Materials in Diablo 4 are items that are used to Craft and upgrade Equipment such as Armor, Weapons, Accessories, and much more. Materials can be found in various ways such as enemy or boss drops, Quests and inside crates or chests. This page will indicate a list of all Materials in Diablo 4 which will include their description. You can find detailed information on their location and properties on each individual pages linked below.
Crafting Materials and Currencies
Diablo 4 features a wide range of 23 Materials and three distinct Currencies, each categorized into, Herbs, Monster Parts, Ores, and Skins, Players can access these Materials through a designated inventory storage, complete with a button to open and view their collection. These crafting materials do not take up any inventory space, making it easy for players to collect and store as much as they need.
Gathering Materials
Diablo 4 introduces an auto pickup feature for materials, which saves players from having to click multiple times to collect them. While items like Equipment and Gems must be picked up manually, crafting Materials, including Gold, Herbs, and Ores, are collected automatically simply by walking over them.
What NPCs are related to Crafting in Diablo 4?
There are four different NPCs in Diablo 4 who can use crafting materials.
- The Alchemist can create Potions and Elixirs
- The Blacksmith can salvage and upgrade items
- The Jeweler can insert sockets and Gems
- The Occultist can enchant items and craft legendaries
As an instance, you can visit The Alchemist every 10 levels to boost the potency of your healing Potions, resulting in more beneficial effects. Moreover, you can create consumable Elixirs that offer various benefits such as Resistance, Attack Power, or additional Stats, along with a bonus of extra experience.
Rarities
As you journey through Diablo 4, you'll encounter items with varying degrees of rarity, including Common, Magic, Rare, Legendary, and Unique. Typically, these items are influenced by your character's level progression, with Common and Magic items dropping less frequently than rare and Legendary as you level up. Unique items, on the other hand, are extremely rare and are considered to be some of the best items in the game that you may never even find in a single season.
Types of Rarities
Common ♦ Magic ♦ Rare ♦ Legendary ♦ Unique
Diablo 4 Salvaging Materials Tables
In the following tables, you will see which Materials you might get from salvaging, divided by item type and rarity.
Diablo 4 Weapon Salvaging
Weapon Rarity | Materials earned |
---|---|
Common Weapon | 1-2 Iron Chunk |
Magic Weapon | 1 Silver Ore, 1-2 Iron Chunk |
Rare Weapon | 1 Veiled Crystal, 1-2 Iron Chunk |
Legendary Weapon | 1 Baleful Fragment, 1 Veiled Crystal, 1-2 Iron Chunk |
Unique Weapon | ??? |
Diablo 4 Armor Salvaging
Armor Rarity | Materials earned |
---|---|
Common Armor | 1-2 Rawhide |
Magic Armor | 1 Superior Leather, 1-2 Rawhide |
Rare Armor | 1 Veiled Crystal, 1-2 Rawhide |
Legendary Armor | 1 Coiling Ward, 1 Veiled Crystal, 1-2 Rawhide |
Unique Armor | ??? |
Diablo 4 Accessory Salvaging
Accessory Rarity | Materials earned |
---|---|
Common Accessory | 1-2 Iron Chunk |
Magic Accessory | 1 Silver Ore, 1-2 Iron Chunk |
Rare Accessory | 1 Veiled Crystal, 1-2 Iron Chunk |
Legendary Accessory | 1 Abstruse Sigil, 1 Veiled Crystal, 1-2 Iron Chunk |
Unique Accessory | Iron Chunks, Silver Ore, Veiled Crystals, Abstruse Sigils |
All Materials in Diablo 4
Diablo 4 Materials Comparison Table
Quick Search of All Materials in Diablo 4
Material |
Rarity |
Type |
Description |
How to Get |
---|---|---|---|---|
|
Magic | Herb | An herb used in the crafting of potions, elixirs, and incense. A hard, bitter berry prized by alchemists for its use as both an enduring raisin and its vital and defensive qualities. | Found in Fractured Peaks. |
|
Magic | Herb | An herb used in the crafting of potions, elixirs, and incense. A toxic swamp lily, prized by alchemists for its foul and aggressive qualities. | Found in Haweza |
|
Magic | Herb | An herb used in the crafting of potions, elixirs, and incense. Considered foundational to the study of alchemy, Gallowvine serves to bond and enhance other elixirs. | Can appear nearly everywhere. |
|
Magic | Herb | An herb used in the crafting of potions, elixirs, and incense. A hoary moss with a pungent, musky aroma, prized by alchemists for its vital and physical qualities. | Found in Scosglen. |
|
Magic | Herb | An herb used in the crafting of potions, elixirs, and incense. A native Kehjistani berry with an eerie face, prized by alchemists for its potent toxins and soporific effects. | Found in Kehjistan. |
|
Magic | Herb | A fungus used in the crafting of potions, elixirs, and incense. A curiosity among fungi, coveted by alchemists for its stimulating and energizing properties. | Found in Dry Steppes. |
|
Rare | Herb | A rare herb used in the crafting of elixirs.A precious and rare strain of lily-of-the-valley. Considered an alchemical catalyst of few peers. | Can appear nearly everywhere. |
|
Rare | Herb | An exceptionally hard to find herb. Only mostly toxic in spite of its beauty, but still regarded a peerless catalyst by alchemists. | Found during the Helltide, when Sanctuary gives way to Hell's influence. |
|
Common | Ore | Metal used for improving weapons and jewelry. A common, dark ore that while heavy results in clean, useful metal and used by artisans throughout Sanctuary. | Found in veins nearly everywhere. |
|
Magic | Ore | Rare metal used for improving weapons and jewelry. Silver is prized by artisans for both its beauty and potency against dangerous creatures throughout Sanctuary. | Found in veins nearly everywhere. |
|
Rare | Ore | A mysterious prism used for adding sockets to gear. Rare and hoarded by their previous owners, these prisms are often guarded jealously. | Most often found in very, very large bodies, such as world bosses. |
|
Common | Skin | Common leather used for improving armor. Coarse, rugged leather used for garments, tools, and toys for the hounds of Sanctuary. | Can be obtained from the various wildlife and beasts. |
|
Magic | Skin | Rare leather used for improving armor. Supple, rugged leather used for fine garments and even finer armor. | Can be obtained from the various wildlife and beasts. |
|
Magic | Monster Part | Within the bones of wild creatures dwells a raw potency used by alchemists to enhance physical properties. | Found by killing beasts and animals, as well as werecreatures. |
|
Magic | Monster Part | Each Demon still carries a withered, beating heart that propels it forward. Rarely they are left in fine enough condition after the Demon is slain to use for other means. | Found in the bodies of demons. |
|
Magic | Monster Part | Long exposure to the walking dead imbues this dust with their inverse vitality, used in necromantic alchemies. | Found in the bodies, bones, or cerements of the undead. |
|
Magic | Monster Part | The lies spouted by particularly black-hearted humans rarely manifest in turning their tongues a milky white. | Found in the mouths of evil humans. |
|
Legendary | Salvaged Material | Salvaged from, and used to improve, Legendary jewelry.Fragments from storied relics and talismans with truly unusual properties. | Legendary Jewelry |
|
Legendary | Salvaged Material | Salvaged from, and used to improve, Legendary weapons.Shards from storied weapons with truly unusual properties. | Legendary Weapons |
|
Legendary | Salvaged Material | Salvaged from, and used to improve, Legendary armor.Fragments from storied armor with truly unusual properties. | Legendary Armor |
|
Legendary | Salvaged Material | Found in ore veins erupting during the Helltide. Used to improve sacred and ancestral items.Is it a stone, an organ, or something else?Indescribably, it is all of these things. | Helltide Ore veins |
|
Common | Salvaged Material | Obtained by using the Occultist to salvage nightmare sigils of any tier.A mysterious powder that can be compressed into relics inviting peril for greater challenges and rewards. | Occultist salvaging nightmare sigils |
|
Rare | Salvaged Material | Salvaged from Rare weapons and armor, and used to alter the latent Magic of things.Occultists and enchanters commonly use these crystals to reorient or redirect Magical energy. The process renders them inert, so many are needed. | Weapons and Armor |