Dungeon Affixes in Diablo 4 refer to modifiers that affect dungeons or tiers. These are generated modifiers that can be applied to the level itself, adding extra challenge and variety to the gameplay. From adding extra traps or obstacles, or introducing environmental hazards. These affixes can also affect the behavior of Enemies, such as making them more aggressive or increasing their numbers.
How Do Dungeon Affixes Work?
Dungeon Affixes are modifiers added to Nightmare Dungeons. This is a World Tier 3 & 4 Exclusive that makes grinding in Dungeons more difficult but will also yield more rewards. It is also noted that Legendary and Unique farming is a common practice due to the number of Elites housed within Dungeons. These affixes work to modify the behaviors of enemies or sometimes, their numbers will increase. Positive affixes aim to modify your attacks, while negative ones will make your enemies stronger.
There are 2 types of Dungeon Affix:
- Positive
- Negative
Regular and Nightmare Dungeons Diablo 4
Both the Regular Dungeons and Nightmare Dungeons will have the same layout, same location, and same objectives. The only difference between the two is the difficulty of the Dungeons and the enemies within.
In Nightmare Dungeons, you will have a lot more Elites housed within, and they are far stronger than regular mobs. Affixes are also added that will modify the gameplay and a minimum of 2 will negatively impact your character.
How many affixes are in Nightmare Dungeons?
Each of the Nightmare Dungeons has its affixes and multiple Elites, these numbers can potentially go up, as the Tier level goes higher. The tier of a Nightmare Dungeon is dictated by a Nightmare Sigil. This will determine the difficulty, the number of affixes, and the Elites population inside the Dungeon.
- Tier 1-10: 3 Affixes (1 positive, 2 negative)
- Tier 11-20: 4 Affixes (1 positive, 3 negative)
- Tier 21-100: 5 Affixes (1 positive, 4 negative)
The Tier of the Dungeon will also affect the number of revives that a player can have before failing the Dungeon. From Tier 1-20, you may do 12 revives but Tier 21-100 will only allow 4 revives.
What are Nightmare Sigils?
Nightmare Sigil is what is used to dictate what Tier (1-100) a Nightmare Dungeon will be. This will determine the difficulty of a dungeon, the number of affixes, and the number of Elite enemies. Nightmare Sigils can be found randomly through the randomized loot system, in which all item drops are randomly generated.
To use a sigil, simply travel to the designated dungeon, open your Inventory tab, and switch to Consumables. Activating the sigil will turn the Dungeon into its Nightmare mode. Visit the Nightmare Sigils guide for more in-depth information.
Dungeon Affixes in Diablo 4
Quick Search of all Skill Affixes in Diablo 4
Affix Name |
Effects |
Type |
---|---|---|
Poison Damage |
You deal 10% more Poison Damage. | Positive |
Shadow Damage |
You deal 10% more Shadow Damage. | Positive |
Frost Damage |
You deal 10% more Frost Damage. | Positive |
Fire Damage |
You deal 10% more Fire Damage. | Positive |
Lightning Damage |
You deal 10% more Lightning Damage. | Positive |
Physical Damage |
You deal 10% more Physical Damage. | Positive |
Control Impaired Explosions |
Being hit by Control Impairing Effects creates an explosion around you. | Positive |
Increased Critical Strike |
Your Critical Strike chance is increased by 6%. | Positive |
Poisonous Evade |
Using Evade leaves a pool of poison behind that damages enemies. | Positive |
Increased Healing |
Your Healing Received is increased by 10%. | Positive |
Thorns |
Your Thorns are increased by 249. | Positive |
Empowered Elites (Cold Enchanted) |
Monsters deal an additional 22% of their physical damage dealt as Shadow over 5 seconds. | Negative |
Empowered Elites (Poison Enchanted) |
Monsters deal an additional 15% of their Physical damage dealt as Cold. | Negative |
Empowered Elites (Shock Lance) |
Monsters deal an additional 15% of their Physical damage dealt as Lightning. | Negative |
Empowered Elites (Suppressor) |
Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds. | Negative |
Monster Shadow Damage over Time |
Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds. | Negative |
Monster Cold Damage |
Monsters deal an additional 15% of their Physical damage dealt as Cold. | Negative |
Monster Lightning Damage |
Monsters deal an additional 15% of their Physical damage dealt as Lightning. | Negative |
Monster Bleeding Damage |
Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds. | Negative |
Monster Burning Damage |
Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds. | Negative |
Monster Shadow Damage |
Monsters deal an additional 15% of their Physical damage dealt as Shadow. | Negative |
Monster Poison Damage |
Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds. | Negative |
Monster Fire Damage |
Monsters deal an additional 15% of their Physical damage as dealt as Fire. | Negative |
Monster Vulnerable Resist |
The duration of Vulnerable Effects vs Monsters is reduced by 45%. | Negative |
Death Pulse |
Killing a monster releases a deadly lightning pulse after a short delay. | Negative |
Drifting Shade |
Drifting Shade chases players. Upon reaching them, it explodes for heavy damage and creates a Nightmare Field that Dazes victims. | Negative |
Nightmare Portal |
While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters. | Negative |
Volcanic |
While in combat, gouts of flame periodically erupt near players. | Negative |
Lightning Storm |
Lightning gathers above the player. Get into the protection dome to avoid severe outcomes. | Negative |
- Anonymous
This list is missing resource burn, slow projectiles, etc. as well.
- Anonymous
They need to update this
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