The Rogue Codex of Power in Diablo 4 is a powerful feature that enables players to store and access Legendary Aspects they earn by completing Dungeons located throughout Sanctuary with their character. These Legendary Aspects can be imbued onto Rare and Legendary equipment to bolster the Rogue's combat abilities and endurance in battles. It is important for players to be aware that when they apply Legendary Aspects to their gear using the Rogue Codex of Power, the Legendary Aspects may default to the lowest possible value. For this reason, it is crucial that Rogue players exercise caution and carefully consider the implications of applying Legendary Aspects to their Equipment.
Diablo 4 Rogue Codex of Power
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Quick Search of All Legendary Aspects
Name |
Category |
Bonus |
Dungeon |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. |
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Offensive | Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. |
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Offensive | Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. |
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Offensive | Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. |
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Utility | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. |
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Defensive | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion |
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Defensive | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired Duration Reduction for 4 seconds. |
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Offensive | When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. |
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Offensive | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage |
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Offensive | Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of |
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Offensive | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. |
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Defensive | You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. |
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Resource | Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. |
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Defensive | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. |
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Offensive | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun |
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Resource | Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. |
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Offensive | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80-100%] of the Base damage. |
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Offensive | Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. |
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Offensive | Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. |
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Offensive | Lucky Hit: Making an enemy Vulnerable has up to a [40-60%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. |