Damage Reduction from Bleeding

Defensive Stat

Effect

Reduces incoming damage taken from enemies that are Bleeding.
As this stat increases, additional bonuses become less effective.

Damage Reduction from Bleeding is a Defensive Stat in Diablo 4Damage Reduction from Bleeding diminishes incoming damage taken from enemies that are Bleeding. As this stat increases, the effectiveness of additional bonuses diminishes. Below you can find a comprehensive overview of Damage Reduction from Bleeding's functionality and show to improve it.

 

Diablo 4 Damage Reduction from Bleeding Effect

  • Reduces incoming damage taken from enemies that are Bleeding.
  • As this stat increases, additional bonuses become less effective.

 

Skills, Stats & Equipment that provide Damage Reduction from Bleeding in Diablo 4

  • Damage Reduction from Bleeding is a Defensive stat that belongs to Barbarian Class. 

 

Diablo 4 Damage Reduction from Bleeding Notes and Tips

  • Notes and tips goes here

 

All Stats and Attributes in Diablo 4
Armor  ♦  Armor (Basic Stat)  ♦  Armor (Stat)  ♦  Armor Contribution  ♦  Armor Contribution (PvP)  ♦  Armor from Golem  ♦  Attack Power  ♦  Attack Speed  ♦  Berserking Duration  ♦  Bonus Lucky Hit Chance  ♦  Character Level  ♦  Chill Application  ♦  Cold Resistance  ♦  Control Impaired Duration Reduction  ♦  Cooldown Reduction  ♦  Critical Strike  ♦  Critical Strike Chance  ♦  Critical Strike Damage  ♦  Critical Strike Damage Bonus  ♦  Critical Strike Damage vs Crowd Controlled  ♦  Critical Strike Damage with Bone  ♦  Critical Strike Damage with Earth  ♦  Critical Strike Damage with One-Handed  ♦  Damage  ♦  Damage from Blood Orb  ♦  Damage from Dodging  ♦  Damage from Golem  ♦  Damage Reduction from Burning  ♦  Damage Reduction from Chilled  ♦  Damage Reduction from Close  ♦  Damage Reduction from Distant  ♦  Damage Reduction from DoT  ♦  Damage Reduction from Elites  ♦  Damage Reduction from Poisoned  ♦  Damage Reduction from Shadow Dot  ♦  Damage Reduction from Slowed  ♦  Damage Reduction from Trapped  ♦  Damage Reduction from Vulnerable  ♦  Damage Reduction while Fortified  ♦  Damage Reduction while Healthy  ♦  Damage vs Bleeding  ♦  Damage vs Burning  ♦  Damage vs Chilled  ♦  Damage vs Close  ♦  Damage vs Crowd Controlled  ♦  Damage vs Distant  ♦  Damage vs Elites  ♦  Damage vs Healthy  ♦  Damage vs Injured  ♦  Damage vs Poisoned  ♦  Damage vs Shadow Dot  ♦  Damage vs Stunned  ♦  Damage vs Trapped  ♦  Damage while Berserking  ♦  Damage while Fortified  ♦  Damage while Healthy  ♦  Damage while Human  ♦  Damage while Werebear  ♦  Damage while Werewolf  ♦  Damage with Axe  ♦  Damage with Basic  ♦  Damage with Bleeding  ♦  Damage with Bludgeoning  ♦  Damage with Bone  ♦  Damage with Cold  ♦  Damage with Companion  ♦  Damage with Conjuration  ♦  Damage with Core  ♦  Damage with Crackling Energy  ♦  Damage with Cutthroat  ♦  Damage with Earth  ♦  Damage with Fire  ♦  Damage with Fire Over Time  ♦  Damage with Golem  ♦  Damage with Imbued  ♦  Damage with Lightning  ♦  Damage with Mace  ♦  Damage with Mages  ♦  Damage with Marksman  ♦  Damage with Mastery  ♦  Damage with Minions  ♦  Damage with Nature Magic  ♦  Damage with Non-Physical  ♦  Damage with One-Handed  ♦  Damage with Physical  ♦  Damage with Poison  ♦  Damage with Poisoning  ♦  Damage with Polearm  ♦  Damage with Shadow  ♦  Damage with Shadow Over Time  ♦  Damage with Shapeshifting  ♦  Damage with Skills  ♦  Damage with Slashing  ♦  Damage with Storm  ♦  Damage with Swapped Weapons  ♦  Damage with Sword  ♦  Damage with Trap  ♦  Damage with Warrior  ♦  Damage with Werebear  ♦  Damage with Werewolf  ♦  Dexterity  ♦  Dodge Chance  ♦  Dodge Change  ♦  Elite Kill Movement Speed  ♦  Energy Regeneration  ♦  Essence Generation  ♦  Essence On Kill  ♦  Fire Resistance  ♦  Fortify (Stat)  ♦  Fury Generation  ♦  Fury On Kill  ♦  Golem Armor  ♦  Golem Attack Speed  ♦  Golem Life  ♦  Golem Resist All  ♦  Healing  ♦  Healing from Blood Orbs  ♦  Healing from Potions  ♦  Imbuement Cooldown Reduction  ♦  Intelligence  ♦  Life  ♦  Life On Kill  ♦  Life Regeneration  ♦  Lightning Resistance  ♦  Lucky Hit Chance  ♦  Mage Resist All  ♦  Mana Cost Reduction  ♦  Mana Regeneration  ♦  Maximum Essence  ♦  Maximum Fury  ♦  Maximum Life  ♦  Maximum Mana  ♦  Maximum Potion Charges  ♦  Maximum Spirit  ♦  Minion Armor  ♦  Minion Attack Speed  ♦  Minion Damage Reduction  ♦  Minion Life  ♦  Movement Speed  ♦  Overpower Chance  ♦  Overpower Damage  ♦  Overpower Damage Bonus  ♦  Poison Resistance  ♦  Potion Charges  ♦  PvP Damage Reduction  ♦  Resist All  ♦  Shadow Resistance  ♦  Spirit Generation  ♦  Spirit On Kill  ♦  Strength  ♦  Thorns  ♦  Trap Cooldown Reduction  ♦  Vulnerable Damage  ♦  Vulnerable Damage Bonus  ♦  Warrior Armor  ♦  Weapon Damage  ♦  Weapon Speed  ♦  Werebear Armor  ♦  Willpower

 




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