Druid Skills and Skill Trees in Diablo 4 refer to exclusive abilities for the Druid Class. Diablo 4 Druid Skill Tree is a major part of this Diablo experience, serving as a gateway to a spectrum of abilities and tactics to explore and master. Within the Druid Skill Tree in Diablo 4, players will encounter a range of abilities, divided into distinct categories that cover every aspect of the Druid's versatile nature. Diablo 4 Druid Class has 6 categories or 'cluster' of Skills: Basic, Spirit, Defensive, Wrath, Companion and Ultimate. Each category can be unlocked by reaching a certain number of spent Skill Points. From elemental might to resilient defense, Diablo 4 Druid Skill Tree is intricately designed to enrich gameplay and enhance customization.
D4 Druid Skills & Builds
The D4 Druid Class is a highly adaptable and diverse class, offering a vast array of Skills and abilities. This grants players the flexibility to craft a multitude of distinct builds, each showcasing its own unique strengths and weaknesses.
- Toxic Shredder Werewolf Build (Poison)
- Pulverizing Werebear Summoner Build (Summoner AoE Burst)
- Storm Caller Druid Build (Elemental, Non-Shapeshift AoE Burst)
Visit our Builds page now and embark on your journey to become the ultimate Druid in Sanctuary.
Diablo 4 Druid Skill Tree
Druids use a resource called "Spirit" to cast some of their Skills while other can generate it. It's important to balance how much Spirit you are generating and how much you are spending so you won't waste or come short of it when most needed.
Diablo 4 Druid Basic Cluster
Diablo 4 Druid Core Cluster
Diablo 4 Druid Defensive Cluster

Debilitating Roar
Enhanced Debilitating Roar ♦ Innate Debilitating Roar ♦ Preserving Debilitating Roar
Diablo 4 Druid Companion Cluster
Diablo 4 Druid Wrath Cluster
Diablo 4 Druid Ultimate Cluster
Diablo 4 Druid Key Passive Cluster
All Diablo 4 Druid Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Skills
Name | Type | Tags | Effect |
---|---|---|---|
|
Active | Basic Werebear Shapeshifting |
Generate Spirit: 15 Lucky Hit Chance: 33% Shapeshift into a werebear and maul Enemies in front of you, dealing X [22%] damage. ![]() |
|
Enhancement | - | If an enemy is hit by Maul, then Fortify for 3% Base Life. |
|
Upgrade | - | Increases the range and radius of Maul by 30%. |
|
Upgrade | - | Maul has a 10% chance to Knock Down enemies for 1.5 seconds. |
|
Active | Basic Werewolf Shapeshifting |
Generate Spirit: 11 Lucky Hit Chance: 50% Shapeshift into a Werewolf and claw at an enemy for X [22%] Damage. ![]() |
|
Enhancement | - | Claw's Attack Speed is increased by 15% [+]. |
|
Upgrade | - | Claw applies X [15%] Poisoning Damage over 6 seconds. |
|
Upgrade | - | Claw has a 15% chance to attack twice. |
|
Active | Basic Storm Nature Magic |
Generate Spirit: 15 Lucky Hit Chance: 25% Electricity gathers around your weapon, dealing X [20%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You Gain 15% Damage Reduction for 3 seconds after dealing damage whit Storm Strike. ![]() |
|
Enhancement | - | Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. |
|
Upgrade | - | Storm Strike chains to 2 additional targets. |
|
Upgrade | - | Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
|
Active | Basic Storm Nature Magic |
Generate Spirit: 13 Lucky Hit Chance: 33% Conjure a piercing blade of wind, dealing X [18%] damage. ![]() |
|
Enhancement | - | Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds |
|
Upgrade | - | Each enemy hit by Wind Shear increases your Movement Speed by 5%[+] for 5 seconds, up to 20%[+]. |
|
Upgrade | - | Wind Shear grants 3 additional Spirit for each enemy hit beyond the first. |
|
Active | Basic Nature Magic Earth |
Generate Spirit: 11 Lucky Hit Chance: 26% Sunder the earth, impaling the first enemy hit for X [17%] damage. ![]() |
|
Enhancement | - | Earth Spike has a 10% chance to Stun for 2.5 seconds. |
|
Upgrade | - | Fortify for 8% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
|
Upgrade | - | Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
|
Passive | - | Maximum Spirit is increased by 3. |
|
Passive | - | Your Core skills cost 5% [x] more Spirit but deal 10% [x] increased damage. |
|
Passive | - | Basic skills generate 10% more Spirit. |
|
Active | Core Storm Nature Magic Channeled |
Spirit Cost: 15 per Strike Lucky Hit Chance: 15% Conjure a growing lightning storm that deals X [40%] damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. ![]() |
|
Enhancement | - | The size of your Lightning Storm is preserved for 6 seconds after channeling. |
|
Upgrade | - | Lightning Storm gains 1 additional lightning strike. |
|
Upgrade | - | Lightning Storm has an 12% chance to Immobilize enemies hit for 3 seconds. |
|
Active | Core Storm Nature Magic |
Spirit Cost: 40 Lucky Hit Chance: 33% Conjure a swirling tornado that deals X [35%] damage. ![]() |
|
Enhancement | - | Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
|
Upgrade | - | Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. |
|
Upgrade | - | Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds |
|
Active | Core Werebear Shapeshifting |
Spirit Cost: 35 Lucky Hit Chance: 25% Shapeshift into a Werebear and slam the ground, dealing X [50%] damage to surrounding enemies. ![]() |
|
Enhancement | - | Your next Pulverize will Overpower every 10 seconds while you remain Healthy. |
|
Upgrade | - | Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize. |
|
Upgrade | - | Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
|
Active | Core Werewolf Shapeshifting |
Spirit Cost: 35 Lucky Hit Chance: 20% Shapeshift into a Werewolf and perform a trio-combo attack. 1st Attack: Deal X [25%] damage. 2nd Attack: Deal X [35%] damage. 3rd Attack: Perform a larger finishing move dealing X [60%] damage. ![]() |
|
Enhancement | - | Shred gains 30% [+] Attack Speed and Heals for 2% of your maximum Life if an enemy is struck. |
|
Upgrade | - | Shred's third combo attack is larger and applies X [51%] poisoning damage over 5 seconds. |
|
Upgrade | - | Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20% [x]. |
|
Passive | - | Critical Strike Chance against Close enemies is increased by 3% [+]. |
|
Passive | - | Your gain 3% [+] Movement Speed while in Werewolf form. This bonus persists for 3 seconds after leaving Werewolf form. |
|
Passive | - | Your gain 3% Damage Reduction while in Werebear form. This bonus persists for 3 seconds after leaving Werebear form. |
|
Active | Core Nature Magic Earth |
Spirit Cost: 35 Lucky Hit Chance: 20% Crush enemies between 2 pillars of earth, dealing up to X [113%] damage. ![]() |
|
Enhancement | - | After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds. |
|
Upgrade | - | When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. |
|
Upgrade | - | When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% [x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit. |
|
Active | Defensive Nature Magic Earth |
Cooldown: 16 seconds Lucky Hit Chance: 50% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage. |
|
Enhancement | - | Earthen Bulwark makes you Unstoppable while active. |
|
Upgrade | - | Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses. |
|
Upgrade | - | Casting Earthen Bulwark grants 18% Base Life as Fortify. |
|
Active | Defensive Storm Nature Magic |
Cooldown: 18 seconds Lucky Hit Chance: 25% Passive: Powerful winds surround you, granting 10% non-Physical damage reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing X [15%] damage. |
|
Enhancement | - | Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds. |
|
Upgrade | - | Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds |
|
Upgrade | - | Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds. |
|
Active | Defensive Werewolf Shapeshifting |
Cooldown: 15 seconds Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life. |
|
Enhancement | - | Kills reduce the cooldown of Blood Howl by 1 second. |
|
Upgrade | - | Blood Howl also generates 20 Spirit. |
|
Upgrade | - | Blood Howl also increases your Attack Speed by 15% [+] for 4 seconds. |
|
Active | Defensive Werebear Shapeshifting |
Cooldown: 22 seconds Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds. |
|
Enhancement | - | Debilitating Roar also Fortifies you for 22% Base Life. |
|
Upgrade | - | Debilitating Roar also slows enemies by 40% for its duration. |
|
Upgrade | - | Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration. |
|
Passive | - | Increase your non-physical resistances by 5%. |
|
Passive | - | You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill. |
|
Active | Companion | Cooldown: 11 seconds Lucky Hit Chance: 50% Passive: Summon 2 wolf companions that bite enemies for X [8%] damage. Active: Direct the wolves to focus an enemy, leaping to them and striking for X [35%] damage. |
|
Enhancement | - | Wolves deal 20% [x] increased damage to Immobilized, Stunned, Slowed, or poisoned enemies. |
|
Upgrade | - | Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life. |
|
Upgrade | - | When you Critically Strike, your Wolves gain 20% [+] Attack Speed for 3 seconds. |
|
Passive | - | Deal 3% [x] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back. |
|
Passive | - | Your companions deal 10% bonus damage. |
|
Active | Companion | Cooldown: 15 seconds Lucky Hit Chance: 33% Passive: 1 Raven flies above you and periodically attacks your enemies for X [13%] damage every 5 seconds. Active: The target area is swarmed with ravens, dealing X [85%] damage over 6 seconds. |
|
Enhancement | - | You have 5% [+] increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens. |
|
Upgrade | - | 2 additional Ravens appear when they periodically attack enemies. |
|
Upgrade | - | Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
|
Passive | - | Gain 2 Spirit when transforming into Human form. |
|
Active | Companion | Cooldown: 20 seconds Lucky Hit Chance: 40% Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X [36%] Poisoning daamge over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X [30%] damage over 2 seconds. |
|
Enhancement | - | Poison Creeper's Immobilize duration is increased by 1 second. |
|
Upgrade | - | Poison Creeper's active poison duration is increased by 3 seconds. |
|
Upgrade | - | Your Critically Strike Chance is increased by 20% [+] against enemies strangled by Poison Creeper. |
|
Passive | - | Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 seconds. |
|
Passive | - | Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X [45%] damage. |
|
Passive | - | Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds. If the target is already Immobilized, the Lightning damage dealt to them is increased by 6% [x] instead. |
|
Passive | - | Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X [55%] damage. |
|
Passive | - | Increase the duration of Hurricane and Cataclysm by 5% [x]. |
|
Active | Wrath Nature Magic Earth |
Cooldown: 10 seconds Lucky Hit Chance: 20% Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X [46%] damage with each hit. ![]() |
|
Enhancement | - | When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. |
|
Upgrade | - | While you have any Fortify, Boulder has 20% [+] increased Critical Strike Chance. |
|
Upgrade | - | Boulder's Critical Strike Chance is increased by 3% each time it deals damage. |
|
Active | Wrath Werebear Shapeshifting |
Cooldown: 14 seconds Lucky Hit Chance: 33% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X [25%] damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional X [45%] damage and are Stunned for 3 seconds. ![]() |
|
Enhancement | - | Trample deals 30% [x] bonus damage. This bonus is reduced by 15% [x] for each enemy hit after the first. |
|
Upgrade | - | Casting Trample grants 20% Base Life (X) as Fortify. |
|
Upgrade | - | Casting Trample grants 40 Spirit. |
|
Passive | - | Earth skills deal 5% [x] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. |
|
Passive | - | Critical Strikes with Earth skills Fortify you for 2% Base Life. |
|
Passive | - | While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% [x] increased damage. |
|
Active | Wrath Storm Nature Magic |
Cooldown: 20 seconds Lucky Hit Chance: 33% Form a hurricane around you that deals X [134%] damage to surrounding enemies over 8 seconds. |
|
Enhancement | - | Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. |
|
Upgrade | - | Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
|
Upgrade | - | Enemies who are in Hurricane's radius have their damage reduced by 20%. |
|
Active | Wrath Werewolf Shapeshifting |
Cooldown: 12 seconds Lucky Hit Chance: 50% Shapeshift into a Werewolf and perform an infectious bite on the target dealing X [28%] damage, and applying an additional X [76%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets. Deals Poison Damage |
|
Enhancement | - | Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% [x] bonus damage at max duration. |
|
Upgrade | - | Rabies spreads 100% faster. |
|
Upgrade | - | Rabies deals its total Poisoning damage in 4 seconds instead of 6. |
|
Passive | - | While in Werebear form, you receive 5% [+] additional Healing from all sources. |
|
Passive | - | When you remain in Werebear form for at least 24 seconds, your next Skill will Overpower. |
|
Passive | - | Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. |
|
Passive | - | Poisoned enemies are slowed by 8%. |
|
Passive | - | Poisoned enemies take 10% [x] additional Critical Strike Damage. |
|
Active | Ultimate Werebear Shapeshifting |
Cooldown: 60 seconds Shapeshift into Dire Werebear for 12 seconds gaining 20% [x] bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 10 additional seconds. |
|
Upgrade | - | You are Unstoppable for 6 seconds after using Grizzly Rage. |
|
Upgrade | - | Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active. |
|
Active | Ultimate Nature Magic Earth |
Cooldown: 60 seconds Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You deal 30% [x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage Bonus is increased to 50% [x] and its duration is increased to 7.5 seconds. ![]() |
|
Upgrade | - | Petrify's effect duration are increased by 1 second. |
|
Upgrade | - | Killing an enemy affected by Petrify grants 25 Spirit. |
|
Passive | - | Increases the amount of Fortify you gain from all sources by 5%. |
|
Passive | - | Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life (X). |
|
Passive | - | Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortify for over 50% of your Maximum Life. |
|
Passive | - | 5% chance when struck to Fortify you for 4% Base Life (X). |
|
Passive | - | When a Shapeshifting skill transforms you into a different form, it deals 5% [x] increased damage. |
|
Passive | - | Shapeshifting Fortifies you for 1% Base Life (X). |
|
Passive | - | Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds. |
|
Active | Ultimate Werewolf Shapeshifting |
Cooldown: 50 seconds Lucky Hit Chance: 15% Shapeshift into a Werewolf, become Immune and quickly dash 12 times between enemies in the area dealing up to X [460%] damage. ![]() |
|
Upgrade | - | Each time Lacerate deals a Critical Strike, Heal for 5% of your Maximum Life. |
|
Upgrade | - | Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% [x] increased damage. |
|
Active | Ultimate Storm Nature Magic |
Cooldown: 80 seconds Lucky Hit Chance: 72% A massive storm follows you for 10 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing X [77%] damage. ![]() |
|
Upgrade | - | Cataclysm's duration is increased by 4 seconds. |
|
Upgrade | - | Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds. |
|
Passive | - | Nature Magic skills deal 4% [x] increased damage to Elites. |
|
Passive | - | Nature Magic skills that consume Spirit restore 1% of your maximum Life. |
|
Passive | - | Nature Magic skills deal 2% [x] increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill. |
|
Passive | - | Your Earth skills deal 4% [x] increased damage to Vulnerable enemies. Your Storm skills deal 4% [x] increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
|
Passive | - | Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category. |
|
Passive | - | Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
This chance is increased by:
|
|
Passive | - | Every 6th Werewolf skill hit Critically Strikes and deals 70% [x] increased damage. |
|
Passive | - | After being a Werewolf for 2.5 seconds, gain 25% [+] Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 30% [x] increased damage for 15 seconds. |
|
Passive | - | Your Storm skills grant 2 Spirit and deal 20% [x] increased damage when damaging a Vulnerable, immobilized or slowed enemy. |
|
Passive | - | Gain 20% [x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 30% [x] increased damage. |
Druid Skills Cards
Basic Cluster
![]() MaulTags: Basic
Generate Spirit: 15
Lucky Hit Chance: 33% Shapeshift into a werebear and maul Enemies in front of you, dealing X [22%] damage. |
|
EnhancementEnhanced Maul: If an enemy is hit by Maul, then Fortify for 3% Base Life. |
|
Upgrade 1Fierce Maul: Increases the range and radius of Maul by 30%. |
|
Upgrade 2Wild Maul: Maul has a 10% chance to Knock Down enemies for 1.5 seconds. |
![]() ClawTags: Basic
Generate Spirit: 11
Lucky Hit Chance: 50% Shapeshift into a Werewolf and claw at an enemy for X [22%] Damage. |
|
EnhancementEnhanced Claw: Claw's Attack Speed is increased by 15% [+]. |
|
Upgrade 1Fierce Claw: Claw applies X [15%] Poisoning Damage over 6 seconds. |
|
Upgrade 2Wild Claw: Claw has a 15% chance to attack twice. |
![]() Storm StrikeTags: Basic
Generate Spirit: 15
Lucky Hit Chance: 25% Electricity gathers around your weapon, dealing X [20%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains. You Gain 15% Damage Reduction for 3 seconds after dealing damage whit Storm Strike. |
|
EnhancementEnhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds. |
|
Upgrade 1Wild Storm Strike: Storm Strike chains to 2 additional targets. |
|
Upgrade 2Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds. |
![]() Wind ShearTags: Basic
Generate Spirit: 13
Lucky Hit Chance: 33% Conjure a piercing blade of wind, dealing X [18%] damage. |
|
EnhancementEnhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds |
|
Upgrade 1Fierce Wind Shear: Each enemy hit by Wind Shear increases your movement speed by 5%[+] for 5 seconds, up to 20%[+]. |
|
Upgrade 2Wild Wind Shear: Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.. |
![]() Earth SpikeTags: Basic
Generate Spirit: 11
Lucky Hit Chance: 26% Sunder the earth, impaling the first enemy hit for X [17%] damage. |
|
EnhancementEnhanced Earth Spike: Earthspike has a 10% chance to Stun for 2.5 seconds. |
|
Upgrade 1Fierce Earth Spike: Fortify for 8% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back. |
|
Upgrade 2Wild Earthspike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy. |
Core Cluster
![]() Lightning StormTags: Core
Spirit Cost: 15
per Strike
Lucky Hit Chance: 15% Conjure a growing lightning storm that deals X [40%] damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5. |
|
EnhancementEnhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling. |
|
Upgrade 1Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike. |
|
Upgrade 2Primal Lightning Storm: Lightning Storm has an 12% chance to Immobilize enemies hit for 3 seconds. |
![]() TornadoTags: Core
Spirit Cost:
40
Lucky Hit Chance: 33% Conjure a swirling tornado that deals X [35%] damage. |
|
EnhancementEnhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado. |
|
Upgrade 1Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%. |
|
Upgrade 2Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds |
![]() PulverizeTags: Core
Spirit Cost:
35
Lucky Hit Chance: 25% Shapeshift into a Werebear and slam the ground, dealing X [50%] damage to surrounding enemies. |
|
EnhancementEnhanced Pulverize: Your next Pulverize will Overpower every 10 seconds while you remain Healthy. |
|
Upgrade 1Raging Pulverize: Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize |
|
Upgrade 2Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds. |
![]() ShredTags: Core
Spirit Cost:
35
Lucky Hit Chance: 20% Shapeshift into a Werewolf and perform a trio-combo attack. 1st Attack: Deal X [25%] damage. 2nd Attack: Deal X [35%] damage. 3rd Attack: Perform a larger finishing move dealing X [60%] damage. |
|
EnhancementEnhanced Shred: Shred gains 30% [+] Attack Speed and Heals for 2% of your maximum Life if an enemy is struck. |
|
Upgrade 1Raging Shred: Shred's third combo attack is larger and applies X [51%] poisoning damage over 5 seconds. |
|
Upgrade 2Primal Shred: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20% [x]. |
![]() LandslideTags: Core
Spirit Cost:
35
Lucky Hit Chance: 20% Crush enemies between 2 pillars of earth, dealing up to X [113%] damage. |
|
EnhancementEnhanced Landslide: After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds. |
|
Upgrade 1Raging Landslide: When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed. |
|
Upgrade 2Primal Landslide: When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% [x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit. |
![]() Heart of the Wild
Maximum Spirit is increased by
3.
|
![]() Wild Impulses
Your Core skills cost
5%
[x] more Spirit but deal
10%
[x] increased damage.
|
![]() Abundance
Basic skills generate
10% more Spirit.
|
![]() Predatory Instinct
Critical Strike Chance against Close enemies is increased by
3% [+].
|
![]() Digitigrade Gait
Your gain
3%
[+]
Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form. |
![]() Iron Fur
Your gain
3% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form. |
Defensive Cluster
![]() Earthen BulwarkTags: Defensive
Cooldown:
16 seconds
Lucky Hit Chance: 50% Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage. |
|
EnhancementEnhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active. |
|
Upgrade 1Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses. |
|
Upgrade 2Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% Base Life as Fortify. |
![]() Cyclone ArmorTags: Defensive
Cooldown:
18 seconds
Lucky Hit Chance: 25% Passive: Powerful winds surround you, granting 20% non-Physical damage reduction. Active: The winds rapidly expand, Knocking Back enemies and dealing X [15%] damage. |
|
EnhancementEnhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds. |
|
Upgrade 1Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds |
|
Upgrade 2Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds. |
![]() Blood HowlTags: Defensive
Cooldown:
15 seconds
Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life. |
|
EnhancementEnhanced Blood Howl: Kills reduce the cooldown of Blood Howl by 1 second. |
|
Upgrade 1Innate Blood Howl: Blood Howl also generates 20 Spirit. |
|
Upgrade 2Preserving Blood Howl: Blood Howl also increases your Attack Speed by 15% [+] for 4 seconds. |
![]() Debilitating RoarTags: Defensive
Cooldown:
22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds. |
|
EnhancementEnhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% Base Life. |
|
Upgrade 1Preserving Debilitating Roar: Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration. |
|
Upgrade 2Innate Debilitating Roar: Debilitating Roar also slows enemies by 40% for its duration. |
![]() Ancestral Fortitude
Increase your non-physical resistances by
5%.
|
![]() Vigilance
You gain
5% Damage Reduction for
6 seconds after using a Defensive Skill.
|
Companion Cluster
![]() WolvesTags: Companion
Cooldown:
11 seconds
Lucky Hit Chance: 50% Passive: Summon 2 wolf companions that bite enemies for X [8%] damage. Active: Direct the wolves to focus an enemy, leaping to them and striking for X [35%] damage. |
|
EnhancementEnhanced Wolves: Wolves deal 20% [x] increased damage to Immobilized, Stunned, Slowed, or poisoned enemies. |
|
Upgrade 1Ferocious Wolves: Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life. |
|
Upgrade 2Brutal Wolves: When you Critically Strike, your Wolves gain 20% [+] Attack Speed for 3 seconds. |
![]() RavensTags: Companion
Cooldown:
15 seconds
Lucky Hit Chance: 33% Passive: 1 Raven flies above you and periodically attacks your enemies for X [13%] damage every 5 seconds. Active: The target area is swarmed with ravens, dealing X [85%] damage over 6 seconds. |
|
EnhancementEnhanced Ravens: You have 5% [+] increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens. |
|
Upgrade 1Brutal Ravens: 2 additional Ravens appear when they periodically attack enemies. |
|
Upgrade 2Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds. |
![]() Poison CreeperTags: Companion
Cooldown:
20 seconds
Lucky Hit Chance: 40% Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X [36%] Poisoning daamge over 6 seconds to an enemy in the area. Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X [30%] damage over 2 seconds. |
|
EnhancementEnhanced Poison Creeper: Poison Creeper's Immobilize duration is increased by 1 second. |
|
Upgrade 1Ferocious Poison Creeper: Poison Creeper's active poison duration is increased by 3 seconds. |
|
Upgrade 2Brutal Poison Creeper: Your Critically Strike Chance is increased by 20% [+] against enemies strangled by Poison Creeper. |
![]() Nature's Reach
Deal
3%
[x] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
|
![]() Call of the Wild
Your companions deal
10% bonus damage.
|
![]() Clarity
Gain
2 Spirit when transforming into Human form.
|
Wrath Cluster
![]() BoulderTags: Wrath
Cooldown:
10 seconds
Lucky Hit Chance: 20% Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X [46%] damage with each hit. |
|
EnhancementEnhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. |
|
Upgrade 1Natural Boulder: While you have any Fortify, Boulder has 20% [+] increased Critical Strike Chance. |
|
Upgrade 2Savage Boulder: Boulder's Critical Strike Chance is increased by 3% each time it deals damage. |
![]() TrampleTags: Wrath
Cooldown:
14 seconds
Lucky Hit Chance: 33% Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X [25%] damage and Knocking Back enemies. Enemies who are Knocked Back into terrain take an additional X [45%] damage and are Stunned for 3 seconds. |
|
EnhancementEnhanced Trample: Trample deals 30% [x] bonus damage. This bonus is reduced by 15% [x] for each enemy hit after the first. |
|
Upgrade 1Natural Trample: Casting Trample grants 20% Base Life (X) as Fortify. |
|
Upgrade 2Savage Trample: Casting Trample grants 40 Spirit. |
![]() HurricaneTags: Wrath
Cooldown:
20 seconds
Lucky Hit Chance: 33% Form a hurricane around you that deals X [134%] damage to surrounding enemies over 8 seconds. |
|
EnhancementEnhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. |
|
Upgrade 1Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. |
|
Upgrade 2Savage Hurricane: Enemies who are in Hurricane's radius have their damage reduced by 20%. |
![]() RabiesTags: Wrath
Cooldown:
12 seconds
Lucky Hit Chance: 50% Shapeshift into a Werewolf and perform an infectious bite on the target dealing X [28%] damage, and applying an additional X [76%] Poisoning damage over 6 seconds. Infected enemies spread Rabies to other surrounding targets. Deals Poison Damage |
|
EnhancementEnhanced Rabies: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% [x] bonus damage at max duration. |
|
Upgrade 1Natural Rabies: Rabies spreads 100% faster. |
|
Upgrade 2Savage Rabies: Rabies deals its total Poisoning damage in 4 seconds instead of 6. |
![]() Charged Atmosphere
Every
18 seconds, a Lightning Strike hits a Nearby enemy dealing
X
[45%] damage.
|
![]() Electric Shock
Lucky Hit: Dealing Lightning damage to enemies has a
5% chance to Immobilize them for
3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by 6% [x] instead. |
![]() Bad Omen
Lucky Hit: Up to a
10% chance when dealing damage to a
Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing
X
[55%] damage.
|
![]() Crushing Earth
Earth skills deal
5%
[x] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
|
![]() Stone Guard
While you have
Fortify for over
50% of your
Maximum Life, your Earth Skills deal
4%
[x] increased damage.
|
![]() Mending
While in Werebear form, you receive
5%
[+] additional Healing from all sources.
|
![]() Provocation
When you remain in Werebear form for at least
24 seconds, your next Skill will Overpower.
|
![]() Toxic Claws
Critical strikes with Werewolf skills deal
8% of their base damage as Poison damage over
4 seconds.
|
![]() Neurotoxin
Poisoned enemies are slowed by
8%.
|
Ultimate Cluster
![]() Grizzly RageTags: Ultimate
Cooldown:
60 seconds
Shapeshift into Dire Werebear for 10 seconds gaining 20% [x] bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to 10 additional seconds. |
|
EnhancementPrime Grizzly Rage: You are Unstoppable for 6 seconds after using Grizzly Rage. |
|
Upgrade 1Supreme Grizzly Rage: Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active. |
![]() PetrifyTags: Ultimate
Cooldown:
60 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% [x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses, the Critical Strike Damage bonus is increased to 50% [x] and its duration is increased to 6 seconds. |
|
EnhancementPrime Petrify: Petrify's effect duration are increased by 1 second. |
|
Upgrade 1Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit. |
![]() |
|
EnhancementPrime Lacerate: Each time Lacerate deals a Critical Strike, Heal for 5% of your Maximum Life. |
|
Upgrade 1Supreme Lacerate: Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% [x] increased damage. |
![]() CataclysmTags: Ultimate
Cooldown:
80 seconds
Lucky Hit Chance: 82% A massive storm follows you for 8 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing X [77%] damage. |
|
EnhancementPrime Cataclysm: Cataclysm's duration is increased by 4 seconds |
|
Upgrade 1Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds. |
![]() Defensive Posture
Increases the amount of
Fortify you gain from all sources by
5%.
|
![]() Unrestrained
Reduce the duration of control impairing effects by
3%. Triple this effect while you are
Fortify for over
50% of your
Maximum Life.
|
![]() Quickshift
When a Shapeshifting skill transforms you into a different form, it deals
5%
[x] increased damage.
|
![]() Natural Fortitude
Shapeshifting Fortifies you for
1% Base Life (
X).
|
![]() Heightened Senses
Upon shapeshifting into a Werewolf or Werebear, gain
4% damage reduction against Elites for
5 seconds.
|
![]() Defiance
Nature Magic skills deal
4%
[x] increased damage to Elites.
|
![]() Circle of Life
Nature Magic skills that consume Spirit restore
1% of your
Maximum Life.
|
![]() Resonance
Nature Magic skills deal
2%
[x] increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
|
![]() Natural Disaster
Your Earth skills deal
4%
[x] increased damage to
Vulnerable enemies.
Your Storm skills deal 4% [x] increased damage to enemies that are Stunned, Immobilized, or Knocked Back. |
Key Passive Cluster
![]() Nature's Fury
Casting an Earth skill has a
30% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a
30% chance to trigger a free Earth skill of the same category.
|
![]() Earthen Might
Lucky Hit: Damaging enemies with Earth Skills has up to a
5%
chance to:
This chance is increased by:
|
![]() Lupine Ferocity
Every
6th
Werewolf skill hit Critically Strikes and deals
70%
[x]
increased damage.
|
![]() Bestial Rampage
After being a Werewolf for
2.5 seconds, gain
25%
[+]
Attack Speed for
15 seconds. After being a Werebear for
2.5 seconds, deal
30%
[x] increased damage for
15 seconds.
|
![]() Perfect Storm
Your
Storm
skills grant
2
Spirit and deal
20%
[x]
increased damage when damaging a
Vulnerable
, immobilized or slowed enemy.
|
![]() Ursine Strength
Gain
20%
[x] additional
Maximum Life while in Werebear form and for
3 seconds after leaving Werebear form. While Healthy, deal
30%
[x] increased damage.
|
- Anonymous
Why is quick shift recommended in the leveling guide when you’re not fighting in any transformed forms?
- Anonymous
- Anonymous
Not having a passive transform is a bad idea blizzard is not getting my money for d4.. they r better off making d2 r expansion lol
feels like a bad version of PoE and a short bad copy of D2, i dont like this druid
0
+12
-1