The Druid Codex of Power in Diablo 4 is a powerful feature that enables players to store and access Legendary Aspects they earn by completing Dungeons located throughout Sanctuary with their character. These Legendary Aspects can be imbued onto Rare and Legendary equipment to bolster the Druid's combat abilities and endurance in battles. It is important for players to be aware that when they apply Legendary Aspects to their gear using the Druid Codex of Power, the Legendary Aspects may default to the lowest possible value. For this reason, it is crucial that Druid players exercise caution and carefully consider the implications of applying Lgendary Aspects to their Equipment.
Diablo 4 Druid Codex of Power
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Legendary Aspects
Name |
Category |
Bonus |
Dungeon |
---|---|---|---|
|
Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
|
|
Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
|
|
Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
|
|
Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
|
|
Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
|
|
Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
|
|
Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
|
|
Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
|
|
Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
|
|
Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
|
|
Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
|
|
Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
|
|
Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
|
|
Offensive | Basic Skills gain [15-30%] Attack Speed |
|
|
Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
|
|
Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
|
|
Defensive | The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. |
|
|
Utility | Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. |
|
|
Offensive | Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify. |
|
|
Resource | Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit |
|
|
Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning |
|
|
Offensive | The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. |
|
|
Offensive | Hurricane damage is increased by [7.0-15.0%] each second while active. |
|
|
Resource | After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
|
|
Offensive | Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
|
|
Utility | When you have Fortify your Earth Skills gain +2 Ranks. |
|
|
Offensive | Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. |
|
|
Resource | When you are struck as a Werebear you have a [20-30%] chance to gain 1 Spirit. |
|
|
Offensive | Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
|
|
Offensive | Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. |
|
|
Offensive | Core Skills deal an additional [6.0-8.0%] damage for each active Companion. |
|
|
Defensive | When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify |
|
|
Offensive | Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
|
|
Utility | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
|
|
Defensive | Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. |
You guys are missing the Aspect of the Aftershock for Druid... Landslide's earh pillars each strike a second time and deal an additional x% [6-12]% bonus damage per hit. (Druid Only)
8
+10
-1