The Paragon Board is a gameplay system in Diablo 4. It is similar to the Paragon system of previous Diablo games. The Paragon Board unlocks for each class at character Level 50, getting four points per level up to 100. When opened, the character starts at the central tile of the board, and from there, the player can make selections, radiating outward. Once the hero reaches a gate tile, the player chooses which new paragon board they want to attach at that location.
Paragon Points
Paragon Points are a gameplay mechanic that was introduced in Diablo III and is expected to return in Diablo 4. These points are used to further improve the performance and abilities of your character, even after reaching the maximum level.
In Diablo 4, players are expected to earn Paragon Points as they level up and complete certain objectives in the game. These points can be assigned to different Stats, such as Strength, Dexterity, Intelligence, Vitality, and other class-specific abilities.
Once Paragon Points have been assigned, you can see an increase in your character's performance, such as more attack damage, faster attack speed, increased resistance, or higher health regeneration, among other effects.
Paragon Points are expected to be an important way to improve and customize your character in Diablo 4, allowing you to further optimize your abilities and Stats to tackle the challenges of the game.
Dynamic & Connected Boards
Each Paragon Board has unique Tile layouts, new Magic and Rare Tiles, and a new Legendary Tile at the center. Paragon Boards are connected to one another via Gate Tiles extending the possibilities of character customization. Upon selecting from the Paragon Board list, the player will be able to place the board down, connecting it to the newly unlocked Gate Tile. The player may also optionally rotate that newly placed board.
Tiles
Tiles are unlocked by spending Paragon Points in them, but you can only unlocked Tiles that are "touching" a previouly unlocked TIle. Players will have to make a "path" of Tiles in order to reach better tiles. There are a few types of tiles:
Normal Tiles: These tiles are straightforward, providing a small but meaningful stat boost. Normal Tiles are connective tissues that can be found throughout the board and are quite common.
Magic Tiles: These are found in clusters throughout the board and provide a potent, more diverse set of benefits. They are less common than Normal Tiles, but are still plentiful.
Rare Tiles: Offer significant boosts in power. Upon entering the Paragon Board for the first time, these represent great goals for players to chase, particularly once you’ve narrowed builds down towards highly specific goals. Rare Tiles also have additional powers that unlock once the hero has raised an attribute to a sufficient level, requiring some choices to be made when plotting one's path through the board.
Legendary Tiles: After the first Paragon Board, each new board has a single Legendary Tile that can be found at its center. Legendary Tiles impart a new Legendary Power to the character that earns it.
Gate Tiles:
Socket Tiles: These are special tiles that can contain a Glyph. Glyphs are items found throughout Sanctuary that, when embedded into a Paragon Board, bring various benefits based upon the number of active tiles within their radius. Glyphs can also be leveled up. Leveling up a Glyph extends the radius of their effect, allowing each one to draw power from or impart power to even more active tiles.
Gate Tiles: Gate Tiles lie at each edge of each Paragon Board. As the player progress through the Paragon Board, they will eventually reach a Gate Tile, which upon unlocking will allow them to select a new Paragon Board to attach to the existing Board.
All Paragon Boards in Diablo IV
Barbarian Paragon Boards in Diablo 4 are another layer of character customization that becomes unlocked once the Barbarian reaches Level 50. The Paragon Boards contain Tiles that can be unlocked by spending Paragon Points on them. Tiles grant passive effects, and the magnitude of their benefits correspond to the Tile rarity.
Barbarian Paragon Boards
Quick Search of All Paragon Nodes
Paragon Node | Rarity | Paragon Board | Description | Bonus Effect |
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Rare |
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4.0% Maximum Life, +100 Armor | Another 4.0% Maximum Life if requirements met:
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Rare |
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+10.0% Physical Damage, 4.0% Maximum Life | Another +10.0% Physical Damage if requirements met:
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Rare |
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+100 Armor, +10 Strength | Another +100 Armor if requirements met:
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Rare |
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+10.0% Physical Damage, +10 Strength | Another +10.0% Physical Damage if requirements met:
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Legendary |
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Enemies that have been affected by your Bleeding for 3 or more seconds take 12%[x] increased damage from you. | - |
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Rare |
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+10.0% Physical Damage Over Time, +10 Strength |
Another +10.0% Physical Damage Over Time if requirements met:
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Rare |
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4.0% Damage Reduction from Enemies That Are Bleeding, +10 Strength | Another 4.0% Damage Reduction from Enemies That Are Bleeding if requirements met:
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Rare |
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12.0% Poison Resistance, +100 Armor | Another 12.0% Poison Resistance if requirements met:
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Rare |
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+10.0% Physical Damage Over Time, +10.0% Damage to Bleeding Enemies | Another +10.0% Physical Damage Over Time if requirements met: |
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Rare |
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8.0% Control impaired Duration Reduction, 6.5% Damage Taken Over Time Reduction | Another 8.0% Control impaired Duration Reduction if requirements met:
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Rare |
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+10.0% Physical Damage Over Time, +10.0% Physical Damage | Another +10.0% Physical Damage Over Time if requirements met:
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Legendary |
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Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. | - |
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Rare |
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4.0% Maximum Life, +40% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare |
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+15.0% Berserking Duration, +10.0% Damage while Berserking | Another +10.0% Damage while Berserking if requirements met: |
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Rare |
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+10.0% Damage to Bleeding Enemies, +10 Strength | Another +10.0% Damage to Bleeding Enemies if requirements met:
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Rare |
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12.0% Fire Resistance, +100 Armor | Another 12.0% Fire Resistance if requirements met:
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Rare |
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+10.0% Damage to Bleeding Enemies, +16.0% Damage to Elites | Another +10.0% Damage to Bleeding Enemies if requirements met:
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Legendary |
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While Berserking, Critical Strikes increase your Attack Speed by 2%[+], up to 8%[+], for 6 seconds. | - |
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Rare |
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12.0% Cold Resistance, +100 Armor | Another 12.0% Cold Resistance if requirements met:
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Rare |
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+5.0% Damage while Berserking, +16.0% Damage to Elites | Another +5.0% Damage while Berserking if requirements met:
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Rare |
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+10.0% Damage while Berserking, +10 Strength | Another +10.0% Damage while Berserking if requirements met:
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Rare |
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4.5% Damage Reduction from Close Enemies, +10 Strength | Another 4.5% Damage Reduction from Close Enemies if requirements met:
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Rare |
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+10 Life Regeneration while Not Damaged Recently, +40% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Legendary |
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Lucky Hit: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds. | - |
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Rare |
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+10.0% Vulnerable Damage, +10 Strength | Another +10.0% Vulnerable Damage if requirements met:
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Rare |
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4.0% Damage Reduction from Vulnerable Enemies, +10 Strength | Another 4.0% Damage Reduction from Vulnerable Enemies if requirements met:
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Rare |
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+10.0% Vulnerable Damage, + 100 Armor | Another +10.0% Vulnerable Damage if requirements met:
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Rare |
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+10.0% Vulnerable Damage, +10.0% Damage with Two-Handed Slashing Weapons | Another +10.0% Damage with Two-Handed Slashing Weapons if requirements met:
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Legendary |
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Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify. | - |
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Rare |
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+65% Fortify Generation, 4.0% Damage Reduction while Fortified | Another 4.0% Damage Reduction while Fortified if requirements met:
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Rare |
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+10.0% Damage while Fortified, +12.S% Damage while Healthy | Another +10.0% Damage while Fortified if requirements met:
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Rare |
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+30.0% Overpower Damage, +10.0% Damage with Two—Handed Bludgeoning Weapons | Another +10.0% Damage with Two-Handed Bludgeoning Weapons if requirements met:
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Rare |
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+30.0% Overpower Damage, +10 Strength | Another +30.0% Overpower Damage if requirements met:
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Rare |
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5.0% Damage Reduction while Healthy, +10 Strength | Another 5.0% Damage Reduction while Healthy if requirements met:
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Legendary |
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Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1%[x] for 2 seconds, up to 5%[x]. This can only happen once per Skill cast, or twice per second while channeling Whirlwind. | - |
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Rare |
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12.0% Cold Resistance, 4.0% Maximum Life | Another 12.0% Cold Resistance if requirements met:
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Rare |
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+5.0% Attack Speed, +10.0% Damage with One-Handed Weapons | Another +10.0% Damage with One-Handed Weapons if requirements met:
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Rare |
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+10.0% Physical Damage, +15.0% Critical Strike Damage | Another +15.0% Critical Strike Damage if requirements met:
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Rare |
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+100 Armor, +40% Potion Healing | Another +100 Armor if requirements met:
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Rare |
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+15.0% Critical Strike Damage with One-Handed Weapons, +10 Strength | Another +15.0% Critical Strike Damage with One-Handed Weapons if requirements met:
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Legendary |
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Warbringer: For every 75 Fury you spend, gain 12% of your Maximum Life (164) as Fortify. | - |
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Rare |
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12.0% Fire Resistance, 4.0% Maximum Life | Another 12.0% Fire Resistance if requirements met:
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Rare |
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+8 Maximum Fury, +2 Fury On Kill | Another +8 Maximum Fury if requirements met:
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Rare | Warbringer | +10.0% Damage while Fortified, +65% Fortify Generation | Another +10.0% Damage while Fortified if requirements met:
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Rare | Warbringer | +8 Maximum Fury, 4.0% Maximum Life | Another 270 Willpower if requirements met:
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Rare | Warbringer | +10 Strength, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Legendary | Weapons Master | Swapping weapons grants you 3 Fury. | - |
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Rare | Weapons Master | +14.0% Movement Speed for 4 Seconds After Killing an Elite, +16.0% Damage to Elites | Another +16.0% Damage to Elites if requirements met:
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Rare | Weapons Master | +5.0% Attack Speed, +10.0% Physical Damage | Another +10.0% Physical Damage if requirements met:
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Rare | Weapons Master | +100 Armor, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare | Weapons Master | 12.0% Lightning Resistance, +100 Armor | Another 12.0% Lightning Resistance if requirements met:
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Paragon Node | Rarity | Description | Bonus |
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Rare | 4.0% Maximum Life, +100 Armor | Another 4.0% Maximum Life if requirements met:
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Rare | +10.0% Physical Damage, 4.0% Maximum Life | Another +10.0% Physical Damage if requirements met:
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Rare | +100 Armor, +10 Strength | Another +100 Armor if requirements met:
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Rare | +10.0% Physical Damage, +10 Strength | Another +10.0% Physical Damage if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. | - |
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Rare | 4.0% Maximum Life, +40% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | +15.0% Berserking Duration, +10.0% Damage while Berserking | Another +10.0% Damage while Berserking if requirements met: |
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Rare | 4.0% Damage Reduction from Enemies That Are Bleeding, +10 Strength | Another 4.0% Damage Reduction from Enemies That Are Bleeding if requirements met:
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Rare | +10.0% Damage to Bleeding Enemies, +10 Strength | Another +10.0% Damage to Bleeding Enemies if requirements met:
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Rare | 12.0% Fire Resistance, +100 Armor | Another 12.0% Fire Resistance if requirements met:
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Rare | +10.0% Damage to Bleeding Enemies, +16.0% Damage to Elites | Another +10.0% Damage to Bleeding Enemies if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Swapping weapons grants you 3 Fury. | - |
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Rare | +10.0% Physical Damage, +10 Strength |
Another +10.0% Physical Damage if requirements met:
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Rare | +100 Armor, +10 Strength | Another +100 Armor if requirements met:
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Rare | +14.0% Movement Speed for 4 Seconds After Killing an Elite, +16.0% Damage to Elites | Another +16.0% Damage to Elites if requirements met:
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Rare | +5.0% Attack Speed, +10.0% Physical Damage | Another +10.0% Physical Damage if requirements met:
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Rare | +100 Armor, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare | 12.0% Lightning Resistance, +100 Armor | Another 12.0% Lightning Resistance if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify. | - |
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Rare | +65% Fortify Generation, 4.0% Damage Reduction while Fortified | Another 4.0% Damage Reduction while Fortified if requirements met:
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Rare | 4.0% Maximum Life, +100 Armor | Another 4.0% Maximum Life if requirements met:
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Rare | +10.0% Damage while Fortified, +12.S% Damage while Healthy | Another +100 Armor if requirements met:
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Rare | +30.0% Overpower Damage, +10.0% Damage with Two—Handed Bludgeoning Weapons | Another +10.0% Damage with Two-Handed Bludgeoning Weapons if requirements met:
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Rare | +30.0% Overpower Damage, +10 Strength | Another +30.0% Overpower Damage if requirements met:
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Rare | 5.0% Damage Reduction while Healthy, +10 Strength | Another 5.0% Damage Reduction while Healthy if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
|
Legendary | While Berserking, Critical Strikes increase your Attack Speed by 2%[+], up to 8%[+], for 6 seconds. | - |
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Rare | 12.0% Cold Resistance, +100 Armor | Another 12.0% Cold Resistance if requirements met:
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Rare | +5.0% Damage while Berserking, +16.0% Damage to Elites | Another +5.0% Damage while Berserking if requirements met:
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Rare | +10.0% Damage while Berserking, +10 Strength | Another +10.0% Damage while Berserking if requirements met:
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Rare | 4.5% Damage Reduction from Close Enemies, +10 Strength | Another 4.5% Damage Reduction from Close Enemies if requirements met:
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Rare | +10 Life Regeneration while Not Damaged Recently, +40% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | +15.0% Berserking Duration, +10.0% Damage while Berserking | Another +10.0% Damage while Berserking if requirements met: |
Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Warbringer: For every 75 Fury you spend, gain 12% of your Maximum Life (164) as Fortify. | - |
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Rare | 12.0% Fire Resistance, 4.0% Maximum Life | Another 12.0% Fire Resistance if requirements met:
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Rare | +8 Maximum Fury, +2 Fury On Kill | Another +8 Maximum Fury if requirements met:
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Rare | +10.0% Damage while Fortified, +65% Fortify Generation | Another +10.0% Damage while Fortified if requirements met:
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Rare | +8 Maximum Fury, 4.0% Maximum Life | Another 270 Willpower if requirements met:
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Rare | +10.0% Physical Damage, +10 Strength | Another +10.0% Physical Damage if requirements met:
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Rare | +10 Strength, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
|
Legendary | Enemies that have been affected by your Bleeding for 3 or more seconds take 12%[x] increased damage from you. | - |
|
Rare | +10.0% Physical Damage Over Time, +10 Strength |
Another +10.0% Physical Damage Over Time if requirements met:
|
|
Rare | 4.0% Damage Reduction from Enemies That Are Bleeding, +10 Strength | Another 4.0% Damage Reduction from Enemies That Are Bleeding if requirements met:
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Rare | 12.0% Poison Resistance, +100 Armor | Another 12.0% Poison Resistance if requirements met:
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Rare | +10.0% Physical Damage Over Time, +10.0% Damage to Bleeding Enemies | Another +10.0% Physical Damage Over Time if requirements met: |
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Rare | 8.0% Control impaired Duration Reduction, 6.5% Damage Taken Over Time Reduction | Another 8.0% Control impaired Duration Reduction if requirements met:
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Rare | +10.0% Physical Damage Over Time, +10.0% Physical Damage | Another +10.0% Physical Damage Over Time if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Lucky Hit: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds. | - |
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Rare | +10.0% Vulnerable Damage, +10 Strength | Another +10.0% Vulnerable Damage if requirements met:
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Rare | 4.0% Damage Reduction from Vulnerable Enemies, +10 Strength | Another 4.0% Damage Reduction from Vulnerable Enemies if requirements met:
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Rare | 4.0% Maximum Life, +10.0% Physical Damage | Another +10.0% Physical Damage if requirements met:
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Rare | +10.0% Vulnerable Damage, + 100 Armor | Another +10.0% Vulnerable Damage if requirements met:
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Rare | +10.0% Vulnerable Damage, +10.0% Damage with Two-Handed Slashing Weapons | Another +10.0% Damage with Two-Handed Slashing Weapons if requirements met:
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Rare | 4.0% Maximum Life, +40% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
|
Legendary | Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1%[x] for 2 seconds, up to 5%[x]. This can only happen once per Skill cast, or twice per second while channeling Whirlwind. | - |
|
Rare | 12.0% Cold Resistance, 4.0% Maximum Life | Another 12.0% Cold Resistance if requirements met:
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Rare | +5.0% Attack Speed, +10.0% Damage with One-Handed Weapons | Another +10.0% Damage with One-Handed Weapons if requirements met:
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Rare | +10.0% Physical Damage, +15.0% Critical Strike Damage | Another +15.0% Critical Strike Damage if requirements met:
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Rare | +100 Armor, +40% Potion Healing | Another +100 Armor if requirements met:
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Rare | +15.0% Critical Strike Damage with One-Handed Weapons, +10 Strength | Another +15.0% Critical Strike Damage with One-Handed Weapons if requirements met:
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Rare | 4.5% Damage Reduction from Close Enemies, +10 Strength | Another 4.5% Damage Reduction from Close Enemies if requirements met:
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Is there a penalty for having extra paragon boards?
Because: I was merrily playing Nightmare Dungeons Tier 37. Then I tried another a config - 4 instead of 3 boards (Better located glyphsocket. About 10% more damage).
And I got butchered. 3 Times in a row. Then I reconfigured to variant with 3 boards and everything was as before.
Diablo is about getting the best build/gear for your current level. This wouldnt be Diablo.
Anyone else?
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