Feral Nature

Act II

feral nature main quest diablo 4 wiki guide 300px
Location Scosglen
Previous Quest Dark Omens
Next Quest The Beast Within
Reward 10,319 XP
1,440 Gold

Feral Nature is a Main Quest in Diablo 4. Feral Nature can be found at Scosglen. Main Quests are mandatory missions that players must complete in order to finish the storyline and reach the next difficulty level. Main Quests must be done sequentially and are unlocked only after completing the previous Main Quest/s.

 

Diablo 4 Feral Nature Objectives

  • Check with the knights in Tirmair about Lilith
  • Speak with Knight-Captain Razia
  • Search for Nafain at the Boglann Stone Circle
  • Investigate the runic message on the store

 

Diablo IV Feral Nature Walkthrough

At the end of Dark Omens, Donan sends you to visit the villages closest to the two druids who helped him slay Astaroth, Nafain and Airidah, in an attempt to track Lilith down. Two quests will unlock after you finish it - Encroaching Shadows and Feral Nature. Feral Nature sends you to Tirmair, a settlement close to the druid Nafain.

Follow your quest marker to Tirmair, found in the southern part of The Shrouded Moors in Scosglen. Unlock the waypoint in the eastern side of the settlement and speak with Knight-Captain Razia stationed nearby. She points you towards the nearby moors, stating that a horned woman was seen spreading corruption there.

Head northeast to The Daudur Peats and follow the marker to Boglann Stone Circle. On your way, you will encounter quite a few Stinging Swarms. Be careful of letting them swarm you, as they will slow you down significantly. Climb up the vines just outside the quest area and interact with the stone pillar to read the Runic Message warding off and knights aligned with the cathedral.

After you read the message, Nafain's Wolf appears, and though is hostile at first, seems to understand your need to find Nafain. After your conversation, Feral Nature ends and The Beast Within immediately begins. You are rewarded 10,319 XP and 1,440 Gold for completing this quest.

 

How to unlock Feral Nature in Diablo 4

 

Feral Nature Rewards in Diablo IV

  • 10,319 XP
  • 1,440 Gold

 

Diablo 4 Feral Nature Notes & Tips

  • Other notes & tips for Diablo 4 Feral Nature go here

 

 
Main Quests in Diablo 4
A Chorus of Voices  ♦  A Cold and Lifeless Shore  ♦  A Heavy Burden  ♦  A Hero's Return  ♦  A Hero's Reward  ♦  A Light in the Dark  ♦  A Master's Touch  ♦  A Meeting of the Minds  ♦  A Moment to Collect  ♦  An Unforseen Visit  ♦  Anguish Incarnate  ♦  Apex of Misery  ♦  As the World Burns  ♦  Below  ♦  Beneath the Mask  ♦  Beneath the Wine-Dark Sea  ♦  Brought Low  ♦  Buried Secrets  ♦  Call of the Deep  ♦  Cold Blood  ♦  Crossing Over  ♦  Dark Omens  ♦  Darkness Within  ♦  Descent  ♦  Descent into Flame  ♦  Dirge of the Mire  ♦  Dusk on the Mountain  ♦  Encroaching Shadows  ♦  Encumbered Mind  ♦  Entombed Hatred  ♦  Entombed Legacy  ♦  Essence of Hatred  ♦  Evil Stirs in Kehjistan  ♦  Exhumed Relics  ♦  Exhuming the Forgotten  ♦  Eye of the Storm  ♦  Eye of the Storm (Main Quest)  ♦  Fangs of Corruption  ♦  Fledgling Scholar  ♦  Flesh from Bone  ♦  Fragments of Mortality  ♦  Harrowed Lament  ♦  III Tidings  ♦  Ill Tidings  ♦  In Desolation's Wake  ♦  In Her Wake  ♦  In Ruins  ♦  In Search of Answers  ♦  Judgement of the Swamp  ♦  Knee-Deep in Faith  ♦  Kor Valar  ♦  Legacy of the Horadrim  ♦  Light's Guidance  ♦  Light's Judgement  ♦  Light's Protection  ♦  Light's Resolve  ♦  Light Extinguished  ♦  Loose Threads  ♦  Lost Arts  ♦  Missing Pieces  ♦  Oasis of Memories  ♦  On the Precipice  ♦  One Step Forward  ♦  Parting Embers  ♦  Picking Through the Bones  ♦  Piercing the Veil  ♦  Pilgrimage  ♦  Prayers for Salvation  ♦  Promises  ♦  Prying the Eye  ♦  Rite of Passage  ♦  Secrets of the Zakarum  ♦  Shadow Over Cerrigar  ♦  Shroud of the Horadrim  ♦  Small Blessings  ♦  Stemming the Flow  ♦  Storming the Gates  ♦  Suffering Disquiet  ♦  Swamp Hospitality  ♦  Tainted Flesh  ♦  Tarnished Luster  ♦  The Beast Within  ♦  The Blind Eye  ♦  The Cage of Grief  ♦  The City of Blood and Dust  ♦  The Cost of Knowledge  ♦  The Jewel of the East  ♦  The Knight and the Magpie  ♦  The Path Divided  ♦  The Path of Rage  ♦  The Scouring of Caldeum  ♦  The Serpentine Path  ♦  The Slow, Beating Heart  ♦  The Spreading Darkness  ♦  The Walls Shake  ♦  Through the Dark Glass  ♦  Turning the Tide  ♦  Undertaking  ♦  Wayward  ♦  What Lies Ahead  ♦  Whispers from the Past  ♦  Whittling Sanity  ♦  Witch of the Wastes  ♦  Wrack Ruin

 




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