DruidClasses |
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Starting Attributes | |||
Strength | 9 | Intelligence | 10 |
Dexterity | 7 | Willpower | 10 |
Class Mechanic | Spirit Boons |
Druid is a Class in Diablo 4. The Diablo 4 Druid is a shapeshifter who channels primal forms such as bears or wolves, while commanding the fury of nature itself and dealing earth and air attacks. Druids are allied with beasts in battle and can command their companions to perform several attacks.
Druids can make offerings to spirit animals. Each animals give some passive bonus depending on the offering level. Offerings seems to be special "druid only" loots. Each spirit seems to have 5 or 6 passive bonus to unlock. Once all bonus are unlocked with a spirit you can create a link with said spirit.
Druids are savage shapeshifters who fluidly transform between werewolf, werebear, and human forms to unleash a cataclysm of nature’s fury on the forces of the Burning Hells.
Diablo 4 Druid Table of Content
- Diablo 4 Druid Overview
- Diablo 4 Druid Pros and Cons
- Diablo 4 Druid Unique Equipment Guide
- Diablo 4 Spirits Mechanic
- Druid Active Skills in Diablo 4
- Druid Passive Skills in Diablo 4
- Legendary Aspects for the Druid in Diablo 4
- Diablo 4 Druid Builds
Diablo 4 Druid Story
The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect.
Flexible and resilient, Druids harness the power of Nature to protect life. Druids can shapeshift between the cunning Werewolf and the powerful Werebear to fight their enemies. Additionally, those who prefer spellcasting can unleash Earth and Storm magic from a distance.
Druid Recommended Stats for Diablo 4
When leveling up, Core Stats give the following bonuses to all Classes:
- Strength: +1 Armor per point
- Intelligence: +0.05% All Resistance per point
- Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
- Dexterity: +0.025% Dodge Chance per point
Diablo 4 Druid Overview
The Druid class has the unique ability to change their physical form from a human to that of a Werebear or Werewolf. Their Beast themed skills allow them to instantly transform, though the form only lasts for a short duration. The Druid is also a master of magic and specializes in casting earth and storm spells to disable enemies while slaying the forces of evil. For instance, the Druid can execute "Crushing Below" to damage a target by a certain percentage of their total life. Unlike Diablo 2 Druids, the Druid in Diablo 4 has companions that don't need to be summoned. They are automatically called out to attack on their behalf and have respective attack companion skills to deal damage on specific targets.
Druid Features
Werewolf
Werewolves are ferocious and agile. They benefit greatly from increasing their Attack Speed and Critically Striking enemies.
Werebear
The Werebear is a powerful force on the battlefield, dealing damage in large areas while also being notoriously difficult to take down.
Storm Call
Call upon the Storm to rain Lightning upon your enemies or blow them away with powerful gusts of Wind.
Earth
Earth magic focuses on limiting enemy movement with Crowd Control effects. They also benefit when used against enemies who are in such a state. .
Diablo 4 Druid Builds
Please refer to the Builds page to learn more about the best Druid Builds.
Diablo 4 Druid Pros and Cons
Pros
+ Different Gameplays: Melee and Mage style of gameplay possible
+ Master of AoE and Crowd Control: Great AoE damage and Crowd Control
+ Damage Sponge: Somewhat tanky compared to other Classes
+ Good Class Mechanic: Spirit Boons can be exceptionally good
+ Druid Crew: One of 2 Classes that has Companions
Cons
+ Slow Progression: Slow leveling
+ Micro Management: Resource management can be rough
+ Static: Less mobile than some Classes
+ May depend on Gear: Somewhat gear dependent
Diablo 4 Druid Unique Equipment Guide
Diablo 4 Druid Unique Weapons
Diablo 4 Druid Unique Armor and Accessories
Diablo 4 Druid Spirit Boons Class Mechanic
Spirit Boons in Diablo 4 is the class Mechanic for the Druid class. Druids can access their Class Mechanic once they reach level 15, by completing a Priority Quest called Spirits of the Lost Grove. This quests tasks players to head to Scosglen, the home of the Druids to speak with the Druid Ardreth.
How do Spirit Boons work?
Druids have to give offerings to spirit to unlock Druid Boons. Each of the Animal Spirits has 4 different Spirit Boons, and they cost a different amount of offerings. Players can select one Boon from each Spirit to have active at any given time, unless they Spirit Bond, which adds a 5th Boon.
- Tier 1: 25 Offerings
- Tier 2: 50 Offerings
- Tier 3: 75 Offerings
- Tier 4: 100 Offerings
Spirit Bonding
Druids can unlock Spirit Bonding by unlocking every Boon from every spirit to gain access to Spirit Bonding. This will let you activate an additional Boon with a spirit of your choice, and this cannot be changed on the fly like other Boons. In order to change your Spirit Bond you must head back to the Spirits in Tur Dulra and change their Bond there.
Diablo 4 Druid Spirit Boons
Deer
Increase your reputation with this spirit by giving its offerings. The spirit will reward you with Boons.
Eagle
Increase your reputation with this spirit by giving its offerings. The spirit will reward you with Boons.
Snake
The snake has no trust in humans, therefore all Boons are hidden. You must give 100 offerings at once to unlock its boons.
Overlord
Lucky Hit: Dealing Lightning damage has up to a 20% chance to cause the target to emit a static discharge, dealing 60% Lightning damage to surrounding enemies.
Calm Before the Storm
Lucky Hit: Nature Magic Skills have up to a 15% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
Wolf
Increase your reputation with this spirit by giving its offerings. The spirit will reward you with Boons.
Packleader
Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills.
25 Offerings
Druid Active Skills in Diablo 4
All Druid Active Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Druid Active Skills
Name | Type | Tags | Effect |
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Active | Basic Werebear Shapeshifting |
Generate Spirit: 15 Lucky Hit Chance: 30% Shapeshift into a werebear and maul Enemies in front of you, dealing X [22%] damage. Deals Physical Damage |
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Enhancement | - | If an enemy is hit by Maul, then Fortify for 3% Base Life. |
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Upgrade | - | Increases the range and radius of Maul by 25%. |
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Upgrade | - | Maul has a 20% chance to Knock Down enemies for 1.5 seconds. |
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Active | Basic Werewolf Shapeshifting |
Generate Spirit: 11 Lucky Hit Chance: 50% Shapeshift into a Werewolf and claw at an enemy for X [22%] Damage. Deals Physical Damage |
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Enhancement | - | Claw's Attack Speed is increased by 10% [+]. |
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Upgrade | - | Claw applies X [15%] Poisoning Damage over 6 seconds. |
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Upgrade | - | Claw has a 10% chance to attack twice. |
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Active | Basic Storm Nature Magic |
Generate Spirit: 14 Lucky Hit Chance: 25% Electricity gathers around your weapon, dealing X [20%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You Gain 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike. Deals Lightning Damage |
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Enhancement | - | Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. |
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Upgrade | - | Storm Strike chains to 2 additional targets. |
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Upgrade | - | Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
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Active | Basic Storm Nature Magic |
Generate Spirit: 13 Lucky Hit Chance: 20% Conjure a piercing blade of wind, dealing X [18%] damage. Deals Physical Damage |
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Enhancement | - | Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds |
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Upgrade | - | Each enemy hit by Wind Shear increases your movement speed by 5%[+] for 5 seconds, up to 20%[+]. |
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Upgrade | - | Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. |
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Active | Basic Nature Magic Earth |
Generate Spirit: 11 Lucky Hit Chance: 35% Sunder the earth, impaling the first enemy hit for X [17%] damage. Deals Physical Damage |
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Enhancement | - | Earth Spike has a 10% chance to Stun for 2.5 seconds. |
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Upgrade | - | Fortify for 8% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
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Upgrade | - | Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
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Active | Core Storm Nature Magic Channeled |
Spirit Cost: 15 per Strike Lucky Hit Chance: 15% Conjure a growing lightning storm that deals X [40%] damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. Deals Lightning Damage |
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Enhancement | - | The size of your Lightning Storm is preserved for 6 seconds after channeling. |
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Upgrade | - | Lightning Storm gains 1 additional lightning strike. |
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Upgrade | - | Lightning Storm has an 12% chance to Immobilize enemies hit for 3 seconds. |
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Active | Core Storm Nature Magic |
Spirit Cost: 40 Lucky Hit Chance: 8% Conjure a swirling tornado that deals X [35%] damage. Deals Physical Damage |
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Enhancement | - | Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
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Upgrade | - | Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. |
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Upgrade | - | Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds |
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Active | Core Werebear Shapeshifting |
Spirit Cost: 35 Lucky Hit Chance: 25% Shapeshift into a Werebear and slam the ground, dealing X [50%] damage to surrounding enemies. Deals Physical Damage |
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Enhancement | - | Your next Pulverize will Overpower every 12 seconds while you remain Healthy. |
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Upgrade | - | Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize. |
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Upgrade | - | Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
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Active | Core Werewolf Shapeshifting |
Spirit Cost: 35 Lucky Hit Chance: 20% Shapeshift into a Werewolf and perform a trio-combo attack. 1st Attack: Deal X [25%] damage. 2nd Attack: Deal X [35%] damage. 3rd Attack: Perform a larger finishing move dealing X [60%] damage. Deals Physical Damage |
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Enhancement | - | Shred gains 30% [+] Attack Speed and Heals for 1% of your maximum Life if an enemy is struck. |
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Upgrade | - | Shred's third combo attack is larger and applies X [51%] poisoning damage over 5 seconds. |
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Upgrade | - | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20% [x]. |
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Active | Core Nature Magic Earth |
Spirit Cost: 30 Lucky Hit Chance: 20% Crush enemies between 2 pillars of earth, dealing up to X [75%] damage. Deals Physical Damage |
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Enhancement | - | After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds. |
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Upgrade | - | When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. |
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Upgrade | - | When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% [x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit. |
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Active | Defensive Nature Magic Earth |
Cooldown: 16 seconds Lucky Hit Chance: 30% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage. |
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Enhancement | - | Earthen Bulwark makes you Unstoppable while active. |
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Upgrade | - | Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses. |
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Upgrade | - | Casting Earthen Bulwark grants 18% Base Life as Fortify. |
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Active | Defensive Storm Nature Magic |
Cooldown: 18 seconds Lucky Hit Chance: 25% Passive: Powerful winds surround you, granting 10% non-Physical damage reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing X [30%] damage. Deals Physical Damage |
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Enhancement | - | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds. |
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Upgrade | - | Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds |
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Upgrade | - | Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds. |
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Active | Defensive Werewolf Shapeshifting |
Cooldown: 15 seconds Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life. |
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Enhancement | - | Kills reduce the cooldown of Blood Howl by 1 second. |
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Upgrade | - | Blood Howl also generates 20 Spirit. |
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Upgrade | - | Blood Howl also increases your Attack Speed by 15% [+] for 4 seconds. |
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Active | Defensive Werebear Shapeshifting |
Cooldown: 22 seconds Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds. |
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Enhancement | - | Debilitating Roar also Fortifies you for 22% Base Life. |
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Upgrade | - | Debilitating Roar also slows enemies by 65% for its duration. |
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Upgrade | - | Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration. |
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Active | Companion | Cooldown: 11 seconds Lucky Hit Chance: 50% Passive: Summon 2 wolf companions that bite enemies for X [8%] damage. Active: Direct the wolves to focus an enemy, leaping to them and striking for X [110%] damage. Deals Physical Damage |
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Enhancement | - | Wolves deal 20% [x] increased damage to Immobilized, Stunned, Slowed, or poisoned enemies. |
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Upgrade | - | Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life. |
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Upgrade | - | When you Critically Strike, your Wolves gain 20% [+] Attack Speed for 3 seconds. |
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Active | Companion | Cooldown: 15 seconds Lucky Hit Chance: 45% Passive: 1 Raven flies above you and periodically attacks your enemies for X [13%] damage every 5 seconds. Active: The target area is swarmed with ravens, dealing X [160%] damage over 6 seconds. Physical Damage |
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Enhancement | - | You have 5% [+] increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens. |
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Upgrade | - | 2 additional Ravens appear when they periodically attack enemies. |
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Upgrade | - | Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
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Active | Companion | Cooldown: 20 seconds Lucky Hit Chance: 28% Passive: A poison creeper periodically emerges from the ground every 7 seconds and applies X [36%] Poisoning daamge over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X [90%] damage over 2 seconds. Posion Damage |
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Enhancement | - | Poison Creeper's Immobilize duration is increased by 1 second. |
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Upgrade | - | Poison Creeper's active poison duration is increased by 3 seconds. |
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Upgrade | - | Your Critically Strike Chance is increased by 20% [+] against enemies strangled by Poison Creeper. |
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Active | Wrath Nature Magic Earth |
Cooldown: 10 seconds Lucky Hit Chance: 4% Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X [33%] damage with each hit. Deals Physical Damage |
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Enhancement | - | When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. |
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Upgrade | - | While you have any Fortify, Boulder has 20% [+] increased Critical Strike Chance. |
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Upgrade | - | Boulder's Critical Strike Chance is increased by 3% each time it deals damage. |
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Active | Wrath Werebear Shapeshifting |
Cooldown: 14 seconds Lucky Hit Chance: 20% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X [75%] damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional X [45%] damage and are Stunned for 3 seconds. Physical Damage |
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Enhancement | - | Trample deals 150% [x] bonus damage. This bonus is reduced by 50% [x] for each enemy hit after the first. |
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Upgrade | - | Casting Trample grants 20% Base Life (X) as Fortify. |
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Upgrade | - | Casting Trample grants 20 Spirit. |
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Active | Wrath Storm Nature Magic |
Cooldown: 20 seconds Lucky Hit Chance: 21% Form a hurricane around you that deals X [134%] damage to surrounding enemies over 8 seconds. Physical Damage |
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Enhancement | - | Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. |
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Upgrade | - | Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
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Upgrade | - | Enemies who are in Hurricane's radius have their damage reduced by 20%. |
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Active | Wrath Werewolf Shapeshifting |
Cooldown: 12 seconds Lucky Hit Chance: 50% Shapeshift into a Werewolf and perform an infectious bite on the target dealing X [28%] damage, and applying an additional X [76%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets. Deals Poison Damage |
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Enhancement | - | Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% [x] bonus damage at max duration. |
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Upgrade | - | Rabies spreads 100% faster. |
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Upgrade | - | Rabies deals its total Poisoning damage in 4 seconds instead of 6. |
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Active | Ultimate Werebear Shapeshifting |
Cooldown: 50 seconds Shapeshift into Dire Werebear for 10 seconds gaining 20% [x] bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 10 additional seconds. Physical Damage |
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Upgrade | - | You are Unstoppable while Grizzly Rage is active. |
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Upgrade | - | Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active. |
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Active | Ultimate Nature Magic Earth |
Cooldown: 50 seconds Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% [x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage Bonus is increased to 50% [x] and its duration is increased to 6 seconds. Deals Physical Damage |
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Upgrade | - | Petrify's effect duration are increased by 1 second. |
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Upgrade | - | Killing an enemy affected by Petrify grants 25 Spirit. |
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Active | Ultimate Werewolf Shapeshifting |
Cooldown: 35 seconds Lucky Hit Chance: 7% Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to X [460%] damage. Deals Physical Damage |
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Upgrade | - | Each time Lacerate hits Heal for 3% of your Maximum Life, , increased to 6% on Critical Strikes. |
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Upgrade | - | Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% [x] increased damage. |
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Active | Ultimate Storm Nature Magic |
Cooldown: 60 seconds Lucky Hit Chance: 62% A massive storm follows you for 8 seconds. Twisters knock back enemies dealing X [46%] damage, and lightning strikes wildly dealing X [95%] damage Deals Lightning Damage |
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Upgrade | - | Cataclysm's duration is increased by 2 seconds. |
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Upgrade | - | Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds. |
Passive Druid Skills Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Passive Skills
Name | Cluster | Type | Effect | Requirement |
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Core | Passive | Maximum Spirit is increased by 3. | - |
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Core | Passive | Your Core skills cost 3% [x] more Spirit but deal 5% [x] increased damage. | Heart of the Wild |
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Core | Passive | Basic skills generate 6% more Spirit. | Heart of the Wild |
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Core | Passive | Critical Strike Chance against Close enemies is increased by 2% [+]. | - |
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Core | Passive | Your gain 3% [+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. |
Predatory Instinct |
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Core | Passive | Your gain 3% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
Predatory Instinct |
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Defensive | Passive | Increase your non-physical resistances by 5%. | - |
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Defensive | Passive | You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill. | Ancestral Fortitude |
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Companion | Passive | Deal 3% [x] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. | - |
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Companion | Passive | Your companions deal 10% bonus damage. | - |
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Companion | Passive | Gain 2 Spirit when transforming into Human form. | - |
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Wrath | Passive | Lucky Hit: Your Storm skills have up to a 10% chance to make enemies Vulnerable for 1 seconds. | - |
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Wrath | Passive | Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X [45%] damage. | - |
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Wrath | Passive | Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by 6% [x] instead. |
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Wrath | Passive | Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X [55%] damage. | - |
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Wrath | Passive | Increase the duration of Hurricane and Cataclysm by 5% [x]. | - |
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Wrath | Passive | Earth skills deal 5% [x] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. | - |
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Wrath | Passive | Critical Strikes with Earth skills Fortify you for 2% Base Life. | Crushing Earth |
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Wrath | Passive | While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% [x] increased damage. | Crushing Earth |
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Wrath | Passive | While in Werebear form, you receive 6% [+] additional Healing from all sources. | - |
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Wrath | Passive | When you remain in Werebear form for at least 30 seconds, your next Skill will Overpower. | Mending |
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Wrath | Passive | Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. | Neurotoxin |
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Wrath | Passive | Poisoned enemies are slowed by 8%. | - |
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Wrath | Passive | Poisoned enemies take 10% [x] additional Critical Strike Damage. | Neurotoxin |
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Ultimate | Passive | Increases the amount of Fortify you gain from all sources by 5%. | - |
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Ultimate | Passive | Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 10% Base Life (X). | - |
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Ultimate | Passive | Reduce the duration of control impairing effects by 5%. Double this effect while you are Fortify for over 50% of your Maximum Life. | - |
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Ultimate | Passive | 5% chance when struck to Fortify you for 4% Base Life (X). | - |
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Ultimate | Passive | When a Shapeshifting skill transforms you into a different form, it deals 5% [x] increased damage. | - |
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Ultimate | Passive | Shapeshifting Fortifies you for 2% Base Life (X). | Quickshift |
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Ultimate | Passive | Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds. | Quickshift |
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Ultimate | Passive | Nature Magic skills deal 4% [x] increased damage to Elites. | - |
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Ultimate | Passive | Nature Magic skills that consume Spirit restore 1% of your Maximum Life. | - |
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Ultimate | Passive | Nature Magic skills deal 2% [x] increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill. | - |
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Ultimate | Passive | Your Earth skills deal 4% [x] increased damage to Vulnerable enemies. Your Storm skills deal 4% [x] increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
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Key Passive | Passive | Casting an Earth skill has a 30% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 30% chance to trigger a free Earth skill of the same category. | - |
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Key Passive | Passive | Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
This chance is increased by:
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- |
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Key Passive | Passive | Every 6th Werewolf skill hit Critically Strikes and deals 70% [x] increased damage. | - |
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Key Passive | Passive | After being a Werewolf for 2 seconds, gain 30% [+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 30% [x] increased damage for 15 seconds. | - |
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Key Passive | Passive | Your Storm skills grant 1 Spirit and deal 15% [x] increased damage when damaging a Vulnerable, immobilized or slowed enemy. | - |
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Key Passive | Passive | Gain 20% [x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 30% [x] increased damage. | - |
Diablo 4 All Druid Legendary Aspects
Please check the following table to learn about all the Legendary Aspects available in the Codex of Power for the Druid Class.
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All legendary Aspects
Name |
Source |
Category |
Bonus |
Dungeon |
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Offensive | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
N/A |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
N/A |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Resource | Increase your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active. |
N/A |
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Offensive | Deal [15-25%] increased damage while you have a Barrier active. |
N/A |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Utility | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
N/A |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Offensive | You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
N/A |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
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Defensive | The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. |
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Offensive | Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. |
N/A |
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Offensive | Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. |
N/A |
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Utility | Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. |
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Offensive | Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify. |
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Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. |
N/A |
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Offensive | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100%] of the Poisoning damage to them. |
N/A |
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Resource | Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit |
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Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning |
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Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. |
N/A |
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Offensive | The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. |
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Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. |
N/A |
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Offensive | Hurricane damage is increased by [7.0-15.0%] each second while active. |
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Offensive | Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80]% normal damage. Trample is now also a Nature Magic and Earth Skill. |
N/A |
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Resource | After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
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Offensive | Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
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Offensive | Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
N/A |
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Resource | You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. |
N/A |
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Utility | When you have Fortify your Earth Skills gain +2 Ranks. |
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Offensive | Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. |
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Offensive | Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. |
N/A |
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Defensive | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
N/A |
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Offensive | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. |
N/A |
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Resource | When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. |
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Offensive | The Earthen Might Key Passive also applies to your Storm Skills |
N/A |
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Offensive | Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
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Offensive | Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. |
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TBC | Offensive | After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30-50%] more damage and Stun enemies for 2 seconds. | TBC | |
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Offensive | Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. |
N/A |
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Offensive | Earth Spike launches spikes in a line and has a [2-1] second Cooldown. |
N/A |
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Offensive | Core Skills deal an additional [6.0-8.0%] damage for each active Companion. |
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Defensive | When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify |
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Offensive | Tornado will seek up to [1-3] targets |
N/A |
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Offensive | Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
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Utility | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
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Defensive | When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. |
N/A |
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Defensive | Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. |
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Offensive | Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. | N/A | |
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Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. | N/A |
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Offensive | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. | TBC |
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Utility | When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites | N/A |
Druid Notes and Tips for Diablo 4
- Flexible and resilient, Druids harness the power of Nature to protect life. Druids can shapeshift between the cunning Werewolf and the powerful Werebear to fight their enemies. Additionally, those who prefer spellcasting can unleash Earth and Storm magic from a distance.
- Notes and tips for the Druid go here…
- Anonymous
Honestly I think Druid is hard to build. Like every build feels like it is missing out on something.
If you combine 2 of his features you have to choose which passives are more important, since you can't get all. If you only focus on 1 feature you only have like 5 skills and need a sixth one which doesn't get the benefit of the key passive.
Then there is Fortify and there are Spirit Boons ... lots of thinking has to be done here.
- Anonymous
Wonder what kind of idiot thought it would be a good idea to lock the druid's class mechanic behind a very long questline at the very edge of the map
- Anonymous
- Anonymous
- Anonymous
Missing Aspect of Nature's Savagery in the legendary aspect list
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+10
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