Elites in Diablo 4 are special Enemies that posses one more Affixes which makes them much stronger than a regular foe. These Affixes are randomly selected from a bast pool providing with a fresh and challenging experience on each encounter. Elites take the shape and attack patterns of a regular Enemy but can have a distinctive color. They are always guarded by minions which are weak but have the same affixes as the Elite they are guarding but with weaker effects.
Elites in Diablo 4
To overcome the toughest enemies, it is important to understand the various Elite Affixes. These affixes can greatly alter an Elite's behavior and make them more challenging to defeat. Elites can have up to three affixes, and they may also be accompanied by powerful minions with increased health. With knowledge of these affixes, you can better prepare and strategize for battle.
- Cold Affixes: These elemental Elite Affixes look to maximize zone coverage to slow you down in any way possible.
- Fire Affixes: These elemental Elite Affixes are pretty straight forward. They deal huge burst damage.
- Lightning Affixes: These elemental Elite Affixes like to do lots of small tick damage across a wide area.
- Poison Affixes:These elemental Elite Affixes like to deal damage over time. Shown as green in your health globe, taking damage will gradually decrease your life.
- Shadow Affixes: These elemental affixes are looking to make you lose control and blind you from the battlefield.
- Utility Affixes: These are Elite Affixes that are more crowd control and defense based with no elemental damage attached.
- Minions: Elites can spawn with Minions that are also considered Elite but don't inherit their affixes. Instead, they simply have increased Life values.
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Quick Search of All Affixes
Affix |
Type |
Effect |
Duration |
Cooldown |
Cold Enchanted | Cold | Chills the target that it touches. | Varies depending on your characters crowd control reduction. | N/A |
Chilling Wind | Cold | This affix summons an icy wind pillar that chills upon being touched. Ranged projectiles become slowed as it travels through the pillar. | 7 Sec. | 9 Sec. |
Frozen | Cold | Summons 3 frozen orbs that chills until they are frozen. Deals cold damage upon explosion after 3 seconds. | 3 Sec. | 8 Sec |
Tempest | Cold | ummons 4 ice claws that pulls you into the enemy after 1.5 seconds. | N/A | 13 Sec. |
Explosive | Fire | Spawns 2 fire orbs that explode in a massive area after 5 seconds. | N/A | 15 Sec. |
Fire Enchanted | Fire | Ejects 3 fire damage waves from itself, resembling a fidget spinner in formation. This affix explodes in 6 seconds after death. It continues to spawn fire waves. |
Permanent | 3 Sec. |
Mortar | Fire | This affix launches 4 mortars into the air that rain down around the target. Mortar ground indicators can overlap, dealing massive damage in a small area. |
N/A | 3 Sec. |
Electrified Obelisks | Lightning | This affix summons 3 lightning pillars that shoot lighting bolts to each other and from the target. | 6 Sec. | 12 Sec. |
Lightning Enchanted | Lightning | Releases 3 fast lightning spheres upon being struck. Can bounce off walls and terrain. | N/A | N/A |
Shock Lance | Lightning | Spawns a lightning beam that rotates around an orb at different speeds. | 15 Sec. | 5 Sec. |
Teleporter | Lightning | Teleports to the player and deals lightning damage upon landing. Can teleport from off-screen. There is a 0.33 second cast time alongside a visual and audio cue before landing. Not reactable. |
N/A | 8 seconds |
Plaguebearer | Poison | Leaves a pool of poison that explodes upon death. | N/A | N/A |
Poison Enchanted | Poison | Drops a blob of poison underneath the target. Taking damage triggers activation Upon death, drops a blob of poison underneath itself. |
N/A | N/A |
Shadow Enchanted | Shadow | Spawns a shadow clone of itself that attacks the player. Taking damage triggers activation. | 4 Sec. | N/A |
Terrifying | Shadow | Spawns 2 Pentagrams on the ground that activate and deal damage after 2 seconds. Fears you for 2 seconds |
N/A | 7 Sec. |
Hellbound | Utility | Summons a 3 headed stone statue that binds players in chains within it's radius. | 6 Sec. | 15 Sec. |
Multishot | Utility | Elite shoots 3 normal projectiles. | N/A | N/A |
Summoner | Utility | Summons 2 minions based on surrounding mob type. Can have up to 6 minions out. | 3 Sec. spawn time | 20 Sec. |
Suppressor | Utility | Creates a bubble around the target that becomes immune to ranged attacks outside the bubble. | Permanent | N/A |
Vampiric | Utility | Leeches health from target using normal attack and other elite affixes. This affix cannot leech life through abilities that protect your health. |
N/A | N/A |
Waller | Utility | Walls in U shape to hinder player movement. Part of the wall is breakable by players. | 7 Sec. | 12 Sec. |
Increased Health | Minions | Mobs have increased health. | N/A | N/A |