these crowd controlled enemies. The Electric Shock passive will help trigger immobilize whenever you deal Lightning Damage. If a target is already Immobilized when this procs, then it will deal even more damage to that target. Our second Paragon Board, Constricting Tendrils, features a Legendary Node that further gives all Nature Magic Skills a chance to entangle enemies in vines, effectively Immobilizing them for two seconds and dealing poison damage. Lastly, the Poison Creeper can be activated to manually Immobilize and Poison enemies. As we’re taking the Packleader Spirit Boon, any critical hits we do will also have a chance to reset any Companion Skill cooldowns, giving us more opportunities to reapply Poison Creeper’s Immobilize. 

We also make use of Blood Howl and Innate Blood Howl to help manage our Life and Spirit resources. You can potentially enhance this ability by making use of the Nighthowler’s Aspect which we will discuss later on. Last is Debilitating Roar, which we only make use of in conjunction with the Aspect of the Dark Howl which Immobilizes Poisoned enemies.

 

Grim Reaper Necromancer Build (Level 70+ Build)

The Grim Reaper Necromancer Endgame Build is a burst and DoT Diablo 4 Necromancer Build that focuses on destroying enemies with Shadow Damage and Critical Strike Damage. This is an evolution of the Reaper Build from World Tier 3.

Overview

So the general strategy with this Diablo IV Build is to continue to use the Blighted Corpse Explosion upgrade to put Shadow Damage Over Time (DoT) on enemies. This will then be stacked to trigger the Shadowblight Key Passive to deal a ton of damage that will hit like a truck. For your Core Skill, you’ll make use of Sever to deal damage to a target as well as the others who get caught in the path of your Scythe as you throw it out. And for every 4th cast, this applies Vulnerable on them.

There are a few reasons why Sever is the better Core Skill over Blight. Blight does Shadow Damage and Shadow DoT, and you can even get the Aspect of the Void to pull enemies in. However, there are some things that Sever does for you that Blight doesn’t. First, you get burst damage. Blight is pretty much DoT or alternating with Corpse Explosion. And when you’re talking about clear speed, you want things to die quickly so getting burst in there is really nice. Second, it has an exceptional range and attacks faster. As such, you can clip through multiple targets, especially those who are buffing the other enemies to make them damage resistant. What’s more, is the Vulnerable Damage that Sever does. Ideally, you would have this Stat on both of your Rings and Weapon if you’re not using Black River for this D4 Necro Build to make the most of the applied Vulnerability. And at some point, you’ll be using the Exploit Glyph to further boost your Vulnerable Damage

The general strategy for most fights is to walk in and use Reap, particularly taking advantage of the Acolyte’s Reap modifier, in order to drop a Corpse. And then this Necromancer Diablo 4 Build will hit Corpse Tendrils to pull enemies, Stun them, and apply the Vulnerable effect. When they’re all grouped up, you’re going to attack them with Sever until they start dying. Once Corpses are on the ground, you’ll use Corpse Explosion to put more DoTs on those who are still alive while reapplying Vulnerable while they’re standing in those AoE puddles.  

Finally, I’m using Blood Mist for this Diablo 4 Solo Necromancer Build. Not only does it give you a way to get out of bad situations by making the Grim Reaper Immune, but you can also use it to kite enemies. 

 

 

Perfected Juggernaut Barbarian Build (Level 70+ Build)

The Perfected Juggernaut Endgame Build is the evolved version of the Juggernaut Diablo 4 Midgame Barbarian Build that doesn’t use a single Shout Skill, and instead, constantly swaps Weapons to deal massive damage to any type of enemy!

Overview

This Diablo IV Build is a continuation of our Lvl 50 Hammer of the Ancients Juggernaut Build, making some adjustments to maximize performance thanks to the Paragon Boards and Glyphs. The general idea with this D4 Build remains the same. You’ll use Lunging Strike to close the gap with the enemies, followed by Ground Stomp to Stun them. Then, you’ll use Hammer of the Ancients to deal massive AoE damage, and finally Death Blow to finish off any remaining targets. For big groups of enemies, you’ll be using Iron Maelstrom, which decimates everything on the screen while cycling through all Weapons.

The best thing about this Diablo 4 Juggernaut Endgame Build is how engaging it is to play compared to most Barbarian Builds. Most Barbarians rely on Shouts to provide you with passive bonuses and increased damage, leaving you with only 1 or 2 active Skills that you actually use in combat, which becomes boring very fast. On the other hand, this Diablo 4 Barbarian Build gives you a ton of active Skills that you can use depending on the situation, making it feel fresh and rewarding at the same time.

Both Hammer of the Ancients and Death Blow deal an insane amount of damage, and you’ll often see damage by the millions on the screen when landing Critical Strikes.

 

Marksman Rogue Build (Level 70+ Build)

The Marksman Endgame Build is an advanced version of the Freezing Rain and Cold Archer Rapid Fire Builds that continues to deal an insane amount of damage thanks to the Rapid Fire Ability.

Overview

So generally, what’s changed from the previous version of this Diablo IV Build is that even though I’m still using Cold, you’re free to use whichever element you want, whether it be Poison or Shadow. The focus here is really more on Critical Strike Damage and Vulnerable Damage as well as how to get a lot of damage out of Rapid Fire. And then your chosen element is the icing on the cake. 

Every time you attack an enemy, you’re going to apply Vulnerable for 3 seconds. What’s great about this is you’ll be gaining access to the Improved Rapid Fire upgrade in order to gain 15 Energy back every time you hit a Vulnerable target. As such, you won’t need to use any Basic Skill on this D4 Build plus, you won’t encounter Energy management issues. You also don’t have to make use of any Equipment to further boost your Energy regeneration as a result. So you’re free to fire at will with Rapid Fire. 

Another good way to amplify your Vulnerable Damage is by using a Crossbow because this damage type comes with it by default. If you’re using a Bow, like myself though, make sure to get this Stat on it. Additionally, you’ll also want to look for Critical Strike Damage, Core Skill Damage, and ideally, Dexterity. When it comes to your Melee Weapons, Swords are preferable over Daggers to give you that Critical Strike Damage multiplier, Damage to Distant Enemies, and more Dexterity. On your Jewelry, at least on your Rings, you can have Critical Strike Chance to help boost your damage together with Critical Strike Damage and Vulnerable Damage.

Should your Vulnerability be down if you didn’t kill enemies within the 3-second timeframe, you can hit Concealment. You’ll be swapping to the Countering Concealment upgrade as it gives you a guaranteed Critical Strike when you come out of Concealment. So if you can’t finish off an Elite in time, pop this Skill to not only grant more Energy but also to make you invisible for a couple of seconds. And then follow through with your Imbuement Skill to go to town and finish them off with 6 more seconds of Vulnerability. If they’re not yet dead, you can activate Rain of Arrows with Concealment to reactivate the cycle of applying Vulnerable on these stronger targets.

 

 

Dire Wolf Druid Build (Level 70+ Build)

The Dire Wolf Druid Endgame Build is a burst and AoE DPS Diablo 4 Druid Build, which is a continuation of the Shredder Build. Here, you’ll focus on shifting into a Werewolf and using the Shred Ability.

Overview

So to recap, this Diablo IV Build focuses on using Shred with the help of 2 aspects, namely the Stormclaw’s Aspect and Aspect of the Blurred Beast. The Stormclaw’s Aspect lets you deal huge damage upon landing crits with Shred while the Aspect of the Blurred Beast allows you to use Poison Creeper to absolutely obliterate them. But the problem is it takes some setup since Poison Creeper has a long cooldown. Additionally, you have to let Rabies spread around so your clear speed will take a hit. As such, we also use the Stormclaw’s Aspect to jump right into enemies and deal huge damage whether they’re Poisoned or not. 

Every Druid has issues managing their Spirit, especially early on. First is by getting the Spirit Cost Reduction Stat, around 16-17% off your Amulet and 7.5-8% off Boots minimally. This significantly lowers the cost of Shred to spam it a lot more easily. Second is by taking the Energized Spirit Boon, which makes it so Lucky Hit dealing damage has up to a 15% chance to restore 10 Spirit. This is a good amount of resources and it’s going to trigger sometimes even without you knowing it. 

The third is by using the Aspect of the Umbral, which makes it so that when you crowd control an enemy, you get up to 4 Spirit. This is done with Poison Creeper and also from any Poison you do because of the Neurotoxin Passive to Slow down enemies. So any time you Poison them, they’re effectively CCed. Alternatively, the Starlight Aspect would be better since it restores a huge chunk of Spirit when you heal yourself, which happens often while you’re attacking targets.

 

Perfected Permafrost Sorcerer Build (Level 70+ Build)

The Perfected Permafrost Endgame Build is a control-focused Diablo 4 Sorcerer Build that’s an advanced version of the Permafrost Midgame Sorceress Build. Here, you continue to control enemies by unleashing a barrage of Ice Spells.

Overview

This is a Diablo IV Build that focuses on showcasing the Frost effects of the game while possibly recreating the classic Diablo 2 Frozen Orb Build. With a clever combination of Skills and some unorthodox choices, you’ll be playing a very powerful Sorceress D4 Build that doesn’t just rely on mindlessly pressing Ice Shards, and has fantastic AoE capabilities. You’ll be clearing content very fast without losing engagement, and of course, you’ll be looking stylish while you do it.

This is an advanced version of our Level 50 Permafrost Sorcerer Diablo IV Build, with some key differences based mainly around the focus of your Skill allocation and the optimization of the gear you should use. The advanced Paragon Boards bring in extra damage and survivability that you really need.

Your gameplay rotation is simple. You can run through or past enemies to get them Chilled, then when in the middle of the group use Frost Nova and quickly unleash a Frozen Orb + free Ice Shards. Or if you prefer, you can cast Blizzard from outside the room and then simply funnel in Frozen Orbs to clear it out. You get survivability from Ice Armor and a double cast of Frost Nova that can CC everything around you and let you get away with ease. And if you run into single mobs that are moving out of your Frozen Orb, use the Ice Shards to quickly take them down.

The Ice Sorcerer is one of the most powerful Diablo IV Builds in the whole game, but the gameplay can get rather boring if you opt for the more traditional Ice Shards-focused Build. With the Frozen Orb approach, you’ll have a lot of gameplay fun while still being able to clear rooms very quickly. This Sorceress D4 Build is simple to set up and has a wide variety of options to further improve it, making it a good choice for both players that are just starting with Tier IV, and those engaged in the endgame grind.

 

 

White Walker Necromancer Build (Level 70+ Build)

The White Walker Necromancer Endgame Build is a burst AoE and CC Diablo 4 Necromancer Build that focuses on using Minions and the Frost element to in order to not only boost your damage but also Freeze enemies.

Overview

A lot of people have been asking me to make an endgame Minion Build that can keep Minions alive where they can actually do something in combat. So my primary objective with this Diablo IV Build is to incorporate them but it’s worth noting that they don’t deal a ton of damage in this game even after acquiring all of the summon nodes. However, these Minions are able to provide Corpses and Freeze enemies, making it easier for you to kill them while providing decent Essence. What’s more, is that they act as meat shields, and once you get the Ring of Mendeln Unique Ring, they’ll be able to deal a lot more damage upon exploding on enemies, making them viable than before.

So the first thing to consider with this Diablo 4 White Walker Necromancer Build is how you get your Minions to survive. It took a while to balance survivability with damage but you can tweak this around a little as you see fit depending on the Equipment you have. So in terms of the Paragon Boards, which I’ll discuss in detail later on, I’ve taken the Cult Leader to focus on boosting Minion Damage and protection. 

This Diablo 4 Build has Maximum Minion Life on a lot of gear to give them Health to avoid dying quickly. There’s still the maxed-out Bonded in Essence, which makes it so that your Skeletal Priest heals for 60% more of your Maximum Minion Life. You’ll also notice that there’s no more Death’s Defense, and that’s simply because your summons usually doesn’t take up to 30% of the Health in one hit anymore. As such, I’ve opted to put my points into Inspiring Leader, which makes it so that after you’ve been Healthy for 4 seconds, your Minions gain 12% Attack Speed. Attack Speed is beneficial because when Cold Mages deal damage, they give back Essence on top of Chilling and Freezing enemies. So the faster they attack, the more often that’s going to happen. In effect, there will be more opportunities to create Corpses to activate Corpse Explosion or to heal your Minions.

 

Perfected Shadowblade Rogue Build (Level 70+ Build)

The Perfected Shadowblade Endgame Build is an advanced version of the Shadowblade Midgame Rogue Build that continues to deal an insane amount of Shadow Damage.

Overview

This Diablo 4 Perfected Shadowblade Build continues our Lvl 50 Shadowblade Build and makes the necessary adjustments to efficiently clear Tier IV content. These changes include swapping out some passives and our basic Skill, as well as modifying a couple of Legendary Aspects.

Just like the original Shadowblade Diablo IV Build, the main focus is to use Twisting Blades in combination with Shadow Imbuement to create a chain reaction effect and explode big packs of enemies. This is very engaging and fun to play, as it motivates you to move around the battlefield and to constantly use different active skills depending on the type of situation you are facing.

The main difference you’ll notice in Tier IV difficulty is the increased amount of damage that enemies deal to you. Damage output is not an issue for this Perfected Shadowblade D4 Build, so we’ll be mainly focusing on making sure we are very tanky and that we can survive any attack and keep going, even when clearing content many levels above your own such as Nightmare Dungeons.

Diablo 4 Druid Builds

 

Howling Tempest Druid Build (Level 70+ Build)

The Howling Tempest Druid Endgame Build is a combination of the Tempest and Howl Storm Diablo 4 Druid Builds. Here, you’ll focus on Immobilizing targets in combination with activating Storm Skills to destroy them quickly.

Overview

Both the Tempest and Howl Storm Builds focused on the use of Lightning Storm to deal damage. Now in the Howl Storm Diablo 4 Druid Build, I not only set Poison on enemies in order to gain increased Critical Strike Damage but also to help take damage off of them. Here, we’ve sort of altered away from that in favor of other strategies but the general concept is the same. We’re still going to spam Lightning Storm to annihilate everything that’s on the screen, especially since it got buffed in the last Patch 1.0.3. So the duration in which the amount of Lightning Bolts that come out has been increased from 4 to 6 seconds. This gives you a 6-second winder in between casts to get the maximum bolts out. Additionally, on the Primal Lightning Storm upgrade, the Immobilize chance has been raised from 8 to 12%, which is fantastic because you do increased damage to Immobilized targets due to a lot of passive that Lightning Druids have.

Another obviously notable passives is the Perfect Storm Key Passive. This makes is so that storm skills grant one spirit and even deal increased damage against Vulnerable, Immobilized, or Slowed enemies. Bad Omen is also another great pick, since on Lucky Hit you have up to a 30% chance to deal even more lightning damage to these crowd controlled enemies. The Electric Shock passive will help trigger immobilize whenever you deal Lightning Damage. If a target is already Immobilized when this procs, then it will deal even more damage to that target. Our second Paragon Board, Constricting Tendrils, features a Legendary Node that further gives all Nature Magic Skills a chance to entangle enemies in vines, effectively Immobilizing them for two seconds and dealing poison damage. Lastly, the Poison Creeper can be activated to manually Immobilize and Poison enemies. As we’re taking the Packleader Spirit Boon, any critical hits we do will also have a chance to reset any Companion Skill cooldowns, giving us more opportunities to reapply Poison Creeper’s Immobilize. 

We also make use of Blood Howl and Innate Blood Howl to help manage our Life and Spirit resources. You can potentially enhance this ability by making use of the Nighthowler’s Aspect which we will discuss later on. Last is Debilitating Roar, which we only make use of in conjunction with the Aspect of the Dark Howl which Immobilizes Poisoned enemies.

 

 

Dire Wolf Druid Build (Level 70+ Build)

The Dire Wolf Druid Endgame Build is a burst and AoE DPS Diablo 4 Druid Build, which is a continuation of the Shredder Build. Here, you’ll focus on shifting into a Werewolf and using the Shred Ability.

Overview

So to recap, this Diablo IV Build focuses on using Shred with the help of 2 aspects, namely the Stormclaw’s Aspect and Aspect of the Blurred Beast. The Stormclaw’s Aspect lets you deal huge damage upon landing crits with Shred while the Aspect of the Blurred Beast allows you to use Poison Creeper to absolutely obliterate them. But the problem is it takes some setup since Poison Creeper has a long cooldown. Additionally, you have to let Rabies spread around so your clear speed will take a hit. As such, we also use the Stormclaw’s Aspect to jump right into enemies and deal huge damage whether they’re Poisoned or not. 

Every Druid has issues managing their Spirit, especially early on. First is by getting the Spirit Cost Reduction Stat, around 16-17% off your Amulet and 7.5-8% off Boots minimally. This significantly lowers the cost of Shred to spam it a lot more easily. Second is by taking the Energized Spirit Boon, which makes it so Lucky Hit dealing damage has up to a 15% chance to restore 10 Spirit. This is a good amount of resources and it’s going to trigger sometimes even without you knowing it. 

The third is by using the Aspect of the Umbral, which makes it so that when you crowd control an enemy, you get up to 4 Spirit. This is done with Poison Creeper and also from any Poison you do because of the Neurotoxin Passive to Slow down enemies. So any time you Poison them, they’re effectively CCed. Alternatively, the Starlight Aspect would be better since it restores a huge chunk of Spirit when you heal yourself, which happens often while you’re attacking targets.

 

Nature's Fury Druid Build (Level 50-70 Build)

The Nature's Fury Druid Midgame Build is a tanky DPS Diablo 4 Druid Build that makes use of Earth and Storm Skills to deal massive burst and AoE Damage while remaining extremely durable on the battlefield!

Overview

So let's start off by taking a look at Nature's Fury, which makes it so that when you cast an Earth Skill, you have a 20% chance to trigger a free Storm Skill of the same category. This time, if you cast a Storm Skill, it has a 20% chance to activate a free Earth Skill of the same cluster. As such, you're rewarded for using both Earth and Storm Magic. 

Now there are a couple of Legendary Aspects to make this Diablo IV Build particularly deadly, and the first one is the Symbiotic Aspect. When you trigger that free Skill we've been talking about, your Non-Ultimate cooldowns of the opposite type are reduced by up to 8 seconds. For instance, let's say you're standing there, spamming away with Storm Strike and you activate Earth Spike. You'll end up triggering the Nature Series Passives so then all the other Earth Skills would gain the 8-second cooldown reduction. If it were the other way around with Earth Spike first, and then Storm Strike, then all the cooldown of your Storm Skills will have been considerably lowered. 

For this Nature's Fury Diablo 4 Druid Build, you have Storm Strike in order to apply Vulnerable and to reduce the cooldown of Earth Skills to make Earthen Bulwark and Trample work effectively. Earthen Bulwark gives you a huge damage shield and makes you Unstoppable so you're near unkillable, especially in the later parts of the game. By refreshing this constantly, you'll gain a constant damage shield that protects you and prevents you from taking damage while allowing you to move around since you're not crowd-controlled.

Because you have the Aspect of the Trampled Earth, Trample becomes a Nature Magic and Earth Skill, and it's able to summon 6 landslides to pummel enemies with huge AoE. The idea here is that when you go into combat, you're going to initiate with Earthen Bulwark for protection and then follow through with Trample in the middle of a group to hit them with landslides that go behind you. 

 

 

Stormwolf Druid Build (Beginner Build)

The Stormwolf Druid Beginner Build is a hybrid Diablo 4 Druid Build that utilizes Werewolf and Lightning Skills to effectively manage Spirit while dealing huge Critical Strike Damage.

Overview

The general strategy with this efficient Diablo 4 Stormwolf Druid Build involves alternating between Storm Strike and Lightning Storm while activating  Blood Howl every now and then to keep up your Spirit high enough. You won't encounter resource issues as much compared to using a Werewolf Diablo 4 Druid Build, for example. Here, you can go back and forth when it comes to transforming into a Werewolf and then becoming a human again to keep casting powerful Skills in no time.

A great passive for this Stormwolf D4 Druid Build is Bad Omen, which you should max out as soon as you get enough points. This makes it so that when you Lucky Hit up to a 30% chance when you deal damage to a Vulnerable, Immobilized, or Stunned enemy that a lightning bolt deals extra damage for 55% of your Weapon damage. You're dealing damage to Vulnerable enemies constantly because of Storm Strike or Immobilized because of Poison Creeper, so this is a decent way to get out extra damage early on in the game.

Next is the Perfect Storm Key Passive, which will also increase your damage against Immobilized and Slowed enemies. So Immobilize is really your best friend as a Lightning Druid trying to get as much damage as possible, and if not that, then at least there's Slowed in order to get the benefit from a Staff and from the Key Passive as well. 

When it comes to Legendary Aspects, you should be on the lookout for the Aspect of Inner Calm, which increases your damage by up to 10% per second for each second you stand still by up to 30%. So every second it would add up to 10% should you get the max roll. You can acquire this as a random drop or via the Codex of Power by doing the Raethwind Wilds Dungeon in Scosglen. Aspect of the Inner Calm is important because you tend to stand still a lot while you're casting Lightning Storm.

 

Howlstorm Druid Build (Level 50-70 Build)

The Howlstorm Druid Midgame Build is the evolved version of the Stormwolf Build, and one that effectively combines Werewolf and Lightning Skills!

Overview

The general strategy for this Diablo 4 Howlstorm Druid Build is similar to the previous Stormwolf Druid Build, which means that you're still going to use Lightning Storm as your primary means of attack. So first off, you're going to hit enemies with Rabies to put Poison all over everything and then you're going to Immobilize them in place with Poison Creeper. Next, you're going to town with Lightning Storm to get that extra damage against Immobilized enemies that Storm Druids gain.

Moreover, you still have the Neurotoxin passive, which makes it so that Slow enemies that are poisoned take extra damage. So it's great to have Damage versus Slowed Enemies, especially since your Perfect Storm Key Passive performs extremely well against them. Another Staff bonus you'll want is the Damage to Crowd Controlled Enemies to amplify the damage against Slowed targets further, making it very helpful for this D4 Druid Build. Even if they come out of being Immobilized, they're still Poisoned, and therefore subject to crowd control so they still take bonus damage.

In World Tier 3, this Howlstorm Druid D4 Build will still have an issue with Spirit regeneration. Like any Druid, you're going to struggle with resource management for a bit, especially if you don't have the Aspect of the Umbral yet. This makes it so that you gain Spirit every time you CC an enemy. Once you have this on a Ring, you'll no longer have any resource problems. You can get the base version of the Aspect of the Umbral by completing the Champion's Demise Dungeon in Dry Steppes.

 

 

Pulverizer Druid Build (Beginner Build)

The Pulverizer Druid Beginner Build is a tanky melee-focused Diablo 4 Druid Build that uses Pulverize to decimate enemies in one Overpowered swing, as well as other Werebear Skills in order to pound enemies to a pulp!

Overview

The general strategy for this Diablo 4 Pulverizer Druid Build is to lead off with an Overpowered Pulverize often wiping out an entire pack of enemies in one swing or close to it, or using Poison Creeper to root enemies and then Pulverizing them. Pulverize can Overpower so you'll need to ensure you have high Maximum Life, and you'll need to mitigate damage and heal with Potions as needed. Overpower damage is extra damage equal to the sum of the player's current and Fortified Life, and has a native 3% chance to occur naturally when attacking, but can be increased. Because Enhanced Pulverize does this guaranteed if you're over 80% HP once every 12 seconds, this is particularly deadly and synergizes well with how Overpower works, since you need high HP to get the most out of it anyway. But if you're wondering why you see Overpower (blue numbers) damage sometimes when not using Pulverize, this is why.

But this is not the only way we get Overpower damage from this D4 Build, in fact, there are a few. Another way is by using the Obsidian Slam Spirit Boon in conjunction with the Aspect of the Ursine Horror, which not only makes your Pulverize deal damage over time after it is used but also converts it to an Earth Skill which makes this Spirit Boon apply to it. You need to only defeat 10 enemies before using Pulverize to get this to trigger, and often times you will Overpower and kill 10 enemies in one swing, which will result in an immediate second Overpower.

The last is by using Provocation, which allows you to Overpower every 20 seconds if you've remained in Werebear form for 20 seconds. This is not easy to do, but not impossible either, as the timer does stop for a few seconds if you return to human form, so you do have some leeway before it is wiped entirely. You can also simply swing with Maul to keep yourself in Werebear form if necessary.

Maintaining close to max HP is vital for this Diablo IV Build because that's how you're going to get Overpowered Pulverize attacks regularly, which drastically boosts damage so there is also a big focus on mitigating damage through resistances and Fortify, which subsequently boosts Overpower damage anyway. Ursine Strength also boosts your damage by 30% while over 80% HP.

 

Permabear Druid Build (Level 50-70 Build)

The Permabear Druid Midgame Build is a melee / ranged Diablo 4 Druid Build that focuses on dealing incredible burst damage through Werebear and Earth Skills, by triggering the Overpower effect regularly.

Overview

The general strategy with this Diablo 4 Permabear Druid Build is to trigger the Overpower effect to increase the damage of your Pulverize, Trample, and Boulder attacks, and we do this in a few ways. First is by remaining Healthy, which means over 80% of our Max HP. When we accomplish this, we automatically Overpower with Pulverize once every 12 seconds.

Another way is by using the Obsidian Slam Spirit Boon which makes this Diablo IV Druid Build's next Earth Skill after 10 kills automatically Overpowered. When used in conjunction with Legendary Aspects that change Trample and Pulverize into Earth Skills, and also the remaining Werebear Skills, they benefit from this Spirit Boon.

And lastly, by having a max rank of the Provocation passive Skill we will Overpower with any attack once every 20 seconds simply by remaining in Werebear form. All of this D4 Build's Earth Skills are now Werebear Skills thanks to the Unique Item Vasily's Prayer, and our default form is now Werebear form thanks to the Unique Item Insatiable Fury.

All of these things lead to a chain reaction of Overpowered attacks that generally prompt further Overpower attacks since you tend to kill everything when you Overpower with Pulverize, which then triggers Obsidian Slam, which then generally triggers it again. This leads to very easy trash clears and good burst DPS during Boss fights.

 

 

Stormcaller Druid Build (Beginner Build)

The Stormcaller Druid Beginner Build is a Nature Magic-focused Diablo 4 Druid Build that predominantly uses Lightning Skills as well as Lucky Hit to trigger an assortment of different effects to deal sustained AoE damage while also keeping enemies at arm's length.

Overview

The general strategy for this Diablo 4 Stormcaller Druid Build is not only to manage your Spirit so you can continue to channel Lightning Storm, which gets stronger and stronger the longer you cast it, but also to trigger various effects with Lucky Hit procs that help to further boost your damage. These include making enemies Vulnerable, dealing extra Lightning Damage and Immobilizing enemies, summoning additional Lightning Bolts, restoring Spirit, and more! Lucky Hit is a huge part of this Diablo IV Druid Build!

Once you've gained the Key Passive Perfect Storm you will deal increased damage to Vulnerable, Immobilized, and Slowed enemies, but more importantly, you will gain 1 Spirit back for each enemy struck with one of these effects. This allows you to continue your channel of Lightning Storm more easily, but only if these conditions are met. It is here that Skills like Hurricane, Cyclone Armor and Poison Creeper come in, as they all contribute to these conditions, as does Storm Strike.

There are not a ton of Legendary Aspects that are good for this Diablo IV Stormcaller Druid Build early on in the game, though there are some great ones later. But the Aspects that can help you are Aspect of the Umbral which gives you Spirit whenever you Crowd Control an enemy, which you do constantly with this D4 Build. And, Aspect of Inner Calm which increases your damage the longer you stand in place. Since you do it a lot with this Diablo 4 Druid Build when channeling Lightning Storm, this works perfectly. The only downside is you have to progress the Act 2 story to a certain point before you can get it, but note that you don't have to finish Act 1 to do this.

 

Tempest Druid Build (Level 50-70 Build)

The Tempest Druid Midgame Build is an advanced version of the Nature Magic-focused Diablo 4 Druid Build, the Stormcaller. Here, you continue to use Storm Skills and Lucky Hit to deal massive AoE damage.

Overview

The general strategy for this Diablo 4 Tempest Druid Build is similar to the Stormcaller Druid Beginner Build, which is a Build that focuses on the use of Storm Skills and more specifically, Lightning Damage. Lightning Storm is your bread-and-butter Skill just like before, and here, we find even more ways to take advantage of its extremely good AoE damage.

We've changed out Poison Creeper in exchange for the Boulder Skill, and the reason for that is because of the Aspect of Natural Balance, which provides your Storm Skills Critical Strike Chance for 4 seconds after casting an Earth Skill. You can cast this Skill every 10 seconds, so you'll have about a 40% uptime on this bonus, and higher if you have any Cooldown Reduction. Boulder also deals significant damage, and pushes enemies away from you, giving you some breathing room.

As with the Stormcaller Druid Beginner Build, Lucky Hit still plays a large role in the Tempest Midgame version, as there are many synergies that benefit from it in this D4 Build. Overcharged Aspect, Energize, Overload, Elemental Exposure, Bad Omen, Electric Shock, and Execute (on your Weapon) are all parts that require Lucky Hits to trigger, which is far more than your average Diablo IV Build. Because of this, you will have to look out for Jewelry and Gloves that have Lucky Hit Chance, to further increase the likelihood of these triggering.

Crowd Control is also a large part of this Diablo 4 Storm Tempest Druid Endgame Build since Storm Druids gain increased damage to Stunned and Immobilized enemies, as well as Slowed, and Knockbacked enemies via various passive Skills that they have. So Crowd Controlling enemies not only protects them but also fuels their damage even further, so it's best to apply these effects before going to town with Lightning Storm.

 

 

Packleader Druid Build (Beginner Build)

The Packleader Druid Beginner Build is a Companion and Critical Strike Damage-focused Diablo 4 Druid Build that deals very high burst damage, as well as sustained damage with Companions.

Overview

The general strategy for this Diablo 4 Packleader Druid Build has two parts. First is using Shred to AoE enemies down quickly, and second is to use your Companions' Skills to help wear down enemies. Companion Skills don't consume any Spirit, and Poison Creeper is one of the best AoEs Diablo 4 Werewolf Druid Builds have. Additionally, we will have a chance to refresh our Companion Skills via a Lucky Hit, thanks to the Packleader Spirit Boon. This will give you some serious firepower when this happens! 

Nighthowler's Aspect boosts both your own and Companion (as well as nearby players') Critical Strike Chance for 3 seconds. This makes you all deal more damage, which is fantastic, and you will spam this often due to how fast things die, which also helps to keep your HP topped off.

Another Legendary Aspect you can get, though kind of far, but definitely worth the trip is Shepherd's Aspect. This increases the damage of Shred by a percentage based on how many Companions you have out. We have a total of 2 out at any given time with this Diablo IV Build, which makes Shred deal anywhere from 16% to 32% more damage depending on whether or not you put it on Armor or your Two-Handed Weapon. That's a lot of damage!

The synergies don't end there, however, as the Masochistic Spirit Boon heals you when you Critically Strike with Shapeshifting Skills, in this case Shred, and Scythe Talons and Avian Wrath boost your Critical Strike Chance, and <a "="wiki_link" title="Diablo 4 Critical Strike Damage" href="/Critical+Strike+Damage">Critical Strike Damage. Make sure you bond to the Eagle in order to get both of these Spirit Boons!

Stormclaw's Aspect makes you AoE for more damage when you critically hit with Shred, and Aspect of the Unsatiated will boost subsequent Shred attacks when you kill enemies, which helps propel you further and further into a damage-dealing machine. Both of these Aspects can be found in relatively early dungeons, so they are easy to get to!

 

Shredder Druid Build (Level 50-70 Build)

The Shredder Druid Midgame Build is a Damage Over Time Diablo 4 Druid Build that focuses on dealing huge Poison and Critical Strike Damage, allowing you to decimate enemies with ease!

Overview

The general strategy for this Diablo 4 Shredder Druid Build is to set the Poison status effect on many enemies, and then teleport to enemies using Shred which triggers the Aspect of the Blurred Beast, instantly dealing up to 150% (if you have it on a Two-Handed Weapon) of the Poison Damage on them instantly. This is a HUGE amount of damage when you pair it with other Skills that deal Poison Damage like Rabies, Poison Creeper, and Toxic Claws

Critical Strikes also play a large part in this D4 Build thanks to the Stormclaw's Aspect, which makes you deal Lightning Damage to the target and around the target when you crit against them. And since we have the Packleader Spirit Boon, we can often cast back-to-back Poison Creepers, stacking tons of Poison Damage on enemies, before one-shotting them with Shred thanks to the Aspect of the Blurred.

Nighthowler's Aspect boosts our Critical Strike Chance further for this Diablo IV Shredder Druid Build, as does the Scythe Talons Spirit Boon, and the Shapeshifter Glyph from the Paragon Board. Shapeshifter makes your next Shapeshifting Skill have a +20% Critical Strike Chance when you change into a Werewolf or Werebear to use a Skill, in this case, Shred. This is made possible because we use Storm Strike often, which transforms us back to a human, so this is a near-constant 20% Critical Strike Chance upgrade as long as you alternate between Shred and Storm Strike.

You also gain a 20% Critical Strike Chance against Entangled enemies from Poison Creeper if you take the Brutal Poison Creeper upgrade as well, and Predatory Instinct provides you with a 6% Critical Strike Chance against Close Enemies. All these add together granting you at least 56% Critical Strike Chance against enemies trapped in your vines that are close to you, and that's not factoring in any Critical Strike Chance on gear you have.

The synergies don't end there, however, as the Masochistic Spirit Boon heals you when you Critically Strike with Shapeshifting Skills, so you should stay topped up on Health constantly. And Lupine Ferocity makes Shred attacks guaranteed to Critically Hit and for more Critical Strike Damage every so often, while Lust For Carnage provides you with 2 Spirit every time you Critically Strike with Werewolf Skills.

 

Diablo 4 Necromancer Builds

 

Fate Lancer Necromancer Build (Level 70+ Build)

The Fate Lancer Necromancer Endgame Build is a burst Diablo 4 Necromancer Build that focuses on annihilating hordes of enemies with massive Overpower Damage.

Overview

So just a quick recap on Blood Lance in case you didn’t see the other Diablo IV Builds. This is a Blood Skill that throws at range and sticks into an enemy. And then for every subsequent target you use Blood Lance on, deals damage to the original enemy hit and any others that you attack with it. So you’re able to chain targets together, hitting a wider range of groups. Although, you only have  3 seconds from the time you hit the first enemy with Blood Lance for all the other targets that you attack in order to deal additional damage to that first target.

Because of this, Attack Speed becomes important so that you can get those Blood Lances into enemies quickly. In combination with the Supernatural Blood Lance upgrade, you Overpower on every 6th cast of this Core Skill. And since Patch 1.0.3, you’re able to trigger it 25% more often from the 8th to the 6th cast. What’s really great about Attack Speed is it allows you to get that Overpower Attack fast, letting you get a lot of Overpowers with this Fate Lancer Diablo 4 Necromancer Build. 

Another way to activate this is through the Key Passive known as Rathma’s Vigor, which was also buffed in the latest patch. You’re now going to get a guaranteed Overpower Attack every 12 seconds that you remain Healthy instead of every 15 seconds. Chaining enemies together while dealing huge Overpower Damage against them is what you’re aiming for here. However, Overpower doesn’t take advantage of your Critical Strike Damage. It has a Critical Strike Multiplier of 0% natively, no matter what your Critical Strike is, and Vulnerable Damage doesn’t seem to be applied either. This means that both damage types aren’t particularly useful when you Overpower.

But remember that you’re not Overpowering on every attack so when you don’t, then you’ll benefit from dealing Critical Strike Damage and Vulnerable Damage. So there’s a balance between these damage types based on what your gear is. If you don’t have high Attack Speed or all the aspects for this D4 Necro Build, then landing crits and dealing more Vulnerable Damage are both going to play a larger role to compensate for your Overpower Damage.

 

 

Grim Reaper Necromancer Build (Level 70+ Build)

The Grim Reaper Necromancer Endgame Build is a burst and DoT Diablo 4 Necromancer Build that focuses on destroying enemies with Shadow Damage and Critical Strike Damage. This is an evolution of the Reaper Build from World Tier 3.

Overview

So the general strategy with this Diablo IV Build is to continue to use the Blighted Corpse Explosion upgrade to put Shadow Damage Over Time (DoT) on enemies. This will then be stacked to trigger the Shadowblight Key Passive to deal a ton of damage that will hit like a truck. For your Core Skill, you’ll make use of Sever to deal damage to a target as well as the others who get caught in the path of your Scythe as you throw it out. And for every 4th cast, this applies Vulnerable on them.

There are a few reasons why Sever is the better Core Skill over Blight. Blight does Shadow Damage and Shadow DoT, and you can even get the Aspect of the Void to pull enemies in. However, there are some things that Sever does for you that Blight doesn’t. First, you get burst damage. Blight is pretty much DoT or alternating with Corpse Explosion. And when you’re talking about clear speed, you want things to die quickly so getting burst in there is really nice. Second, it has an exceptional range and attacks faster. As such, you can clip through multiple targets, especially those who are buffing the other enemies to make them damage resistant. What’s more, is the Vulnerable Damage that Sever does. Ideally, you would have this Stat on both of your Rings and Weapon if you’re not using Black River for this D4 Necro Build to make the most of the applied Vulnerability. And at some point, you’ll be using the Exploit Glyph to further boost your Vulnerable Damage

The general strategy for most fights is to walk in and use Reap, particularly taking advantage of the Acolyte’s Reap modifier, in order to drop a Corpse. And then this Necromancer Diablo 4 Build will hit Corpse Tendrils to pull enemies, Stun them, and apply the Vulnerable effect. When they’re all grouped up, you’re going to attack them with Sever until they start dying. Once Corpses are on the ground, you’ll use Corpse Explosion to put more DoTs on those who are still alive while reapplying Vulnerable while they’re standing in those AoE puddles.  

Finally, I’m using Blood Mist for this Diablo 4 Solo Necromancer Build. Not only does it give you a way to get out of bad situations by making the Grim Reaper Immune, but you can also use it to kite enemies. 

 

White Walker Necromancer Build (Level 70+ Build)

The White Walker Necromancer Endgame Build is a burst AoE and CC Diablo 4 Necromancer Build that focuses on using Minions and the Frost element to in order to not only boost your damage but also Freeze enemies.

Overview

A lot of people have been asking me to make an endgame Minion Build that can keep Minions alive where they can actually do something in combat. So my primary objective with this Diablo IV Build is to incorporate them but it’s worth noting that they don’t deal a ton of damage in this game even after acquiring all of the summon nodes. However, these Minions are able to provide Corpses and Freeze enemies, making it easier for you to kill them while providing decent Essence. What’s more, is that they act as meat shields, and once you get the Ring of Mendeln Unique Ring, they’ll be able to deal a lot more damage upon exploding on enemies, making them viable than before.

So the first thing to consider with this Diablo 4 White Walker Necromancer Build is how you get your Minions to survive. It took a while to balance survivability with damage but you can tweak this around a little as you see fit depending on the Equipment you have. So in terms of the Paragon Boards, which I’ll discuss in detail later on, I’ve taken the Cult Leader to focus on boosting Minion Damage and protection. 

This Diablo 4 Build has Maximum Minion Life on a lot of gear to give them Health to avoid dying quickly. There’s still the maxed-out Bonded in Essence, which makes it so that your Skeletal Priest heals for 60% more of your Maximum Minion Life. You’ll also notice that there’s no more Death’s Defense, and that’s simply because your summons usually doesn’t take up to 30% of the Health in one hit anymore. As such, I’ve opted to put my points into Inspiring Leader, which makes it so that after you’ve been Healthy for 4 seconds, your Minions gain 12% Attack Speed. Attack Speed is beneficial because when Cold Mages deal damage, they give back Essence on top of Chilling and Freezing enemies. So the faster they attack, the more often that’s going to happen. In effect, there will be more opportunities to create Corpses to activate Corpse Explosion or to heal your Minions.

 

 

Bloodshadow Necromancer Build (Level 70+ Build)

The Bloodshadow Necromancer Endgame Build is a burst AoE Diablo 4 Necromancer Build that is a continuation of the previous Vampire Build. Here, you still focus on using Overpower with the Blood Surge Ability to deal massive damage while remaining incredibly tanky.

Overview

So this Diablo IV Build still has a huge focus on Overpowering, and there are 2 ways we get Overpower. The first is from casting Blood Surge a 6th time, and the second is for every 15 seconds you remain Healthy thanks to the Rathma’s Vigor Key Passive. Your next blood attack can either be Blood Surge or Blood Mist depending on what’s happening on the screen. Don’t count out Blood Mist because this actually hits like a truck when you Overpower with it, allowing you to move through enemies and wipe out entire packs without having to use Blood Surge even once. 

The general way this Bloodshadow Necromancer Diablo 4 Build works is that you’re going to activate Blood Mist into a group of enemies, and if you’re Overpowering, it’s going to hit them like a truck. If they’re weak, they’ll probably all die, or at least almost all of them. Blood Surge can then clean them up. But if it’s a strong pack, this going to drop Corpses on the ground that will explode and deal Shadow Damage as it’s left on the floor. And you’ll also deal damage as you move through them. 

Doing so should get you into the center of a pack where you want to be, and then you’re going to trigger Corpse Tendrils. Since there will be Corpses on the ground, Corpse Tendrils will grab targets, pull them together, apply the Vulnerable effect, and Stun them, which is perfect for you. And then you’ll spam Blood Surge to decimate these enemies before they can even come out of being Stunned.

One of the great things about this D4 Bloodshadow Necromancer Build is it has incredible survivability because you’re going to heal yourself and apply overhealing, which provides you with Fortify. You’ll also constantly conjure Barriers, letting you go into these big crowds of enemies and survive where other Diablo IV Builds can’t. And remember that every time you Overpower, Blood Mist’s cooldown will get reduced. You’ll go in with Blood Mist, attack with Corpse Tendrils, and spam Blood Surge before moving out. If they’re not yet dead, repeat this cycle over and over until you clean up everything on the battlefield.

 

Blood Lancer Necromancer Build (Level 50-70 Build)

The Blood Lancer Necromancer Midgame Build is burst Diablo 4 Necromancer Build that focuses on using Overpower and the Blood Lance Ability to deal devastating damage!

Overview

This Diablo IV Build is different from the rest in that it uses Blood Lance, which lets you fling a lance in a straight line that sticks into an enemy to deal damage. And for 3 seconds, when you hit another target with this, the previous one you've attacked will continue to receive damage so you want to spread your blood lances around if possible. When you've gained access to Enhanced Blood Lance, it'll also pierce through the enemy that's been lanced or any enemy that's already been lanced, dealing 15% reduced damage. If you can line them up and fling blood lances through the original target, you'll easily stack damage on them at the same time.

Another upgrade you'd like to take is the Supernatural Blood Lance, which makes it so that every 8x you cast it, you have a guaranteed Overpower as well as a Blood Orb spawned from the first enemy hit. This is a lot of huge damage if you can get your Overpower Damage high in the first place. The biggest issue though is you only have 3 seconds from the time you attack them to hit as many other targets as you can. This means that you want a fast Attack Speed in order to be able to use numerous lances at the same time to spread them around efficiently. So if groups are spread out all over the screen, it's going to be a challenge to use Blood Lance as compared to if they're all bunched up together.

To improve this Blood Lancer Diablo 4 Necromancer Build, you'll need the Aspect of Hungry Blood. When Blood Lance hits an already affected enemy, it has up to a 20% chance to fire a second lance at a nearby target, and this is 30% on an Amulet or up to 40% on a Two-Handed Weapon. The Aspect of Hungry Blood is a great way to increase the number of blood lances to really enhance your damage. Because remember that for each enemy you stick with Blood Lance, all the others that have already been subjected to the same fate will take damage.

 

 

Reaper Necromancer Build (Level 50-70 Build)

The Reaper Necromancer Midgame Build plays without any Minions and uses Shadow Damage to destroy enemies effectively. Here, you'll execute strategic moves all on your own like the Vampire Necromancer!

Overview

The way this Diablo IV Endgame Build works is you'll first run into a pack of enemies and use Reap, and because of the Acolyte's Reap upgrade, casting the Skill will automatically drop Corpses. This happens once every 5 seconds. Afterward, we're going to activate Corpse Tendrils in order to grab all nearby enemies. Doing so will round them up and place them on top of these Corpses. What you'll then do is to simultaneously press Corpse Explosion to set your first Shadow AoE and then you're going to start attacking with the Sever Skill.

I like to use Sever here until I'm out of Essence or after applying the Vulnerability effect on all enemies, which happens on the 4th attack. And then I'll continue to press Corpse Explosion to detonate Corpses to finish off those who have survived my first wave of attacks. 

One really great addition to this Reaper Diablo 4 Necromancer Build is the Howl from Below Sacred Unique Gloves for your Corpse Explosion to deal more damage. So you're able to cast this Skill faster and it makes Skeletons run out toward enemies to then explode into pools of Shadow Damage. Additionally, this will make them hit targets far away.

If there are a couple of stragglers that didn't get grouped up for Corpse Explosion, the Skeletons from the Gloves will seek those out as well as hit and kill them for you. As such, you don't have to try and run up to them and drop more Corpses. Instead, you can make better use of the Corpses that are already on the battlefield.

 

Spirit Bomber Necromancer Build (Level 50-70 Build)

The Spirit Bomber Midgame Build is a hybrid DPS Build that deals devastating burst and AoE damage with Bone Spirit and Bone Storm.

Overview

So let’s talk about the general concept of this Diablo IV Endgame Build and Bone Spirit. What Bone Spirit does is it shoots out a spirit that does AoE damage, seeks targets from a modest distance, and then explodes. As such, you deal increased damage for each point of Essence you have, thereby fully draining your resources, which makes it tricky to use. Bone Spirit also has a cooldown of about 12 seconds at max rank, although if you inflict Critical Strikes with it, you’ll reduce this by 6 seconds, letting you use it again pretty quickly. If this hits an enemy, you generate 30 Essence over the next 4 seconds so it's not as bad as it first appears. 

Although I have gear with bonuses for Bone Spear, I do not use a Core Skill and I get the bulk of my damage from Bone Spirit whereas some come from Bone Splinters. This means that there are two aspects that this Spirit Bomber Diablo 4 Necromancer Build needs to focus on. First is how to get Bone Spirit in order to deal enough damage that it can reliably clear a room or a large pack of enemies to use your main DPS Skill and not have big downtime in between use. And second, is how to regenerate enough Essence so that you get the maximum possible damage with this Skill

These consist of selecting the Ossified Key Passive together with triggering Bone Splinters and Corpse Tendrils. You’re also going to make use of Legendary Aspects like the Aspect of Serration and the Aspect of Exposed Flesh, all of which I’ll discuss in detail in the next couple of sections.

 

 

Blood Burst Necromancer Build (Beginner Build)

The Blood Burst Necromancer Beginner Build is another burst DPS Diablo 4 Necromancer Build that focuses on stealing the HP of enemies in addition to making them explode left and right with Blood Skills.

Overview

The general strategy for this Diablo 4 Blood Burst Necromancer Build is to start off by attacking enemies with Bone Spear and then alternating with Blood Surge. This may seem counterintuitive, especially since both of these are Core Skills that make use of Essence. However, this is the best combination when it comes to dealing massive single-target and AoE burst damage. 

With Blood Surge, this Diablo IV Build will be able to deal huge explosive damage and drain the target's blood to increase your Health. Doing so will consistently keep you alive in combat regardless of the type of target you face. Next, you'll be activating Hemorrhage to reduce the damage you take. But more importantly, it'll let you generate a decent amount of Essence and form Blood Orbs to restore HP. 

For Elites and Bosses, this Blood Burst D4 Necromancer Build will be triggering Blood Wave to deal some decent burst damage while relying on Skeletons. Again, you're not going to take the standard route where the Golem taunts enemies on your behalf. Instead, these Skeletons will generate enough Essence and help deal considerable damage.

 

Vampire Necromancer Build (Level 50-70 Build)

The Vampire Necromancer Midgame Build is the evolved version of the Blood Burst Diablo 4 Necromancer Build that maintains a high level of HP by sucking the life of its enemies and utilizes Blood Skills to deal massive Overpower Damage in quick succession!

Overview

The way this Diablo 4 Vampire Necromancer Build works is you're going make use of Overpower Damage from two major sources – you still have Blood Surge and now, Rathma's Vigor. What Blood Surge continues to do is obliterate everything on the screen due to the Paranormal Blood Surge upgrade. The idea is to keep using this Core Skill to stack 5 Overwhelming Blood. On the 6th Blood Surge, this D4 Necromancer Endgame Build will end up dealing considerable Overpower Damage. So you'll be able to kill every enemy quickly. Meanwhile, Rathma's Vigor also triggers Overpower as long as you remain Healthy, a staple of this Vampire Diablo IV Build.

When you reach Level 50, you'll notice that applying the same set of Skills from the Blood Burst Build will no longer be possible since you'll remain too Essence-starved, most of the time. To remedy this problem, you need to let go of Bone Spear and substitute it for Corpse Explosion and Bone Prison. In fact, both of them will let this Diablo IV Necro Build generate Essence and deal greater damage to enemies due to the applied Vulnerable effect. 

For Elites and Bosses, you're going to trigger Bone Prison with the Bone Storm Ultimate Skill. Bone Storm lets you conjure a huge storm of bones to deal Damage over Time while reducing the damage you take and improving your Critical Strike Chance.

 

 

Blightmaster Necromancer Build (Beginner Build)

The Blightmaster Necromancer Beginner Build is a Damage Over Time and Summoner Diablo 4 Necromancer Build that focuses on attacking multiple enemies with Blight while your deadly Minions swarm them down.

Overview

The general strategy for this Diablo 4 Blightmaster Necromancer Build is to start by deploying Blight into a pack of enemies. Doing so will deal massive Damage Over Time (DoT) in a decent-sized AoE puddle. This major Skill will also Slow them down and further boost your and your Minions' overall damage by 15%. Since Blight requires Essence, you're going to want to drain this resource and then switch over to using Corpse Explosion. By this time, the Diablo IV Necromancer Build will have enough Corpses on the ground to detonate them into more AoE DoT puddles. 

Going back to restoring Essence, you'll be casting Decompose all throughout. It also amplifies this D4 Build's damage, making it another decent way to destroy multiple enemies on the floor as they're getting demolished by Blight and Corpse Explosion. A great aspect that goes well with this Skill is the Flesh-Rending Aspect. When you spawn a Corpse with Decompose, you gain additional Essence, which will then factor into using Blight more frequently. 

For Elites and Bosses, you'll bombard them with your powerful Skeleton Warriors, Skeleton Mages, and Golem. With passives that improve the damage and Life of Skeleton Warriors and the Golem's inherent tankiness, you're certain to destroy strong opponents in a matter of seconds. Of course, this works well on top of consistently casting Blight, Decompose, and Corpse Explosion for the Diablo 4 Necromancer Build.

 

Blightlord Necromancer Build (Level 50-70 Build)

The Blightlord Necromancer Midgame Build is the evolved version of the Blightmaster Diablo 4 Necromancer Build that specializes in dealing and stacking massive Shadow Damage over Time (DoT) while commanding an army of powerful Minions.

Overview

The way this Diablo 4 Blightlord Necromancer Build works is going to be different from the previous iteration, the Blightmaster Necromancer D4 Necro Build in terms of the Skills you'll use. The strategy here can be divided into two parts - how to keep your summons alive and how to deal as much Shadow Damage as possible. 

Here, you'll be maximizing several passives such as Bonded in Essence and Death's Defense while triggering Raise Skeleton often to make sure that your Minions remain resilient in combat. On the other hand, this Diablo IV Endgame Build will continue to build a ton of Shadow Damage while dealing Shadow DoT, just like before, with Corpse Explosion. But instead of using Blight as your main Skill, you'll be depending on Iron Maiden, Decrepify, and Bone Storm. However, you can get back Blight to replace Iron Maiden if you want, especially if you don't own the Aspect of the Damned.

Even against Elites and Bosses, the idea is to stack Shadow passives that further amplify this Blightlord Diablo IV Necro Build's damage and make your Minions dominate the battlefield to make sure that enemies are taking Shadow Damage.

 

 

Detonator Necromancer Build (Beginner Build)

The Detonator Necromancer Beginner Build is a burst DPS Diablo 4 Necromancer Build that wipes out multiple enemies by detonating them with Corpse Explosion in a matter of seconds!

Overview

The general strategy for this Diablo 4 Detonator Necromancer Build is to first kill enemies from any distance using Bone Spear and then follow through by detonating their Corpses with Corpse Explosion. Alternating back and forth between these two Skills will wipe them out quickly. Despite the damage nerf for Corpse Explosion, it continues to be lethal and therefore, highly reliable, regardless of the type of enemy you face. It's for this reason, that you'll continue to trigger this Skill often to deal devastating damage. 

There are two ways to consistently gain Essence for this Diablo IV Necromancer Build, specifically through Decompose and the Grim Harvest passive. Decompose replenishes Essence when affected enemies die. What you'll also want to obtain in relation to this Skill is the Flesh-Rending Aspect. Every time you generate a Corpse with Decompose, you end up gaining extra Essence, allowing you to activate Bone Spear more often. On the other hand, Grim Harvest allows you to gain 9 Essence at Rank 3 every time you activate Corpse Explosion. So you can replenish this resource and then fire off more Bone Spears without having to use other Skills.

For Elites and Bosses, the best way to handle them in addition to spamming Bone Spear and Corpse Explosion is by summoning this D4 Build's Minions, particularly the Golem. The Golem not only taunts enemies and tanks damage but also spawns a Corpse when its HP goes down. So you'll still be able to continue using Corpse Explosion even if you don't initially have as many Corpses.

Defiler Necromancer Build (Level 50-70 Build)

The Defiler Necromancer Midgame Build is the evolved version of the Corpse Explosion Diablo 4 Necromancer Build that focuses on dealing high damage and landing one crit after the next. Here, you heavily make use of Corpses and bones to obliterate enemies efficiently!

Overview

The way this Diablo 4 Defiler Necromancer Build works is you're going to initiate combat using Bone Spear, especially against Elites. Doing so will make them Vulnerable right from the very start so it'll be easier to slaughter them. Next, you'll be blasting Corpses with Corpse Explosion to deal insane damage. Alternating between Bone Spear and Corpse Explosion will still make you destroy enemies quickly even in World Tier 3.

Not only will you restore Essence regularly upon detonating Corpses, but you'll also be able to heal your Minions with the Raise Skeleton Skill. The cycle will then be repeated where this Diablo IV Necromancer Endgame Build will consume Corpses to maintain high resources at all times, followed by hitting hard due to the Critical Strike Damage you deal. Furthermore, because of the Ossified Essence Key Passive, you gain 1% bonus damage when using your Bone Skills for every Essence you have above 50, making you lethal on the battlefield. Because of your 180+ Essence, the increased damage you inflict will be more than 100%!

For Elites and Bosses, this Diablo 4 Necro Build will also be making use of Bone Storm for the amplified Damage over Time you and your Golem deal, together with the improved Critical Strike Chance.

 

Diablo 4 Rogue Builds

 

Death Dealer Rogue Build (Level 70+ Build)

The Death Dealer Endgame Build is an upgraded version of the Shadow Barrage Build that continues to deal massive Vulnerable Damage and Shadow Damage to demolish enemies effectively!

Overview

With this Rogue Diablo IV Build, you’ll replace Poison Imbuement with Poison Trap to first save ability points in order to run multiple Imbuements. Additionally, Poison Trap has a chance to refresh the cooldown of Shadow Imbuement thanks to the Countering Poison Trap upgrade, which is fantastic, and it Knocks Down enemies.

In this Diablo 4 Rogue Build - Death Dealer, you’ll focus a bit more on traps than in the previous Build and this is also because we’ve replaced Rain of Arrows with Death Trap. Although you can still use Rain of Arrows, Death Trap is the better choice since it allows you to move closer to your enemies, which synergizes really well with Barrage, letting you hit them with multiple arrows versus being further away. Barrage works extremely well here because you have a lot of status effects to spread all over the screen when you’re up close and personal with a group of targets. When you use Death Trap, you’re able to pull and isolate them together to deal damage. And when you drop Poison Trap and then Death Trap, you won’t only knock them down where you can just unload your Core Skill into them. 

With the Trap Mastery passive, whenever you use either Trap Skill, you gain a 12% increased Critical Strike Chance against Vulnerable or crowd-controlled enemies for 4 seconds. This is huge because you have a 100% uptime on Vulnerable with this D4 Rogue Build, so every target you’re fighting is always Vulnerable for 99% of the time, and you also have a ton of CC. So you’re essentially getting that 12% Critical Strike Chance pretty much whenever you attack after you’ve activated Poison Trap and Death Trap. 

Now a big part of using Barrage is managing your Energy because it’s an ability that you can channel and then arrows will continue to fly out, draining your resources as fast as possible. First is by making use of the Ravenous Aspect and Aspect of the Umbral, which I’ll be discussing more in the Equipment Section of this Build Guide. 

Second is by taking the Consuming Shadows passive, which makes it so that each time you kill an enemy with Shadow Damage, you generate 30 Energy. This works really well with Shadow Imbuement. Once you get to below 50% Energy, you’ll want to pop Shadow Imbuement to finish off enemies and replenish your resources to keep Barrage up and running. Another way is through Adrenaline Rush. This makes it so that while you’re moving, you gain 15% increased Energy regeneration. You move a lot with this Diablo IV Rogue Build even though you stand in place when firing Barrage. You typically move and shoot so Adrenaline Rush helps a lot.

 

 

Marksman Rogue Build (Level 70+ Build)

The Marksman Endgame Build is an advanced version of the Freezing Rain and Cold Archer Rapid Fire Builds that continues to deal an insane amount of damage thanks to the Rapid Fire Ability.

Overview

So generally, what’s changed from the previous version of this Diablo IV Build is that even though I’m still using Cold, you’re free to use whichever element you want, whether it be Poison or Shadow. The focus here is really more on Critical Strike Damage and Vulnerable Damage as well as how to get a lot of damage out of Rapid Fire. And then your chosen element is the icing on the cake. 

Every time you attack an enemy, you’re going to apply Vulnerable for 3 seconds. What’s great about this is you’ll be gaining access to the Improved Rapid Fire upgrade in order to gain 15 Energy back every time you hit a Vulnerable target. As such, you won’t need to use any Basic Skill on this D4 Build plus, you won’t encounter Energy management issues. You also don’t have to make use of any Equipment to further boost your Energy regeneration as a result. So you’re free to fire at will with Rapid Fire. 

Another good way to amplify your Vulnerable Damage is by using a Crossbow because this damage type comes with it by default. If you’re using a Bow, like myself though, make sure to get this Stat on it. Additionally, you’ll also want to look for Critical Strike Damage, Core Skill Damage, and ideally, Dexterity. When it comes to your Melee Weapons, Swords are preferable over Daggers to give you that Critical Strike Damage multiplier, Damage to Distant Enemies, and more Dexterity. On your Jewelry, at least on your Rings, you can have Critical Strike Chance to help boost your damage together with Critical Strike Damage and Vulnerable Damage.

Should your Vulnerability be down if you didn’t kill enemies within the 3-second timeframe, you can hit Concealment. You’ll be swapping to the Countering Concealment upgrade as it gives you a guaranteed Critical Strike when you come out of Concealment. So if you can’t finish off an Elite in time, pop this Skill to not only grant more Energy but also to make you invisible for a couple of seconds. And then follow through with your Imbuement Skill to go to town and finish them off with 6 more seconds of Vulnerability. If they’re not yet dead, you can activate Rain of Arrows with Concealment to reactivate the cycle of applying Vulnerable on these stronger targets.

 

Perfected Shadowblade Rogue Build (Level 70+ Build)

The Perfected Shadowblade Endgame Build is an advanced version of the Shadowblade Midgame Rogue Build that continues to deal an insane amount of Shadow Damage.

Overview

This Diablo 4 Perfected Shadowblade Build continues our Lvl 50 Shadowblade Build and makes the necessary adjustments to efficiently clear Tier IV content. These changes include swapping out some passives and our basic Skill, as well as modifying a couple of Legendary Aspects.

Just like the original Shadowblade Diablo IV Build, the main focus is to use Twisting Blades in combination with Shadow Imbuement to create a chain reaction effect and explode big packs of enemies. This is very engaging and fun to play, as it motivates you to move around the battlefield and to constantly use different active skills depending on the type of situation you are facing.

The main difference you’ll notice in Tier IV difficulty is the increased amount of damage that enemies deal to you. Damage output is not an issue for this Perfected Shadowblade D4 Build, so we’ll be mainly focusing on making sure we are very tanky and that we can survive any attack and keep going, even when clearing content many levels above your own such as Nightmare Dungeons.

 

Perfected Cyclone Rogue Build (Level 70+ Build)

The Perfected Cyclone Endgame Build is an advanced version of the Cyclone Diablo 4 Build from World Tier 3. Here, you’ll continue to make use of Flurry to obliterate foes in a matter of seconds. If you’re looking for a quick Melee Build that excels in Poisoning enemies and has an amazing clear speed.

Overview

The general strategy for this Rogue Diablo IV Build continues to be the same as the previous Cyclone Midgame Build. You’ll start off by activating Poison Imbuement, grouping enemies together, and then either attacking with Shadow Step or Poison Trap depending on the type you’re facing. If there’s a target you wish to isolate and Stun, then you’re better off triggering Shadow Step, otherwise, Poison Trap is the way to go to not only deal huge Poisoning DoT but also knock them down thanks to the Enhanced Poison Trap upgrade.

Since you’re going to switch over to using Combo Points instead of Preparation for this Perfected Cyclone Diablo 4 Rogue Build’s Specialization, you’ll be activating Puncture 3x to max out the corresponding points. This Basic Skill remains potent because it lets you apply the Vulnerable effect. You’ll then use Flurry to execute a barrage of increased deadly strikes and stabs in a circular manner, hitting and killing almost every nearby enemy around you. 

The amazing thing about this Perfected Cyclone D4 Rogue Build is it continues to be viable even at Level 70+ due to its exceptionally quick Attack Speed, lethal Vulnerable and Poison Damage, Poison Damage Over Time (DoT), and periodic Critical Strike Damage. So you’re able to melt any type of enemy, including Elites and Bosses in just a few seconds. What’s more, is that you’ll rarely run into Energy management issues since you always top your resources off with Puncture as well as the Innervation, Adrenaline Rush, and Momentum Passives.

When it comes to the other Skills, you’ll be swapping out a couple of passives from Trap Mastery and Aftermath to Sturdy and Siphoning Strikes. World Tier 4 is a different ballgame in that you need to be able to allocate a considerable amount of points to boost your defenses, otherwise, you’ll constantly be CCed and instantly die. Both Sturdy and Siphoning Strikes reduce the damage you take from close enemies and heal yourself every time you execute Critical Strikes against them. As a result, your survivability is improved, allowing you to take on higher Nightmare Dungeons.

The last part is about the switch from Death Trap to Shadow Clone. I find Shadow Clone to be the better option between the two Ultimates because first of all, you won’t need to constantly be positioned in the middle of fights, where you’ll be susceptible to taking a lot of damage even though your survivability is decent. You can zip from one target to the next with ease. And second, only 3 Skill points are needed to make the most out of Shadow Clone, unlike Death Trap, which becomes more effective with Trap Mastery and Aftermath maxed out. 

Shadow Clone not only makes you Unstoppable upon its activation in order to become Immune to CC but the summoned clone also deals 80% additional damage for 15 seconds to aid you in combat, making this the best choice to obliterate foes efficiently.

Trap Master Rogue Build (Level 70+ Build)

The Trap Master Endgame Build is a Diablo 4 Build that focuses on setting down deadly traps to render enemies useless and obliterate them with ease in melee range.

Overview

The general strategy for this Rogue Diablo IV Build is to first activate Shadow Imbuement to deal Shadow Damage and Shadow Damage Over Time (DoT) with your Imbueable Skills, specifically Twisting Blades and Shadow Step. What’s great about Shadow Imbuement is the explosion brought about by enemies who have died as a result, which in effect, deals damage to nearby targets. And with the Blended Shadow Imbuement, you’re able to apply Vulnerable to inflict greater damage.

You’ll then charge forward where you can make use of Shadow Step to Stun an enemy in the process thanks to the Methodical Shadow Step upgrade. When they’re all grouped together, the best option is to attack with Twisting Blades and set down a Poison Trap. Doing so will not only soften them up but also grant a high chance to reset the cooldown of Shadow Imbuement, allowing you to use it more often. 

Here’s what makes this Diablo 4 Rogue Build – Trap Master much more fun and interesting to play. You’ll be triggering Death Trap to pull all enemies in and deal massive Shadow Damage. Since they’ve already been weakened by your Poison Trap, this Ultimate Skill will finish them off. As such, the cooldown of Death Trap will be reduced by 10 seconds. This synergizes extremely well with the Preparation Specialization, which resets the cooldown of all your Skills whenever you activate Death Trap.

Both traps also work hand-in-hand with the Exposure Key Passive. This is a Lucky Hit where dealing direct damage, in this case with Twisting Blades, to a target affected by a Trap Skill has a 25% chance to considerably reduce the cooldown of both Trap Skills and to drop Stun Grenades to apply crowd control and deal additional Physical Damage. What’s more, is that you have the Trap Mastery passive to further increase your damage against Vulnerable and CCed enemies! So the vicious cycle of applying Shadow Imbuement, setting Poison Trap and Death Trap, and frequently attacking with Twisting Blades will obliterate them effectively.

Another great feature of this D4 Rogue Build even though it’s a high-risk high-reward type of Build since you need to constantly be on the move for improved survivability, is the amount of Critical Strike Damage you deal. Even though your Critical Strike Chance is less than 50%, you’ll be able to Critically Strike enemies most of the time because of your incredibly fast Attack Speed. Additionally, you don’t have to worry about Energy either since you can easily replenish it by using Invigorating Strike, which is why you’ll heavily invest in this Basic Skill.

 

 

Freezing Rain Rogue Bow Build (Level 50-70 Build)

The Freezing Rain Rogue  Midgame Build is a Build for Diablo 4 that revolves around the Rapid Fire skill and is a natural evolution of the Cold Archer Build

Overview

This Diablo 4 Build focuses on Rapid Fire and Freezing enemies in place. 

There are a couple of reasons I was finally able to make a Rapid Fire build that I was happy with. The first one is its repeating aspect, which means Rapid Fire has up to a 90% chance to ricochet to another target when put on a two-handed weapon. This would ideally be on your bow as you want every chance to ricochet as possible. The drawback of using Rapid Fire is that it tends to hit in a straight line, very rarely getting any AOE. However, this is compensated by these ricochets, making it much more viable.

The other reason is the fact that you can use it without having any energy problems through the use of the Exploit Glyph. This Glyph’s additional bonus causes enemies damaged by you to become Vulnerable for three seconds – although it cannot happen more than once every 20 seconds. And since we don’t have a way to naturally apply the Vulnerable status, this becomes a great way to get additional Vulnerable Damage, making them go down really fast.

The way this solves our energy problem is through the Improved Rapid Fire upgrade, which makes it so that you gain 15 energy per cast of Rapid Fire when it damages a Vulnerable enemy while costing 20 energy. So you only net lose 5 energy when using this, which is usually more than enough to get you through most Boss Fights.

However, if for some reason this is not enough energy, we also have the Enhanced Concealment upgrade of Concealment, and the Aftermath passive maxed out. Enhanced Concealment gives you 40 energy when you enter Concealment, while Aftermath gives you 75 energy when you use your ultimate skill, something you use regularly with this build.

And that’s because we have the Preparation Specialization, which makes it so that for every hundred energy you spend, you reduce your ultimate skill cooldown by 4 seconds. So basically, every five rapid fires it’s going to shave 4 seconds off your Rain of Arrows skill. And since we have no need for a basic attack, we can just keep using Rapid Fire to attack every enemy we see, making this happen very regularly.

Cyclone Rogue Build (Level 50-70 Build)

The Cyclone Midgame Build is the evolved version of the Poison Flurry Beginner Build that annihilates enemies efficiently using tons of Vulnerable Damage and Poison.

Overview

The general strategy for this Diablo IV Build is somewhat similar to the previous Poison Flurry Beginner Build. You'll usually want to group up enemies to save time from chasing after stragglers since you're melee-focused. You can either start with Shadow Step or trigger Poison Imbuement coupled with Poison Trap. Using these 3 Skills and thanks to the Methodical Shadow Step upgrade, you're able to Poison and Stun enemies, thereby helping you gain 3 stacks of the Momentum Key Passive fairly quickly. 

Momentum is essential for this Cyclone Diablo 4 Rogue Build because the moment you get all 3 stacks up and running, you not only reduce the damage you take to improve survivability but you also increase Movement Speed and Energy Regeneration. Energy regeneration is essential in order for you to constantly make use of Flurry, which is one of your major Skills. In relation to this, the Legendary Aspect that you must obtain is the Aspect of Encircling Blades. Doing so changes the playstyle of Flurry such that you're not limited to attacking enemies in front of you, and instead, you also get to hit those around you. Since you apply Vulnerable due to Puncture and because of the Improved Flurry upgrade, you can kill them very quickly. Improved Flurry makes it so that when you attack a Vulnerable target, nearby enemies hit by the same cast will become Vulnerable as well so they also take additional damage.

A Unique Item that'll help make this D4 Rogue Build stronger is the Grasp of Shadow. This grants improved Attack Speed, more Vulnerable Damage, and added Ranks of Flurry. And on Lucky Hit, damaging a Vulnerable enemy with Flurry has a 20-30% chance to summon a Shadow Clone that mimics your attack. Given that the Cyclone Rogue moves extremely fast with a lot of hits upon Skill activation, you're able to take advantage of the clone to assist you in combat. The idea here is to ramp up your Attack Speed to be able to dish out a ton of Vulnerable Damage to obliterate targets efficiently.

 

 

Shadow Barrage Rogue Build (Level 50-70 Build)

The Shadow Barrage Midgame Build is a burst and Damage Over Time Diablo 4 Rogue Build that makes full use of the Barrage Skill to obliterate multiple enemies very quickly.

Overview

The general strategy for this Diablo 4 Shadow Barrage Rogue Build works is by casting Barrage repeatedly to deal devastating damage. Barrage is an Imbueable Marksman Skill that allows you to shoot out 5 arrows that expand in a V pattern from you. You can hold this button down and it will literally empty your Energy pool to channel arrows over and over again. Now these arrows have a 20% chance to ricochet off of enemies one time, dealing a little less damage.

But when this D4 Rogue Build hits a Vulnerable target or critically strike an enemy it was guaranteed to ricochet off of, you're able to spread around status effects very easily since arrows bounce all over the screen. Barrage is even made better thanks to the Improved Barrage upgrade so for every 3rd cast, you're able to apply Vulnerable for 2 seconds. It tends to happen for everyone because of the ricochets. 

With the Toxic Alchemist's Aspect, there will be a lot of AoE explosions going on, making it so that you have a way to deal with large groups of enemies effectively, which is something that the Marksman has trouble doing without using Penetrating Shot.

One great Helm for this Shadow Barrage Diablo 4 Rogue Build is the Cowl of the Nameless Sacred Unique Helm. This lets you gain up to a 25% increase in Lucky Hit Chance against Crowd Controlled Enemies. Furthermore, it helps facilitate Innervation as well as the other passives I will mention later on together with the Toxic Alchemist's Aspect. It also has a Dexterity Cooldown Reduction, which is great for both Imbuements as well as the Ultimate and Trap Skills. The Cowl of the Nameless even has Crowd Control Duration increased and Maximum Energy. This means that when you go into combat starting with Barrage, you're going to have a lot more resources to begin with before emptying it.

 

Trapper Rogue Build (Level 50-70 Build)

The Trapper Midgame Build is a burst and Damage Over Time Diablo 4 Rogue Build that specializes in the use of Poison and Traps while CCing enemies to kill them quickly.

Overview

Before I begin, it's worth noting that the Frost part for this Diablo IV Endgame Build is optional so it would depend on the Equipment and Legendary Aspects you have. But I will show you how to use it while making suggestions if you don't have it at the moment. 

So let's first talk about Flurry, which is an Imbuement Cutthroat Skill that rapidly hits in front of you 4x. This is also going to heal you for 1% of your Maximum Life the moment you attack crowd-controlled or Vulnerable enemies. Additionally, you'll take the Improved Flurry upgrade so that if you hit a Vulnerable target, any other enemies that Flurry hits will become Vulnerable as well. So right from the get-go, there's already a big focus on Vulnerability in this Trapper Diablo 4 Rogue Build. As such, you want to spread this status effect around to make them take more damage from you.

In relation to this, you're going to take advantage of the Vengeful Aspect. This constitutes a Lucky Hit so making a target Vulnerable has up to a 48% chance to increase your Critical Strike Chance for 3 seconds up to 9%. This percentage can go as high as 50% and you're going to get the improved crit chance from this very, very easily to help boost your damage. What's more, is that you'll want to equip the Grasp of Shadow Unique Gloves. This makes it so that Lucky Hit damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a 30% chance to summon a Shadow Clone that mimics your attack. As a result, you're going to get regular extra Flurries here, drastically enhancing your damage.

And finally, you have the Aspect of Encircling Blades that'll convert Flurry such that it no longer hits in front of you but hits all around you at a 360-degree angle while increasing the damage you deal. So this is extremely good for your D4 Rogue Build because that means you can attack everyone near you.

 

 

Twisting Blades Rogue Build (Beginner Build)

The Twisting Blades Rogue Beginner Build is a melee-based Diablo 4 Rogue Build that impales enemies with the Twisting Blades Skill to inflict massive AoE damage on top of making them explode quickly!

Overview

The way this Diablo 4 Twisting Blades Rogue Build works is by using Shadow Imbuement in combination with Twisting Blades to generate a chain reaction of explosions that decimates big groups of enemies. To achieve this, you'll start the fight by casting the Shadow Imbuement buff, then you'll head straight into a pack of enemies and perform two attacks with Twisting Blades (you can hit the same enemy or two different enemies).

Now, you'll use Dash to pass through the group and get on the exact opposite side and start attacking using your Invigorating Strike (this will build up Combo Points and increase your Energy regeneration). At this point, the first two attacks this Diablo IV Rogue Build has made with Twisting Blades will return to you, passing through the pack of enemies. This will deal damage to all of them and apply the Shadow Imbuement debuff, which will generate a chain reaction of explosions. Also, because of the Advanced Twisting Blades upgrade, both your Shadow Imbuement and Dash cooldowns will be reduced, and thanks to Consuming Shadows you'll get back the Energy you spent, allowing you to restart the sequence.

Once this Diablo 4 Rogue Build is on the opposite side, you can use Invigorating Strike to increase Energy regeneration and to build up 3 Combo Points, which will greatly increase the damage of your Twisting Blades, so even if you are not able to cast Shadow Imbuement right away, the daggers will deal even more damage on the second pass, allowing you to finish off any remaining enemies.

The Legendary Aspect that will help the most for this D4 Build is the Bladedancer's Aspect, making it so that the returning blades orbit around you in the end to deal extra damage, which is very useful to finish off the enemies or to deal with Elites. This new Orbit Damage is further amplified based on the enemies pierced by the boomerang effect. You can acquire the Codex of Power of this aspect by completing the Jalal's Vigil Dungeon, located at Scosglen.

I recommend using the Combo Points Specialization to fight regular enemies, as it'll increase the damage of your Twisting Blades, and also give you a speed buff, but you should swap to Inner Sight Specialization when fighting Bosses. Doing so will allow you to spam the Twisting Blades Skill when Inner Sight is active, dealing a ton amount of damage and generating a massive amount of orbiting blades that quickly ticks the Boss's HP down. Remember that you'll also invest points into the Shadow Clone Ultimate to be able to summon your shadow who will mimic this action, further increasing the burst damage.

 

Shadowblade Rogue Build (Level 50-70 Build)

The Shadowblade Midgame Build is the evolved version of the Shadow Diablo 4 Rogue Build that gives you amazing clear speed and great mobility.

Overview

This Diablo 4 Shadowblade Rogue Build takes from where our Shadow Rogue Beginner Build left off and uses the additional Skill points to increase our Energy acquisition, increase our damage, and most importantly increase our survivability. We'll be swapping our Specialization, but none of the Active Skills will change, and we'll just focus on passives to further increase our efficiency and to achieve almost 100% uptime.

This Diablo IV Build still works the same way so you want to spam Twisting Blades against the first enemy you face until you run out of Energy, then reposition yourself behind or even in the middle of a group of enemies and wait for the blades to return to restore your Energy and repeat the sequence.

One of the biggest changes when compared with the previous D4 Rogue Beginner Build is that we'll swap our Specialization from Combo Points into Preparation. The Preparation Specialization reduces Shadow Clone's cooldown by 4 seconds for every 100 Energy you spend, so you'll be able to recover your Ultimate Skill very quickly by just spamming the Twisting Blades Also, thanks to the Aftermath passive, you'll now be able to almost completely restore your Energy as soon as you cast Shadow Clone, giving you many different options.

You can use the Ultimate Skill before a big pack of enemies, then go in and spam Twisting Blades as much as possible, and you'll often get it back before you engage in your next fight. You can also save Shadow Clone for fighting Elites and Bosses, as you'll run out of Energy and the Ultimate itself will allow you to restore it, thus resetting your combo from the start.

Another great change is that this Diablo 4 Endgame Rogue Build will now be able to freely use Shadow Step for repositioning, thanks to its upgrade and to the Ravager's Aspect.

 

 

Cold Archer Rogue Build (Beginner Build)

The Cold Archer Rogue Beginner Build is a purely ranged Diablo 4 Rogue Build that focuses on Chilling and Freezing as well as Poisoning enemies so that they cannot attack you, take damage over time, while also taking increased damage from your Barrage.

Overview

The general strategy with this Diablo 4 Cold Argue Rogue Build is to power up your Barrage using the Puncture Skill, and using the Combo Points Specialization. Barrage will fire extra arrows, which deal more damage for each Combo Point saved up, to a maximum of 3, and Puncture attacks rapidly, allowing you to do this very quickly. More arrows equal more Chilled, Freezing, and Poison to go around!

Barrage is an excellent Marksman Skill because it deals great damage at point-blank range as its arrows all tend to end up in the target in front of you, but also has modest AoE damage since its arrows spread out a bit more than Rapid Fire if nothing is near you. Arrows fired also ricochet around, spreading damage and status effects between more targets, which is great when it's Imbued.

Using Cold Imbuement will make this Diablo 4 Build's next two Barrage attacks deal, as well as apply Chilled and eventually Frozen to enemies. Each time you Chill an enemy, you Chill them for a certain percentage amount, and when that amount hits 100% they Freeze and can no longer move until the Freeze status wears off. The more Chill percentage you can apply, the faster enemies will Freeze.

This Diablo IV Rogue Build deals 15% increased damage to Chilled enemies from a maxed-out FFrigid Finesse passive Skill, and 30% increased damage if they are Frozen. So Chilling and Freezing them doesn't just provide Crowd Control, but it also provides you with a means to dispatch enemies more quickly, which is why it's imperative to do so as soon as possible.

I have also added Poison Imbuement to this D4 Rogue Build since Imbuement Skills have longer cooldowns than they had in Beta, and this allows you to spread around even more damage. Poison Imbuement deals damage over time, but it can also help to reduce the damage you take, as well boost your Attack Speed through the Debilitating Toxins and Alchemical Advantage passives. Poisons stack on enemies, so unloading with a Poison Imbued Barrage into an Elite or Boss point blank will stack a lot of Poison up on them!

Flurry Rogue Build (Beginner Build)

The Flurry Beginner Build is a purely melee-based Diablo 4 Rogue Build that deals huge burst damage while dabbling in Poison to get rid of enemies quickly!

Overview

The general strategy with this Diablo 4 Poison Flurry Rogue Build is to first group up enemies and then throw in Caltrops to not only deal some damage but also to Slow them down. You'll then charge forward with Shadow Step followed by a barrage of Puncture to apply Vulnerable. The great thing about this Basic Skill is it synergizes well with the Rogue's Specialization, which involves accumulating 3 Combo Points to considerably improve the damage dealt by Flurry. And because there's a wait time before using it, you won't be Energy-starved. 

Activating these Skills works wonders against regular enemies. But remember to trigger Poison Imbuement with Poison Trap first before activating Flurry. Doing so will allow you to deal damage over time (DoT) on top of the huge burst damage you inflict with your Core Skill. Imbuing your Dual Wielded Weapon also lets you imbue Shadow Step with Poison, making it a nice touch the moment you attack an unaffected enemy from behind. 

When fighting against Elites and Bosses, you won't be activating any Ultimate Skill, instead, you'll be relying on the Aspect of the Protector as early as now to be able to safely go near them. As such, this D4 Rogue Build can easily inflict Poison and then attack them with Flurry.

 

 

Diablo 4 Barbarian Builds

 

Perfected Juggernaut Barbarian Build (Level 70+ Build)

The Perfected Juggernaut Endgame Build is the evolved version of the Juggernaut Diablo 4 Midgame Barbarian Build that doesn’t use a single Shout Skill, and instead, constantly swaps Weapons to deal massive damage to any type of enemy!

Overview

This Diablo IV Build is a continuation of our Lvl 50 Hammer of the Ancients Juggernaut Build, making some adjustments to maximize performance thanks to the Paragon Boards and Glyphs. The general idea with this D4 Build remains the same. You’ll use Lunging Strike to close the gap with the enemies, followed by Ground Stomp to Stun them. Then, you’ll use Hammer of the Ancients to deal massive AoE damage, and finally Death Blow to finish off any remaining targets. For big groups of enemies, you’ll be using Iron Maelstrom, which decimates everything on the screen while cycling through all Weapons.

The best thing about this Diablo 4 Juggernaut Endgame Build is how engaging it is to play compared to most Barbarian Builds. Most Barbarians rely on Shouts to provide you with passive bonuses and increased damage, leaving you with only 1 or 2 active Skills that you actually use in combat, which becomes boring very fast. On the other hand, this Diablo 4 Barbarian Build gives you a ton of active Skills that you can use depending on the situation, making it feel fresh and rewarding at the same time.

Both Hammer of the Ancients and Death Blow deal an insane amount of damage, and you’ll often see damage by the millions on the screen when landing Critical Strikes.

 

Ice Vortex Barbarian Build (Level 70 Build)

This Lvl 70 – Whirlwind Barbarian, has the added twist that it also chills enemies. This build deals very high damage and allows you to quickly clear content as soon as you hit Tier IV.

Overview

This whirlwind build has an insane clear speed, allowing you to deal with massive packs of elites in a matter of seconds, while also providing you with max speed at almost all times, which greatly reduces the time it takes to clear a Dungeon. The main difference with other Whirlwind builds is that we’ll be using the Penitent Greaves as a crowd control mechanic.

The Penitent Greaves leave a trail of frost that chills enemies when they stand on top of it, greatly reducing both their movement and attack speed. This allows to easily handle big packs of enemies and allows you to have a better control of the battlefield.

The build is very easy to set up, but has a wide variety of option to further improve it, making it perfect for both players that are just starting with Tier IV, and for players that are looking to quickly farm experience, Nightmare Dungeons or loot in general, as it allows you to clear content many levels above your current without breaking a sweat.

Remember that to maximize damage, you’ll need to build up both Aspect of Limitless Rage and Aspect of the Expectant. To do so, simply use a couple of lunging strikes and keep an eye on top of your skill bar, where you’ll see both buffs. Once the number are at max, you’ll be able to cast whirlwind at its full power.

When using shouts, make sure to hit as many enemies as possible to further reduce their cooldown. If you are using Rallying Cry to navigate the dungeon, use War Cry and Challenging Shout as well, as the paragon glyph will help with cooldowns.

I highly recommend that you spend your Obols on rings, since this will allow you to get good versions of both Aspect of Echoing Fury and Bold Chieftain’s Aspect

Remember to craft and drink Precision Elixirs, which increases both critical strike chance and critical strike damage, further boosting the build performance.

This build is designed to fight multiple enemies at once, so try to run dungeons with tight corridors and big packs.

 

 

Whirlwind Barbarian Build (Beginner Build)

The Whirlwind Barbarian Beginner Build is a melee Diablo 4 Barbarian Build that quickly kills large groups of enemies.

Overview

The main feature of this Diablo 4 Whirlwind Barbarian Build is the Whirlwind Skill, which deals damage to multiple enemies at the same time allowing you to decimate huge groups in seconds.

The idea is to start by using Lunging Strike to close the gap between you and the enemies, followed by Rallying Cry to generate enough Fury before activating Whirlwind. Once you have them in your clutches, you should trigger War Cry to acquire Berserking in order to significantly improve your damage. These combinations of buffs will allow this Diablo IV Barbarian Build to maintain Whirlwind while moving forward through any dungeon without having to worry about Fury as long as there are enemies you can hit.

For Elites and Boss fights, you can activate Wrath of the Berserker for an even greater boost in damage and Movement Speed of this D4 Build. Since Shout Skills have a limited duration, you'll need to manage them depending on the situation.

 

Vortex Barbarian Build (Level 50-70 Build)

The Vortex Midgame Build is the evolved version of the Whirlwind Diablo 4 Barbarian Build that makes you stronger while fighting more enemies and annihilating them by swinging your Polearm.

Overview

This Diablo 4 Vortex Barbarian Build takes from where the Diablo IV Whirlwind Barbarian Beginner Build left off and uses the additional Skill points to boost your damage output, Fury generation, HP regeneration, and overall speed. You'll also be adding the Charge Skill for an additional Unstoppable alternative, and swapping the Weapon Expertise and Technique. You won't be changing any other regular Active Skills, and just focus on passives to further increase your efficiency, trying to achieve almost 100% uptime.

This D4 Barb Build combines many different mechanics into one, to create the ultimate Whirlwind. The idea is to use your Shouts to boost your Fury generation, increase your damage and set up Berserking. Once those effects are active, you'll start using Whirlwind, which will apply Vulnerable, Bleeding, and Slow to enemies. Many effects on this Diablo 4 Build are triggered by Lucky Hit Chance, which is increased by the Polearm Weapon Expertise. The longer you use Whirlwind, the higher the Critical Strike Chance you'll have, which will eventually trigger an Attack Speed boost. The increased Attack Speed will increase the Lucky Hits and Critical Strikes, creating a snowball effect that turns you into an unstoppable killing machine.

 

 

Bloody Barbarian Build (Beginner Build)

The Bloody Barbarian Beginner Build is a melee-based Damage Over Time Diablo 4 Barbarian Build that focuses on setting the Bleeding status using Rend and finishing off enemies with Death Blow.

Overview

The general strategy for this Diablo 4 Bloody Barbarian Build is to use Rend to soften up enemies with a good amount of Bleeding damage, before finishing them off with Death Blow. Both of these attacks hit in an AoE cone in front of you, allowing you to strike many enemies at once, which is what makes this Diablo IV Barbarian Build so good. You can wipe out many enemies at once, often in a single attack.

Fury is not a problem for this D4 Build because of the Fighter's Death Blow and Furious Rend passive Skills which generate Fury, as well as the Slaking Aspect. This allows you to focus on mainly using these 2 damaging Skills, and not having to worry about using a Basic Skill like Frenzy to generate Fury all that often (unless you muff up Death Blow).

Beyond this, we also use Skills to help keep us alive like Challenging Shout and Iron Skin, which come in handy when surrounded by many enemies at once, or when fighting a tough boss. And Leap is here to be able to get back to Bosses quickly or get out of sticky situations.

 

Blood-Soaked Barbarian Build (Level 50-70 Build)

The Blood-Soaked Midgame Build is the evolved version of the Bloody Diablo 4 Barbarian Build that stacks Bleeding damage on enemies and rips them apart by creating a bloody explosion!

Overview

This Diablo 4 Blood-Soaked Barbarian Build takes from where the Diablo IV Bloody Barbarian Beginner Build left off and makes the necessary adjustments to be able to effectively clear World Tier 3 content. We'll not only be swapping out some Skills, but the overall way this Build play changes as well but don't worry because you'll still be bleeding out your enemies to death). This is a very fun Barbarian Diablo 4 Build to play, that requires you to constantly engage with different combos and to adjust your strategy depending on what's happening on the battlefield, allowing it to remain fresh even after a long play session. 

First, you'll notice that we are not using any Basic Skills to generate Fury (except while fighting Bosses). Instead, we are using a combination of Leap and Ground Stomp to start off engagements. This will generate enough Fury to get Rend going as well as create two pairs of earthquakes that deal Physical Damage, and provide both increased damage and Damage Reduction.

While enemies are stunned, this D4 Barb Build will use Rend and start applying Bleeding until their bar is almost full. Then, we'll use Rupture to instantly consume the remaining Bleeding on them. Rupture will heal us for 15% of our Maximum Life, and create both a blood explosion and a blood pool, both dealing even more Bleeding damage to any remaining enemies.

For big groups of enemies, we'll use Challenging Shout to reduce incoming damage and further boost Fury acquisition, while we keep Iron Skin as a last resort option for when we are crowd controlled or really low on Health. Remember to replace Leap with Flay before fighting a Boss. This will help you with Fury Generation and increase single-target Bleeding damage.

 

 

Juggernaut Barbarian Build (Level 50-70 Build)

The Juggernaut Midgame Build uses a combo-playstyle to inflict massive damage on enemies. It's a very engaging Build that provides a very fast clear speed, and is suitable for players who like seeing big numbers on the screen and destroying bosses in seconds!

Overview

The feature of this Diablo 4 Juggernaut Barbarian Build is the Walking Arsenal Key Passive, which motivates you to constantly swap Weapons while attacking enemies. The main limitation is the amount of Fury that you can spend in combination with the cooldown of some Skills. To overcome this, we'll use a combination of Legendary Aspects, Skills, and passives that will allow us to maintain 100% uptime while keeping the Fury gauge at max at all times.

This Barbarian D4 Build allows you to engage enemies in many different ways, but the general idea is to start off with Lunging Strike (Dual-Wielded) and then using Ground Stomp to Stun enemies. You'll follow up with Death Blow (Slashing) and finally strike with Hammer of the Ancients (Bludgeoning). If any enemy remains alive, you'll use Death Blow again to finish them off and continue into the next group. From here, you'll want to swap to Lunging Strike – HOTA – Death+Blow as your regular combo, but you can adapt to different scenarios as required. If you are getting overrun or facing multiple elites, you can unleash the Iron Maelstrom Ultimate, which decimates everything in the screen while cycling through all your weapons.

This Diablo IV Barb Build acts similar to a glass cannon, as you'll sacrifice some defensive Skills to maximize damage output, but this isn't an issue as you'll be constantly applying Stun, and you kill stuff so fast that they won't even have a chance to strike back.

 

Diablo 4 Sorceress Builds

 

Perfected Permafrost Sorcerer Build (Level 70+ Build)

The Perfected Permafrost Endgame Build is a control-focused Diablo 4 Sorcerer Build that’s an advanced version of the Permafrost Midgame Sorceress Build. Here, you continue to control enemies by unleashing a barrage of Ice Spells.

Overview

This is a Diablo IV Build that focuses on showcasing the Frost effects of the game while possibly recreating the classic Diablo 2 Frozen Orb Build. With a clever combination of Skills and some unorthodox choices, you’ll be playing a very powerful Sorceress D4 Build that doesn’t just rely on mindlessly pressing Ice Shards, and has fantastic AoE capabilities. You’ll be clearing content very fast without losing engagement, and of course, you’ll be looking stylish while you do it.

This is an advanced version of our Level 50 Permafrost Sorcerer Diablo IV Build, with some key differences based mainly around the focus of your Skill allocation and the optimization of the gear you should use. The advanced Paragon Boards bring in extra damage and survivability that you really need.

Your gameplay rotation is simple. You can run through or past enemies to get them Chilled, then when in the middle of the group use Frost Nova and quickly unleash a Frozen Orb + free Ice Shards. Or if you prefer, you can cast Blizzard from outside the room and then simply funnel in Frozen Orbs to clear it out. You get survivability from Ice Armor and a double cast of Frost Nova that can CC everything around you and let you get away with ease. And if you run into single mobs that are moving out of your Frozen Orb, use the Ice Shards to quickly take them down.

The Ice Sorcerer is one of the most powerful Diablo IV Builds in the whole game, but the gameplay can get rather boring if you opt for the more traditional Ice Shards-focused Build. With the Frozen Orb approach, you’ll have a lot of gameplay fun while still being able to clear rooms very quickly. This Sorceress D4 Build is simple to set up and has a wide variety of options to further improve it, making it a good choice for both players that are just starting with Tier IV, and those engaged in the endgame grind.

 

Perfected Pyromancer Sorcerer Build (Level 70+ Build)

The Perfected Pyromancer Endgame Build is a burst DPS Diablo 4 Sorcerer Build that’s an advanced version of the Pyromancer Midgame Sorceress Build. Here, you continue to focus on casting Fire Spells to quickly clear content while keeping you alive.

Overview

This is a Diablo IV Build that focuses on showcasing the Fire effects of the game while possibly recreating the classic Diablo 2 Fireball Build. The result is a really fun and interactive D4 Build that gives you a lot of active gameplay, rather than relying on one Skill mindlessly. You’ll feel powerful, you’ll clear endgame content with ease, but you’ll also be engaged and put on an amazing show while doing it.

This is an advanced version of our Level 50 Pyromancer Sorcerer, with some key differences based mainly on your Skill allocation and the optimized gear you should use. The advanced Paragon Boards bring in extra damage and survivability that you really need. Your gameplay will be rather simple - summon your two Hydras to start a fight, round up a large group of enemies, then use Meteors until your Mana runs out and if there are Elites, use Inferno to stick them in place and rain-free Meteors while your Mana regenerates. Get out of tough spots using Flame Shield while leaving your enemies Immobilized, Burning, and exploding behind, then calmly blow them up some more from afar. And if you run into fast mobs that are moving out of your Meteor, use the Fireball Skill to quickly take them down.

This Perfected Pyromancer Sorcerer Diablo 4 Build is an excellent option for those that want to clear a room quickly and with a bang, and it also plays very well with friends, as your Fireball Enchantment will apply to any enemy your party is facing and create explosions even when your friends get the kills. This Diablo IV Build is simple to set up and has a wide variety of options to further improve it, making it a good choice for both players that are just starting with Tier IV, and those engaged in the endgame grind.

 

 

Elementalist Sorcerer Build (Beginner Build)

The Elementalist Sorcerer Beginner Build is a highly adept AoE and burst DPS Diablo 4 Sorcerer Build that focuses on mastering Fire, Ice, and Lightning Skills while also providing excellent survivability.

Overview

The general objective of this Diablo 4 Elementalist Sorcerer Build is to make your gameplay FUN. This means you'll have a varied arsenal at your disposal, with burst DPS from Fireball, some passive damage coming from Hydra, and crowd control from Slowing and Freezing enemies. You will have a simple rotation to engage in large fights: summon Hydra, cast Blizzard, Frost Nova from the middle of an enemy group then Fireball to deal explosive damage. Pop your Flame Shield for a burning damage boost then rebuild your Mana with Arc Lash to soon blow your cooldowns again.

When fighting smaller groups of enemies, a simple combo of Hydra and Fireball may be all you need, and when fighting Bosses you'll want to be versatile in how you approach your rotation to make sure you maximize the use of your cooldowns to hit the add spawns.

This is a pretty Mana-hungry Diablo IV Sorc Build, and it has mostly DPS Skills, so there are some gear recommendations that you can aim for to quickly improve your sustain and survivability.

This D4 Build can easily be evolved into any of our Sorceress Diablo 4 Builds, so you can start from this point and explore what kind of Skill or element suits you most, with a look to focus on certain Legendary Aspects as you move beyond level 30.

 

Battlemage Sorcerer Build (Level 50-70 Build)

The Battlemage Midgame Build is the advanced version of the Elementalist Diablo 4 Sorcerer Build that controls the battlefield and has incredible survivability so you won't be afraid to be in the thick of battle!

Overview

The main feature of this Diablo 4 Battlemage Build is you will focus on Resistances, Barriers, and Cooldowns. You can jump into this advanced version from our D4 Elementalist Sorceress Beginner Build where you'll find that the Skills have remained pretty much the same. However, we are using them a bit differently and have put more of a focus on passives and extra boosts. 

Your main gameplay rotation will be to round up enemies and go to the middle of them, summon your Hydra for passive damage, cast Frost Nova, then spam Fireball until you don't have Mana, and use Arc Lash to build it back up and stun enemies. You will use Flame Shield and Ice Armor as your bubbles, and both can give survivability and damage. With Fire Bolt as an Enchantment, all of your direct damage applies Burning. This means your AoE Arc Lash will be doing both Lightning and Burning damage whenever you hit close enemies.

This D4 Sorc Endgame Build will be using Blizzard as an Enchantment as well, so it casts itself periodically over you every 15 seconds. This is very useful as it follows you around, so you won't have to cast it somewhere enemies moved away from. Your Blizzard, Ice Armor, and Frost Nova will Chill and Freeze enemies while your Arc Lash, Flame Shield, and Frost Nova will burn them as well. This means they'll be well-controlled and you can stop their attacks entirely while you blast away with Fireball and thin their numbers. Just make sure to ALWAYS target the purple-glowing enemies that give others elemental resistances.

 

 

Fire & Ice Sorcerer Build (Beginner Build)

The Fire & Ice Sorcerer Beginner Build is a hybrid burst DPS Diablo 4 Sorcerer Build that focuses on inflicting status effects to keep control of the battlefield and destroy multiple enemies with Frost and Fire Spells.

Overview

The general strategy for this Diablo 4 Fire & Ice Sorcerer Build is to start by casting the Hydra Skill, which will be one of your primary sources of damage. This lets you summon a 4-headed Hydra that will attack on its own by spitting fireballs at several enemies. You'll then kite them using Blizzard and Frozen Orb to maintain crowd control. Both of these spells will not only inflict Chill but also Freeze targets rendering them useless on the battlefield. To be able to move fluidly, this D4 Sorc Build is going to need Teleport. This will also grant Unstoppable to remove any of the impairments you may have had before casting the Skill.

For Elites and Bosses, you're going to factor in the Inferno Skill, which lets you summon a Serpent to effectively burn them to a crisp for several seconds. This Diablo IV Build will also need an active Barrier from the Aspect of the Protector. Doing so will reduce the damage your HP takes for a certain period.

 

Pyromancer Sorcerer Build (Level 50-70 Build)

The Pyromancer Midgame Build is a burst DPS Diablo 4 Sorcerer Build that focuses on casting Fire and Burning effects to melt several enemies quickly.

Overview

The highlight of this Diablo 4 Pyromancer Endgame Build is its incredible burst DPS, achieved by maximizing the use of all Fire Skills and further boosting it with gear and the Paragon System. You will have two Hydra summons at your disposal, while also enjoying frequent Flame Shields, and an Ultimate every 45 seconds or less that lets you chain-cast triple meteors, essentially melting most Elites and even dungeon Bosses. 

This Diablo IV Sorceress Endgame Build's main gameplay rotation will be to summon your Hydras to start an encounter, then position yourself wisely so enemies can be rounded up. You will cast Meteor or Fireball and kill most small enemies quickly. If there are Elites in the group, you will use Inferno to tie them together, and thanks to the passive Supreme Inferno, you now have 8 seconds to summon as many meteors as you can spam. You also have passives stacking bonuses such as more damage to Burning or Immobilized enemies from your Meteor, so fighting against large groups is your specialty.

In terms of Enchantments, this Pyromancer D4 Sorc Build will use Fireball to boost its explosion damage by up to 25% based on enemy crowds. To double down on our AoE capabilities, we'll assign Firewall as the second Enchantment, giving all our Burning damage a 5% chance to spawn two Firewalls under the enemy group.

 

 

Ice Barrage Sorcerer Build (Beginner Build)

The Ice Barrage Sorcerer Beginner Build is a burst DPS Diablo 4 Sorcerer Build that focuses on crowd control and destroying enemies in one go by unleashing a barrage of Ice Shards at an unprecedented pace!

Overview

The general strategy with this Diablo 4 Ice Barrage Sorcerer Build is to make use of Frost Skills to control the battlefield. You'll usually start off by rallying enemies to you to then activate Frost Nova or Blizzard. What's great about Frost Nova is that although it has a long cooldown, you're able to not only deal massive damage, instantly making weaker foes explode but also apply the Vulnerable effect to those who survive. This can be followed through with Ice Shards to finish them off or Blizzard to continually Chill and eventually Freeze them again.

The great thing about this Diablo IV Sorceress Build is you'll rarely run out of Mana even if you use Ice Shards and Blizzard, both of which consume this resource. This is due to the Aspect of the Umbral and Aspect of Efficiency, thereby allowing you to regenerate Mana at a faster pace. 

For Elites and Bosses, this D4 Sorc Build will often trigger Ice Armor to conjure a Barrier and to be able to restore more Mana. So here, you'll activate Frost Nova to make them Vulnerable, and then Blizzard over and over again until they're Frozen. Once successful, you can simply melt them away in a matter of seconds with Ice Shards.

 

Permafrost Sorcerer Build (Level 50-70 Build)

The Permafrost Midgame Build is an AoE Diablo 4 Sorcerer Build that focuses on inflicting Chill and Freeze while stacking Damage Over Time effects to quickly slaughter enemies in your path!

Overview

The highlight of this Diablo 4 Permafrost Endgame Build is its incredible crowd control and AoE DPS, which is achieved by maximizing the use of all freeze skills and further boosting it with gear and the Paragon System. You will have two Frozen Nova casts at your disposal, while also enjoying frequent Ice Armor, powerful dual casts of Frozen Orb, and an Ultimate every 60 seconds or less that gives you damage immunity while you can heal and deals AoE damage to the entire screen.

This Diablo IV Sorceress Endgame Build's main gameplay rotation will be to cast Blizzard to start an encounter, then drop Frozen Orb in the enemy's direction. Position yourself wisely so enemies can be rounded up and cast Frost Nova, then spam Frozen Orb some more. If there are Elites in the group, you can still Freeze them with your Skills, so you only need to use Deep Freeze if you feel you need a little extra boost or are running low on resources or health. 

You also have passives stacking bonuses such as more damage to Freezing or Chilled enemies, but it's important to keep in mind Bosses can be “Staggered” by filling out a posture meter under their health bar. After that, they count as under the effects of your Freeze, so you will deal +60% or more damage to them during this time. Easy enough to kill them quickly then!

In terms of Enchantments, this Permafrost D4 Sorceress Build will use Ice Shards so that it will automatically cast and target Frozen enemies. To double down on our AoE capabilities, we'll assign Frozen Orb as the second Enchantment, giving all our non-basic Skills a 20% chance to cast a Frozen Orb when used.

 

 

Lightning Speed Sorcerer Build (Level 50-70 Build)

The Lightning Speed Midgame Build is a hybrid Diablo 4 Sorcerer Build that focuses on finding the right balance between dealing single DPS, AoE damage, and crown control. Here, you'll often find yourself dealing fast attacks with great Movement Speed optimizations!

Overview

The highlight of this Diablo 4 Lightning Speed Sorcerer Build is its great speed, achieved by using Teleport as well as Attack Speed and Movement Speed Bonuses. You will also be maximizing the use of all Shock Skills and further boosting them with gear and the Paragon System. You will deal fantastic AoE damage, while also enjoying good single target melts and an Ultimate every 60 seconds or less that can kill a Nightmare Dungeon Boss in under 30 seconds.

This Diablo IV Sorceress Endgame Build's main gameplay rotation will be to cast Ball Lightning to start an encounter, then Teleport yourself into the enemy group to damage them just as you arrive. You will cast Charged Bolts to quickly kill everything around you. If there are Elites in the group, you will use Arc Lash to stun them, then use Chain Lightning to deal massive damage. For big groups, we'll also use our Ultimate Unstable Currents which will increase your Attack Speed by 25% and cast a random Shock Skill for every Shock Skill you use. You also have passives stacking bonuses such as more damage to Stunned enemies, so you can take on large groups without issues.

In terms of Enchantments, this Lightning Speed D4 Sorc Build will use Ball Lightning that gives Lucky Hits a 25% chance to spawn a static ball of lightning. To double down on our AoE damage, we'll assign Charged Bolts as the second Enchantment, giving every Stun a 40% chance to spawn 3 Charged Bolts within the enemy group.

 

 

Hydra Control - Sorcerer Build

The Hydra Control Sorcerer build in Diablo IV Beta uses the Hydra skill as the main source of damage. This build is effective in maintaining crowd control by combining Blizzard and Frozen Orb with the two summoned Hydras. With the Hydras attacking independently, the Sorceress can focus on using crowd control spells while keeping a safe distance from enemies. This build allows players to deal massive damage while keeping control of the battlefield.

Overview

This build focuses on using the Hydra skill as the primary source of damage. By summoning two Hydras and kiting enemies, you can use Blizzard and Frozen Orb to maintain crowd control. Once summoned, the Hydras attack on their own, allowing you to cast Frozen Orb to apply the "Vulnerable" status and Blizzard to freeze enemies.

By using the following skills in combination, you'll be able to deal massive damage to enemies while maintaining control of the battlefield.

Active Skills:
  • Frost Bolt - Basic Skill: This skill deals moderate damage and slows down enemies. No upgrades are required for this skill.
  • Frozen Orb - Core Skill: This skill is perfect for dealing with groups of enemies due to its chill effect and moderate damage. We'll be using the "Enhanced Frozen Orb" upgrade to increase explosion damage, and the "Greater Frozen Orb" upgrade to add the "vulnerable" effect.
  • Teleport - Defensive Skill: We'll use Teleport to relocate on the battlefield, allowing you to cast Frozen Orb and hit enemies with the explosion. You can go for the "Shimmering Teleport" upgrade if you want more defense, but it's not necessary.
  • Hydra - Conjuration Skill: This is our main DPS skill. Once summoned, the Hydra acts on its own and deals extremely high damage. It's best to cast it between you and the group of enemies to better control the battlefield. We'll be using the "Enhanced Hydra" upgrade for further damage and the "Invoked Hydra" upgrade, which increases attack speed when you critically strike.
    You can summon additional Hydras by using the "Serpentine Aspect" skill.
  • Blizzard - Mastery Skill: Blizzard has a huge area of effect and will remain active for a long time, working great in combination with the Hydras and allowing you to focus on casting Frozen Orbs. We'll be using the "Enhanced Blizzard" upgrade as well as the "Wizard's Blizzard" upgrade, which decreases the cost of Frozen Orb while Blizzard is active.
    Remember that you can cast multiple Blizzards at the same time, and they'll stack. This can be useful against powerful enemies - just cast the Hydras and spam Blizzard a couple of times, then lure the enemies into the Blizzard.
  • Inferno - Ultimate Skill: When used with the "Prime Inferno" upgrade, it will pull enemies towards the center, creating a perfect crowd control tool that allows us to cast Frozen Orbs for maximum damage.
Passive Skills
  • Glass Cannon - Defensive: This skill greatly increase our damage output but also increases the damage you take. Since we'll be fighting from a distance you should not be worried about the negative effect.
Enchantment Slot
  • Frozen Orb: Since we are maxing pout Frozen Orb for this build we'll also want to use it on our enchantment slot to have a chance to cast it whenever we use a non-basic skill.
Aspects & Combos

Hydra Buff

  • Serpentine Aspect: You may have 1x additional Hydra active, but Hydra's duration is reduced by X%.

Barrier Combo

The Barrier is great for dealing with Elites and Bosses and the combination will grant you both attack and defense.

  • Aspect of The Protector: Damaging an Elite enemy grants you a Barrier absorbing up to X damage for 10 seconds. This effect can only happen once every 30 seconds.
  • Conceited Aspect: Deal X% increased damage while you have a Barrier active.
  • Aspect of the Deflecting Barrier: While you have a Barrier active, there is a 20% chance to ignore incoming direct damage from Distant enemies.

Crowd Control Combo

Using these effects in combination with your crowd control spells such as Frozen Orb and Blizzard will greatly increase your damage output.

  • Aspect of the Umbral: Restore X of your Primary Resource when you Crowd Control an enemy.
  • Smiting Aspect: You have X% increased Critical Strike Chance against Iniured enemies. 1 While you are Healthy, you gain 28% increased Crowd Control Duration.
  • Aspect of Control: You deal 35% more damage to Immobilized, Stunned, or Frozen enemies.
 

The Immortal Lightning Sorcerer Build

The Immortal Lightning Sorcerer is a build in the Diablo IV Beta that does massive damage with Lightning Spells while shielding itself with a barrier scaling with the damage dealt.

 

This build aims to deal massive damage in close-quarters by using a specific combo of Active Abilities, while maintaining survivability using the core defensive skill of this build, Ice Armor.

The combo of this build with unupgraded skills wont take you very far. The real damage, sustain and survivability of this build comes from some specific upgrades to Active Skills: 

Enhanced Frost Nova & Mystical Frost Nova - Reduces the cooldown of Frost Nova so the cooldown rotation is faster, but more importantly makes all enemies hit Vulnerable, which creates a multitiude of opportunities for buffs with Aspects and with Ice Armor.

Enhanced Ice Armor & Mystical Ice Armor - Increases Mana Regeneration which is direly needed for Chain Lightning spam, and synergises with Frost Nova by increasing the Barrier Gain against Vulnerable enemies by 100%.

Enhanced Chain Lightning & Destructive Chain Lightning - Increases overall damage of this ability and solidifies it as the main damage dealing ability of the build, doing good Critical Damage and forming Crackling Energy.

Other Active Skills can be upgraded as you see fit.

The main combo of this build against Enemies & Bosses is to Teleport in, then use Frost Nova to make all enemies Vulnerable and/or Frozen, then pop Ice Armor, and kill enemies with Arc Lash and Chain Lightning. The regeneration of the Barrier from Ice Armor will have a 100% boost from the Vulnerable enemies, making this Barrier almost always far outscale the damage recieved from your target(s), practically making you immortal for the duration it is up. You can also do this combo without Ice Armor when up against foes that dont do much damage, since they will likely die fast to the rest of your combo. Against Bosses you can weave in your Ultimate Skill as well for a massive damage boost while dishing out this combo, meaning it will also increase the amount of Barrier you will gain.

The build doesn't end there; you can get much more damage and survivability from Aspects and Passive Skills. For Passive Skills, Glass Cannon will increase your damage by a flat percentage, while increasing damage taken by a bit which should not scare you while you have Ice Armor. Icy Veil increases the duration of Ice Armor by quite alot, also making it a necessary passive. The other passive listed, Coursing Currents, is not a neccessity but a nice passive which will increase the Critical Chance of Chain Lightning & Arc Lash by a bit.

Aspects are as follows; Aspect of the Crowded Sage will give good HP regeneration while surrounded by enemies, perfect for the close-quarters trait of this build. Storm Swell Aspect will make you do even more damage to Vulnerable Enemies while you have Ice Armor active. Conceited Aspect gives a damage percentage buff while you have Ice Armor active. Everliving Aspect will make you take less damage from the Vulnerable enemies as well. Recharging Aspect gives back some mana every time Chain Lightning bounces, which is extremely useful as Chain Lightning is our main damage dealer and consumes alot of mana. Aspect of the Unbroken Tether gives a large chance of Chain Lightning bouncing additional times, which in a roundabout way is great for mana since you get more value out of each Chain Lightning. 

Aspect of Control will make you deal more damage to Frozen enemies, which generally will not help against Bosses as Frost Nova is unlikely to Freeze, but will help in clearing large groups of Enemies who can be Frozen. Snowveiled Aspect will make you unstoppable for a few seconds after casting Ice Armor, so you wont get CC'd and instantly lose the barrier before you can charge it up with damage. Aspect of The Unwavering is an aspect which can be seen as a last stand; if your Ice Armor barrier gets outdamaged by the enemy and you lose it, this Aspect will give a percentage chance to instantly refresh its cooldown upon taking direct hits. This Aspect is not that essential, so you can replace it with anything else you feel would improve the builds damage, survivability or sustainability with Mana.

Overall, this build is fantastic for Dungeon crawling, and can be used against bosses reasonably well as you have great mobility with Teleportation, and great damage with Barrier and Vulnerable combos.

 

 

 

 




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    • Anonymous

      I made a corpse explosion/ frost minion build and I've been trying to figure out how to post it for consideration.

      • Anonymous

        It is kind of weak at level 30. I did learn that the dagger skill is a thrown skill so that is really useful I am going back to my build of Barrage and Rapid fire, the utility for killing bosses is indisposable, and having to get point blank to make use of barrage only for bosses or even elites, is useless and antithetical to a bow build.

        • Anonymous

          Hey Fex, I love your builds, but the Cold Archer seems to be missing something. Is it supposed to be a mix of dagger throwing and bow? Wouldn't I use Heartseeker or Forceful Arrow to actually use a bow as core skill? Also, in Stormcaller Druid, you say we could also use Wind for more crowd control, but don't explain exactly what skills we should focus on for that. Could you please explain that? Thanks.

          • Anonymous

            So 1 point into barrage with no add ons? Thats poop. Make your explanation better if your gonna try to help people. This is the equivalent of telling people to Google it.

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