Necromancer Paragon Boards in Diablo 4 are another layer of character customization that becomes unlocked once the Necromancer reaches Level 50. The Paragon Boards contain Tiles that can be unlocked by spending Paragon Points on them. Tiles grant passive effects, and the magnitude of their benefits correspond to the Tile rarity.
Necromancer Paragon Boards
Paragon Nodes Comparison Table
Necromancer Basic Board
Blood Begets Blood
Wither
Bloodbath
Scent of Death
Bone Graft
Hulking Monstrosity
Cult Leader
Flesh-eater
Quick Search of All Paragon Nodes
Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Rare |
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4.0% Resistance to All Elements, 4.0% Maximum Life | Another 4.0% Resistance to All Elements if requirements met:
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Rare |
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+10.0% Damage, 4.0% Maximum Life | Another +10.0% Damage if requirements met:
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Rare |
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+100 Armor, +10 Intelligence | Another +100 Armor if requirements met:
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Rare |
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+10.0% Damage, +10 Intelligence | Another +10.0% Damage if requirements met:
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Legendary |
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Your Minions deal 10%[x] increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. | - |
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Rare |
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+10.0% Minion Damage, +10 Intelligence | Another +10.0% Minion Damage if requirements met:
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Rare |
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10.0% Damage Reduction for Your Minions, +10 Intelligence | Another 10.0% Damage Reduction for Your Minions if requirements met:
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Rare |
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+17.0% Skeletal Mages Damage, 16.0% Skeletal Mages Resistance to All Elements | Another +17.0% Skeletal Mages Damage if requirements met:
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Rare |
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+5.0% Minion Attack Speed, +10.0% Minion Damage | Another +10.0% Minion Damage if requirements met:
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Rare |
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+17.0% Skeletal Warriors Damage, +65% Skeletal Warriors Armor | Another +17.0% Skeletal Warriors Damage if requirements met:
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Rare |
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+4.0% Minion Armor, 10.0% Maximum Minion Life | Another +4.0% Minion Armor if requirements met:
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Legendary |
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Your Golem has 30%[x] increased Maximum Life and deals 30%[x] increased damage. | - |
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Rare |
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+17.0% Golems Damage, 14.0% Golems Maximum Life | Another +17.0% Golems Damage if requirements met:
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Rare |
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16.0% Golems Resistance to All Elements, +6.5% Golems Armor | Another +6.5% Golems Armor if requirements met:
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Rare |
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+6.5% Golems Armor, +10 Intelligence | Another +6.5% Golems Armor if requirements met:
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Rare |
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+17.0% Golems Damage, +10 Intelligence | Another +17.0% Golems Damage if requirements met:
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Rare |
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+10.0% Damage while Golems are Active, +2.0% Total Armor while Golems are Active | +10.0% Damage while Golems are Active if requirements met:
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Rare |
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+17.0% Golems Damage, +17.0% Golems Attack Speed | Another +17.0% Golems Damage if requirements met:
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Legendary |
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Consuming 5 Corpses grants 40%[x] increased damage for 6 seconds. | - |
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Rare |
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12.0% Poison Resistance, +100 Armor | Another 12.0% Poison Resistance if requirements met:
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Rare |
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+15.0% Critical Strike Damage, +25.0% Damage to Injured Enemies | Another +25.0% Damage to Injured Enemies if requirements met:
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Rare |
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+16.0% Damage to Elites, +10 Intelligence | Another +16.0% Damage to Elites if requirements met:
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Rare |
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+10 Intelligence, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare |
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+10 Life Regeneration while Not Damaged Recently, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare |
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Lucky Hit: Up to a +10.0% Chance to Execute Injured N on-Elites, +5.0% Attack Speed | Another Lucky Hit: Up to a +10.0% Chance to Execute Injured N on-Elites if requirements met:
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Legendary |
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With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15%[x] increased damage. | - |
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Rare |
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+25.0% Damage to Injured Enemies, +10 Intelligence | Another +25.0% Damage to Injured Enemies if requirements met:
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Rare |
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+25.0% Damage to Injured Enemies, +100 Armor | Another +25.0% Damage to Injured Enemies if requirements met:
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Rare |
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+15.0% Critical Strike Damage, +4.0% Potion Healing | Another +15.0% Critical Strike Damage if requirements met:
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Rare |
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+15.0% Critical Strike Damage, +25.0% Damage to Healthy Enemies | Another +25.0% Damage to Healthy Enemies if requirements met:
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Rare |
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12.0% Shadow Resistance, 4.0% Maximum Life | Another 12.0% Shadow Resistance if requirements met:
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Legendary |
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Hitting enemies with Bone Skills increases your damage by 1%[x] and your Maximum Essence by 3 for 8 seconds, stacks up to 8%[x] increased damage and 24 Maximum Essence. | - |
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Rare |
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+2.0% Critical Strike Chance with Bone Skills, +4.0% Potion Healing | Another +2.0% Critical Strike Chance with Bone Skills if requirements met: |
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Rare |
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4.0% Maximum Life, +100 Armor | Another 4.0% Maximum Life if requirements met:
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Rare |
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+15.0% Critical Strike Damage with Bone Skills, +10.0% Bone Skill Damage | Another +15.0% Critical Strike Damage with Bone Skills if requirements met:
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Rare |
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+8 Maximum Essence, +2 Essence On Kill | Another +8 Maximum Essence if requirements met:
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Rare |
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+10.0% Bone Skill Damage, +10 Intelligence | Another +10.0% Bone Skill Damage if requirements met:
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Legendary |
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Blood Orbs grant 5%[x] increased damage, up to 15%[x], for 5 seconds. | - |
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Rare |
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+30.0% Overpower Damage, +10.0% Damage | Another +30.0% Overpower Damage if requirements met:
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Rare |
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4.0% Maximum Life, +5.0% Blood Orb Healing | Another +5.0% Blood Orb Healing if requirements met:
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Rare |
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+10.0% Damage for 4 Seconds After Picking Up a Blood Orb, +12.5% Damage while Healthy | Another +10.0% Damage for 4 Seconds After Picking Up a Blood Orb if requirements met:
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Rare |
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+10.0% Damage for 4 Seconds After Picking Up a Blood Orb, +10 Intelligence | Another +10.0% Damage for 4 Seconds After Picking Up a Blood Orb if requirements met:
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Rare |
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+10 Intelligence, +5.0% Blood Orb Healing | Another +5.0% Blood Orb Healing if requirements met:
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Legendary |
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Attacks that are guaranteed to Overpower deal 50%[x] increased Ovemower damage. | - |
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Rare |
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+10.0% Damage while Fortified, +65% Fortify Generation | Another +10.0% Damage while Fortified if requirements met:
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Rare |
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+30.0% Overpower Damage, +12.5% Damage while Healthy | Another +12.5% Damage while Healthy if requirements met:
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Rare |
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6.5% Damage Taken Over Time Reduction, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare |
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4.0% Maximum Life, +10.0% Damage while Fortified | Another +10.0% Damage while Fortified if requirements met:
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Rare |
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+10.0% Damage while Fortified, +10 Intelligence | Another +10.0% Damage while Fortified if requirements met:
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Rare |
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+4.0% Healing Received, +10 Intelligence | Another +4.0% Healing Received if requirements met:
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Legendary |
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Your Shadow damage over time effects have a 5%[x] chance to deal 50%[x] bonus damage each time they deal damage. This chance is increased by 1%[x] and bonus damage is increased by 25%[x] for each 50 Willpower you have. | - |
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Rare |
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+10.0% Shadow Damage, +10 Intelligence | Another +10.0% Shadow Damage if requirements met:
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Rare |
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12.0% Shadow Resistance, +10 Intelligence | Another 12.0% Shadow Resistance if requirements met:
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Rare |
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+10.0% Shadow Damage Over Time, +10.0% Shadow Damage | Another +10.0% Shadow Damage Over Time if requirements met:
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Rare |
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+10.0% Damage to Affected By Shadow Damage Over Time Enemies, +16.0% Damage to Elites | Another +10.0% Damage to Affected By Shadow Damage Over Time Enemies if requirements met:
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Rare |
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12.0% Shadow Resistance, 4.0% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time | Another 4.0% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time if requirements met:
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Rare |
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4.0% Maximum Life, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Rare | Necromancer Basic Board | 4.0% Resistance to All Elements, 4.0% Maximum Life | Another 4.0% Resistance to All Elements if requirements met:
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Rare | Necromancer Basic Board | +10.0% Damage, 4.0% Maximum Life | Another +10.0% Damage if requirements met:
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Rare | Necromancer Basic Board | +100 Armor, +10 Intelligence | Another +100 Armor if requirements met:
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Rare | Necromancer Basic Board | +10.0% Damage, +10 Intelligence | Another +10.0% Damage if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Legendary | Blood Begets Blood | Blood Orbs grant 5%[x] increased damage, up to 15%[x], for 5 seconds. | - |
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Rare | Blood Begets Blood | +10 Life Regeneration while Not Damaged Recently, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | Blood Begets Blood | +30.0% Overpower Damage, +10.0% Damage | Another +30.0% Overpower Damage if requirements met:
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Rare | Blood Begets Blood | 4.0% Maximum Life, +5.0% Blood Orb Healing | Another +5.0% Blood Orb Healing if requirements met:
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Rare | Blood Begets Blood | +10.0% Damage for 4 Seconds After Picking Up a Blood Orb, +12.5% Damage while Healthy | Another +10.0% Damage for 4 Seconds After Picking Up a Blood Orb if requirements met:
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Rare | Blood Begets Blood | +10.0% Damage for 4 Seconds After Picking Up a Blood Orb, +10 Intelligence | Another +10.0% Damage for 4 Seconds After Picking Up a Blood Orb if requirements met:
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Rare | Blood Begets Blood | +10 Intelligence, +5.0% Blood Orb Healing | Another +5.0% Blood Orb Healing if requirements met:
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Paragon Node | Rarity | Description | Bonus |
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Legendary | Your Shadow damage over time effects have a 5%[x] chance to deal 50%[x] bonus damage each time they deal damage. This chance is increased by 1%[x] and bonus damage is increased by 25%[x] for each 50 Willpower you have. | - |
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Rare | +10.0% Shadow Damage, +10 Intelligence | Another +10.0% Shadow Damage if requirements met:
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Rare | 12.0% Shadow Resistance, +10 Intelligence | Another 12.0% Shadow Resistance if requirements met:
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Rare | +10.0% Shadow Damage Over Time, +10.0% Shadow Damage | Another +10.0% Shadow Damage Over Time if requirements met:
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Rare | +10.0% Damage to Affected By Shadow Damage Over Time Enemies, +16.0% Damage to Elites | Another +10.0% Damage to Affected By Shadow Damage Over Time Enemies if requirements met:
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Rare | 12.0% Shadow Resistance, 4.0% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time | Another 4.0% Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time if requirements met:
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Rare | 4.0% Maximum Life, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Paragon Node | Rarity | Description | Bonus |
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Legendary | Attacks that are guaranteed to Overpower deal 50%[x] increased Ovemower damage. | - |
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Rare | +10.0% Damage while Fortified, +65% Fortify Generation | Another +10.0% Damage while Fortified if requirements met:
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Rare | +30.0% Overpower Damage, +12.5% Damage while Healthy | Another +12.5% Damage while Healthy if requirements met:
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Rare | 6.5% Damage Taken Over Time Reduction, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare | 4.0% Maximum Life, +10.0% Damage while Fortified | Another +10.0% Damage while Fortified if requirements met:
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Rare | +10.0% Damage while Fortified, +10 Intelligence | Another +10.0% Damage while Fortified if requirements met:
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Rare | +4.0% Healing Received, +10 Intelligence | Another +4.0% Healing Received if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Legendary | Scent of Death | With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal 15%[x] increased damage. | - |
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Rare | Scent of Death | +25.0% Damage to Injured Enemies, +10 Intelligence | Another +25.0% Damage to Injured Enemies if requirements met:
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Rare | Scent of Death | +100 Armor, +10 Intelligence | Another +100 Armor if requirements met:
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Rare | Scent of Death | +25.0% Damage to Injured Enemies, +100 Armor | Another +25.0% Damage to Injured Enemies if requirements met:
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Rare | Scent of Death | +15.0% Critical Strike Damage, +4.0% Potion Healing | Another +15.0% Critical Strike Damage if requirements met:
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Rare | Scent of Death | +15.0% Critical Strike Damage, +25.0% Damage to Healthy Enemies | Another +25.0% Damage to Healthy Enemies if requirements met:
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Rare | Scent of Death | 12.0% Shadow Resistance, 4.0% Maximum Life | Another 12.0% Shadow Resistance if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Legendary | Bone Graft | Hitting enemies with Bone Skills increases your damage by 1%[x] and your Maximum Essence by 3 for 8 seconds, stacks up to 8%[x] increased damage and 24 Maximum Essence. | - |
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Rare | Bone Graft | +2.0% Critical Strike Chance with Bone Skills, +4.0% Potion Healing | Another +2.0% Critical Strike Chance with Bone Skills if requirements met: |
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Rare | Bone Graft | 4.0% Maximum Life, +100 Armor | Another 4.0% Maximum Life if requirements met:
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Rare | Bone Graft | +15.0% Critical Strike Damage with Bone Skills, +10.0% Bone Skill Damage | Another +15.0% Critical Strike Damage with Bone Skills if requirements met:
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Rare | Bone Graft | +8 Maximum Essence, +2 Essence On Kill | Another +8 Maximum Essence if requirements met:
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Rare | Bone Graft | +10.0% Bone Skill Damage, +10 Intelligence | Another +10.0% Bone Skill Damage if requirements met:
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Rare | Bone Graft | +10 Intelligence, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Legendary | Hulking Monstrosity | Your Golem has 30%[x] increased Maximum Life and deals 30%[x] increased damage. | - |
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Rare | Hulking Monstrosity | +17.0% Golems Damage, 14.0% Golems Maximum Life | Another +17.0% Golems Damage if requirements met:
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Rare | Hulking Monstrosity | 16.0% Golems Resistance to All Elements, +6.5% Golems Armor | Another +6.5% Golems Armor if requirements met:
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Rare | Hulking Monstrosity | +6.5% Golems Armor, +10 Intelligence | Another +6.5% Golems Armor if requirements met:
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Rare | Hulking Monstrosity | +17.0% Golems Damage, +10 Intelligence | Another +17.0% Golems Damage if requirements met:
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Rare | Hulking Monstrosity | +10.0% Damage while Golems are Active, +2.0% Total Armor while Golems are Active | +10.0% Damage while Golems are Active if requirements met:
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Rare | Hulking Monstrosity | +17.0% Golems Damage, +17.0% Golems Attack Speed | Another +17.0% Golems Damage if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Legendary | Cult Leader | Your Minions deal 10%[x] increased damage for each Minion type you have active. This only applies to the Minion types: Skeletal Warrior, Skeletal Mage, and Golem. | - |
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Rare | Cult Leader | +10.0% Minion Damage, +10 Intelligence | Another +10.0% Minion Damage if requirements met:
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Rare | Cult Leader | 10.0% Damage Reduction for Your Minions, +10 Intelligence | Another 10.0% Damage Reduction for Your Minions if requirements met:
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Rare | Cult Leader | +17.0% Skeletal Mages Damage, 16.0% Skeletal Mages Resistance to All Elements | Another +17.0% Skeletal Mages Damage if requirements met:
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Rare | Cult Leader | +5.0% Minion Attack Speed, +10.0% Minion Damage | Another +10.0% Minion Damage if requirements met:
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Rare | Cult Leader | +17.0% Skeletal Warriors Damage, +65% Skeletal Warriors Armor | Another +17.0% Skeletal Warriors Damage if requirements met:
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Rare | Cult Leader | +4.0% Minion Armor, 10.0% Maximum Minion Life | Another +4.0% Minion Armor if requirements met:
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Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Legendary | Flesh-Eater | Consuming 5 Corpses grants 40%[x] increased damage for 6 seconds. | - |
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Rare | Flesh-Eater | 12.0% Poison Resistance, +100 Armor | Another 12.0% Poison Resistance if requirements met:
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Rare | Flesh-Eater | +15.0% Critical Strike Damage, +25.0% Damage to Injured Enemies | Another +25.0% Damage to Injured Enemies if requirements met:
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Rare | Flesh-Eater | +16.0% Damage to Elites, +10 Intelligence | Another +16.0% Damage to Elites if requirements met:
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Rare | Flesh-Eater | +10 Intelligence, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare | Flesh-Eater | +10 Life Regeneration while Not Damaged Recently, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | Flesh-Eater | Lucky Hit: Up to a +10.0% Chance to Execute Injured Non-Elites, +5.0% Attack Speed | Another Lucky Hit: Up to a +10.0% Chance to Execute Injured N on-Elites if requirements met:
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