magic damage paragon type diablo iv wiki guide
Magic Node

  • 12.5% Damage to Healthy Enemies

Damage to Healthy Enemies (Magic Node) is a Magic Paragon Node in Diablo 4. Damage to Healthy Enemies (Magic Node) greatly increases Damage to Healthy Enemies by 12.5%.

 

Diablo 4 Damage to Healthy Enemies (Magic Node) Information

12.5% Damage to Healthy Enemies

 

Paragon Boards: Damage to Healthy Enemies (Magic Node) Diablo 4

Paragon Nodes can be found in Paragon Boards which are an extra layer of character customization unlocked after reaching Level 50, granting passive boosts to your character. Paragon Nodes can be unlocked by spending Paragon Points into them. You can only unlock Paragon Nodes that are 'in contact' with an already unlocked Paragon Node.

Damage to Healthy Enemies (Magic Node) can be found in the following Paragon Boards:

 

D4 Damage to Healthy Enemies (Magic Node) Notes & Tips

  • Other Notes & Tips go here

  

All Diablo 4 Paragon Nodes
Advantage (Paragon Node)  ♦  Aggression  ♦  Ancestral Guidance  ♦  Armor (Magic Node)  ♦  Armor-Clad  ♦  Arrogance  ♦  Artifice  ♦  Ashes  ♦  Attack Speed (Magic Node)  ♦  Barbarian Starting Paragon Node  ♦  Basic Skill Damage (Magic Node)  ♦  Battleworn Hide  ♦  Berserker  ♦  Berserking Duration (Magic Node)  ♦  Blood Begets Blood  ♦  Blood Orb Healing (Magic Node)  ♦  Blood Rage  ♦  Blood-Empowered  ♦  Bloodbath  ♦  Blooddrinker  ♦  Bludgeoner  ♦  Board Attachment Gate  ♦  Bone Breaker  ♦  Bone Graft  ♦  Bone Skill Damage (Magic Node)  ♦  Borrowed Strength  ♦  Brash  ♦  Brawler  ♦  Brawn  ♦  Brutality  ♦  Brute  ♦  Bulwark  ♦  Burning Instinct  ♦  Butcher  ♦  Calcified  ♦  Calculated  ♦  Carnage  ♦  Ceaseless Conduit  ♦  Chance to Execute Non-Elites (Magic Node)  ♦  Cheap Shot  ♦  Chill Application (Magic Node)  ♦  Chilling  ♦  Cinders  ♦  Cold Conditioned  ♦  Cold Damage (Magic Node)  ♦  Cold Resilience  ♦  Cold Resistance (Magic Node)  ♦  Combustion (Paragon Node)  ♦  Conditioned  ♦  Conduit (Paragon Node)  ♦  Conjuration Skill Damage (Magic Node)  ♦  Conjurer (Paragon Node)  ♦  Constricting Tendrils  ♦  Control Impaired Duration Reduction (Magic Node)  ♦  Core Reserve  ♦  Core Skill Damage (Magic Node)  ♦  Corrective  ♦  Courage  ♦  Crackling Energy Damage (Magic Node)  ♦  Craving  ♦  Critical Damage with Earth Skills (Magic Node)  ♦  Critical Strike Damage (Magic Node)  ♦  Critical Strike Damage to CC Enemies (Magic Node)  ♦  Critical Strike Damage with Bone Skills (Magic Node)  ♦  Crushing Earth (Paragon Node)  ♦  Cryomancy  ♦  Culler  ♦  Cult Leader  ♦  Cunning  ♦  Cunning Stratagem  ♦  Custody  ♦  Damage (Magic Node)  ♦  Damage after Dodging an Attack (Magic Node)  ♦  Damage After Picking Blood Orb (Magic Node)  ♦  Damage Reduction for your Minions (Magic Node)  ♦  Damage Reduction from Bleeding Enemies (Magic Node)  ♦  Damage Reduction from Burning Enemies (Magic Node)  ♦  Damage Reduction from Chilled Enemies (Magic Node)  ♦  Damage Reduction from Close Enemies (Magic Node)  ♦  Damage Reduction from Distant (Magic Node) Enemies  ♦  Damage Reduction from Elites (Magic Node)  ♦  Damage Reduction from Enemies Affected by Shadow (Magic Node)  ♦  Damage Reduction from Poisoned Enemies (Magic Node)  ♦  Damage Reduction from Slowed Enemies (Magic Node)  ♦  Damage Reduction from Trapped Enemies (Magic Node)  ♦  Damage Reduction from Vulnerable Enemies (Magic Node)  ♦  Damage Reduction while Fortified (Magic Node)  ♦  Damage Reduction while Healthy (Magic Node)  ♦  Damage Taken Over Time Reduction (Magic Node)  ♦  Damage to Affected by Shadow (Magic Node)  ♦  Damage to Bleeding Enemies (Magic Node)  ♦  Damage to Burning Enemies (Magic Node)  ♦  Damage to Chilled Enemies (Magic Node)  ♦  Damage to Crowd Controlled Enemies (Magic Node)  ♦  Damage to Distant Enemies (Magic Node)  ♦  Damage to Elites (Magic Node)  ♦  Damage to Injured Enemies (Magic Node)  ♦  Damage to Poisoned Enemies (Magic Node)  ♦  Damage to Stunned Enemies (Magic Node)  ♦  Damage to Trapped Enemies (Magic Node)  ♦  Damage while Berserking (Magic Node)  ♦  Damage while Fortified (Magic Node)  ♦  Damage while Golems are Active (Magic Node)  ♦  Damage while Healthy (Magic Node)  ♦  Damage with Bludgeoning Weapons (Magic Node)  ♦  Damage With One-Handed Weapons (Magic Node)  ♦  Damage with Slashing Weapons (Magic Node)  ♦  Deadly Ambush  ♦  Deathbringer  ♦  Deathmarked  ♦  Decimator  ♦  Deluge  ♦  Demolish  ♦  Denial  ♦  Destroyer  ♦  Determination  ♦  Devastation (Paragon Node)  ♦  Devious (Paragon Node)  ♦  Dexterity (Magic Node)  ♦  Dexterity (Normal Node)  ♦  Discerning  ♦  Dominant  ♦  Dosage  ♦  Dragging Shadows  ♦  Druid Starting Paragon Node  ♦  Earth Skill Damage (Magic Node)  ♦  Earthen Devastation  ♦  Earthen Power  ♦  Eldritch Bounty  ♦  Electro  ♦  Elemental Balance  ♦  Elemental Summoner  ♦  Elementalist (Paragon Node)  ♦  Enchantment Master  ♦  Engineering  ♦  Enraged  ♦  Entomb  ♦  Erudite  ♦  Essence On Kill (Magic Node)  ♦  Exploit (Paragon Node)  ♦  Exploit Weakness  ♦  Feint  ♦  Feral  ♦  Ferocity  ♦  Fierce  ♦  Finisher  ♦  Fire Conditioned  ♦  Fire Damage (Magic Node)  ♦  Fire Damage Over Time (Magic Node)  ♦  Fire Resilience  ♦  Fire Resistance (Magic Node)  ♦  Flame-Touched  ♦  Flawless Technique  ♦  Flayer  ♦  Fleeting  ♦  Flesh-Eater  ♦  Flesh-Horror  ♦  Focused  ♦  Fortify Generation (Magic Node)  ♦  Frenzied Golem  ♦  Frigid  ♦  Frigid Fate  ♦  Frosts  ♦  Fundamentals  ♦  Fury on Kill (Magic Node)  ♦  Galvanic Catalyst  ♦  Gloom (Paragon Node)  ♦  Glyph Socket  ♦  Gnawing Darkness  ♦  Golems Armor (Magic Node)  ♦  Golems Attack Speed (Magic Node)  ♦  Golems Damage (Magic Node)  ♦  Golems Maximum Life (Magic Node)  ♦  Golems Resistance To All Elements (Magic Node)  ♦  Grit  ♦  Grizzly  ♦  Guarded  ♦  Guarded Advance  ♦  Hardened  ♦  Harmony  ♦  Havoc  ♦  Healing Received (Magic Node)  ♦  Heavy Blows  ♦  Heightened Malice  ♦  Hemorrhage (Paragon Node)  ♦  Hubris  ♦  Hulking Monstrosity  ♦  Hungering Fury  ♦  Hunter Killer  ♦  Icefall  ♦  Imbued Skill Damage (Magic Node)  ♦  Imbuement Skill Cooldown Reduction (Magic Node)  ♦  Imbuer  ♦  Impel  ♦  Incapacitate  ♦  Infused Caster  ♦  Infused Golem  ♦  Infused Warrior  ♦  Inner Beast  ♦  Inner Strength  ♦  Intelligence (Magic Node)  ♦  Intelligence (Normal Node)  ♦  Invigorated  ♦  Iron Strength  ♦  Keeper of Elements  ♦  Keeper of Flames  ♦  Keeper of Winter  ♦  Kindling  ♦  Knowledge  ♦  Lacerator  ♦  Lawless  ♦  Leyrana's Instinct  ♦  Life Regeneration while Not Damaged Recently (Magic Node)  ♦  Lightning Conditioned  ♦  Lightning Damage (Magic Node)  ♦  Lightning Resilience  ♦  Lightning Resistance (Magic Node)  ♦  Lingering Shadows  ♦  Lucky Hit Chance (Magic Node)  ♦  Lust for Carnage  ♦  Malediction  ♦  Maximum Essence (Magic Node)  ♦  Maximum Fury (Magic Node)  ♦  Maximum Life (Magic Node)  ♦  Maximum Mana (Magic Node)  ♦  Maximum Minion Life (Magic Node)  ♦  Maximum Spirit (Magic Node)  ♦  Minion Armor (Magic Node)  ♦  Minion Attack Speed (Magic Node)  ♦  Minion Damage (Magic Node)  ♦  Miscreation  ♦  Movement after Killing an Elite (Magic Node)  ♦  Movement Speed After Killing an Elite (Magic Node)  ♦  Mutation  ♦  Natural Attunement  ♦  Nature's Will  ♦  Nature Magic Skill Damage (Magic Node)  ♦  Nature-Born  ♦  Necromancer Starting Paragon Node  ♦  Nimble  ♦  No Witnesses  ♦  Non-Physical Damage (Magic Node)  ♦  Oppress  ♦  Oppressive  ♦  Overlord (Paragon Node)  ♦  Overpower Damage (Magic Node)  ♦  Overturn  ♦  Overwhelming  ♦  Paralyzing  ♦  Physical Damage (Magic Node)  ♦  Physical Damage Over Time (Magic Node)  ♦  Pillage  ♦  Poison Conditioned  ♦  Poison Damage (Magic Node)  ♦  Poison Resilience  ♦  Poison Resistance (Magic Node)  ♦  Polar Rime  ♦  Potent  ♦  Potion Healing (Magic Node)  ♦  Powerhouse  ♦  Preservation  ♦  Prime  ♦  Puppeteer  ♦  Pyromancy  ♦  Ranger (Paragon Node)  ♦  Raw Power  ♦  Ready Supply  ♦  Reclamation (Paragon Node)  ♦  Recuperate  ♦  Regenerative  ♦  Reinvigorate  ♦  Remedy  ♦  Reservoir  ♦  Resilience  ♦  Resistance to All Elements (Magic Node)  ♦  Resolve (Paragon Node)  ♦  Restorative  ♦  Revel  ♦  Rogue Starting Paragon Node  ♦  Ruin (Paragon Node)  ♦  Ruinous  ♦  Safeguard (Paragon Node)  ♦  Scent of Death  ♦  Searing Heat  ♦  Shadow Damage (Magic Node)  ♦  Shadow Damage Over Time (Magic Node)  ♦  Shadow Resilience  ♦  Shadow Resistance (Magic Node)  ♦  Shaper of Bone  ♦  Shapeshifter (Paragon Node)  ♦  Shapeshifting Skill Damage (Magic Node)  ♦  Sinking Fangs  ♦  Skeletal Mages Damage (Magic Node)  ♦  Skeletal Mages Resistance to all Elements (Magic Node)  ♦  Skeletal Warriors Armor (Magic Node)  ♦  Skeletal Warriors Damage (Magic Node)  ♦  Skillful  ♦  Slayer (Paragon Node)  ♦  Smoldering Embers  ♦  Sorceress Starting Paragon Node  ♦  Spearhead  ♦  Spirit on Kill (Magic Node)  ♦  Spiritual Power  ♦  Spring-Loaded  ♦  Static Surge  ♦  Stifle  ♦  Storm Skill Damage (Magic Node)  ♦  Stormcaller  ♦  Strength (Magic Node)  ♦  Strength (Normal Node)  ♦  Suffused Resilience  ♦  Superiority  ♦  Survival Instincts  ♦  Swift Conjurer  ♦  Targeted  ♦  Tempest  ♦  Tenacity  ♦  Thick Hide (Paragon Node)  ♦  Thunderstruck  ♦  Tolerance  ♦  Total Armor while Golems are Active (Magic Node)  ♦  Toxic Bane  ♦  Training  ♦  Trap Skill Cooldown Reduction (Magic Node)  ♦  Trap Skill Damage (Magic Node)  ♦  Trapper  ♦  Tricks of the Trade (Paragon Node)  ♦  Unassailable  ♦  Ursine  ♦  Vampiric  ♦  Vigor  ♦  Vulnerable Damage (Magic Node)  ♦  Warbringer  ♦  Weakness  ♦  Weapons Master  ♦  Werebear Armor (Magic Node)  ♦  Werebear Damage (Magic Node)  ♦  Werebear Skill Damage (Magic Node)  ♦  Werewolf Skill Damage (Magic Node)  ♦  Wild's Call  ♦  Wild Force  ♦  Wiles  ♦  Willpower (Magic Node)  ♦  Willpower (Normal Node)  ♦  Wither  ♦  Zealous



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