Druid Skills in Diablo 4 are Special Abilities exclusive for the Druid Class. The Druid Class has 6 categories or 'cluster' of Skills: Basic, Spirit, Defensive, Wrath, Companion and Ultimate. Each category can be unlocked by reaching a certain number of spent Skill Points.

 

 

Druid Skills in Diablo 4

Druids use a resource called "Spirit" to cast some of their Skills while other can generate it. It's important to balance how much Spirit you are generating and how much you are spending so you won't waste or come short of it when most needed.

 

Druid Skills Comparison Table
Druid Skills List

 

Basic Cluster

 

Core Cluster

 

 

Defensive Cluster

 

Companion Cluster

 

Wrath Cluster

 

 

 

Ultimate Cluster

 

 

 

Key Passive Cluster

 

 

 

All Druid Skills Comparison Table

You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.

Quick Search of All Skills 

Name Effect 
maul druid active skill diablo4 wiki guide 126px
Maul
Shapeshift into a werebear and maul Enemies in front of you, dealing x damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Maul
If an enemy is hit by Maul, then Fortify for 2% Base Life.
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Fierce Maul
Increases the range and radius of Maul by 30%.
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Wild Maul
Maul has a 10% chance to Knock Down enemies for 1.5 seconds.
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Claw
Shapeshift into a Werewolf and claw at an enemy for X Damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Claw
Claw's Attack Speed is increased by 10%.
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Fierce Claw
Claw applies X Poisoning Damage over 6 seconds.
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Wild Claw
Claw has a 10% chance to attack twice.
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Storm Strike
Electricity gathers around your weapon, dealing X damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You Gain 25% Damage Reduction for 3 seconds after dealing damage whit Storm Strike.
lightning damage icon diablo 4 wiki guideDeals Lightning Damage
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Enhanced Storm Strike
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
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Wild Storm Strike
Storm Strike chains to 2 additional targets.
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Fierce Storm Strike
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
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Wind Shear
Conjure a piercing blade of wind, dealing X damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Wind Shear
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
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Fierce Wind Shear
Each enemy hit by Wind Shear increases your movement speed by 5% for 5 seconds, up to 20%.
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Wild Wind Shear
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
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Earth Spike
Sunder the earth, impaling the first enemy hit for X damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Earth Spike
Earthspike has a 10% chance to Stun for 2.5 seconds.
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Fierce Earth Spike
Fortify for 2% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
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Wild Earth spike
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
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Heart of the Wild
Maximum Spirit is increased by 3.
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Wild Impulses
Your Core skills cost 5% more Spirit but deal 10% increased damage.
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Abundance
Basic skills generate 10% more Spirit.
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Lightning Storm
Conjure a growing lightning storm that deals X damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
lightning damage icon diablo 4 wiki guideDeals Lightning Damage
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Enhanced Lightning Storm
The size of your Lightning Storm is preserved for 4 seconds after channeling.
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Raging Lightning Storm
Lightning Storm gains 1 additional lightning strike.
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Primal Lightning Storm
Lightning Storm has an 8% chance to Immobilize enemies hit for 3 seconds.
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Tornado
Conjure a swirling tornado that deals X damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Tornado
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
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Primal Tornado
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
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Raging Tornado
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds
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Pulverize
Shapeshift into a Werebear and slam the ground, dealing X damage to surrounding enemies.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Pulverize
Your next Pulverize will Overpower every 10 seconds while you remain Healthy.
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Raging Pulverize
Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize
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Primal Pulverize
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
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Shred
Shapeshift into a Werewolf and perform a trio-combo attack.
1st Attack: Deal X damage.
2nd Attack: Deal X damage.
3rd Attack: Perform a larger finishing move dealing X damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Shred
Shred gains 30% Attack Speed and Heals for 2% of your maximum Life if an enemy is struck.
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Raging Shred
Shred's third combo attack is larger and applies X poisoning damage over 5 seconds.
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Primal Shred
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20%.
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Predatory Instinct
Critical Strike Chance against Close enemies is increased by 3%.
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Digitigrade Gait
Your gain 3% Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
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Iron Fur
Your gain 3% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.
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Landslide
Crush enemies between 2 pillars of earth, dealing up to X damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Landslide
After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds.
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Raging Landslide
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
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Primal Landslide
When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit.
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Earthen Bulwark
Cooldown: 16.0 seconds
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
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Enhanced Earthen Bulwark
Earthen Bulwark makes you Unstoppable while active.
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Innate Earthen Bulwark
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.
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Preserving Earthen Bulwark
Casting Earthen Bulwark grants 18% Base Life as Fortify.
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Cyclone Armor
Cooldown: 18 seconds
Passive: Powerful winds surround you, granting 20% non-Physical damage reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing X damage.
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Enhanced Cyclone Armor
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.
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Preserving Cyclone Armor
Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
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Innate Cyclone Armor
Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds.
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Blood Howl
Cooldown: 15.0 seconds
Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life.
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Enhanced Blood Howl
Kills reduce the cooldown of Blood Howl by 1 second.
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Innate Blood Howl
Blood Howl also generates 20 Spirit.
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Preserving Blood Howl
Blood Howl also increases your Attack Speed by 15% for 4 seconds.
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Debilitating Roar
Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds.
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Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for 22% Base Life.
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Innate Debilitating Roar
Debilitating Roar also slows enemies by 40% for its duration.
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Preserving Debilitating Roar
Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration.
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Ancestral Fortitude
Increase your non-physical resistances by 5%.
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Vigilance
You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.
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Wolves
Cooldown: 14.0 seconds
Passive: Summon 2 wolf companions that bite enemies for X damage.
Active: Direct the wolves to focus an enemy, leaping to them and striking for X damage.
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Enhanced Wolves
Wolves deal 20% increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.
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Ferocious Wolves
Lucky Hit: Your Wolves' attacks have up to a 10% chance to Fortify you for 5% Base Life.
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Brutal Wolves
When you Critically Strike, your Wolves gain 20% Attack Speed for 3 seconds.
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Nature's Reach
Deal 3% increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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Call of the Wild
Your companions deal 10% bonus damage.
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Ravens
Cooldown: 15 seconds
Passive: 1 Raven flies above you and periodically attacks your enemies for X damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing X damage over 6 seconds.
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Enhanced Ravens
You have 5% increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.
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Brutal Ravens
2 additional Ravens appear when they periodically attack enemies.
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Ferocious Ravens
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
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Clarity
Gain 2 Spirit when transforming into Human form.
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Vine Creeper
Cooldown: 20 seconds,
Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X Poisoning daamge over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X damage over 2 seconds.
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Enhanced Vine Creeper
Vine Creeper's Immobilize duration is increased by 1 second.
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Ferocious Vine Creeper
Vine Creeper's active poison duration is increased by 3 seconds.
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Brutal Vine Creeper
Your Critically Strike Chance is increased by 20% against enemies strangled by Vine Creeper.
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Elemental Exposure
Wrath Passive  - Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 seconds.  -  -
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Charged Atmosphere
Wrath Passive  - Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X damage.  - -
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Electric Shock
Wrath Passive  - Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by 5% instead.
 -  -
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Bad Omen
Wrath  Passive  - Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X damage.  - -
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Endless Tempest
Wrath Passive  - Increase the duration of Hurricane and Cataclysm by 5%.  -  -
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Boulder
Wrath  Active Wrath
Nature Magic
Earth
Cooldown: 10 seconds
Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X damage with each hit.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Boulder
Wrath Enhancement - When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead. - Boulder
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Natural Boulder
Wrath Upgrade - While you have any Fortify, Boulder has 20% increased Critical Strike Chance. - Enhanced Boulder
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Savage Boulder
Wrath Upgrade - Boulder's Critical Strike Chance is increased by 3% each time it deals damage. - Enhanced Boulder
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Trample
Wrath Active Wrath
Werebear
Shapeshifting
Cooldown: 14 seconds
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional X damage and are Stunned for 3 seconds.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Trample
Wrath Enhancement - Trample deals 30% bonus damage. This bonus is reduced by 15% for each enemy hit after the first. - Trample
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Natural Trample
Wrath Upgrade - Casting Trample grants 20% Base Life (X) as Fortify. - Enhanced Trample
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Savage Trample
Wrath Upgrade - Casting Trample grants 20 Spirit. - Enhanced Trample
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Crushing Earth
Wrath  Passive - Earth skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies. -
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Safeguard
Wrath Passive  - Critical Strikes with Earth skills Fortify you for 2% Base Life. - Crushing Earth
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Stone Guard
Wrath Passive  - While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage. - Crushing Earth
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Hurricane
Wrath Active Wrath
Storm
Nature Magic
Cooldown: 20 seconds
Form a hurricane around you that deals X damage to surrounding enemies over 8 seconds.
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Enhanced Hurricane
Wrath Enhancement  - Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds. - Hurricane
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Natural Hurricane
Wrath Upgrade  - Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds. - Enhanced Hurricane
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Savage Hurricane
Wrath Upgrade  - Enemies who are in Hurricane's radius have their damage reduced by 20%. - Enhanced Hurricane
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Rabies
Wrath Active Wrath
Werewolf
Shapeshifting
Cooldown: 12 seconds
Shapeshift into a Werewolf and perform an infectious bite on the target dealing X damage, and applying an additional X Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Deals Poison Damage
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Enhanced Rabies
Wrath Enhancement - Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% bonus damage at max duration. - Rabies
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Natural Rabies
Wrath Upgrade - Rabies spreads 100% faster. - Enhanced Rabies
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Savage Rabies
Wrath Upgrade - Rabies deals its total Poisoning damage in 4 seconds instead of 6. - Enhanced Rabies
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Mending
Wrath Passive - While in Werebear form, you receive 5% additional Healing from all sources. - -
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Provocation
Wrath Passive - When you remain in Werebear form for at least 25 seconds, your next Skill will Overpower. - Mending
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Toxic Claws
Wrath Passive - Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds. - Neurotoxin
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Neurotoxin
Wrath Passive - Poisoned enemies are slowed by 8%. - -
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Envenom
Wrath Passive - Poisoned enemies take 10% additional Critical Strike Damage. - Neurotoxin
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Grizzly Rage
Ultimate Active Ultimate
Werebear
Shapeshifting
Cooldown: 60.0 seconds
Shapeshift into Dire Werebear for 10 seconds gaining 20% bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
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Prime Grizzly Rage
Ultimate Upgrade - You are Unstoppable while Grizzly Rage is active. - Grizzly Rage
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Supreme Grizzly Rage
Ultimate Upgrade - Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active. - Prime Grizzly Rage
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Petrify
Ultimate Active Ultimate
Nature Magic
Earth
Cooldown: 60 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 25% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds.
physical damage icon diablo iv wikiDeals Physical Damage
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Prime Petrify
Ultimate Upgrade - Petrify's effect duration are increased by 1 second. - Petrify
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Supreme Petrify
Ultimate Upgrade - Killing an enemy affected by Petrify grants 25 Spirit. - Prime Petrify
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Defensive Posture
Ultimate Passive - Increases the amount of Fortify you gain from all sources by 5%. - -
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Thick Hide
Ultimate Passive - Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life (X). - -
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Unrestrained
Ultimate Passive - Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortify for over 50% of your Maximum Life. - -
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Nature's Resolve
Ultimate Passive - 5% chance when struck to Fortify you for 4% Base Life (X). - -
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Quickshift
Ultimate Passive - When a Shapeshifting skill transforms you into a different form, it deals 5% increased damage. - -
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Natural Fortitude
Ultimate Passive - Shapeshifting Fortifies you for 1% Base Life (X). - Quickshift
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Heightened Senses
Ultimate Passive - Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds. - Quickshift
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Lacerate
Ultimate Active Ultimate
Werewolf
Shapeshifting
Cooldown: 50 seconds
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to X damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Prime Lacerate
Ultimate Upgrade - Each time Lacerate deals a Critical Strike, Heal for 3% of your Maximum Life. - Lacerate
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Supreme Lacerate
Ultimate Upgrade - Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% increased damage. - Prime Lacerate
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Cataclysm
Ultimate Active Ultimate
Storm
Nature Magic
Cooldown: 80 seconds
A massive storm follows you for 8 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing X damage.
lightning damage icon diablo 4 wiki guideDeals Lightning Damage
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Prime Cataclysm
Ultimate Upgrade - Cataclysm's duration is increased by 2 seconds. - Cataclysm
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Supreme Cataclysm
Ultimate Upgrade - Lightning strikes from Cataclysm make enemies Vulnerable for 2 seconds. - Prime Cataclysm
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Defiance
Ultimate Passive - Nature Magic skills deal 4% increased damage to Elites. - -
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Circle of Life
Ultimate Passive - Nature Magic skills that consume Spirit restore {1/2/3}% of your maximum Life. - -
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Resonance
Ultimate Passive - Nature Magic skills deal 2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill. - -
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Natural Disaster
Ultimate Passive - Your Earth skills deal 4% increased damage to Vulnerable enemies.
Your Storm skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
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Nature's Fury
Key Passive Passive - Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category.
In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category.
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Earthen Might
Key Passive Passive - Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: 
  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds

This chance is increased by: 
  • 10% for Critical Strikes
  • 10% if the target is Stunned, Immobilized, or Knocked Back
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Lupine Ferocity
Key Passive Passive - Every 6th Werewolf skill hit Critically Strikes and deals 60% increased damage. - -
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Bestial Rampage
Key Passive Passive - After being a Werewolf for 2.5 seconds, gain 20% Attack Speed for 15 seconds.
After being a Werebear for 2.5 seconds, deal 20% increased damage for 15 seconds.
- -
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Perfect Storm
Key Passive Passive - Your Storm skills grant 2 Spirit and deal 20% increased damage when damaging a Vulnerable, immobilized or slowed enemy. - -
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Ursine Strength
Key Passive Passive - Gain 20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal 30% increased damage.
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    • Anonymous

      Not having a passive transform is a bad idea blizzard is not getting my money for d4.. they r better off making d2 r expansion lol

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