Druid Skills and Skill Trees in Diablo 4 refer to exclusive abilities for the Druid Class. Diablo 4 Druid Skill Tree is a major part of this Diablo experience, serving as a gateway to a spectrum of abilities and tactics to explore and master. Within the Druid Skill Tree in Diablo 4, players will encounter a range of abilities, divided into distinct categories that cover every aspect of the Druid's versatile nature. Diablo 4 Druid Class has 6 categories or 'cluster' of Skills: Basic, Spirit, Defensive, Wrath, Companion and UltimateEach category can be unlocked by reaching a certain number of spent Skill Points. From elemental might to resilient defense, Diablo 4 Druid Skill Tree is intricately designed to enrich gameplay and enhance customization.

 

 

 

D4 Druid Skills & Builds

The D4 Druid Class is a highly adaptable and diverse class, offering a vast array of Skills and abilities. This grants players the flexibility to craft a multitude of distinct builds, each showcasing its own unique strengths and weaknesses.

  1. Toxic Shredder Werewolf Build (Poison)
  2.  Pulverizing Werebear Summoner Build (Summoner AoE Burst)
  3. Storm Caller Druid Build (Elemental, Non-Shapeshift AoE Burst)

Visit our Builds page now and embark on your journey to become the ultimate Druid in Sanctuary.

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Diablo 4 Druid Skill Tree

Druids use a resource called "Spirit" to cast some of their Skills while other can generate it. It's important to balance how much Spirit you are generating and how much you are spending so you won't waste or come short of it when most needed.

 

Druid Skills Comparison Table
Druid Skills List
Druid Skills Cards

 

Diablo 4 Druid Basic Cluster

 

Diablo 4 Druid Core Cluster

 

 

Diablo 4 Druid Defensive Cluster

 

Diablo 4 Druid Companion Cluster

 

Diablo 4 Druid Wrath Cluster

 

 

 

Diablo 4 Druid Ultimate Cluster

 

 

 

Diablo 4 Druid Key Passive Cluster

 

 

 

All Diablo 4 Druid Skills Comparison Table

You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.

Quick Search of All Skills 

Name Effect 
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Maul
Generate Spirit: 15
Lucky Hit Chance: 33%
Shapeshift into a werebear and maul Enemies in front of you, dealing [22%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Maul
If an enemy is hit by Maul, then Fortify for 3% Base Life.
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Fierce Maul
Increases the range and radius of Maul by 30%.
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Wild Maul
Maul has a 10% chance to Knock Down enemies for 1.5 seconds.
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Claw
Generate Spirit: 11
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and claw at an enemy for [22%] Damage.

physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Claw
Claw's Attack Speed is increased by 15% [+].
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Fierce Claw
Claw applies [15%] Poisoning Damage over 6 seconds.
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Wild Claw
Claw has a 15% chance to attack twice.
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Storm Strike
Generate Spirit: 15
Lucky Hit Chance: 25%
Electricity gathers around your weapon, dealing [20%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You Gain 15% Damage Reduction for 3 seconds after dealing damage whit Storm Strike.
lightning damage icon diablo 4 wiki guideDeals Lightning Damage
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Enhanced Storm Strike
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
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Wild Storm Strike
Storm Strike chains to 2 additional targets.
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Fierce Storm Strike
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
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Wind Shear
Generate Spirit: 13
Lucky Hit Chance: 33%
Conjure a piercing blade of wind, dealing [18%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Wind Shear
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds
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Fierce Wind Shear
Each enemy hit by Wind Shear increases your Movement Speed by 5%[+] for 5 seconds, up to 20%[+].
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Wild Wind Shear
Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.
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Earth Spike
Generate Spirit: 11
Lucky Hit Chance: 26%
Sunder the earth, impaling the first enemy hit for [17%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Earth Spike
Earth Spike has a 10% chance to Stun for 2.5 seconds.
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Fierce Earth Spike
Fortify for 8% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
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Wild Earth spike
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
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Heart of the Wild
Maximum Spirit is increased by 3.
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Wild Impulses
Your Core skills cost 5% [x] more Spirit but deal 10% [x] increased damage.
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Abundance
Basic skills generate 10% more Spirit.
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Lightning Storm
Spirit Cost: 15 per Strike
Lucky Hit Chance: 15%
Conjure a growing lightning storm that deals X [40%] damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
lightning damage icon diablo 4 wiki guideDeals Lightning Damage
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Enhanced Lightning Storm
The size of your Lightning Storm is preserved for 6 seconds after channeling.
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Raging Lightning Storm
Lightning Storm gains 1 additional lightning strike.
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Primal Lightning Storm
Lightning Storm has an 12% chance to Immobilize enemies hit for 3 seconds.
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Tornado
Spirit Cost: 40
Lucky Hit Chance: 33%

Conjure a swirling tornado that deals [35%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Tornado
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
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Primal Tornado
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
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Raging Tornado
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds
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Pulverize
Spirit Cost35
Lucky Hit Chance: 25%

Shapeshift into a Werebear and slam the ground, dealing X [50%] damage to surrounding enemies.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Pulverize
Your next Pulverize will Overpower every 10 seconds while you remain Healthy.
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Raging Pulverize
Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize.
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Primal Pulverize
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
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Shred
Spirit Cost35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio-combo attack.
1st Attack: Deal [25%] damage.
2nd Attack: Deal X [35%] damage.
3rd Attack: Perform a larger finishing move dealing X [60%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Shred
Shred gains 30% [+] Attack Speed and Heals for 2% of your maximum Life if an enemy is struck.
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Raging Shred
Shred's third combo attack is larger and applies X [51%] poisoning damage over 5 seconds.
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Primal Shred
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20% [x].
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Predatory Instinct
Critical Strike Chance against Close enemies is increased by 3% [+].
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Digitigrade Gait
Your gain 3% [+] Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
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Iron Fur
Your gain 3% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.
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Landslide
Spirit Cost35
Lucky Hit Chance: 20%
Crush enemies between 2 pillars of earth, dealing up to [113%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Landslide
After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds.
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Raging Landslide
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
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Primal Landslide
When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% [x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit.
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Earthen Bulwark
Cooldown16 seconds
Lucky Hit Chance: 50%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
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Enhanced Earthen Bulwark
Earthen Bulwark makes you Unstoppable while active.
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Innate Earthen Bulwark
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.
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Preserving Earthen Bulwark
Casting Earthen Bulwark grants 18% Base Life as Fortify.
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Cyclone Armor
Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 10% non-Physical damage reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing X [15%] damage.
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Enhanced Cyclone Armor
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.
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Preserving Cyclone Armor
Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds
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Innate Cyclone Armor
Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds.
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Blood Howl
Cooldown15 seconds
Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life.
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Enhanced Blood Howl
Kills reduce the cooldown of Blood Howl by 1 second.
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Innate Blood Howl
Blood Howl also generates 20 Spirit.
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Preserving Blood Howl
Blood Howl also increases your Attack Speed by 15% [+] for 4 seconds.
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Debilitating Roar
Cooldown22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds.
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Enhanced Debilitating Roar
Debilitating Roar also Fortifies you for 22% Base Life.
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Innate Debilitating Roar
Debilitating Roar also slows enemies by 40% for its duration.
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Preserving Debilitating Roar
Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration.
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Ancestral Fortitude
Increase your non-physical resistances by 5%.
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Vigilance
You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.
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Wolves
Cooldown11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for X [8%] damage.
Active: Direct the wolves to focus an enemy, leaping to them and striking for X [35%] damage.
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Enhanced Wolves
Wolves deal 20% [x] increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.
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Ferocious Wolves
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life.
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Brutal Wolves
When you Critically Strike, your Wolves gain 20% [+] Attack Speed for 3 seconds.
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Nature's Reach
Deal 3% [x] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
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Call of the Wild
Your companions deal 10% bonus damage.
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Ravens
Cooldown15 seconds
Lucky Hit Chance: 33%
Passive: 1 Raven flies above you and periodically attacks your enemies for [13%] damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing X [85%] damage over 6 seconds.
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Enhanced Ravens
You have 5% [+] increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.
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Brutal Ravens
2 additional Ravens appear when they periodically attack enemies.
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Ferocious Ravens
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
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Clarity
Gain 2 Spirit when transforming into Human form.
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Poison Creeper
Cooldown20 seconds
Lucky Hit Chance: 40%
Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X [36%] Poisoning daamge over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X [30%] damage over 2 seconds.
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Enhanced Poison Creeper
Poison Creeper's Immobilize duration is increased by 1 second.
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Ferocious Poison Creeper
Poison Creeper's active poison duration is increased by 3 seconds.
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Brutal Poison Creeper
Your Critically Strike Chance is increased by 20% [+] against enemies strangled by Poison Creeper.
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Elemental Exposure
Passive  - Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 seconds.
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Charged Atmosphere
Passive  - Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X [45%] damage.
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Electric Shock
Passive  - Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by 6% [x] instead.
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Bad Omen
 Passive  - Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X [55%] damage.
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Endless Tempest
Passive  - Increase the duration of Hurricane and Cataclysm by 5% [x].
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Boulder
 Active Wrath
Nature Magic
Earth
Cooldown10 seconds
Lucky Hit Chance: 20%
Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing [46%] damage with each hit.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Boulder
Enhancement - When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
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Natural Boulder
Upgrade - While you have any Fortify, Boulder has 20% [+] increased Critical Strike Chance.
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Savage Boulder
Upgrade - Boulder's Critical Strike Chance is increased by 3% each time it deals damage.
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Trample
Active Wrath
Werebear
Shapeshifting
Cooldown14 seconds
Lucky Hit Chance: 33%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X [25%] damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional X [45%] damage and are Stunned for 3 seconds.
physical damage icon diablo iv wikiDeals Physical Damage
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Enhanced Trample
Enhancement - Trample deals 30% [x] bonus damage. This bonus is reduced by 15% [x] for each enemy hit after the first.
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Natural Trample
Upgrade - Casting Trample grants 20% Base Life (X) as Fortify.
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Savage Trample
Upgrade - Casting Trample grants 40 Spirit.
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Crushing Earth
 Passive - Earth skills deal 5% [x] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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Safeguard
Passive  - Critical Strikes with Earth skills Fortify you for 2% Base Life.
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Stone Guard
Passive  - While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% [x] increased damage.
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Hurricane
Active Wrath
Storm
Nature Magic
Cooldown: 20 seconds
Lucky Hit Chance: 33%
Form a hurricane around you that deals X [134%] damage to surrounding enemies over 8 seconds.
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Enhanced Hurricane
Enhancement  - Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
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Natural Hurricane
Upgrade  - Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
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Savage Hurricane
Upgrade  - Enemies who are in Hurricane's radius have their damage reduced by 20%.
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Rabies
Active Wrath
Werewolf
Shapeshifting
Cooldown12 seconds
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite on the target dealing [28%] damage, and applying an additional X [76%] Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Deals Poison Damage
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Enhanced Rabies
Enhancement - Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% [x] bonus damage at max duration.
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Natural Rabies
Upgrade - Rabies spreads 100% faster.
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Savage Rabies
Upgrade - Rabies deals its total Poisoning damage in 4 seconds instead of 6.
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Mending
Passive - While in Werebear form, you receive 6% [+] additional Healing from all sources.
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Provocation
Passive - When you remain in Werebear form for at least 24 seconds, your next Skill will Overpower.
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Toxic Claws
Passive - Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.
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Neurotoxin
Passive - Poisoned enemies are slowed by 8%.
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Envenom
Passive - Poisoned enemies take 10% [x] additional Critical Strike Damage.
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Grizzly Rage
Active Ultimate
Werebear
Shapeshifting
Cooldown: 60 seconds
Shapeshift into Dire Werebear for 12 seconds gaining 20% [x] bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
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Prime Grizzly Rage
Upgrade - You are Unstoppable for 6 seconds after using Grizzly Rage.
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Supreme Grizzly Rage
Upgrade - Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active.
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Petrify
Active Ultimate
Nature Magic
Earth
Cooldown: 60 seconds
Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You deal 30% [x] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage Bonus is increased to 50% [x] and its duration is increased to 7.5 seconds.
physical damage icon diablo iv wikiDeals Physical Damage
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Prime Petrify
Upgrade - Petrify's effect duration are increased by 1 second.
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Supreme Petrify
Upgrade - Killing an enemy affected by Petrify grants 25 Spirit.
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Defensive Posture
Passive - Increases the amount of Fortify you gain from all sources by 5%.
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Thick Hide
Passive - Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 10% Base Life (X).
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Unrestrained
Passive - Reduce the duration of control impairing effects by 5%. Double this effect while you are Fortify for over 50% of your Maximum Life.
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Nature's Resolve
Passive - 5% chance when struck to Fortify you for 4% Base Life (X).
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Quickshift
Passive - When a Shapeshifting skill transforms you into a different form, it deals 5% [x] increased damage.
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Natural Fortitude
Passive - Shapeshifting Fortifies you for 2% Base Life (X).
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Heightened Senses
Passive - Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds.
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Lacerate
Active Ultimate
Werewolf
Shapeshifting
Cooldown: 35 seconds
Lucky Hit Chance: 15%
Shapeshift into a Werewolf, become Immune and quickly dash 12 times between enemies in the area dealing up to X [460%] damage.
physical damage icon diablo iv wikiDeals Physical Damage
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Prime Lacerate
Upgrade - Each time Lacerate hits Heal for 3% of your Maximum Life, , increased to 6% on Critical Strikes.
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Supreme Lacerate
Upgrade - Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% [x] increased damage.
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Cataclysm
Active Ultimate
Storm
Nature Magic
Cooldown: 80 seconds
Lucky Hit Chance: 72%
A massive storm follows you for 8 seconds. Twisters knock back enemies dealing X [46%] damage, and lightning strikes wildly dealing X [95%] damage
lightning damage icon diablo 4 wiki guideDeals Lightning Damage
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Prime Cataclysm
Upgrade - Cataclysm's duration is increased by 4 seconds.
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Supreme Cataclysm
Upgrade - Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
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Defiance
Passive - Nature Magic skills deal 4% [x] increased damage to Elites.
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Circle of Life
Passive - Nature Magic skills that consume Spirit restore 1% of your maximum Life.
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Resonance
Passive - Nature Magic skills deal 2% [x] increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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Natural Disaster
Passive - Your Earth skills deal 4% [x] increased damage to Vulnerable enemies.
Your Storm skills deal 4% [x] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
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Nature's Fury
Passive - Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category.
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Earthen Might
Passive - Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to: 
  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds

This chance is increased by: 
  • 10% for Critical Strikes
  • 10% if the target is Stunned, Immobilized, or Knocked Back
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Lupine Ferocity
Passive - Every 6th Werewolf skill hit Critically Strikes and deals 70% [x] increased damage.
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Bestial Rampage
Passive - After being a Werewolf for 2 seconds, gain 30% [+] Attack Speed for 15 seconds.
After being a Werebear for 2 seconds, deal 30% [x] increased damage for 15 seconds.
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Perfect Storm
Passive - Your Storm skills grant 2 Spirit and deal 20% [x] increased damage when damaging a Vulnerable, immobilized or slowed enemy.
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Ursine Strength
Passive - Gain 20% [x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 30% [x] increased damage.

 

Druid Skills Cards

Basic Cluster

 

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Earth Spike

Tags: Basic Magic Nature Earth

Generate Spirit: 11
Lucky Hit Chance: 26%

Sunder the earth, impaling the first enemy hit for X [17%] damage.
Enhancement

Enhanced Earth Spike: Earthspike has a 10% chance to Stun for 2.5 seconds.

Upgrade 1

Fierce Earth Spike: Fortify for 8% of your Base Life (X) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.

Upgrade 2

Wild Earthspike: Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.

 

 

 

 

Core Cluster

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Lightning Storm

Tags: Core Storm Nature Magic Channeled

Spirit Cost: 15 per Strike
Lucky Hit Chance: 15%

Conjure a growing lightning storm that deals X [40%] damage per strike and increases the number of strikes the longer it is channeled up to a maximum of 5.
Enhancement

Enhanced Lightning Storm: The size of your Lightning Storm is preserved for 6 seconds after channeling.

Upgrade 1

Raging Lightning Storm: Lightning Storm gains 1 additional lightning strike.

Upgrade 2

Primal Lightning Storm: Lightning Storm has an 12% chance to Immobilize enemies hit for 3 seconds.

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Tornado

Tags: Core Storm Nature Magic

Spirit Cost: 40
Lucky Hit Chance: 33%

Conjure a swirling tornado that deals X [35%] damage.
Enhancement

Enhanced Tornado: Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.

Upgrade 1

Primal Tornado: Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.

Upgrade 2

Raging Tornado: Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds

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Pulverize

Tags: Core Werebear Shapeshifting

Spirit Cost: 35
Lucky Hit Chance: 25%

Shapeshift into a Werebear and slam the ground, dealing X [50%] damage to surrounding enemies.
Enhancement

Enhanced Pulverize: Your next Pulverize will Overpower every 10 seconds while you remain Healthy.

Upgrade 1

Raging Pulverize: Enemies are Stunned for 2 seconds when they are Overpowered with Pulverize

Upgrade 2

Primal Pulverize: Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

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Shred

Tags: Core Werewolf Shapeshifting

Spirit Cost: 35
Lucky Hit Chance: 20%
Shapeshift into a Werewolf and perform a trio-combo attack.
1st Attack: Deal X [25%] damage.
2nd Attack: Deal X [35%] damage.
3rd Attack: Perform a larger finishing move dealing X [60%] damage.
Enhancement

Enhanced Shred: Shred gains 30% [+] Attack Speed and Heals for 2% of your maximum Life if an enemy is struck.

Upgrade 1

Raging Shred: Shred's third combo attack is larger and applies X [51%] poisoning damage over 5 seconds.

Upgrade 2

Primal Shred: Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by 20% [x].

 

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Landslide

Tags: Core Nature Magic Earth

Spirit Cost: 35
Lucky Hit Chance: 20%
Crush enemies between 2 pillars of earth, dealing up to X [113%] damage.
Enhancement

Enhanced Landslide: After Landslide damage enemies 4 times, the next hit will Immobilized for 3 seconds.

Upgrade 1

Raging Landslide: When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.

Upgrade 2

Primal Landslide: When you Immobilize or Stun an enemy, you gain a Terra mote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40% [x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terra mote when hit.

 

 

 

 

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Heart of the Wild

Maximum Spirit is increased by 3.
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Wild Impulses

Your Core skills cost 5% [x] more Spirit but deal 10% [x] increased damage.
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Abundance

Basic skills generate 10% more Spirit.
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Predatory Instinct

Critical Strike Chance against Close enemies is increased by 3% [+].

 

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Digitigrade Gait

Your gain 3% [+] Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
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Iron Fur

Your gain 3% Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebear form.

 

 

 

Defensive Cluster

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Earthen Bulwark

Tags: Defensive Nature Magic Earth

Cooldown: 16 seconds
Lucky Hit Chance: 50%
Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
Enhancement

Enhanced Earthen Bulwark: Earthen Bulwark makes you Unstoppable while active.

Upgrade 1

Innate Earthen Bulwark: Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.

Upgrade 2

Preserving Earthen Bulwark: Casting Earthen Bulwark grants 18% Base Life as Fortify.

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Cyclone Armor

Tags: Defensive Storm Nature Magic

Cooldown: 18 seconds
Lucky Hit Chance: 25%
Passive: Powerful winds surround you, granting 20% non-Physical damage reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing X [15%] damage.
Enhancement

Enhanced Cyclone Armor: Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 1.5 seconds.

Upgrade 1

Preserving Cyclone Armor: Every 10 seconds, Cyclone Armor intensifies, Causing incoming damage to grant you 30% Damage Reduction for 2 seconds

Upgrade 2

Innate Cyclone Armor: Enemies Knocked Back by Cyclone Armor become Vulnerable for 2 seconds.

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Blood Howl

Tags: Defensive Werewolf Shapeshifting

Cooldown: 15 seconds
Shapeshift into a Werewolf and howl furiously, restoring 20.0% of your Maximum Life.
Enhancement

Enhanced Blood Howl: Kills reduce the cooldown of Blood Howl by 1 second.

Upgrade 1

Innate Blood Howl: Blood Howl also generates 20 Spirit.

Upgrade 2

Preserving Blood Howl: Blood Howl also increases your Attack Speed by 15% [+] for 4 seconds.

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Debilitating Roar

Tags: Defensive Werebear Shapeshifting

Cooldown: 22 seconds
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 50% for 4 seconds.
Enhancement

Enhanced Debilitating Roar: Debilitating Roar also Fortifies you for 22% Base Life.

Upgrade 1

Preserving Debilitating Roar: Debilitating Roar also heals you for 4% of your Maximum Life each second for its duration.

Upgrade 2

Innate Debilitating Roar: Debilitating Roar also slows enemies by 40% for its duration.

 

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Ancestral Fortitude

Increase your non-physical resistances by 5%.
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Vigilance

You gain 5% Damage Reduction for 6 seconds after using a Defensive Skill.

 

 

 

Companion Cluster

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Wolves

Tags: Companion  

Cooldown: 11 seconds
Lucky Hit Chance: 50%
Passive: Summon 2 wolf companions that bite enemies for X [8%] damage.
Active: Direct the wolves to focus an enemy, leaping to them and striking for X [35%] damage.
Enhancement

Enhanced Wolves: Wolves deal 20% [x] increased damage to Immobilized, Stunned, Slowed, or poisoned enemies.

Upgrade 1

Ferocious Wolves: Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 5% Base Life.

Upgrade 2

Brutal Wolves: When you Critically Strike, your Wolves gain 20% [+] Attack Speed for 3 seconds.

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Ravens

Tags: Companion  

Cooldown: 15 seconds
Lucky Hit Chance: 33%
Passive: 1 Raven flies above you and periodically attacks your enemies for X [13%] damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing X [85%] damage over 6 seconds.
Enhancement

Enhanced Ravens: You have 5% [+] increased Critical Strike Chance for 6 seconds against Enemies hit by Ravens.

Upgrade 1

Brutal Ravens: 2 additional Ravens appear when they periodically attack enemies.

Upgrade 2

Ferocious Ravens: Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.

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Poison Creeper

Tags: Companion  

Cooldown: 20 seconds
Lucky Hit Chance: 40%
Passive: A vine creeper periodically emerges from the ground every 7 seconds and applies X [36%] Poisoning daamge over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and poisoning them for X [30%] damage over 2 seconds.
Enhancement

Enhanced Poison Creeper: Poison Creeper's Immobilize duration is increased by 1 second.

Upgrade 1

Ferocious Poison Creeper: Poison Creeper's active poison duration is increased by 3 seconds.

Upgrade 2

Brutal Poison Creeper: Your Critically Strike Chance is increased by 20% [+] against enemies strangled by Poison Creeper.

 

 

 

Wrath Cluster

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Boulder

Tags: Wrath Nature Magic Earth

Cooldown: 10 seconds
Lucky Hit Chance: 20%
Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X [46%] damage with each hit.
Enhancement

Enhanced Boulder: When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.

Upgrade 1

Natural Boulder: While you have any Fortify, Boulder has 20% [+] increased Critical Strike Chance.

Upgrade 2

Savage Boulder: Boulder's Critical Strike Chance is increased by 3% each time it deals damage.

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Trample

Tags: Wrath Werebear Shapeshifting

Cooldown: 14 seconds
Lucky Hit Chance: 33%
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing X [25%] damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional X [45%] damage and are Stunned for 3 seconds.
Enhancement

Enhanced Trample: Trample deals 30% [x] bonus damage. This bonus is reduced by 15% [x] for each enemy hit after the first.

Upgrade 1

Natural Trample: Casting Trample grants 20% Base Life (X) as Fortify.

Upgrade 2

Savage Trample: Casting Trample grants 40 Spirit.

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Hurricane

Tags: Wrath Storm Nature Magic

Cooldown: 20 seconds
Lucky Hit Chance: 33%
Form a hurricane around you that deals X [134%] damage to surrounding enemies over 8 seconds.
Enhancement

Enhanced Hurricane: Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.

Upgrade 1

Natural Hurricane: Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.

Upgrade 2

Savage Hurricane: Enemies who are in Hurricane's radius have their damage reduced by 20%.

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Rabies

Tags: Wrath Werewolf Shapeshifting

Cooldown: 12 seconds
Lucky Hit Chance: 50%
Shapeshift into a Werewolf and perform an infectious bite on the target dealing X [28%] damage, and applying an additional X [76%] Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Deals Poison Damage
Enhancement

Enhanced Rabies: Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 30% [x] bonus damage at max duration.

Upgrade 1

Natural Rabies: Rabies spreads 100% faster.

Upgrade 2

Savage Rabies: Rabies deals its total Poisoning damage in 4 seconds instead of 6.

 

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Elemental Exposure

Lucky Hit: Your Storm skills have up to a 20% chance to make enemies Vulnerable for 1 seconds.
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Charged Atmosphere

Every 18 seconds, a Lightning Strike hits a Nearby enemy dealing X [45%] damage.
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Electric Shock

Lucky Hit: Dealing Lightning damage to enemies has a 5% chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by 6% [x] instead.
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Bad Omen

Lucky Hit: Up to a 10% chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Strike also hits dealing X [55%] damage.

 

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Endless Tempest

Increase the duration of Hurricane and Cataclysm by 5% [x].
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Crushing Earth

Earth skills deal 5% [x] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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Safeguard

Critical Strikes with Earth skills Fortify you for 2% Base Life.
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Stone Guard

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% [x] increased damage.

 

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Mending

While in Werebear form, you receive 5% [+] additional Healing from all sources.
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Provocation

When you remain in Werebear form for at least 24 seconds, your next Skill will Overpower.
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Toxic Claws

Critical strikes with Werewolf skills deal 8% of their base damage as Poison damage over 4 seconds.
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Neurotoxin

Poisoned enemies are slowed by 8%.

 

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Envenom

Poisoned enemies take 10% [x] additional Critical Strike Damage.

 

 

 

 

Ultimate Cluster

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Grizzly Rage

Tags: Ultimate Werebear Shapeshifting

Cooldown: 60 seconds
Shapeshift into Dire Werebear for 10 seconds gaining 20% [x] bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
Enhancement

Prime Grizzly Rage: You are Unstoppable for 6 seconds after using Grizzly Rage.

Upgrade 1

Supreme Grizzly Rage: Gain 8% Base Life (X) as Fortify per second while Grizzly Rage is active.

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Petrify

Tags: Ultimate Nature Magic Earth

Cooldown: 60 seconds
Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30% [x] increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to 50% [x] and its duration is increased to 6 seconds.
Enhancement

Prime Petrify: Petrify's effect duration are increased by 1 second.

Upgrade 1

Supreme Petrify: Killing an enemy affected by Petrify grants 25 Spirit.

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Lacerate

Tags: Ultimate Werewolf Shapeshifting

Cooldown: 50 seconds
Lucky Hit Chance: 15%
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to X [460%] damage.
Enhancement

Prime Lacerate: Each time Lacerate deals a Critical Strike, Heal for 5% of your Maximum Life.

Upgrade 1

Supreme Lacerate: Lacerate's inicial strike is guaranteed to Critically Strike and deals 150% [x] increased damage.

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Cataclysm

Tags: Ultimate Storm Nature Magic

Cooldown: 80 seconds
Lucky Hit Chance: 82%
A massive storm follows you for 8 seconds. Tornadoes knock back enemies, and lightning strikes wildly dealing X [77%] damage.
Enhancement

Prime Cataclysm: Cataclysm's duration is increased by 4 seconds

Upgrade 1

Supreme Cataclysm: Lightning strikes from Cataclysm make enemies Vulnerable for 3 seconds.

 

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Defensive Posture

Increases the amount of Fortify you gain from all sources by 5%.
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Thick Hide

Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for 6% Base Life ( X).
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Unrestrained

Reduce the duration of control impairing effects by 3%. Triple this effect while you are Fortify for over 50% of your Maximum Life.
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Nature's Resolve

5% chance when struck to Fortify you for 4% Base Life ( X).

 

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Quickshift

When a Shapeshifting skill transforms you into a different form, it deals 5% [x] increased damage.
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Natural Fortitude

Shapeshifting Fortifies you for 1% Base Life ( X).
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Heightened Senses

Upon shapeshifting into a Werewolf or Werebear, gain 4% damage reduction against Elites for 5 seconds.
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Defiance

Nature Magic skills deal 4% [x] increased damage to Elites.

 

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Circle of Life

Nature Magic skills that consume Spirit restore 1% of your Maximum Life.
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Resonance

Nature Magic skills deal 2% [x] increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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Natural Disaster

Your Earth skills deal 4% [x] increased damage to Vulnerable enemies.
Your Storm skills deal 4% [x] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

 

Key Passive Cluster

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Nature's Fury

Casting an Earth skill has a 30% chance to trigger a free Storm skill of the same category. In addition, casting a Storm skill has a 30% chance to trigger a free Earth skill of the same category.
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Earthen Might

Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
  • Restore all of your Spirit
  • Cause your attacks to be guaranteed Critical Strikes for 5 seconds

This chance is increased by:
  • 10% for Critical Strikes
  • 10% if the target is Stunned, Immobilized, or Knocked Back
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Lupine Ferocity

Every 6th Werewolf skill hit Critically Strikes and deals 70% [x] increased damage.
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Bestial Rampage

After being a Werewolf for 2.5 seconds, gain 25% [+] Attack Speed for 15 seconds. After being a Werebear for 2.5 seconds, deal 30% [x] increased damage for 15 seconds.

 

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Perfect Storm

Your Storm skills grant 2 Spirit and deal 20% [x] increased damage when damaging a Vulnerable , immobilized or slowed enemy.
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Ursine Strength

Gain 20% [x] additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 30% [x] increased damage.

 

 

 

 

 




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