Druid Legendary Aspects are unique modifiers exclusive to the Druid Class that can transform Rare items into Legendary ones. When you obtain a Legendary item from a drop, it will already have an Aspect assigned to it based on the gear slot type.
Diablo 4 Druid Legendary Aspects
All Druid Legendary Aspects in Diablo 4
You can search by Name, Category, Dungeons, or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Druid Legendary Aspects
Name |
Source |
Category |
Bonus |
Dungeon |
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Offensive | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
N/A |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
N/A |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Resource | Increase your Maximum Spirit by [30-50] and Spirit Generation by 20% while Grizzly Rage is active. |
N/A |
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Offensive | Deal [15-25%] increased damage while you have a Barrier active. |
N/A |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Utility | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
N/A |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Offensive | You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
N/A |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Defensive | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
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Defensive | The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. |
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Offensive | Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. |
N/A |
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Offensive | Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. |
N/A |
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Utility | Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. |
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Offensive | Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify. |
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Offensive | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. |
N/A |
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Offensive | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [70-100%] of the Poisoning damage to them. |
N/A |
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Resource | Lucky Hit: Wind Shear has up to a [5-10]% chance to fully restore your Spirit |
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Resource | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning |
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Utility | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. |
N/A |
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Offensive | The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. |
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Offensive | Gain 1 additional Companion. In addition, your Companion Skills deal [10-20%] bonus damage. |
N/A |
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Offensive | Hurricane damage is increased by [7.0-15.0%] each second while active. |
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Offensive | Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80]% normal damage. Trample is now also a Nature Magic and Earth Skill. |
N/A |
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Resource | After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
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Offensive | Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
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Offensive | Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
N/A |
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Resource | You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. |
N/A |
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Utility | When you have Fortify your Earth Skills gain +2 Ranks. |
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Offensive | Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. |
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Offensive | Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. |
N/A |
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Defensive | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
N/A |
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Offensive | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. |
N/A |
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Resource | When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. |
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Offensive | The Earthen Might Key Passive also applies to your Storm Skills |
N/A |
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Offensive | Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
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Offensive | Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. |
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TBC | Offensive | After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal x[30-50%] more damage and Stun enemies for 2 seconds. | TBC | |
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Offensive | Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. |
N/A |
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Offensive | Earth Spike launches spikes in a line and has a [2-1] second Cooldown. |
N/A |
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Offensive | Core Skills deal an additional [6.0-8.0%] damage for each active Companion. |
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Defensive | When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify |
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Offensive | Tornado will seek up to [1-3] targets |
N/A |
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Offensive | Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
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Utility | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
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Defensive | When the Nature's Fury Key Passive triggers a free Skill, your non Ultimate Cooldowns of the opposite type are reduced by [4-8] seconds. |
N/A |
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Defensive | Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. |
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Offensive | Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. | N/A | |
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Offensive | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. | N/A |
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Offensive | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. | TBC |
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Utility | When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites | N/A |
- Anonymous
Missing the Aftershock aspect which causes Landslide to hit twice and adds bonus damage to the second hit.
- Anonymous
- Anonymous
There's an aspect that randomly drops which increases grizzly rage --> max spirit (30-50) and spirit generation (20%) while active
still missing aftershock aspect...
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