Glyphs or Paragon Glyphs in Diablo 4 are potent enhancements that offer further progression for your character once they reach Level 50. Diablo 4 Glyphs can be inserted into special Socket Nodes on each Paragon Board, offering significant bonuses. Once a Diablo 4 Paragon Glyph is embedded in a Socket Node, it imparts various advantages based on the number of active tiles within its radius. These D4 Glyphs can be discovered throughout the expansive game world of Diablo IV.

Moreover, they can be further strengthened by venturing into The Pit and leveling them up. As a Paragon Glyph levels up, its radius of effect expands, enabling it to have a greater impact on a larger number of active tiles found on the Paragon BoardParagon Glyphs are a game-changing feature that adds depth and customization to your endgame build

 With Patch 2.0, the whole Glyph system has been overhauled. Please consult the guide below to learn about the new changes.

 

 

 

Diablo 4 Paragon Glyphs Comprehensive Guide

Diablo 4 Paragon Glyphs changes in Vessel of Hatred

These new changes are the most significant changes to the system since its inception in the base game. Now players have to 

  • Upgrading a Glyph is no longer driven by experience. Instead, you’re given attempts to increase your Glyph’s Rank by completing Pit Tiers.
  • Three attempts to upgrade your Glyph’s Rank are rewarded for successfully completing the Artificer’s Mastery, and a bonus attempt for not dying.
  • Each upgrade attempt can be used to increase any Glyph that isn’t already at max level. The chance to upgrade your Glyph is based on the level of the Glyph and the Tier of the Pit you complete. For example, completing a Pit Tier that is 10 higher than your Glyph’s Rank guarantees an upgrade Rank.
  • Completing a Pit Tier that is significantly higher than your Glyph’s current Rank grants bonus upgrade ranks per attempt.

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Every 20-level difference between the completed Pit Tier and Glyph Rank grants a bonus upgrade per attempt. Here’s an example of this system in action:

Three deathless Pit Tier 30 runs would take a Glyph all the way up to Rank 19, rapidly unlocking the additional Radius Size increase:

First Pit Run

  • Attempt 1: Glyph Rank increases from 1 to 3.
  • Attempt 2: Glyph Rank increases from 3 to 5.
  • Attempt 3: Glyph Rank increases from 5 to 7.
  • Bonus Attempt 4: Glyph Rank increases from 7 to 9.

Second Pit Run

  • Attempt 1: Glyph Rank increases from 9 to 11.
  • Attempt 2: Glyph Rank increases from 11 to 12.
  • Attempt 3: Glyph Rank increases from 12 to 13.
  • Bonus Attempt 4: Glyph Rank increases from 13 to 14.

Third Pit Run

  • Attempt 1: Glyph Rank increases from 14 to 14 (Radius Size increase).
  • Attempt 2: Glyph Rank increases from 15 to 16.
  • Attempt 3: Glyph Rank increases from 16 to 17.
  • Bonus Attempt 4: Glyph Rank increases from 17 to 18.

 

The maximum level of a Glyph has been increased from 21 to 100.
At Level 45, a Rare Glyph can be upgraded to a Legendary Glyph using Gem Fragments with the following bonuses:

  • The Glyph’s Radius Size has increased from 4 to 5.
  • The Glyph gains an additional affix.

 

How to Use Diablo 4 Glyphs

Diablo 4 Glyphs are found throughout the Sanctuary region. Then, by entering the Paragon Board menu, available Glyphs will be on the left side of the menu. Glyphs can be placed into activated Socket tiles. Every Paragon Glyph has a radius in the Paragon Boards affecting all the Active Tiles around inside this radius, boosting the stats of the nearby Tiles. Players can also Level Up Glyphs in order to increase their radius size and the number of affected Tiles, by delving into The Pit.

Diablo 4 Paragon Glyphs
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Diablo IV Paragon Glyph Rarity

Paragon Glyphs in Diablo 4 come in two different rarities: Magic Glyphs and Rare Glyphs, each with its own distinct characteristics

Diablo 4 Magic Glyphs

Magic Paragon Glyphs in Diablo IV provide a bonus that directly enhances your character. These Magic Glyphs have an initial radius of 2, which means that when inserted into a Socket Node, they affect or are influenced by Paragon Nodes within a 2-node range. However, as you level up a Magic Glyph and it reaches Level 4, its radius expands to 3. This increase in radius allows the D4 Magic Glyph to have a broader impact, extending its influence to a wider range of nearby Paragon Nodes.

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Note: With the Vessel of Hatred update, magic glyphs have been removed.

Diablo 4 Rare Glyphs

Similar to Magic Glyphs, Rare Glyphs in Diablo IV provide a single bonus. However, Rare Glyphs also have an additional bonus that can be unlocked by allocating enough Paragon Nodes within its radius to meet a specific attribute requirement.

Rare Glyphs start with a radius of 3, which means that when placed in a Socket Node, they affect or are affected by Paragon Nodes within a 3-node range. As Rare Glyphs level up, reaching Level 15, their effect radius expands to 4. This increase in radius allows the Rare Glyph to have a broader influence, extending its effects to a wider range of nearby Paragon Nodes.

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Diablo IV Paragon Glyphs Strategic Placement

To make the most of Paragon Glyphs, careful consideration must be given to their placement. Each D4 Glyph interacts with nearby nodes, emphasizing the importance of selecting the right Socket Nodes on the Paragon Board. By synergizing Glyphs with nodes that enhance specific attributes players can optimize their character's potential.

Diablo 4 Paragon System

The Diablo IV Paragon System is an endgame feature, unlocked by reaching Level 50. The Paragon Boards add another layer of character customization, similar to the Skills system as players need to earn Paragon Points to later spend them on Tiles, but the Paragon Boards are much more extense and customizable than Skills. However, the Paragon system does not replace the Skill system, as the character customization is comformed by both systems interacting to each other as Paragon affect passively on player Stats and Skills

 

How to level up Paragon Glyphs in Diablo 4

Glyphs have seen some major overhauls as well. In previous versions, you could improve glyphs by gaining experience. However, that system has been replaced. Now, glyphs level up by completing levels in the Pit of Artificers, a new endgame dungeon designed to test your strength. The higher the level of the Pit you complete, the better the chance you have of upgrading your glyph.

This introduces a more deliberate and challenging way to enhance your glyphs, as the Pit of Artificers becomes progressively harder as you climb the levels. Glyphs can now reach up to level 100, greatly expanding their potential power. However, improving glyphs becomes more difficult as their level increases, requiring you to take on more challenging content in the Pit of Artificers.

In many ways, this new system echoes back to Diablo III with its increased emphasis on earning rewards through skill and perseverance. The higher you push, the stronger you can become, but the journey to maxing out a glyph will test even the most dedicated players.

 

All Diablo 4 Paragon Glyphs

The following list of Paragon Glyphs will show the Bonuses that the Glyphs grant at level 1, prior to any upgrades.

All Diablo 4 Glyphs
Barbarian Glyphs
Druid Glyphs
Rogue Glyphs
Sorceress Glyphs
Necromancer Glyphs
Spiritborn Glyphs

 

You can search by Name, Class, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Glyphs 

Name
Rarity
Class
Bonus
Additional Bonus
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Colossal
Rare  Spiritborn For every 5 Strength purchased within range, you deal +2.0% increased damage with Gorilla Skills.
You deal 0.0%[x] increased damage to Close enemies.
You deal 2%[x] increased damage for each stack of Resolve you have.
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Consumption
Rare Spiritborn For every 5 Intelligence purchased within range, your Pestilent Swarms deal +5.0% increased damage.
Increase Poison damage by 0.0%[x]
You deal 2%[x] increased damage each active Pestilent Swarm and Touch of Death swarm.
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Eliminator
Rare Druid
Necromancer
Sorceress
Grants +30.0% bonus to all Normal nodes within range.
Increase damage to Elites by 0.0%[x].
You deal 10%[x] increased damage to Elites.
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Fester
Rare Spiritborn For every 5 Dexterity purchased within range, you deal +2.0% increased Damage with Centipede skills.
Increase Poison damage by 0.0%[x].
Your Centipede Skills deal 15%[x] increased damage to Crowd Controlled enemies.
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Fitness
Rare Spiritborn For every 5 Dexterity purchased within range, you deal +2.0% increased Critical Strike Damage.
Increase Critical Strike Damage by 0.0%[x].
Skills that Critically Strike generate 3 Vigor.
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Fulminate (Spiritborn)
Rare Spiritborn For every 5 Dexterity purchased within range, you deal +2.0% increased Lightning damage
Increased Lightning Damage by +0.0%.
You deal 12%[x] increased Lightning damage to both Healthy and Injured enemies.
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Headhunter
Rare Druid
Rogue
Spiritborn
Grants +30.0% bonus to all Normal nodes within range.
Increase damage by 0.0%[x].
You deal 10%[x] increased damage to Elites.
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Hone
Rare Spiritborn For every 5 Strength purchased within range, you deal +2.0% increased Damage with your Jaguar skills.
Increase Critical Strike Damage by 0.0%[x].
Dealing damage with your Jaguar skills increases your Critical Strike Chance by 1%[+] for 6 seconds, up to 10%[+].
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Hubris (Spiritborn)
Rare Spiritborn Grants +30.0% bonus to all Magic nodes within range.
Increase damage to Vulnerable targets by 0.0%[x].
You deal increased Thorns damage equal to 100%[x] of your Dodge bonus.
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Innate
Rare Spiritborn For every 5 Strength purchased within range, you deal +2.0% increased damage with Incarnate Skills.
Increase damage by 0.0%[x]
Casting an Incarnate skill grants you 15%[x] damage reduction for 7 seconds.
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Jagged Plume
Rare Spiritborn For every 5 Dexterity purchased within range, you gain +2.0% Spirit Feather potency.
Increase Lightning damage by 0.0%[x].
Spawning a Spirit Feather grants you 3%[x] increased damage and 5% increased Movement Speed for 5 seconds, stacking up to 5 times
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Menagerist
Rare Spiritborn Grants +25.0% bonus to all Magic nodes within range.
Increase Incarnate skills damage by 0.0%[x]
Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede skills increases all damage you deal by 4%[x] for 10 seconds, stacking once per spirit.
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Outmatch (Spiritborn)
Rare Spiritborn Grants +25.0% bonus to all Rare nodes within range.
Increase Damage by 0.0%.
You deal 15%[x] increased Physical damage to Non-Elites and Bosses.
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Ritual
Rare Spiritborn For every 5 Intelligence purchased within range, you gain +2.0% increased Mystic Circle potency.
Increase damage by 0.0%[x]
While standing in a Mystic Circle you deal 10%[x] increased damage and take 10%[x] reduced damage.
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Spirit (Spiritborn)
Rare Spiritborn For every 5 Dexterity purchased within range, all damage deal +4.0% increased Critical Strike Damage.
Increase Critical Strike Damage by 0.0%.
Critical Strikes increase the damage an enemy takes from you by 3%[x] for 20 seconds, up to 15%[x
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Talon
Rare Spiritborn For every 5 Dexterity purchased within range, you deal +2.0% increased Damage with Eagle skills.
Increase Lightning damage by 0.0%[x].
Your Eagle skills deal 15%[x] increased Critical Strike damage.
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Wildfire
Rare Spiritborn For every 5 Dexterity purchased within range, you deal +2.0% increased Fire damage. Lucky Hit: Damaging enemies with direct Fire damage has up to a 30% chance to reduce one of your active cooldowns by 0.5 seconds
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Abyssal
Rare Necromancer Paragon nodes within range gain +15.0% bonus to their Non-physical damage and damage reduction modifiers. You and your Minions deal 10%[x] increased Non-Physical damage.
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Adept
Rare Sorceress For every 5 Intelligence within range, Mastery Skills gain +1.9% increased damage. Mastery Skills have 20% increased area
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Ambidextrous
Rare Barbarian Grants +25.0% bonus to all Magic nodes within range You deal 8%[x] increased damage while wielding One-Handed Weapons
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Ambush
Rare Rogue For every 5 Strength purchased within range, you deal +1.9% increased damage to targets affected by Trap Skills. Enemies affected by 'Irap Skills take 10% [x] increased damage from you.
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Amplify
Rare Necromancer Grants +30.0% bonus to all Magic nodes within range. Enemies affected by Curse Skills take 10% [x] increased damage from you and your Minions.
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Bane (Druid)
Rare Druid For every 5 Intelligence purchased within range, you deal +1.9% increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
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Bane (Rogue)
Rare Rogue For every 5 Strength purchased within range, you deal +1.9% increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
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Blood-drinker
Rare Necromancer Grants +30.0% bonus to all Magic nodes within range. Blood Orbs Fortify you for 7% of your Maximum Life
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Bloodfeeder
Rare Barbarian For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Bleeding targets You have 10% increased Critical Strike Chance against Bleeding enemies
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Brawl
Rare Barbarian Paragon nodes within range gain +11.0% bonus to their Physical damage and damage reduction modifiers Brawling Skills deal 18%[x] increased damage
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Canny
Rare Rogue For every 5 Intelligence purchased within range, you deal +1.9% increased Non- physical damage. Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%[x], up to 10%[x], for 15 seconds.
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Charged
Rare Sorceress For every 5 Intelligence purchased within range, Crackling Energy deals +2.6% increased damage. Picking up Crackling Energy grants you 5%[x] increased damage for 5 seconds, up to 15%[x]
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Chip
Rare Rogue For every 5 Dexterity purchased within range, you deal +1.3% increased Physical damage. Physical damage increases the damage an enemy takes from you by 1%[x], up to 10% [x], for 15 seconds.
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Cleaver
Rare Barbarian For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding an Axe While wielding an Axe, you deal 12%[x] increased Critical Strike Damage
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Closer
Rare Rogue For every 5 Dexterity purchased within range, Cutthroat Skills deal +1.3% increased damage. While wielding a Melee weapon, you take 10% reduced damage.
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Combat (Glyph)
Rare Rogue For every 5 Intelligence purchased within range, all Damage deals +1.9% increased Critical Strike Damage. Skills that Critically Strike restore 12% of their Energy cost.
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Conjurer
Rare Sorceress For every 5 Intelligence within range, Conjuration Skills gain +2.6% increased damage. Conjuration Skills have 20% increased duration.
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Control (Necromancer)
Rare Necromancer For every 5 Intelligence purchased within range, you deal +1.9% increased damage to Crowd Controlled targets. You and your Minions deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
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Control (Rogue)
Rare Rogue For every 5 Intelligence purchased within range, you deal +2.9% increased damage to Crowd Controlled targets. You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20% [x] increased damage to Stunned or Frozen enemies.
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Control (Sorceress)
Rare Sorceress For every 5 Dexterity purchased within range, you deal +2.9% increased damage to Crowd Controlled targets. You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
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Corporeal
Rare Necromancer Paragon nodes within range gain +15.0% bonus to their Physical damage and damage reduction modifiers. You and your Minions deal 10%[x] increased Physical damage.
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Crusher
Rare Barbarian For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding a Mace While wielding a Mace, you deal 20%[x] increased Overpower damage
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Darkness
Rare Necromancer For every 5 Willpower purchased within range, you deal +1.9% increased Shadow damage. Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
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Deadriser
Rare Necromancer Paragon nodes within range gain +20.0% bonus to their Minion damage and damage reduction modifiers. Whenever your Minions deal damage to an enemy, that enemy takes 1%[x] increased damage from you and your Minions, up to 12%[x], for 10 seconds.
Desecration
Rare Necromancer For every 5 Willpower purchased within range, your Desecrated Ground deals +19.8% increased Damage. While standing in your Desecrated Ground, you deal x15% increased Shadow Damage.
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Destruction
Rare Sorceress For every 5 Dexterity purchased within range, deal +1.9% increased Critical Strike Damage Critical Strikes increase all damage the enemy takes from you by 2%[x] for 10 seconds, up to 12%.[x]
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Devious
Rare Rogue Grants +30.0% bonus to all Magic nodes within range. When you hit an enemy with an attack that applies a Crowd Control effect, they take 2%[x], up to 10%[x], increased damage from you for 20 seconds.
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Diminish
Rare Rogue Grants +25.0% bonus to all Rare nodes within range. You take 10% reduced Physical damage fi‘om Vulnerable enemies.
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Disembowel
Rare Barbarian For every 5 Willpower purchased within range, you deal +1.9% increased Bleeding damage Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second
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Dominate (Barbarian)
Rare Barbarian For every 5 Willpower purchased within range, you deal +5.9% increased Overpower damage Every 20 seconds, your next attack will Overpower.
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Dominate (Druid)
Rare Druid For every 5 Intelligence purchased within range, you deal +5.9% increased Overpower damage. When you Overpower an enemy, all damage they take from you is increased by 12%[x] for 5 seconds.
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Dominate (Necromancer)
Rare Necromancer For every 5 Willpower purchased within range, you deal +5.9% increased Overpower damage. When you Overpower an enemy, all damage they take from you and your Minions is increased by 12%[x] for 5 seconds.
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Earth and Sky
Rare Druid Grants +30.0% bonus to all Magic nodes within range. Nature Magic Skills deal 10%[x] increased damage to Crowd Controlled or Vulnerable enemies.
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Efficacy
Rare Rogue Grants +25.0% bonus to all Rare nodes within range. Imbuement Skill effects have 20%[x] increased potency.
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Electrocute
Rare Sorceress Paragon nodes within range gain +15.0% bonus to their Lightning damage and damage reduction modifiers. Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.
Electrocution
Rare Druid For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal +13.2% increased damage. Enemies damaged by your Lightning Bolts or Dancing Bolts take x20% increased damage from you for 5 seconds.
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Elementalist
Rare Sorceress Paragon nodes within range gain +15.0% bonus to their Non-physical damage and damage reduction modifiers. Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5%[x] for 10 seconds, stacking once per element.
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Enchanter
Rare Sorceress For every 5 Intelligence purchased within range, you deal +1.3% increased Non-physical damage. For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skill's element.
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Essence
Rare Necromancer For every 5 Dexterity purchased within range, All damages deal 1.9%[+] increased Critical Strike Damage. Critical Strikes deal 22%[x] increased damage to enemies that are not Healthy.
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Executioner
Rare Barbarian For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding a Polearm While wielding a Polearm, you deal 15%[x] increased damage to Healthy or Injured enemies
Exhumation
Rare Necromancer For every 5 Intelligence purchased within range, your Corpse skills deal +3.3% increased Damage. Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
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Exploit (Druid)
Rare Druid For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vulnerable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
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Exploit (Barbarian)
Rare Barbarian For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vulnerable targets When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy
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Exploit (Necromancer)
Rare Necromancer For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vuhierable targets. Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x].
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Exploit (Rogue)
Rare Rogue For every 5 Strength purchased within range, you deal +0.9% increased damage to Vuhierable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
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Exploit (Sorceress)
Rare Sorceress For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vulnerable targets. Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x]
Explosive
Rare Rogue For every 5 Dexterity purchased within range, your Stun Grenades deal +13.2% increased damage. Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
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Fang and Claw
Rare Druid Grants +30.0% bonus to all Magic nodes within range. While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you.
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Flamefeeder
Rare Sorceress For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Burning targets. You deal 10%[x] increased direct damage to Burning enemies.
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Fluidity
Rare Rogue Grants +30.0% bonus to all Magic nodes within range. When you cast an Agility Skill, you gain 9% [x] increased Energy Regeneration for 6 seconds.
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Frostbite (Glyph)
Rare Sorceress For every 5 Willpower purchased within range, you deal +2.9% increased damage to Chilled targets. Enemies deal 13% reduced damage to you for 5 seconds after they are no longer Frozen
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Frostfeeder
Rare Rogue For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Chilled targets. You gain 20%[x] increased Chill effect.
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Fulminate
Rare Druid For every 5 Dexterity purchased within range, you deal +1.9% increased Lightning damage You deal 12%[x] increased Lightning damage to both Healthy and Injured enemies.
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Golem
Rare Necromancer For every 5 Willpower purchased within range, Golems gain +3.9% increased damage. Golems gain 25%[x] increased Maximum Life.
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Gravekeeper
Rare Necromancer Grants +25.0% bonus to all Rare nodes within range. You deal 2%[x] increased damage, up to 12%[x], for every Close Corpse.
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Guzzler
Rare Druid For every 5 Intelligence purchased within range, you deal +2.6% increased damage while Healthy You gain 30%[+] increased Potion Healing
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Human
Rare Druid For every 5 Willpower purchased within range, you deal +1.3% increased damage while in Human form. You gain 10% Damage Reduction while in Human form.
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Imbiber
Rare Barbarian For every 5 Willpower purchased within range, you deal +2.6% increased damage while Healthy You gain 30%[+] increased Potion Healing
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Imbiber (Necromancer)
Rare Necromancer For every 5 Willpower purchased within range, you deal +2.6% increased damage while Healthy You gain 30%[+] increased Potion Healing.
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Imbiber (Sorceress)
Rare Sorceress For every 5 Willpower purchased within range, you deal +2.6% increased damage while Healthy You gain +30% increased Potion Healing.
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Infusion
Rare Rogue For every 5 Intelligence purchased within range, Skills that are Irnbued deal +2.9% increased damage. Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
Invocation
Rare Sorceress For every 5 Dexterity purchased within range, your Conjuration Skills gain +7.9% Critical Strike Damage. Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.
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Ire
Rare Barbarian For every 5 Strength purchased within range, you deal +1.3% increased damage while Berserking. While Berserking, you take 10% reduced damage firom Elites
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Keeper
Rare Druid Grants +25.0% bonus to all Rare nodes within range. You and your Companions deal 10%[x] increased Non-Physical damage.
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Mage
Rare Necromancer For every 5 Intelligence purchased within range, Skeleton Mages deal +2.6% increased damage. Skeletal Mages gain 25% increased Resistance to All Elements.
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Marshal
Rare Barbarian Grants +25.0% bonus to all Magic nodes within range After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 2 seconds
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Might
Rare Barbarian Grants +25.0% bonus to all Magic nodes within range You deal 8%[x] increased damage while wielding Two-Handed weapons
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Mortal Draw
Rare Barbarian For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +2.6% increased damage. Swapping weapons has a 18% chance to cause the Skills damage to Critically Strike
Nightstalker
Rare Rogue For every 5 Intelligence purchased within range, you deal +2.0% increased Shadow damage. Entering Stealth reduces the active time window of Shadow Imbuement by 4 seconds.
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Outmatch
Rare Druid Grants +25.0% bonus to all Rare nodes within range. You deal 16%[x] increased Physical damage to Non-Elites and Bosses.
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Poise
Rare Druid Grants +25.0% bonus to all Rare nodes within range. You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
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Pride
Rare Rogue Paragon nodes within range gain +15.0% bonus to their Physical damage and damage reduction modifiers. You deal 13%[x] increased Physical damage to both Healthy and Injured enemies.
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Protector
Rare Druid Grants +25.0% bonus to all Rare nodes within range. You gain 10% Damage Reduction while you have an active Barrier.
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Pyromaniac
Rare Sorceress Paragon nodes within range gain +15.0% bonus to their Fire damage and damage reduction modifiers. Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 2%[x] for 6 seconds, up to 10%[x]
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Ranger
Rare Rogue For every 5 Dexterity purchased within range, Marksman Skills deal +1.3% increased damage. While wielding a Ranged weapon, you take 10% reduced damage.
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Revenge (Necromancer)
Rare Necromancer Grants +25.0% bonus to all Rare nodes within range. Thorns damage increases all damage an enemy takes from you and your Minions by 1%[x], up to 10%[x], for 10 seconds.
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Reinforced
Rare Sorceress Grants +50.0% bonus to all Rare nodes within range. You gain 10% Damage Reduction while you have an active Barrier.
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Revenge (Barbarian)
Rare Barbarian Grants +20.0% bonus to all Rare nodes within range Dealing Thorns damage to an enemy increases all damage it takes from you by 1%[x], up to 8%[x], for 10 seconds
Rumble
Rare Barbarian For every 5 Strength purchased within range, your Earthquakes deal +13.2% increased damage. You deal x10% increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.
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Sacrificial
Rare Necromancer Grants +30.0% bonus to all Magic nodes within range. You deal 10%[x] increased damage while you have no active Minions.
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Scourge
Rare Necromancer For every 5 Willpower purchased within range, you deal +1.9% increased Shadow damage over time. You and your Minions deal 10%[x] increased damage to enemies affected by Shadow damage over time effects.
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Seething
Rare Barbarian For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding a Sword While wielding a Sword, you gain 5 Fury when you kill an enemy
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Shapeshifter
Rare Druid Grants +25.0% bonus to all Rare nodes within range. Shapeshifting has a 20% chance to cause the Skill's damage to Critically Strike.
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Snare
Rare Rogue For every 5 Intelligence purchased within range, Trap Skills deal +2.6% increased damage. Non-Ultimate Trap Skills have 25%[x] increased radius.
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Spirit
Rare Druid For every 5 Dexterity purchased within range, all damage deal +1.9% increased Critical Strike Damage. Critical Strikes increase the damage an enemy takes from you by 2%[x] for 20 seconds, up to 12%[x]
Stalagmite
Rare Sorceress For every 5 Intelligence purchased within range, your Ice Spikes deal +2.0% increased damage. Your Ice Spikes gain +10% Critical Strike Chance.
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Tactician
Rare Sorceress Grants +25.0% bonus to all Rare nodes within range. You deal 10%[x] increased damage for 4 seconds after casting a Defensive Skill.
Tectonic
Rare Druid For every 5 Dexterity purchased within range, your Earth Skills gain +3.0% Critical Strike Damage. You gain +15% Lucky Hit Chance.
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Territorial (Barbarian)
Rare Barbarian For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets You gain 10% Damage Reduction against Close enemies
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Territorial (Druid)
Rare Druid For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Territorial (Necromancer)
Rare Necromancer For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Territorial (Sorceress)
Rare Sorceress For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Torch
Rare Sorceress For every 5 Willpower purchased within range, you deal +1.9% increased Burning damage. You deal 2%[x] increased damage per Nearby Burning enemy, up to 12%[x]
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Tracker (Druid)
Rare Druid For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Poisoned targets. Poisoning damage effects last 33%[x] longer.
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Tracker (Rogue)
Rare Rogue For every 5 Intelligence purchased within range, you deal +1.9% increased damage to Poisoned targets. Poisoning damage effects last 33%[x] longer.
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Turf
Rare Rogue For every 5 Strength purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
Twister
Rare Barbarian For every 5 Strength purchased within range, your Dust Devils deal +13.2% increased damage. You deal x13% increased damage for 4 seconds after creating a Dust Devil.
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Undaunted (Necromancer)
Rare Necromancer For every 5 Willpower purchased within range, you deal +1.9% increased damage while Fortified You gain up to 10% Damage Reduction the more Fortify you have.
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Undaunted (Barbarian)
Rare Barbarian For every 5 Willpower purchased within range, you deal +1.9% increased damage while Fortified You gain up to 10% Damage Reduction the more Fortify you have
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Undaunted (Druid)
Rare Druid For every 5 Intelligence purchased within range, you deal +1.9% increased damage while Fortified You gain up to 10% Damage Reduction the more Fortifl you have.
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Unleash
Rare Sorceress Grants +30.0% bonus to all Magic nodes within range. After spending 50 Mana, you deal 8%[x] increased damage and gain 25% increased Mana Regeneration for 3 seconds.
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Versatility
Rare Rogue Grants +30.0% bonus to all Magic nodes within range. Non Basic and Non-Core Skills deal 15% [x] increased damage.
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Warding
Rare Sorceress Grants +25.0% bonus to all Rare nodes within range. You take reduced damage the less Mana you have, up to 13%.
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Warrior
Rare Necromancer For every 5 Dexterity purchased within range, Skeletal Warriors deal +3.9% increased damage. Skeletal Warriors gain 20%[+] increased Armor.
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Weapon Master
Rare Barbarian Paragon nodes within range gain +11.0% bonus to their Physical damage and damage reduction modifiers. Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds
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Werebear
Rare Druid For every 5 Willpower purchased within range, you deal +1.3% increased damage while in Werebear form. You gain 10% Damage Reduction while in Werebear form.
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Werewolf
Rare Druid For every 5 Willpower purchased within range, you deal +1.3% increased damage while in Werewolf form. You gain 10% Damage Reduction while in Werebear form.
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Wilds
Rare Druid For every 5 Intelligence within range, Companion Skills deal +4.9% increased damage. The Passive portion of Companion Skills deal 80%[x] increased damage.
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Winter
Rare Sorceress Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers. Whenever you Chill an enemy, you deal 3%[x] increased Cold damage for 10 seconds, up to 15%[x]
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Wrath
Rare Barbarian For every 5 Dexterity purchased within range, you deal +1.5% increased Critical Strike Damage. Skills that Critically Strike generate 5 Fury

You can search by Name, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Barbarian Glyphs 

Name
Rarity
Bonus
Additional Bonus
rare glyph crusher paragon glyphs diablo 4 fextralife wiki guide
Ambidextrous
Rare Grants +25.0% bonus to all Magic nodes within range You deal 8%[x] increased damage while wielding One-Handed Weapons
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Bloodfeeder
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Bleeding targets You have 5% increased Critical Strike Chance against Bleeding enemies
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Brawl
Rare Paragon nodes within range gain +11.0% bonus to their Physical damage and damage reduction modifiers Brawling Skills deal 18%[x] increased damage
Challenger
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage to Elites by 0.0%[x].
You deal 8%[x] increased damage while wielding One-Handed weapons.
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Cleaver
Rare For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding an Axe While wielding an Axe, you deal 12%[x] increased Critical Strike Damage
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Crusher
Rare For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding a Mace While wielding a Mace, you deal 20%[x] increased Overpower damage
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Disembowel
Rare For every 5 Willpower purchased within range, you deal +1.9% increased Bleeding damage Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second
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Dominate (Barbarian)
Rare For every 5 Willpower purchased within range, you deal +5.9% increased Overpower damage Every 30 seconds, your next attack will Overpower.
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Executioner
Rare For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding a Polearm While wielding a Polearm, you deal 10%[x] increased damage to Healthy or Injured enemies
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Exploit (Barbarian)
Rare For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vulnerable targets When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy
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Imbiber
Rare For every 5 Willpower purchased within range, you deal +2.6% increased damage while Healthy You gain 30%[+] increased Potion Healing
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Ire
Rare For every 5 Strength purchased within range, you deal +1.3% increased damage while Berserking. While Berserking, you take 10% reduced damage firom Elites
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Marshal
Rare Grants +25.0% bonus to all Magic nodes within range After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 2 seconds
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Might
Rare Grants +25.0% bonus to all Magic nodes within range You deal 8%[x] increased damage while wielding Two-Handed weapons
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Mortal Draw
Rare For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +2.6% increased damage. Swapping weapons has a 18% chance to cause the Skills damage to Critically Strike
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Revenge (Barbarian)
Rare Grants +20.0% bonus to all Rare nodes within range Dealing Thorns damage to an enemy increases all damage it takes from you by 1%[x], up to 8%[x], for 10 seconds
Rumble
Rare For every 5 Strength purchased within range, your Earthquakes deal +13.2% increased damage. You deal x10% increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.
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Seething
Rare For every 5 Strength purchased within range, you deal +1.3% increased damage while wielding a Sword While wielding a Sword, you gain 3 Fury when you kill an enemy
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Territorial (Barbarian)
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets You gain 10% Damage Reduction against Close enemies
Twister
Rare For every 5 Strength purchased within range, your Dust Devils deal +13.2% increased damage. You deal x13% increased damage for 4 seconds after creating a Dust Devil.
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Undaunted (Barbarian)
Rare For every 5 Willpower purchased within range, you deal +1.9% increased damage while Fortified You gain up to 10% Damage Reduction the more Fortify you have
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Weapon Master
Rare Paragon nodes within range gain +11.0% bonus to their Physical damage and damage reduction modifiers. Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Wrath
Rare For every 5 Dexterity purchased within range, you deal +1.5% increased Critical Strike Damage. Skills that Critically Strike generate 5 Fury

You can search by Name, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Druid Glyphs 

Name
Rarity
Bonus
Additional Bonus
Eliminator
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage to Elites by 0.0%[x].
You deal 10%[x] increased damage to Elites.
Headhunter
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage by 0.0%[x].
You deal 10%[x] increased damage to Elites.
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Bane (Druid)
Rare For every 5 Intelligence purchased within range, you deal +1.9% increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
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Dominate (Druid)
Rare For every 5 Intelligence purchased within range, you deal +5.9% increased Overpower damage. When you Overpower an enemy, all damage they take from you is increased by 12%[x] for 5 seconds.
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Earth and Sky
Rare Grants +30.0% bonus to all Magic nodes within range. Nature Magic Skills deal 10%[x] increased damage to Crowd Controlled or Vulnerable enemies.
Electrocution
Rare For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal +13.2% increased damage. Enemies damaged by your Lightning Bolts or Dancing Bolts take x20% increased damage from you for 5 seconds.
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Exploit (Druid)
Rare For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vulnerable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
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Fang and Claw
Rare Grants +30.0% bonus to all Magic nodes within range. While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you.
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Fulminate
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased Lightning damage You deal 12%[x] increased Lightning damage to both Healthy and Injured enemies.
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Guzzler
Rare For every 5 Intelligence purchased within range, you deal +2.6% increased damage while Healthy You gain 30%[+] increased Potion Healing
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Human
Rare For every 5 Willpower purchased within range, you deal +1.3% increased damage while in Human form. You gain 10% Damage Reduction while in Human form.
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Keeper
Rare Grants +25.0% bonus to all Rare nodes within range. You and your Companions deal 10%[x] increased Non-Physical damage.
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Outmatch
Rare Grants +25.0% bonus to all Rare nodes within range. You deal 16%[x] increased Physical damage to Non-Elites and Bosses.
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Poise
Rare Grants +25.0% bonus to all Rare nodes within range. You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.
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Protector
Rare Grants +25.0% bonus to all Rare nodes within range. You gain 10% Damage Reduction while you have an active Barrier.
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Shapeshifter
Rare Grants +25.0% bonus to all Rare nodes within range. Shapeshifting has a 20% chance to cause the Skill's damage to Critically Strike.
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Spirit
Rare For every 5 Dexterity purchased within range, Core Skills deal +1.9% increased Critical Strike Damage. Critical Strikes increase the damage an enemy takes from you by 2%[x] for 20 seconds, up to 12%[x]
Tectonic
Rare For every 5 Dexterity purchased within range, your Earth Skills gain +3.0% Critical Strike Damage. You gain +15% Lucky Hit Chance.
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Territorial (Druid)
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Tracker (Druid)
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Poisoned targets. Poisoning damage effects last 33%[x] longer.
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Undaunted (Druid)
Rare For every 5 Intelligence purchased within range, you deal +1.9% increased damage while Fortified You gain up to 10% Damage Reduction the more Fortifl you have.
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Werebear
Rare For every 5 Willpower purchased within range, you deal +1.3% increased damage while in Werebear form. You gain 10% Damage Reduction while in Werebear form.
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Werewolf
Rare For every 5 Willpower purchased within range, you deal +1.3% increased damage while in Werewolf form. You gain 10% Damage Reduction while in Werebear form.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Wilds
Rare For every 5 Intelligence within range, Companion Skills deal +4.9% increased damage. The Passive portion of Companion Skills deal 80%[x] increased damage.

You can search by Name, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Rogue Glyphs 

Name
Rarity
Bonus
Additional Bonus
Headhunter
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage by 0.0%[x].
You deal 10%[x] increased damage to Elites.
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Ambush
Rare For every 5 Strength purchased within range, you deal +1.9% increased damage to targets affected by Trap Skills. Enemies affected by 'Irap Skills take 10% [x] increased damage from you.
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Bane (Rogue)
Rare For every 5 Strength purchased within range, you deal +1.9% increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.
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Canny
Rare For every 5 Intelligence purchased within range, you deal +1.9% increased Non- physical damage. Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%[x], up to 10%[x], for 15 seconds.
rare glyph dexterity 40 paragon glyphs diablo 4 fextralife wiki guide
Chip
Rare For every 5 Dexterity purchased within range, you deal +1.3% increased Physical damage. Physical damage increases the damage an enemy takes from you by 1%[x], up to 10% [x], for 15 seconds.
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Closer
Rare For every 5 Dexterity purchased within range, Cutthroat Skills deal +1.3% increased damage. While wielding a Melee weapon, you take 10% reduced damage.
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Combat (Glyph)
Rare For every 5 Intelligence purchased within range, all Damage deals +1.9% increased Critical Strike Damage. Skills that Critically Strike restore 12% of their Energy cost.
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Control (Rogue)
Rare For every 5 Intelligence purchased within range, you deal +2.9% increased damage to Crowd Controlled targets. You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20% [x] increased damage to Stunned or Frozen enemies.
rare glyph dexterity 40 paragon glyphs diablo 4 fextralife wiki guide
Devious
Rare Grants +30.0% bonus to all Magic nodes within range. When you hit an enemy with an attack that applies a Crowd Control effect, they take 2%[x], up to 10%[x], increased damage from you for 20 seconds.
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Diminish
Rare Grants +25.0% bonus to all Rare nodes within range. You take 10% reduced Physical damage fi‘om Vulnerable enemies.
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Efficacy
Rare Grants +25.0% bonus to all Rare nodes within range. Imbuement Skill effects have 20%[x] increased potency.
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Exploit (Rogue)
Rare For every 5 Strength purchased within range, you deal +0.9% increased damage to Vuhierable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.
Explosive
Rare For every 5 Dexterity purchased within range, your Stun Grenades deal +13.2% increased damage. Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
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Fluidity
Rare Grants +30.0% bonus to all Magic nodes within range. When you cast an Agility Skill, you gain 9% [x] increased Energy Regeneration for 6 seconds.
rare glyph dexterity 40 paragon glyphs diablo 4 fextralife wiki guide
Frostfeeder
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Chilled targets. You gain 20%[x] increased Chill effect.
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Infusion
Rare For every 5 Intelligence purchased within range, Skills that are Irnbued deal +2.9% increased damage. Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.
Nightstalker
Rare For every 5 Intelligence purchased within range, you deal +2.0% increased Shadow damage. Entering Stealth reduces the active time window of Shadow Imbuement by 4 seconds.
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Pride
Rare Paragon nodes within range gain +15.0% bonus to their Physical damage and damage reduction modifiers. You deal 13%[x] increased Physical damage to both Healthy and Injured enemies.
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Ranger
Rare For every 5 Dexterity purchased within range, Marksman Skills deal +1.3% increased damage. While wielding a Ranged weapon, you take 10% reduced damage.
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Snare
Rare For every 5 Intelligence purchased within range, Trap Skills deal +2.6% increased damage. Non-Ultimate Trap Skills have 25%[x] increased radius.
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Tracker (Rogue)
Rare For every 5 Intelligence purchased within range, you deal +1.9% increased damage to Poisoned targets. Poisoning damage effects last 33%[x] longer.
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Turf
Rare For every 5 Strength purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Versatility
Rare Grants +30.0% bonus to all Magic nodes within range. Non Basic and Non-Core Skills deal 15% [x] increased damage.

You can search by Name, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Sorceress Glyphs 

Name
Rarity
Bonus
Additional Bonus
Eliminator
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage to Elites by 0.0%[x].
You deal 10%[x] increased damage to Elites.
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Adept
Rare For every 5 Intelligence within range, Mastery Skills gain +1.9% increased damage. Mastery Skills have 20% increased area
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Charged
Rare For every 5 Intelligence purchased within range, Crackling Energy deals +2.6% increased damage. Picking up Crackling Energy grants you 5%[x] increased damage for 5 seconds, up to 15%[x]
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Conjurer
Rare For every 5 Intelligence within range, Conjuration Skills gain +2.6% increased damage. Conjuration Skills have 20% increased duration.
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Control (Sorceress)
Rare For every 5 Dexterity purchased within range, you deal +2.9% increased damage to Crowd Controlled targets. You deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Destruction
Rare For every 5 Dexterity purchased within range, Core Skills deal +1.9% increased Critical Strike Damage Critical Strikes increase all damage the enemy takes from you by 2%[x] for 10 seconds, up to 12%.[x]
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Electrocute
Rare Paragon nodes within range gain +15.0% bonus to their Lightning damage and damage reduction modifiers. Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.
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Elementalist
Rare Paragon nodes within range gain +15.0% bonus to their Non-physical damage and damage reduction modifiers. Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5%[x] for 10 seconds, stacking once per element.
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Enchanter
Rare For every 5 Intelligence purchased within range, you deal +1.3% increased Non-physical damage. For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skill's element.
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Exploit (Sorceress)
Rare For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vulnerable targets. Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x]
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Flamefeeder
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Burning targets. You deal 10%[x] increased direct damage to Burning enemies.
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Frostbite (Glyph)
Rare For every 5 Willpower purchased within range, you deal +2.9% increased damage to Chilled targets. Enemies deal 13% reduced damage to you for 5 seconds after they are no longer Frozen
rare glyph willpower 25 paragon glyphs diablo 4 fextralife wiki guide
Imbiber (Sorceress)
Rare For every 5 Willpower purchased within range, you deal +2.6% increased damage while Healthy You gain +30% increased Potion Healing.
Invocation
Rare For every 5 Dexterity purchased within range, your Conjuration Skills gain +7.9% Critical Strike Damage. Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.
rare glyph willpower 25 paragon glyphs diablo 4 fextralife wiki guide
Pyromaniac
Rare Paragon nodes within range gain +15.0% bonus to their Fire damage and damage reduction modifiers. Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 2%[x] for 6 seconds, up to 10%[x]
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Reinforced
Rare Grants +50.0% bonus to all Rare nodes within range. You gain 10% Damage Reduction while you have an active Barrier.
Stalagmite
Rare For every 5 Intelligence purchased within range, your Ice Spikes deal +2.0% increased damage. Your Ice Spikes gain +10% Critical Strike Chance.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Tactician
Rare Grants +25.0% bonus to all Rare nodes within range. You deal 10%[x] increased damage for 4 seconds after casting a Defensive Skill.
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Territorial (Sorceress)
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Torch
Rare For every 5 Willpower purchased within range, you deal +1.9% increased Burning damage. You deal 2%[x] increased damage per Nearby Burning enemy, up to 12%[x]
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Unleash
Rare Grants +30.0% bonus to all Magic nodes within range. After spending 50 Mana, you deal 8%[x] increased damage and gain 25% increased Mana Regeneration for 3 seconds.
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Warding
Rare Grants +25.0% bonus to all Rare nodes within range. You take reduced damage the less Mana you have, up to 13%.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Winter
Rare Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers. Whenever you Chill an enemy, you deal 3%[x] increased Cold damage for 10 seconds, up to 15%[x]

You can search by Name, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Necromancer Glyphs 

Name
Rarity
Bonus
Additional Bonus
Eliminator
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage to Elites by 0.0%[x].
You deal 10%[x] increased damage to Elites.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Abyssal
Rare Paragon nodes within range gain +15.0% bonus to their Non-physical damage and damage reduction modifiers. You and your Minions deal 10%[x] increased Non-Physical damage.
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Amplify
Rare Grants +30.0% bonus to all Magic nodes within range. Enemies affected by Curse Skills take 10% [x] increased damage from you and your Minions.
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Blood-drinker
Rare Grants +30.0% bonus to all Magic nodes within range. Blood Orbs Fortify you for 7% of your Maximum Life
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Control (Necromancer)
Rare For every 5 Intelligence purchased within range, you deal +1.9% increased damage to Crowd Controlled targets. You and your Minions deal 10%[x] increased damage to Slowed or Chilled enemies or, instead, 20%[x] increased damage to Stunned or Frozen enemies.
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Corporeal
Rare Paragon nodes within range gain +15.0% bonus to their Physical damage and damage reduction modifiers. You and your Minions deal 10%[x] increased Physical damage.
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Darkness
Rare For every 5 Willpower purchased within range, you deal +1.9% increased Shadow damage. Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Deadriser
Rare Paragon nodes within range gain +20.0% bonus to their Minion damage and damage reduction modifiers. Whenever your Minions deal damage to an enemy, that enemy takes 1%[x] increased damage from you and your Minions, up to 12%[x], for 10 seconds.
Desecration
Rare For every 5 Willpower purchased within range, your Desecrated Ground deals +19.8% increased Damage. While standing in your Desecrated Ground, you deal x15% increased Shadow Damage.
rare glyph willpower 25 paragon glyphs diablo 4 fextralife wiki guide
Dominate (Necromancer)
Rare For every 5 Willpower purchased within range, you deal +5.9% increased Overpower damage. When you Overpower an enemy, all damage they take from you and your Minions is increased by 12%[x] for 5 seconds.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Essence
Rare For every 5 Dexterity purchased within range, Core Skills deal 1.9%[+] increased Critical Strike Damage. Critical Strikes deal 22%[x] increased damage to enemies that are not Healthy.
Exhumation
Rare For every 5 Intelligence purchased within range, your Corpse skills deal +3.3% increased Damage. Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Exploit (Necromancer)
Rare For every 5 Dexterity purchased within range, you deal +0.9% increased damage to Vuhierable targets. Dealing damage to a Vulnerable enemy increases your damage by 1%[x] for 6 seconds, up to 10%[x].
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Golem
Rare For every 5 Willpower purchased within range, Golems gain +3.9% increased damage. Golems gain 25%[x] increased Maximum Life.
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Gravekeeper
Rare Grants +25.0% bonus to all Rare nodes within range. You deal 2%[x] increased damage, up to 12%[x], for every Close Corpse.
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Imbiber (Necromancer)
Rare For every 5 Willpower purchased within range, you deal +2.6% increased damage while Healthy You gain 30%[+] increased Potion Healing.
rare glyph intelligence 40 paragon glyphs diablo 4 fextralife wiki guide
Mage
Rare For every 5 Intelligence purchased within range, Skeleton Mages deal +2.6% increased damage. Skeletal Mages gain 25% increased Resistance to All Elements.
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Revenge (Necromancer)
Rare Grants +25.0% bonus to all Rare nodes within range. Thorns damage increases all damage an enemy takes from you and your Minions by 1%[x], up to 10%[x], for 10 seconds.
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Sacrificial
Rare Grants +30.0% bonus to all Magic nodes within range. You deal 10%[x] increased damage while you have no active Minions.
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Scourge
Rare For every 5 Willpower purchased within range, you deal +1.9% increased Shadow damage over time. You and your Minions deal 10%[x] increased damage to enemies affected by Shadow damage over time effects.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Territorial (Necromancer)
Rare For every 5 Dexterity purchased within range, you deal +1.9% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.
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Undaunted (Necromancer)
Rare For every 5 Willpower purchased within range, you deal +1.9% increased damage while Fortified You gain up to 10% Damage Reduction the more Fortify you have.
rare glyph dexterity 25 paragon glyphs diablo 4 fextralife wiki guide
Warrior
Rare For every 5 Dexterity purchased within range, Skeletal Warriors deal +3.9% increased damage. Skeletal Warriors gain 20%[+] increased Armor.

You can search by Name, Rarity, Bonus or Requirement. Just type into the search box what you are looking for.

Quick Search of All Spiritborn Glyphs 

Name
Rarity
Bonus
Additional Bonus
Colossal
Rare For every 5 Strength purchased within range, you deal +2.0% increased damage with Gorilla Skills.
You deal 0.0%[x] increased damage to Close enemies.
You deal 2%[x] increased damage for each stack of Resolve you have.
Consumption
Rare For every 5 Intelligence purchased within range, your Pestilent Swarms deal +5.0% increased damage.
Increase Poison damage by 0.0%[x].
You deal 2%[x] increased damage each active Pestilent Swarm and Touch of Death swarm.
Fester
Rare  For every 5 Dexterity purchased within range, you deal +2.0% increased Damage with Centipede skills.
 Increase Poison damage by 0.0%[x].
Your Centipede Skills deal 15%[x] increased damage to Crowd Controlled enemies.
Fitness
Rare For every 5 Dexterity purchased within range, you deal +2.0% increased Critical Strike Damage.
Increase Critical Strike Damage by 0.0%[x].
Skills that Critically Strike generate 3 Vigor.
Fulminate (Spiritborn)
Rare For every 5 Dexterity purchased within range, you deal +2.0% increased Lightning damage
Increased Lightning Damage by +0.0%.
You deal 12%[x] increased Lightning damage to both Healthy and Injured enemies.
Headhunter
Rare Grants +30.0% bonus to all Normal nodes within range.
Increase damage by 0.0%[x].
You deal 10%[x] increased damage to Elites.
Hone
Rare For every 5 Strength purchased within range, you deal +2.0% increased Damage with your Jaguar skills.
Increase Critical Strike Damage by 0.0%[x].
Dealing damage with your Jaguar skills increases your Critical Strike Chance by 1%[+] for 6 seconds, up to 10%[+].
Hubris (Spiritborn)
Rare Grants +30.0% bonus to all Magic nodes within range.
Increase damage to Vulnerable targets by 0.0%[x].
You deal increased Thorns damage equal to 100%[x] of your Dodge bonus.
Innate
Rare For every 5 Strength purchased within range, you deal +2.0% increased damage with Incarnate Skills.
Increase damage by 0.0%[x]
Casting an Incarnate skill grants you 15%[x] damage reduction for 7 seconds.
Jagged Plume
Rare For every 5 Dexterity purchased within range, you gain +2.0% Spirit Feather potency.
Increase Lightning damage by 0.0%[x].
Spawning a Spirit Feather grants you 3%[x] increased damage and 5% increased Movement Speed for 5 seconds, stacking up to 5 times
Menagerist
Rare Grants +25.0% bonus to all Magic nodes within range.
Increase Incarnate skills damage by 0.0%[x]
Dealing damage with your Gorilla, Jaguar, Eagle, or Centipede skills increases all damage you deal by 4%[x] for 10 seconds, stacking once per spirit.
Outmatch (Spiritborn)
Rare Grants +25.0% bonus to all Rare nodes within range.
Increase Damage by 0.0%.
You deal 15%[x] increased Physical damage to Non-Elites and Bosses.
Ritual
Rare For every 5 Intelligence purchased within range, you gain +2.0% increased Mystic Circle potency.
Increase damage by 0.0%[x]
While standing in a Mystic Circle you deal 10%[x] increased damage and take 10%[x] reduced damage.
Spirit (Spiritborn)
Rare For every 5 Dexterity purchased within range, all damage deal +4.0% increased Critical Strike Damage.
Increase Critical Strike Damage by 0.0%.
Critical Strikes increase the damage an enemy takes from you by 3%[x] for 20 seconds, up to 15%[x]
Talon
Rare For every 5 Dexterity purchased within range, you deal +2.0% increased Damage with Eagle skills.
Increase Lightning damage by 0.0%[x].
Your Eagle skills deal 15%[x] increased Critical Strike damage.

 




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    • Anonymous

      At least 5 Necromancer glyphs are missing(No idea what they are). This was bugging me, because the empty slots show up when you are giving the chance to bank XP into them at the end of a NM Dungeon, otherwise my Necromancer has all glyphs mentioned : \

      2 between Essence(Rare) and Exploit(Rare)

      1 between Golem(Rare) and Gravekeeper(Rare) or Gravekeeper and Imbiber(Rare)(Can't tell because Gravekeeper was moved since I'm leveling it)

      1 between Ruin(Magic) and Sacrificial(Rare)

      1 between Territorial(Rare) and Undaunted(Rare)

      Wisdom(Magic) is likely the last one for necromancer, so not sure if there are any missing after that.

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