Darkness Within

Prologue

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Location Chamber of Calling
Region Fractured Peaks
Previous Quest Dusk on the Mountain
Next Quest A Hero's Return
Reward 1,505 XP
300 Gold

Darkness Within is a Main Quest in Diablo 4. Darkness Within can be found at Chamber of Calling, Fractured Peaks. Main Quests are mandatory missions that players must complete in order to finish the storyline and reach the next difficulty level. Main Quests must be done sequentially and are unlocked only after completing the previous Main Quest/s.

 

Diablo 4 Darkness Within Objectives

  • Enter Icehowl Ruins
  • Search the depths of Icehowl Ruins
  • Slay X'Fal

 

Diablo IV Darkness Within Walkthrough

Make your way towards Icehowl Ruins [Diablo 4 Map Link], a Dungeon situated just north of the town as indicated on your map. Along the way, you'll come across an array of fresh enemy types to battle, such as bears and skeletons. Once you've arrived at the gate, proceed inside Icehowl Ruins.

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This marks your initial encounter with a Dungeon in Diablo 4. To embark on your quest, make your way to the door at the rear and then through the subsequent door to your right. Continue to advance through these doors until you arrive at an area with two entrances. The one on your right is vacant, while the one straight ahead is teeming with Skeletons lying in wait to launch an attack.

Eliminate the Skeletons in the area before advancing to the next section. In this area, you will come across more Skeletons and Skeleton Archers, but the primary objective is a Treasure Chest located to your right. Unlock it to acquire Pants, 30 Gold, and a Potion Charge.

Next, choose either of the doors ahead to confront additional Skeletons. If you travel north, you will encounter more Skeletons. However, if you go left, you can explore a series of interconnected rooms that lead to a Treasure Chest containing 28 Gold and a Potion Charge. Follow the sequence of rooms until you arrive back at the initial area.

Proceed through the glowing doors on the right to enter the next room. Here, you will come across a Healing Well and a Treasure Chest with Heavy Boots, 37 Gold, and a Potion Charge.

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Continue through the hall to reach the Hell-Touched Corridors. Initially, go right to explore and encounter Hellstormers. After vanquishing them, move to the adjacent room that curves to the left. Here, you will face Fallen and a Fallen Shaman.

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Defeat them, then proceed to a larger room with additional Fallen and a Fiery Fallen. There is also an Armor Rack at the rear that is worth investigating. Overcome the enemies in the northern room and unlock the Treasure Chest to acquire a Hide Tunic, a Potion Charge, and 28 Gold.

Now, enter the door on the right to progress to another room with more Fallen and a Fallen Shaman. Follow the passage at the end of this room to reach another Healing Well, and then continue on the path beyond it.

This will lead you to a room where a Decapitated Priest is lying on the ground. Interact with him to trigger the boss fight with X’Fal, The Scarred Baron.

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Defeating the Boss will yield a Simple Crossbow, Short Sword, Hide Pants, three Potion Charges, 300 Gold, and 1,505 XP. You can then use the rope at the back to return to Icehowl Taiga.

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How to unlock Darkness Within in Diablo 4

 

Darkness Within Rewards in Diablo IV

  • 1,505 XP
  • 300 Gold

 

Diablo 4 Darkness Within Notes & Tips

  • Other notes & tips for Diablo 4 Darkness Within go here

 

 
Main Quests in Diablo 4
A Chorus of Voices  ♦  A Cold and Lifeless Shore  ♦  A Heavy Burden  ♦  A Hero's Return  ♦  A Hero's Reward  ♦  A Light in the Dark  ♦  A Master's Touch  ♦  A Meeting of the Minds  ♦  A Moment to Collect  ♦  An Unforseen Visit  ♦  Anguish Incarnate  ♦  Apex of Misery  ♦  As the World Burns  ♦  Below  ♦  Beneath the Mask  ♦  Beneath the Wine-Dark Sea  ♦  Brought Low  ♦  Buried Secrets  ♦  Call of the Deep  ♦  Cold Blood  ♦  Crossing Over  ♦  Dark Omens  ♦  Descent  ♦  Descent into Flame  ♦  Dirge of the Mire  ♦  Dusk on the Mountain  ♦  Encroaching Shadows  ♦  Encumbered Mind  ♦  Entombed Hatred  ♦  Entombed Legacy  ♦  Essence of Hatred  ♦  Evil Stirs in Kehjistan  ♦  Exhumed Relics  ♦  Exhuming the Forgotten  ♦  Eye of the Storm  ♦  Eye of the Storm (Main Quest)  ♦  Fangs of Corruption  ♦  Feral Nature  ♦  Fledgling Scholar  ♦  Flesh from Bone  ♦  Fragments of Mortality  ♦  Harrowed Lament  ♦  III Tidings  ♦  Ill Tidings  ♦  In Desolation's Wake  ♦  In Her Wake  ♦  In Ruins  ♦  In Search of Answers  ♦  Judgement of the Swamp  ♦  Knee-Deep in Faith  ♦  Kor Valar  ♦  Legacy of the Horadrim  ♦  Light's Guidance  ♦  Light's Judgement  ♦  Light's Protection  ♦  Light's Resolve  ♦  Light Extinguished  ♦  Loose Threads  ♦  Lost Arts  ♦  Missing Pieces  ♦  Oasis of Memories  ♦  On the Precipice  ♦  One Step Forward  ♦  Parting Embers  ♦  Picking Through the Bones  ♦  Piercing the Veil  ♦  Pilgrimage  ♦  Prayers for Salvation  ♦  Promises  ♦  Prying the Eye  ♦  Rite of Passage  ♦  Secrets of the Zakarum  ♦  Shadow Over Cerrigar  ♦  Shroud of the Horadrim  ♦  Small Blessings  ♦  Stemming the Flow  ♦  Storming the Gates  ♦  Suffering Disquiet  ♦  Swamp Hospitality  ♦  Tainted Flesh  ♦  Tarnished Luster  ♦  The Beast Within  ♦  The Blind Eye  ♦  The Cage of Grief  ♦  The City of Blood and Dust  ♦  The Cost of Knowledge  ♦  The Jewel of the East  ♦  The Knight and the Magpie  ♦  The Path Divided  ♦  The Path of Rage  ♦  The Scouring of Caldeum  ♦  The Serpentine Path  ♦  The Slow, Beating Heart  ♦  The Spreading Darkness  ♦  The Walls Shake  ♦  Through the Dark Glass  ♦  Turning the Tide  ♦  Undertaking  ♦  Wayward  ♦  What Lies Ahead  ♦  Whispers from the Past  ♦  Whittling Sanity  ♦  Witch of the Wastes  ♦  Wrack Ruin

 




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