Rogue Paragon Boards in Diablo 4 are another layer of character customization that becomes unlocked once the Rogue reaches Level 50. The Paragon Boards contain Tiles that can be unlocked by spending Paragon Points on them. Tiles grant passive effects, and the magnitude of their benefits correspond to the Tile rarity.
Rogue Paragon Boards
Paragon Nodes Comparison Table
Rogue Basic Board
Cheap Shot
Tricks of the Trade
No Witnesses
Cunning Stratagem
Leyrana's Intinct
Deadly Ambush
Exploit Weakness
Eldritch Bounty
Quick Search of All Paragon Nodes
Paragon Node | Rarity | Paragon Board | Description | Bonus |
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Rare |
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4.0% Resistance to All Elements, 4.0% Maximum Life | Another 4.0% Resistance to All Elements if requirements met:
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Rare |
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+10.0% Damage, 4.0% Maximum Life | Another +10.0% Damage if requirements met:
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Rare |
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+100 Armor, +10 Dexterity | Another +100 Armor if requirements met:
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Rare |
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+10.0% Damage, +10 Dexterity | Another +10.0% Damage if requirements met:
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Legendary |
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When you attack with an Imbued Skill you gain 20% Resistance and 20%[X] increased damage for that Imbuement’s element for 9 seconds. | - |
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Rare |
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+10 Dexterity, +15.0% Imbued Skill Damage | Another +15.0% Imbued Skill Damage if requirements met:
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Rare |
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+10 Dexterity, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare |
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6.5% Damage Taken Over Time Reduction, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare |
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2.5% Imbuement Skill Cooldown Reduction, +10.0% Non-Physical Damage | Another +10.0% Non-Physical Damage if requirements met:
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Rare |
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4.0% Maximum Life, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare |
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+10.0% Non-Physical Damage, +15.0% Imbued Skill Damage | Another +15.0% Imbued Skill Damage if requirements met: |
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Legendary |
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Your Marksman Skills grant your next Cutthroat Skill 25%[x] increased damage. Your Cutthroat Skills grant your next Marksman Skill 25%[x] increased damage. | - |
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Rare |
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4.5% Damage Reduction from Close Enemies, +12.0% Damage to Close Enemies | Another +12.0% Damage to Close Enemies if requirements met: |
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Rare |
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12.0% Shadow Resistance, 4.0% Maximum Life | Another 12.0% Shadow Resistance if requirements met:
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Rare |
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+16.0% Damage to Elites, +10 Dexterity | Another +16.0% Damage to Elites if requirements met:
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Rare |
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6.0% Damage Reduction from Distant Enemies, +15.0% Damage to Distant Enemies | Another +15.0% Damage to Distant Enemies if requirements met:
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Rare |
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+10.0% Physical Damage, +15 .0% Critical Strike Damage | Another +15.0% Critical Strike Damage if requirements met:
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Legendary |
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You deal 5%[x] increased damage for each Nearby enemy that is Crowd Controlled, up to 25%[x]. | - |
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Rare |
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+15.0% Damage to Crowd Controlled Enemies, +100 Armor | Another +15.0% Damage to Crowd Controlled Enemies if requirements met:
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Rare |
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+15.0% Critical Strike Damage to Crowd Controlled Enemies, +15.0% Damage to Crowd Controlled Enemies | Another +15.0% Damage to Crowd Controlled Enemies if requirements met:
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Rare |
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+15.0% Damage to Crowd Controlled Enemies, +10 Dexterity | Another +15.0% Damage to Crowd Controlled Enemies if requirements met:
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Rare |
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6.0% Damage Reduction from Slowed Enemies, +10 Dexterity | Another 6.0% Damage Reduction from Slowed Enemies if requirements met:
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Rare |
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6.5% Damage Reduction from Elites, +100 Armor | Another 6.5% Damage Reduction from Elites if requirements met:
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Rare |
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+25.0% Damage to Healthy Enemies, +100 Armor | Another +25.0% Damage to Healthy Enemies if requirements met:
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Legendary |
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You deal 23%[x] increased Critical Strike Damage to enemies affected by your Trap Skills. | - |
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Rare |
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+10.0% Damage to Enemies Affected by Tl'ap Skills, +10 Dexterity | Another +10.0% Damage to Enemies Affected by Tl'ap Skills if requirements met:
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Rare |
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4.0% Damage Reduction from Enemies Affected By Trap Skills, +10 Dexterity | Another 4.0% Damage Reduction from Enemies Affected By Trap Skills if requirements met:
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Rare |
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12.0% Poison Resistance, 4.0% Maximum Life | Another 12.0% Poison Resistance if requirements met:
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Rare |
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2.5% Trap Skill Cooldown Reduction, Reduces the Arm Time of Your 'Itap Skills by 0.5 Seconds | Another 2.5% Trap Skill Cooldown Reduction if requirements met:
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Rare |
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+15.0% Trap Skill Damage, +10.0% Damage to Enemies Affected by Trap Skills | Another +15.0% Trap Skill Damage if requirements met:
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Rare |
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+100 Armor, +4.0% Potion Healing | Another +100 Armor if requirements met:
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Legendary |
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When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds. | - |
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Rare |
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+5.0% Attack Speed, +10.0% Damage | Another +5.0% Attack Speed if requirements met:
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Rare |
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+12.5% Damage for 4 Seconds After Dodging an Attack, +16.0% Damage to Elite | Another +12.5% Damage for 4 Seconds After Dodging an Attack if requirements met:
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Rare |
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+12.5% Damage for 4 Seconds After Dodging an Attack, +10 Dexterity | Another +12.5% Damage for 4 Seconds After Dodging an Attack if requirements met:
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Rare |
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+10 Dexterity, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Legendary |
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Your Ultimate Skills deal 30%[x] increased damage and grant you 10%[x] increased damage for 20 seconds when cast. | - |
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Rare |
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+10 Life Regeneration while Not Damaged Recently, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare |
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Lucky Hit: Up to a +10.0% Chance to Execute Injured Non-Elites, +5.0% Attack Speed | Another Lucky Hit: Up to a +10.0% Chance to Execute Injured N on-Elites if requirements met:
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Rare |
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+15.0% Critical Strike Damage, +25.0% Damage to Healthy Enemies | Another +25.0% Damage to Healthy Enemies if requirements met:
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Rare |
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8.0% Control Impaired Duration Reduction, 6.5% Damage Taken Over Time Reduction | Another 8.0% Control impaired Duration Reduction if requirements met:
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Rare |
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+10.0% Damage, +10 Intelligence | Another +10.0% Damage if requirements met:
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Rare |
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4.0% Maximum Life, +10 Dexterity | Another 4.0% Maximum Life if requirements met:
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Legendary |
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Whenever you deal damage to a Vulnerable enemy, they take 1%[x] increased damage from you for 6 seconds, up to 15%[X]. | - |
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Rare |
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12.0% Cold Resistance, 4.0% Maximum Life | Another 12.0% Cold Resistance if requirements met:
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Rare |
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+14.0% Movement Speed for 4 Seconds After Killing an Elite, +16.0% Damage to Elites | Another +16.0% Damage to Elites if requirements met:
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Rare |
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4.0% Damage Reduction from Vulnerable Enemies, +100 Armor | Another 4.0% Damage Reduction from Vulnerable Enemies if requirements met:
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Rare |
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+10.0% Vulnerable Damage, +25.0% Damage to Injured Enemies | Another +10.0% Vulnerable Damage if requirements met:
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Rare |
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+10.0% Vulnerable Damage, +10 Dexterity | Another +10.0% Vulnerable Damage if requirements met:
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Legendary |
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Your non-damage Combo Point bonuses are increased by 33% when you spend 3 Combo Points. | - |
|
Rare |
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+14.0% Core Skill Damage, +10 Dexterity | Another +14.0% Core Skill Damage if requirements met:
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Rare |
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+14.0% Core Skill Damage, +35.0% Basic Skill Damage | Another +14.0% Core Skill Damage if requirements met:
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Rare |
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+10.0% Damage, +35.0% Basic Skill Damage | Another +35.0% Basic Skill Damage if requirements met:
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Rare |
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+100 Armor, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Rare | 4.0% Resistance to All Elements, 4.0% Maximum Life | Another 4.0% Resistance to All Elements if requirements met:
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Rare | +10.0% Damage, 4.0% Maximum Life | Another +10.0% Damage if requirements met:
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Rare | +100 Armor, +10 Dexterity | Another +100 Armor if requirements met:
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Rare | +10.0% Damage, +10 Dexterity | Another +10.0% Damage if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | You deal 5%[x] increased damage for each Nearby enemy that is Crowd Controlled, up to 25%[x]. | - |
|
Rare | +15.0% Damage to Crowd Controlled Enemies, +100 Armor | Another +15.0% Damage to Crowd Controlled Enemies if requirements met:
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Rare | +15.0% Critical Strike Damage to Crowd Controlled Enemies, +15.0% Damage to Crowd Controlled Enemies | Another +15.0% Damage to Crowd Controlled Enemies if requirements met:
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Rare | +15.0% Damage to Crowd Controlled Enemies, +10 Dexterity | Another +15.0% Damage to Crowd Controlled Enemies if requirements met:
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Rare | 6.0% Damage Reduction from Slowed Enemies, +10 Dexterity | Another 6.0% Damage Reduction from Slowed Enemies if requirements met:
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Rare | 6.5% Damage Reduction from Elites, +100 Armor | Another 6.5% Damage Reduction from Elites if requirements met:
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Rare | +25.0% Damage to Healthy Enemies, +100 Armor | Another +25.0% Damage to Healthy Enemies if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Your Marksman Skills grant your next Cutthroat Skill 25%[x] increased damage. Your Cutthroat Skills grant your next Marksman Skill 25%[x] increased damage. | - |
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Rare | 4.5% Damage Reduction from Close Enemies, +12.0% Damage to Close Enemies | Another +12.0% Damage to Close Enemies if requirements met: |
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Rare | 12.0% Shadow Resistance, 4.0% Maximum Life | Another 12.0% Shadow Resistance if requirements met:
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Rare | +100 Armor, +10 Dexterity | Another +100 Armor if requirements met:
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Rare | +16.0% Damage to Elites, +10 Dexterity | Another +16.0% Damage to Elites if requirements met:
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Rare | 6.0% Damage Reduction from Distant Enemies, +15.0% Damage to Distant Enemies | Another +15.0% Damage to Distant Enemies if requirements met:
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Rare | +10.0% Physical Damage, +15 .0% Critical Strike Damage | Another +15.0% Critical Strike Damage if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
|
Legendary | Your Ultimate Skills deal 30%[x] increased damage and grant you 10%[x] increased damage for 20 seconds when cast. | - |
|
Rare | +10 Life Regeneration while Not Damaged Recently, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | Lucky Hit: Up to a +10.0% Chance to Execute Injured Non-Elites, +5.0% Attack Speed | |
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Rare | +15.0% Critical Strike Damage, +25.0% Damage to Healthy Enemies | Another Lucky Hit: Up to a +10.0% Chance to Execute Injured N on-Elites if requirements met:
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Rare | 8.0% Control Impaired Duration Reduction, 6.5% Damage Taken Over Time Reduction | Another 8.0% Control impaired Duration Reduction if requirements met:
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Rare | +10.0% Damage, +10 Intelligence | Another +10.0% Damage if requirements met:
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Rare | 4.0% Maximum Life, +10 Dexterity | Another 4.0% Maximum Life if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Your non-damage Combo Point bonuses are increased by 33% when you spend 3 Combo Points. | - |
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Rare | +14.0% Core Skill Damage, +10 Dexterity | Another +14.0% Core Skill Damage if requirements met:
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Rare | +100 Armor, +10 Dexterity | Another +100 Armor if requirements met:
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Rare | +14.0% Core Skill Damage, +35.0% Basic Skill Damage | Another +14.0% Core Skill Damage if requirements met:
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Rare | +10.0% Damage, +35.0% Basic Skill Damage | Another +35.0% Basic Skill Damage if requirements met:
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Rare | +100 Armor, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare | +100 Armor, +4.0% Potion Healing | Another +100 Armor if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds. | - |
|
Rare | 6.5% Damage Taken Over Time Reduction, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
|
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Rare | 12.0% Poison Resistance, 4.0% Maximum Life | Another 12.0% Poison Resistance if requirements met:
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Rare | +5.0% Attack Speed, +10.0% Damage | Another +5.0% Attack Speed if requirements met:
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Rare | +12.5% Damage for 4 Seconds After Dodging an Attack, +16.0% Damage to Elite | Another +12.5% Damage for 4 Seconds After Dodging an Attack if requirements met:
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Rare | +12.5% Damage for 4 Seconds After Dodging an Attack, +10 Dexterity | Another +12.5% Damage for 4 Seconds After Dodging an Attack if requirements met:
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Rare | +10 Dexterity, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | You deal 23%[x] increased Critical Strike Damage to enemies affected by your Trap Skills. | - |
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Rare | +10.0% Damage to Enemies Affected by Tl'ap Skills, +10 Dexterity | Another +10.0% Damage to Enemies Affected by Tl'ap Skills if requirements met:
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Rare | 4.0% Damage Reduction from Enemies Affected By Trap Skills, +10 Dexterity | Another 4.0% Damage Reduction from Enemies Affected By Trap Skills if requirements met:
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Rare | 12.0% Poison Resistance, 4.0% Maximum Life | Another 12.0% Poison Resistance if requirements met:
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Rare | 2.5% Trap Skill Cooldown Reduction, Reduces the Arm Time of Your 'Itap Skills by 0.5 Seconds | Another 2.5% Trap Skill Cooldown Reduction if requirements met:
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Rare | +15.0% Trap Skill Damage, +10.0% Damage to Enemies Affected by Trap Skills | Another +15.0% Trap Skill Damage if requirements met:
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Rare | +100 Armor, +4.0% Potion Healing | Another +100 Armor if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | Whenever you deal damage to a Vulnerable enemy, they take 1%[x] increased damage from you for 6 seconds, up to 15%[X]. | - |
|
Rare | 12.0% Cold Resistance, 4.0% Maximum Life | Another 12.0% Cold Resistance if requirements met:
|
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Rare | +14.0% Movement Speed for 4 Seconds After Killing an Elite, +16.0% Damage to Elites | Another +16.0% Damage to Elites if requirements met:
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Rare | 4.0% Damage Reduction from Vulnerable Enemies, +100 Armor | Another 4.0% Damage Reduction from Vulnerable Enemies if requirements met:
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Rare | +10.0% Vulnerable Damage, +25.0% Damage to Injured Enemies | Another +10.0% Vulnerable Damage if requirements met:
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Rare | +10.0% Vulnerable Damage, +10 Dexterity | Another +10.0% Vulnerable Damage if requirements met:
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Rare | +10 Dexterity, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Paragon Node | Rarity | Description | Bonus |
---|---|---|---|
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Legendary | When you attack with an Imbued Skill you gain 20% Resistance and 20%[X] increased damage for that Imbuement’s element for 6 seconds. | - |
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Rare | +10 Dexterity, +15.0% Imbued Skill Damage | Another +15.0% Imbued Skill Damage if requirements met:
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Rare | +10 Dexterity, +40% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | 6.5% Damage Taken Over Time Reduction, 4.0% Resistance to All Elements | Another 4.0% Resistance to All Elements if requirements met:
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Rare | 2.5% Imbuement Skill Cooldown Reduction, +10.0% Non-Physical Damage | Another +10.0% Non-Physical Damage if requirements met:
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Rare | 4.0% Maximum Life, +4.0% Potion Healing | Another +4.0% Potion Healing if requirements met:
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Rare | +10.0% Non-Physical Damage, +15.0% Imbued Skill Damage | Another +15.0% Imbued Skill Damage if requirements met: |
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