Season of Hatred Rising

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Release Date October 7th 2024
Genre Multiplayer Action RPG
Rating M
Online YES
Developer Activision Blizzard
Publisher Activision Blizzard

Season of Hatred Rising is a Season Update that will affect beyond the current Season and Eternal realms. These changes will bring about new functions, game mechanics, and a core game system overhaul in Diablo 4. Season of Hatred Rising is the  sixth Season that will feature new characters, enemies, mechanics, time-limited rewards, and quality-of-life updates, but it also is the first season that takes place immediately with the release of Vessel of Hatred. This page includes all relevant information for Season of Hatred Rising questlines, objectives, rewards, and other helpful information for this Season including the Season Journey and Battle Pass. Please see Battle Pass Guide for more info.

 

Diablo 4 Season of Hatred Rising Preview Video

All Changes since Launch in Diablo 4

 

 

 

 

Diablo 4 Vessel of Hatred Season of Hatred Rising Seasonal Pass Overview

Season of Hatred Rising will feature numerous changes and new features to Diablo 4. One of its most notable new features would be the Realmwakers, a colossal new threat to Sanctuary. Defeating them grants access to Seething Realms. Season 6 will also bring  a new quest line,the Creeping Hatred questline.

Note that you must complete the Diablo 4 base game campaign, or skip it just to embark on this quest.

 

Diablo 4 Season of Season of Hatred Rising Key Features

  • New powerful enemies in the Realmwalkers
  • The Creeping Hatred questline, tied to Realmwalkers and Mephisto
  • Zakarum Remnants Rewards
  • 1 New Class Skill per Class
  • 5 New passives per Class
  • Major Progression Updates!
    • Paragon systems
    • Leveling
    • Difficulties
    • Stats
    • Itemization

 

Diablo 4 Vessel of Hatred Season of Hatred Rising

 

Diablo 4 Vessel of Hatred Season of Hatred Rising Realmwalkers

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In the shadowy corners of Sanctuary, a new terror emerges: the Realmwalkers, colossal harbingers of Hell marked by the ominous, sanguine-eyed portals embedded in their backs. Once mere whispers in tavern tales, these monstrous entities have been summoned into reality by the dark will of Mephisto, transforming folklore into a nightmare.

Threat of the Realmwalkers

Realmwalkers pose an immense threat to entire regions, capable of unleashing a torrent of nightmares born from the very hatred that fuels them. As dictated by Mephisto’s malevolence, these titans spawn within a designated area and begin their lumbering search for sacred ground. During this phase, they are invulnerable, but beware—their ominous journey is accompanied by fierce Bloodbound Guardians, which rush to protect the Realmwalker.

To effectively weaken the Realmwalker, players must prioritize eliminating these guardians. Each defeated guardian chips away at the health of the Realmwalker, making it crucial to dismantle their ranks before the main threat grows too powerful.

The Ritual Site

Once the Realmwalker reaches the designated ritual site, the true terror unfolds. It will violently slam into the ground, summoning three Hatred Spires that surround it. These spires must be dismantled swiftly; failure to do so allows the Realmwalker to absorb too much power, making the ensuing battle even more perilous.

Strategies for Success

To confront a Realmwalker successfully:

  • Focus on Guardians: Eliminate Bloodbound Guardians first to weaken the Realmwalker’s defenses.
  • Dismantle Hatred Spires: As soon as the Realmwalker slams down, prioritize the destruction of the Hatred Spires to render it vulnerable.
  • Coordinate with Allies: Teamwork is vital; coordinate attacks to ensure a swift dismantling of both guardians and spires.

Realmwalker Spawn Schedule

Throughout Estuar, the continent housing the five regions of Diablo IV’s base game, a Realmwalker spawns every 15 minutes, rotating its location each time. Additionally, once an hour, a second Realmwalker appears in Nahantu, adding to the chaos.

The Tree of Whispers hungers for the power of these Realmwalkers! The first Realmwalker spawned each hour in Estuar will be a Whisper, while every three hours, the Realmwalker appearing in Nahantu will also be a Whisper.

Prepare yourself, as the Realmwalkers unleash a new level of challenge and excitement in your adventures through Sanctuary. Team up, strategize, and conquer these colossal foes to secure your legacy!

Diablo 4 Vessel of Hatred Season of Hatred Rising Seething Realm

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With the defeat of a Realmwalker, a crimson portal now beckons at your feet, inviting you to face a new and bitter challenge: the Seething Realm. This is your chance to thwart Mephisto’s sinister machinations, but be warned—the calm air within the dungeon belies the imminent danger, as a fast-approaching chorus of footsteps grows ever louder.

The Challenge of the Seething Realm

Seething Realms are treacherous dungeons teeming with formidable monsters and bountiful treasure waiting to be claimed. As you venture deeper into the Seething Realm, you must carve your path through hordes of foes, battling your way to the coveted Realm Gate.

Upon reaching the Realm Gate, you will face a critical choice: offer specific materials to gain rewards. Carefully select the Seething Opal you wish to receive, as this will be your prize upon successfully completing the entirety of the Seething Realm dungeon.

Prepare yourself for a grueling journey filled with peril and opportunity. Embrace the challenge, gather your courage, and step into the Seething Realm to forge your destiny against the forces of darkness!

Diablo 4 Vessel of Hatred Seething Opals

Seething Opals are a new type of Elixir that provides you with a 15% experience increase and other bonuses for 30 minutes at a time. There are 5 Seething Opals in total. Note that the Seething Opal of Torment can only be acquired while you’re playing on Torment Difficulty I or higher. The material cost to select them as your reward at the Realm Gate and full effects can be seen below.

The Seething Opal of Socketables cannot be acquired unless you own the Vessel of Hatred expansion and are playing on Penitent Difficulty or higher in a Nahantu-based Seething Realm dungeon.

 

Diablo 4 Vessel of Hatred Creeping Hatred Questline

In the aftermath of a failed expedition to locate Akarat’s tomb, the surviving Zakarum Remnants found themselves licking their wounds in Hawezar. Directionless and in search of meaning, they pondered how to utilize the vast stockpile of equipment gathering dust in their armory. However, the emergence of Realmwalkers, fueled by Mephisto’s hatred, has ignited a renewed sense of purpose among the Remnants, presenting them with a worthy target to strike against.

Join the Zakarum Remnants

To assist the Zakarum Remnants in their noble quest to protect Sanctuary, seek out Crusader Damond in Zarbinzet, Hawezar. Here, you will initiate the Creeping Hatred quest, where Damond will teach you the art of annihilating Realmwalkers and harnessing the arcane power of the Seething Realms. As you battle these fearsome foes, you'll have the opportunity to acquire valuable Seething Opals.

Requirements to Begin

To embark on Damond’s quest, you must meet one of the following conditions:

  • Complete the final quest of the base game’s campaign, Legacy of the Horadrim.
  • Alternatively, if you prefer a different path, you can skip the base game’s main questline altogether.

Step forward, champion! Lend your strength to the Zakarum Remnants and help reclaim Sanctuary from the encroaching darkness. Embrace this chance to fight for a cause greater than yourself!

Earn Riches by earning Reputation

It may not be Akarat’s tomb, but the Remnants have unearthed components to aid in the conflict against the Burning Hells. They’ll happily grant you these curios as a reward for extinguishing Realmwalkers, completing Seething Realms, and carving through monsters anywhere while you have an active Seething Opal effect.

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Progression Updates in Diablo 4 Vessel of Hatred

Leveling Adjustments

The way Paragon Points function has been adjusted. Going forward, earned Paragon Points will now be tied to Realm versus Character Level. This means that all Paragon Levels earned will be shared across all your characters on the same Realm (Seasonal or Eternal) and mode (Standard or Hardcore), in their respective partitions. To support this shift, we’ve made a variety of alterations to the leveling journey, other stats, and monster levels. Numbers and values are also easier to understand.

Paragon and Character Level Split

Paragon and character levels are now split out, with Levels 1–60 representing character level. This means you can earn an additional 10 Skill Points, along with 10 more levels, opening additional avenues of character customization. Starting at Level 60, players will begin to earn Paragon Levels which can be used to unlock Paragon Nodes.

Existing Characters above Level 50 will have all their experience-based Paragon Points converted to a Paragon Level. To make the journey to max level and beyond more impactful, we are building out the levels across the two paths, character level and paragon. For example:

  • If your character is Level 100 currently, once these changes go into effect, your character level will be adjusted to 50, and all 200 Paragon Points your character has earned with be converted to Realm-wide Paragon Levels. If your character is Level 50 and below, nothing will change for them.
  • At the end of a season, all the Paragon experience you earned during the season will be added to your Eternal Realm characters’ Paragon experience track.

Stats Adjustments

In addition to splitting out character and Paragon levels, we've revisited stats like Health, Armor, and Core Stats.

Player feedback was vital regarding the stats and damage numbers becoming overwhelming.

To address this, way stats are presented has been revisited, making them easier to understand. Rest assured, this change does not affect your character's strength.

Changes to Difficulties and Monster Level

Standard Difficulties

World Tiers have been changed to Difficulties, a new way to control your challenge and reward. The first 4 Difficulties—known as Standard Difficulties—are Normal, Hard, Expert, and Penitent. The purpose of Standard Difficulties tiers is to grow your character while you strive to hit character Level 60, the new maximum.

  • Normal is a slower-paced mode suited for those looking for a lighter challenge.
  • Hard and Expert offer an increased challenge for those looking to test their mettle and play at a faster pace.
  • Penitent isn’t for the faint of heart. Those looking to pave a path to the new Torment Difficulties will face off against heightened danger. Play at your own peril

As you ramp up in Difficulty, the amount of Gold and experience you earn will rise too. Here’s how to unlock each Difficulty:

  • Normal and Hard are unlocked by default.
  • Expert is unlocked after completing Diablo IV’s prologue.
  • Penitent is unlocked upon completing the final quest in the base game’s campaign—Legacy of the Horadrim—or by opting to skip the base game’s main questline.

Torment Difficulties

Making it to the new Torment Difficulties is the mark of a veteran warrior—this is where the endgame truly begins. Your ability, to progress through Torment Difficulties is directly linked to the Pit. As you strive to reach higher Pit Tiers, the Torment Difficulty you have access to will also increase. The higher the Torment Difficulty, the more likely you are to encounter Legendary and Ancestral item drops. Here’s the breakdown of how to unlock each Torment Difficulty:

  • Reaching Level 60 unlocks the Pit and Tiers 1–20 of it. Beating Pit Tier 20 unlocks Torment Tier I.
  • Beating Pit Tier 35 unlocks Torment II.
  • Beating Pit Tier 50 unlocks Torment III.
  • Beating Pit 65 unlocks Torment IV.

As if danger wasn’t abundant enough in Sanctuary, Torment Difficulties foster a new hazard: Curses. While playing in Torment Difficulties, your armor and Resistances are reduced as follows:

  • Torment I-250 Armor and -25% All Resist
  • Torment II-500 Armor and -50% All Resist
  • Torment III-750 Armor and -75% All Resist
  • Torment IV-1000 Armor and -100% All Resist

By adding more Difficulties and separating them out in this way, players now have increased choice in how they engage with the risk and reward style of Diablo IV going forward.

Monster Levels

Monsters will no longer have their level displayed and will scale to the Difficulty you’re playing on. 

By removing monster levels entirely and leaning into Difficulty, you now have the freedom to more precisely choose your challenge level.

Paragon Updates

Glyphs

Glyphs have undergone a metamorphosis to better meld with the other changes we’ve made.

  • Upgrading a Glyph is no longer driven by experience. Instead, you’re given attempts to increase your Glyph’s Rank by completing Pit Tiers.
  • Three attempts to upgrade your Glyph’s Rank are rewarded for successfully completing the Artificer’s Mastery, and a bonus attempt for not dying.
  • Each upgrade attempt can be used to increase any Glyph that isn’t already at max level. The chance to upgrade your Glyph is based on the level of the Glyph and the Tier of the Pit you complete. For example, completing a Pit Tier that is 10 higher than your Glyph’s Rank guarantees an upgrade Rank.
  • Completing a Pit Tier that is significantly higher than your Glyph’s current Rank grants bonus upgrade ranks per attempt.

Every 20-level difference between the completed Pit Tier and Glyph Rank grants a bonus upgrade per attempt. Here’s an example of this system in action:

Three deathless Pit Tier 30 runs would take a Glyph all the way up to Rank 19, rapidly unlocking the additional Radius Size increase:

First Pit Run

  • Attempt 1: Glyph Rank increases from 1 to 3.
  • Attempt 2: Glyph Rank increases from 3 to 5.
  • Attempt 3: Glyph Rank increases from 5 to 7.
  • Bonus Attempt 4: Glyph Rank increases from 7 to 9.

Second Pit Run

  • Attempt 1: Glyph Rank increases from 9 to 11.
  • Attempt 2: Glyph Rank increases from 11 to 12.
  • Attempt 3: Glyph Rank increases from 12 to 13.
  • Bonus Attempt 4: Glyph Rank increases from 13 to 14.

Third Pit Run

  • Attempt 1: Glyph Rank increases from 14 to 14 (Radius Size increase).
  • Attempt 2: Glyph Rank increases from 15 to 16.
  • Attempt 3: Glyph Rank increases from 16 to 17.
  • Bonus Attempt 4: Glyph Rank increases from 17 to 18.

The maximum level of a Glyph has been increased from 21 to 100. At Level 45, a Rare Glyph can be upgraded to a Legendary Glyph using Gem Fragments with the following bonuses:

  • The Glyph’s Radius Size has increased from 4 to 5.
  • The Glyph gains an additional affix.

Paragon Boards Updates

In a significant update to Diablo IV, each class now features a brand-new Paragon Board, designed to elevate gameplay and deepen customization options. These enhancements include the introduction of new Legendary Nodes, adjustments to Rare nodes, and an increased cap on Paragon Points, all aimed at providing a more dynamic experience for players.

New Paragon Boards and Nodes

Each class’s new Paragon Board comes equipped with a unique Legendary Node, offering powerful new abilities to enhance your character. Additionally, the introduction of extra Normal nodes is intended to expand the range of your Legendary Glyphs, allowing for more versatile builds. Rare nodes have also been refined, making them generally more impactful and useful for character development.

Limitations for Greater Focus

To streamline gameplay and emphasize player choices, you can now equip a maximum of five Paragon Boards, including your starting board. This limitation encourages strategic decision-making when selecting which boards and glyphs to utilize. By focusing on a limited number of boards, the developers aim to inject more power into the choices you make within the system.

Increased Paragon Points

The cap on Paragon Points you can earn has been raised from 200 to 300, addressing player feedback about leveling speed and the experience of reaching the late game. Previously, many players felt that leveling to Level 100 left them with a sense of flatness due to insufficient experience gained from defeating monsters and completing activities.

To enhance this experience, the increase in Paragon Levels—paired with the Paragon Board limit—means you’ll be able to fully realize your build by around Paragon Level 200. Additional points can then be allocated to enhance your remaining Magic, Rare, and Normal nodes, helping you reach bonus stat thresholds.

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Item Quality Rework

Ancestral Items

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  • Ancestral items start dropping in Torment 1.
  • Ancestral items always drop at Item Power 800, the highest possible.
  • Greater Affixes only appear on Ancestral items.
  • Ancestral items always contain at least 1 Greater Affix.

General Items

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  • Sacred Items will no longer drop. Any Sacred Items you have on your character will be marked as ‘Legacy.’ They can continue to be used but cannot be upgraded.
  • Non-Ancestral items are capped at Item Power 750. Legendary items dropped when you’re Level 60 will always be Item Power 750.
  • Item Power 750 items can now be Masterworked up to 8 times.
  • Because Character Levels are being re-adjusted in the new Realm-wide Paragon system, items with Item Power over 540 are being adjusted to 540. Affixes on these adjusted items will be rerolled at the highest values in their respective ranges.

New Class Skills and Passives

Martial experts in Sanctuary have developed new techniques to vanquish darkness. Now you must learn them for yourself. Each of these Skills uncovers a new direction to take your Class build.

 

 

Season of Hatred Rising Frequently Asked Questions (FAQs)

Do I need to have Vessel of Hatred to play Season of Hatred Rising?

No. Players don't need to have the Vessel of Hatred expansion in order to access the Season of Hatred Rising season. All players who have the base game can access the Season.

When is the release date of Season of Hatred Rising?

Season 6 Season of Hatred Rising is set to release on October 7th, 2024.

 

Diablo 4 Season of Hatred Rising Gallery

Gallery goes here.

 

 

Diablo 4 All Seasons



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