DruidClasses |
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Starting Attributes | |||
Strength | 9 | Intelligence | 10 |
Dexterity | 7 | Willpower | 10 |
Class Mechanic | Spirit Boons |
Druid is a Class in Diablo 4. The Diablo 4 Druid is a shapeshifter who channels primal forms such as bears or wolves, while commanding the fury of nature itself and dealing earth and air attacks. Druids are allied with beasts in battle and can command their companions to perform several attacks.
(Needs Confirmation) Druids can make offerings to spirit animals. Each animals give some passive bonus depending on the offering level. Offerings seems to be special "druid only" loots. Each spirit seems to have 5 or 6 passive bonus to unlock. Once all bonus are unlocked with a spirit you can create a link with said spirit.
Druids are savage shapeshifters who fluidly transform between werewolf, werebear, and human forms to unleash a cataclysm of nature’s fury on the forces of the Burning Hells.
Diablo 4 Barbarian Table of Content
- Diablo 4 Druid Overview
- Diablo 4 Druid Pros and Cons
- Diablo 4 Spirits Mechanic
- Druid Active Skills in Diablo 4
- Druid Passive Skills in Diablo 4
- Legendary Aspects for the Druid in Diablo 4
- Diablo 4 Druid Builds
Diablo 4 Druid Story
The Druid is a savage shapeshifter, fluidly transforming between the forms of a towering bear or a vicious werewolf to fight alongside the creatures of the wild. He also commands the power of earth, wind, and storm, unleashing nature’s wrath to devastating effect.
Flexible and resilient, Druids harness the power of Nature to protect life. Druids can shapeshift between the cunning Werewolf and the powerful Werebear to fight their enemies. Additionally, those who prefer spellcasting can unleash Earth and Storm magic from a distance.
Druid Recommended Stats for Diablo 4
When leveling up, Core Stats give the following bonuses to all Classes:
- Strength: +1 Armor per point
- Intelligence: +0.05% All Resistance per point
- Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
- Dexterity: +0.025% Dodge Chance per point
Diablo 4 Druid Overview
The Druid class has the unique ability to change their physical form from a human to that of a Werebear or Werewolf. Their Beast themed skills allow them to instantly transform, though the form only lasts for a short duration. The Druid is also a master of magic and specializes in casting earth and storm spells to disable enemies while slaying the forces of evil. For instance, the Druid can execute "Crushing Below" to damage a target by a certain percentage of their total life. Unlike Diablo 2 Druids, the Druid in Diablo 4 has companions that don't need to be summoned. They are automatically called out to attack on their behalf and have respective attack companion skills to deal damage on specific targets.
Druid Features
Werewolf
Werewolves are ferocious and agile. They benefit greatly from increasing their Attack Speed and Critically Striking enemies.
Werebear
The Werebear is a powerful force on the battlefield, dealing damage in large areas while also being notoriously difficult to take down.
Storm Call
Call upon the Storm to rain Lightning upon your enemies or blow them away with powerful gusts of Wind.
Earth
Earth magic focuses on limiting enemy movement with Crowd Control effects. They also benefit when used against enemies who are in such a state. .
Diablo 4 Druid Builds
Please refer to the Builds page to learn more about the best Druid Builds.
Diablo 4 Druid Spirit Boons Class Mechanic
Spirit Boons in Diablo 4 is the class Mechanic for the Druid class. Druids can access their Class Mechanic once they reach level 15, by completing a Priority Quest called Druid: Spirits of the Lost Grove. This quests tasks players to head to Scosglen, the home of the Druids to speak with the Druid Ardreth.
Druid Active Skills in Diablo 4
Druid Basic Skills
Left Mouse Button Skills
- Maul: Enhanced Maul, Fierce Maul, or Wild Maul.
- Claw: Enhanced Claw, Fierce Claw or Wild Claw.
- Earth Spike: Enhanced Earth Spike, Fierce Earth Spike, or Wild Earth Spike
- Storm Strike: Enhanced Storm Strike, Fierce Storm Strike, or Wild Storm Strike
- Wind Shear: Enhanced Wind Shear, Fierce Wind Shear or Wild Wind Shear
Druid Core Skills
Right Mouse Button Skills
- Landslide: Enhaned Landslide, Primal Landslide, or Raging Landslide
- Lightning Storm: Enhanced Lightning Storm, Primal Lightning Storm, or Raging Lightning Storm
- Pulverize: Enhanced Pulverize, Primal Pulverize, or Raging Pulverize
- Shred: Enhanced Shred, Primal Shred or Raging Shred
- Tornado: Enhanced Tornado, Primal Tornado, or Raging Tornado
Druid Defensive Skills
Keypad N 1 Skills
- Blood Howl: Enhanced Blood Howl, Innate Blood Howl or Preserving Blood Howl
- Cyclone Armor: Enhanced Cyclone Armor, Innate Cyclone Armor or Preserving Cyclone Armor
- Debilitating Roar: Enhanced Debilitating Roar, Innate Debilitating Roar or Preserving Debilitating Roar
- Earthen Bulwark: Enhanced Earthen Bulwark, Innate Earthen Bulwark, or Preserving Earthen Bulwark
Druid Companion Skills
Keypad N 2 Skills
Druid Wrath Skills
Keypad N 2 Skills
Druid Ultimate Skills
Keypad N 3 Skills
All Druid Active Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Druid Active Skills
Name | Cluster | Type | Tags | Effect | Spirit | Requirement |
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Basic | Active | Basic Werebear Shapeshifting |
Shapeshift into a werebear and maul Enemies in front of you, dealing x damage.![]() |
Generate Spirit: 11 | - |
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Basic | Enhancement | - | If an enemy is hit by Maul, then Fortify for 2% Base Life. | - | Maul |
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Basic | Upgrade | - | Increases the range and radius of Maul by 30%. | - | Enhanced Maul |
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Basic | Upgrade | - | Maul has a 10% chance to Knock Down enemies for 1.5 seconds. | - | Enhanced Maul |
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Basic | Active | Basic Werewolf Shapeshifting |
Shapeshift into a Werewolf and claw at an enemy for X Damage.![]() |
Generate Spirit: 9 | - |
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Basic | Enhancement | - | Claw's Attack Speed is increased by 10%. | - | Claw |
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Basic | Upgrade | - | Claw applies X Poisoning Damage over 6 seconds. | - | Enhanced Claw |
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Basic | Upgrade | - | Claw has a 10% chance to attack twice. | - | Enhanced Claw |
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Basic | Active | Basic Storm Nature Magic |
Electricity gathers around your weapon, dealing X damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You Gain 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike. ![]() |
Generate Spirit: 15 | - |
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Basic | Enhancement | - | Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. | - | Storm Strike |
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Basic | Upgrade | - | Storm Strike chains to 2 additional targets. | - | Enhanced Storm Strike |
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Basic | Upgrade | - | Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. | - | Enhanced Storm Strike |
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Basic | Active | Basic Storm Nature Magic |
Conjure a piercing blade of wind, dealing X damage.![]() |
Generate Spirit: 12 | - |
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Basic | Enhancement | - | Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds. | - | Wind Shear |
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Basic | Upgrade | - | Each enemy hit by Wind Shear increases your movement speed by 5% for 5 seconds, up to 20%. | - | Enhanced Wind Shear |
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Basic | Upgrade | - | Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. | - | Enhanced Wind Shear |
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Basic | Active | Basic Nature Magic Earth |
Sunder the earth, impaling the first enemy hit for X damage.![]() |
Generate Spirit: 8 | - |
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Basic | Enhancement | - | Earthspike has a 10% chance to Stun for 2.5 seconds. | - | Earth Spike |
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Basic | Upgrade | - | Fortify for 2% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. | - | Enhanced Earth Spike |
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Basic | Upgrade | - | Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. | - | Enhanced Earth Spike |
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Core | Active | Core Storm Nature Magic Channeled |
Conjure a growing lightning storm that deals X damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.![]() |
Spirit Cost: 15 per Strike | - |
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Core | Enhancement | - | The size of your Lightning Storm is preserved for 4 seconds after channeling. | - | Lightning Storm |
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Core | Upgrade | - | Lightning Storm gains 1 additional lightning strike. | - | Enhanced Lightning Storm |
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Core | Upgrade | - | Lightning Storm has an 8% chance to Immobilize enemies hit for 3 seconds. | - | Enhanced Lightning Storm |
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Core | Active | Core Storm Nature Magic |
Conjure a swirling tornado that deals X damage.![]() |
Spirit Cost: 40 | - |
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Core | Enhancement | - | Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. | - | Tornado |
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Core | Upgrade | - | Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. | - | Enhanced Tornado |
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Core | Upgrade | - | Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds | - | Enhanced Tornado |
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Core | Active | Core Werebear Shapeshifting |
Shapeshift into a Werebear and slam the ground, dealing X damage to surrounding enemies.![]() |
Spirit Cost: 35 | - |
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Core | Enhancement | - | Your next Pulverize will Overpower every 10 seconds while you remain Healthy. | - | Pulverize |
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Core | Upgrade | - | Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize | - | Enhanced Pulverize |
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Core | Upgrade | - | Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. | - | Enhanced Pulverize |
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Core | Active | Core Werewolf Shapeshifting |
Shapeshift into a Werewolf and perform a trio-combo attack. 1st Attack: Deal X damage. 2nd Attack: Deal X damage. 3rd Attack: Perform a larger finishing move dealing X damage. ![]() |
Spirit Cost: 35 | - |
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Core | Enhancement | - | Shred gains 30% Attack Speed and Heals for 2% of your maximum Life if an enemy is struck. | - | Shred |
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Core | Upgrade | - | Shred's third combo attack is larger and applies X poisoning damage over 5 seconds. | - | Enhanced Shred |
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Core | Upgrade | - | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20%. | - | Enhanced Shred |
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Core | Active | Core Nature Magic Earth |
Crush enemies between 2 pillars of earth, dealing up to X damage.![]() |
Spirit Cost: 30 | - |
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Core | Enhancement | - | After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds. | - | Landslide |
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Core | Upgrade | - | When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. | - | Enhanced Landslide |
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Core | Upgrade | - | When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit. | - | Enhanced Landslide |
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Defensive | Active | Defensive Nature Magic Earth |
Cooldown: 16.0 seconds Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage. |
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Defensive | Enhancement | - | Earthen Bulwark makes you Unstoppable while active. | - | Earthen Bulwark |
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Defensive | Upgrade | - | Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses. | - | Enhanced Earthen Bulwark |
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Defensive | Upgrade | - | Casting Earthen Bulwark grants 18% Base Life as Fortify. | - | Enhanced Earthen Bulwark |
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Defensive | Active | Defensive Storm Nature Magic |
Cooldown: 18 seconds Passive: Powerful winds surround you, granting 20% non-Physical damage reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing X damage. |
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Defensive | Enhancement | - | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds. | - | Cyclone Armor |
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Defensive | Upgrade | - | Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds. | - | Enhanced Cyclone Armor |
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Defensive | Upgrade | - | Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds. | - | Enhanced Cyclone Armor |
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Defensive | Defensive | Defensive Werewolf Shapeshifting |
Cooldown: 15.0 seconds Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life. |
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Defensive | Enhancement | - | Kills reduce the cooldown of Blood Howl by 1 second. | - | Blood Howl |
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Defensive | Upgrade | - | Blood Howl also generates 20 Spirit. | - | Enhanced Blood Howl |
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Defensive | Upgrade | - | Blood Howl also increases your Attack Speed by 15% for 4 seconds. | - | Enhanced Blood Howl |
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Defensive | Active | Defensive Werebear Shapeshifting |
Cooldown: 22 seconds Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds. |
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Defensive | Enhancement | - | Debilitating Roar also Fortifies you for 22% Base Life. | - | Debilitating Roar |
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Defensive | Upgrade | - | Debilitating Roar also slows enemies by 40% for its duration. | - | Enhanced Debilitating Roar |
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Defensive | Upgrade | - | Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration. | - | Enhanced Debilitating Roar |
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Companion | Active | Companion | Cooldown: 14.0 seconds Passive: Summon 2 wolf companions that bite enemies for X damage. Active: Direct the wolves to focus an enemy, leaping to them and striking for X damage. |
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Companion | Enhancement | - | Wolves deal 20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies. | - | Wolves |
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Companion | Upgrade | - | Lucky Hit: Your Wolves' attacks have up to a 10% chance to Fortify you for 5% Base Life. | - | Enhanced Wolves |
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Companion | Upgrade | - | When you Critically Strike, your Wolves gain 20% Attack Speed for 3 seconds. | - | Enhanced Wolves |
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Companion | Active | Companion | Cooldown: 15 seconds Passive: 1 Raven flies above you and periodically attacks your enemies for X damage every 5 seconds. Active: The target area is swarmed with ravens, dealing X damage over 6 seconds. |
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Companion | Enhancement | - | You have 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens. | - | Ravens |
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Companion | Upgrade | - | 2 additional Ravens appear when they periodically attack enemies. | - | Enhanced Ravens |
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Companion | Upgrade | - | Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. | - | Enhanced Ravens |
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Companion | Active | Companion | Cooldown: 20 seconds, Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X Poisoning daamge over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X damage over 2 seconds. |
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Companion | Enhancement | - | Vine Creeper's Immobilize duration is increased by 1 second. | - | Vine Creeper |
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Companion | Upgrade | - | Vine Creeper's active poison duration is increased by 3 seconds. | - | Enhanced Vine Creeper |
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Companion | Upgrade | - | Your Critically Strike Chance is increased by 20% against enemies strangled by Vine Creeper. | - | Enhanced Vine Creeper |
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Wrath | Active | Wrath Nature Magic Earth |
Cooldown: 10 seconds Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X damage with each hit. ![]() |
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Wrath | Enhancement | - | When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. | - | Boulder |
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Wrath | Upgrade | - | While you have any Fortify, Boulder has 20% increased Critical Strike Chance. | - | Enhanced Boulder |
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Wrath | Upgrade | - | Boulder's Critical Strike Chance is increased by 3% each time it deals damage. | - | Enhanced Boulder |
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Wrath | Active | Wrath Werebear Shapeshifting |
Cooldown: 14 seconds Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional X damage and are Stunned for 3 seconds. ![]() |
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Wrath | Enhancement | - | Trample deals 30% bonus damage. This bonus is reduced by 15% for each enemy hit after the first. | - | Trample |
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Wrath | Upgrade | - | Casting Trample grants 20% Base Life (X) as Fortify. | - | Enhanced Trample |
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Wrath | Upgrade | - | Casting Trample grants 20 Spirit. | - | Enhanced Trample |
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Wrath | Active | Wrath Storm Nature Magic |
Cooldown: 20 seconds Form a hurricane around you that deals X damage to surrounding enemies over 8 seconds. |
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Wrath | Enhancement | - | Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. | - | Hurricane |
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Wrath | Upgrade | - | Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. | - | Enhanced Hurricane |
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Wrath | Upgrade | - | Enemies who are in Hurricane's radius have their damage reduced by 20%. | - | Enhanced Hurricane |
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Wrath | Active | Wrath Werewolf Shapeshifting |
Cooldown: 12 seconds Shapeshift into a Werewolf and perform an infectious bite on the target dealing X damage, and applying an additional X Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets. Deals Poison Damage |
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Wrath | Enhancement | - | Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration. | - | Rabies |
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Wrath | Upgrade | - | Rabies spreads 100% faster. | - | Enhanced Rabies |
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Wrath | Upgrade | - | Rabies deals its total Poisoning damage in 4 seconds instead of 6. | - | Enhanced Rabies |
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Ultimate | Active | Ultimate Werebear Shapeshifting |
Cooldown: 60.0 seconds Shapeshift into Dire Werebear for 10 seconds gaining 20% bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 10 additional seconds. |
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Ultimate | Upgrade | - | You are Unstoppable while Grizzly Rage is active. | - | Grizzly Rage |
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Ultimate | Upgrade | - | Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active. | - | Prime Grizzly Rage |
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Ultimate | Active | Ultimate Nature Magic Earth |
Cooldown: 60 seconds Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 25% increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds. ![]() |
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Ultimate | Upgrade | - | Petrify's effect duration are increased by 1 second. | - | Petrify |
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Ultimate | Upgrade | - | Killing an enemy affected by Petrify grants 25 Spirit. | - | Prime Petrify |
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Ultimate | Active | Ultimate Werewolf Shapeshifting |
Cooldown: 50 seconds Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to X damage. ![]() |
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Ultimate | Upgrade | - | Each time Lacerate deals a Critical Strike, Heal for 3% of your Maximum Life. | - | Lacerate |
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Ultimate | Upgrade | - | Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% increased damage. | - | Prime Lacerate |
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Ultimate | Active | Ultimate Storm Nature Magic |
Cooldown: 80 seconds A massive storm follows you for 8 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing X damage. ![]() |
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Ultimate | Upgrade | - | Cataclysm's duration is increased by 2 seconds. | - | Cataclysm |
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Ultimate | Upgrade | - | Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. | - | Prime Cataclysm |
Passive Druid Skills Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Passive Skills
Name | Cluster | Type | Tags | Effect | Spirit | Requirement |
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Core | Passive | - | Maximum Spirit is increased by 3. | - | - |
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Core | Passive | - | Your Core skills cost 5% more Spirit but deal 10% increased damage. | - | Heart of the Wild |
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Core | Passive | - | Basic skills generate 100% more Spirit. | - | Heart of the Wild |
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Core | Passive | - | Critical Strike Chance against Close enemies is increased by 3%. | - | - |
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Core | Passive | - | Your gain 3% Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. |
- | Predatory Instinct |
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Core | Passive | - | Your gain 3% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
- | Predatory Instinct |
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Defensive | Passive | - | Increase your non-physical resistances by 5%. | - | - |
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Defensive | Passive | - | You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill. | - | Ancentral Fortitude |
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Companion | Passive | - | Deal 3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. | - | - |
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Companion | Passive | - | Your companions deal 10% bonus damage. | - | - |
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Companion | Passive | - | Gain 2 Spirit when transforming into Human form. | - | - |
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Wrath | Passive | - | Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 seconds. | - | - |
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Wrath | Passive | - | Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X damage. | - | - |
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Wrath | Passive | - | Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by 5% instead. |
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Wrath | Passive | - | Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X damage. | - | - |
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Wrath | Passive | - | Increase the duration of Hurricane and Cataclysm by 5%. | - | - |
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Wrath | Passive | - | Earth skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. | - | - |
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Wrath | Passive | - | Critical Strikes with Earth skills Fortify you for 2% Base Life. | - | Crushing Earth |
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Wrath | Passive | - | While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage. | - | Crushing Earth |
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Wrath | Passive | - | While in Werebear form, you receive 5% additional Healing from all sources. | - | - |
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Wrath | Passive | - | When you remain in Werebear form for at least 25 seconds, your next Skill will Overpower. | - | Mending |
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Wrath | Passive | - | Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. | - | Neurotoxin |
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Wrath | Passive | - | Poisoned enemies are slowed by 8%. | - | - |
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Wrath | Passive | - | Poisoned enemies take 10% additional Critical Strike Damage. | - | Neurotoxin |
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Ultimate | Passive | - | Increases the amount of Fortify you gain from all sources by 5%. | - | - |
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Ultimate | Passive | - | Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life (X). | - | - |
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Ultimate | Passive | - | Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortify for over 50% of your Maximum Life. | - | - |
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Ultimate | Passive | - | 5% chance when struck to Fortify you for 4% Base Life (X). | - | - |
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Ultimate | Passive | - | When a Shapeshifting skill transforms you into a different form, it deals 5% increased damage. | - | - |
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Ultimate | Passive | - | Shapeshifting Fortifies you for 1% Base Life (X). | - | Quickshift |
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Ultimate | Passive | - | Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds. | - | Quickshift |
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Ultimate | Passive | - | Nature Magic skills deal 4% increased damage to Elites. | - | - |
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Ultimate | Passive | - | Nature Magic skills that consume Spirit restore {1/2/3}% of your maximum Life. | - | - |
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Ultimate | Passive | - | Nature Magic skills deal 2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill. | - | - |
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Ultimate | Passive | - | Your Earth skills deal 4% increased damage to Vulnerable enemies. Your Storm skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
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Key Passive | Passive | - | Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category. |
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Key Passive | Passive | - | Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
This chance is increased by:
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Key Passive | Passive | - | Every 6th Werewolf skill hit Critically Strikes and deals 60% increased damage. | - | - |
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Key Passive | Passive | - | After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds. |
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Key Passive | Passive | - | Your Storm skills grant 2 Spirit and deal 20% increased damage when damaging a Vulnerable, immobilized or slowed enemy. | - | - |
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Key Passive | Passive | - | Gain 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 30% increased damage. |
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Diablo 4 All Druid Legendary Aspects
Please check the following table to learn about all the Legendary Aspects available in the Codex of Power for the Druid Class.
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All legendary Aspects
Aspects |
Category |
Class |
Bonus |
Ballistic Aspect | Utility | Druid | When you have Fortified Life your Earth Skills gain +3. |
Crashstone Aspect | Offensive | Druid | Earth Skills deal x[40-?]% more Critical Strike damage to Crowd Controlled enemies. |
Aspect of Cyclonic Force | Defensive | Druid | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby Allies. |
Aspect of Disobedience | Defensive | All | Enemies afflicted with a damage over time effect deal XX% less damage to you. |
Edgemaster's Aspect | Offensive | All | Skills deal up to XX% increased damage based on available resource when cast, receiving the full benefit while at full resource. |
Ghostwalker Aspect | Mobility | All | You may move freely through enemies while below XX% total Life. |
Aspect of Inner Calm | Offensive | All | Deal XX% increased damage for each second you stand still, up to XX% |
Mangled Aspect | Resource | Druid | Gain 1 Spirit when you are stuck as a Werebear. |
Aspect of Mending Stone | Defensive | Druid | The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [N] of your active Earthen Bulwark's barrier. |
Aspect of Might | Defensive | All | Basic skills grant XX% damage reduction for XX seconds. |
Needleflare Aspect | Offensive | All | Thorns damage dealt has a XX% chance to deal damage to all enemies around you. |
Nighthowler's Aspect | Offensive | Druid | Blood Howl increases Critical Strike Chance by [5.0-?]%. In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
Overcharged Aspect | Offensive | Druid | Lucky Hit: Up to a [10-?]% chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [N] additional damage to nearby enemies. |
Protecting Aspect | Defensive | All | When struck, a magical bubble forms around you for 8 seconds, absorbing XX damage. Can only occur once per XX seconds. |
Aspect of Pummeling | Offensive | All | Deal XX% increased damage to Stunned, Knocked Down, and Frozen enemies. |
Aspect of Quicksand | Utility | Druid | Damage from Earth skills Slow enemies hit by [25-?]% for 5 seconds. |
Rapid Aspect | Offensive | All | Basic Skills gain XX% Attack Speed. |
Aspect of Retaliation | Offensive | Druid | Your Core skills deal up to x[20-?]% increased damage based on your percent Fortified Health. |
Aspect of Shared Misery | Utility | All | Lucky Strike: When you hit a Crowd Controlled enemy, there's up to XX% chance for that Crowd Control effect to spread to another unaffected nearby enemy. |
Shepherd's Aspect | Offensive | Druid | Core Skills deal an additional [6.0-?]% damage for each active Companion. |
Skinwalker's Aspect | Defensive | Druid | When you use a Shapeshifting Skill that changes your form, gain [N] Life. If you are at full Life, gain the same amount as Fortify. |
Stalking Beast Aspect | Defensive | Druid | Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0-?] seconds. |
Storm Beast's Aspect | Resource | Druid | Lucky Hit: Storm skills have up to a [15-?]% chance to grant 10 Spirit. Your base Storm Skills are now also Werewolf Skills. |
Stormshifter's Aspect | Utility | Druid | While Hurricane is active, gain +3 to your Shapeshifting Skills. |
Aspect of The Changeling's Debt | Resource | Druid | Werebear Skills restore [1.0-?] Spirit when you hit enemies afflicted by your Poisons. When Spirit is restored, your Poison effects are removed from the enemy. |
Aspect of the Deflecting Barrier | Defensive | All | While you have a Barrier active, there is a XX% chance to ignore incoming direct damage from Distant enemies. |
Aspect of the Expectant | Offensive | All | Enemies hit with Basic Skills increases the damage of your next Core Skill by XX% up to XX%. |
Aspect of The Protector | Defensive | All | Every XX seconds, gain a Barrier absorbing up to XX damage. |
Aspect of the Rampaging Werebeast | Offensive | Druid | The duration of Grizzly Rage is increased by [1-?] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% for the duration. |
Aspect of The Tempest | Offensive | Druid | Hurricane damage is increased by x[7.0-?]% each second while active. |
Aspect of The Umbral | Resource | All | Restore XX resource when you Crowd Control an enemy. |
Aspect of The Unsatiated | Resource | Druid | After killing an enemy with Shred, your next Werewolf Skill generates x[20-?]% more Spirit and deals x[20-?]% increased damage. |
Aspect of The Ursine Horror | Offensive | Druid | Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [N] damage over 2 seconds. |
Vigorous Aspect | Defensive | Druid | Gain [10.0-?]% Damage Reduction while Shapeshifted into a Werewolf. |
Wind Striker Aspect | Mobility | All | Critical Strikes grant XX% Movement Speed for 1 second. The duration can be extended. |
Druid Notes and Tips for Diablo 4
- Flexible and resilient, Druids harness the power of Nature to protect life. Druids can shapeshift between the cunning Werewolf and the powerful Werebear to fight their enemies. Additionally, those who prefer spellcasting can unleash Earth and Storm magic from a distance.
- Notes and tips for the Druid go here…
All Diablo 4 Classes |
- Anonymous
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