Skill Affixes in Diablo 4 refer to all modifiers added to certain items in order to obtain certain benefits such as bonuses or changes to specific Skills or Skill Groups. These affixes give your skills bonus attributes, such as increased damage, critical hit chance, or modified effects. Affixes can be found in different item rarities, from Magic to Unique. dropped by enemies or purchased from merchants. Players can use crafting systems to add or modify Affixes on their items. This page will list all affixes found relative to Skills.
What are the types of Affixes?
There are 3 categories of affixes based on their attributes and they can be split into three:
- Offensive - Affixes that can either inflict damage on Enemies, or increase the damage output of attacks, skills, or specific ailments applied to enemies.
- Defensive - Affixes that grant increased stats or buffs to support HP and Resource management.
- Utility - Affixes that do not fall under Offensive or Defensive will go here. This covers affixes geared toward tactical or strategic benefits such as movement speed, teleportation, and experience gain.
Transfer Affix Guide in Diablo 4
Transferring Legendary Affixes can be done by going to any Occultist in a town in Diablo 4. This can be done infinitely if you have the required materials. This will allow you to transfer a particular affix to your preferred Equipment.
One regular affix per gear can be swapped out by re-rolling through the same NPC but Legendary and Unique affixes can't be re-rolled, although you can swap out Aspects on a gear.
How do Affixes Work in Diablo 4?
Affixes in Diablo 4 are stats or properties modified into a weapon or armor from Magic, Rare, Legendary, and Unique items. These affixes play an important role in terms of player builds, and will alter skills, increase the effects, and some can even modify the attack. Below, we listed the number of affixes that will drop depending on the rarity:
- Magic: 1-2 Regular Affixes
- Rare: 2-3 Regular Affixes
- Legendary: 4 Regular Affixes + 1 Legendary Affix
- Unique: 4 Regular Affixes + 1 Unique Affix
Tiers of Affixes in Diablo 4
- Regular Affixes
- Legendary Affixes
- Unique Affixes
To identify which affixes, regular affixes can be seen on an item's description box and is usually in white font color, meanwhile, both Legendary and Unique affixes will be denoted by a star icon and highlighted in an orange font color.
Depending on an item's rarity, each item can have up to 4 Regular Affixes that can be commonly found across different gears. A Legendary item can only have 1 Legendary affix, and a Unique item can only have 1 Unique Affix.
Skill Affix Guide Diablo 4
The Skill affixes that you can get in Diablo 4 are attached to Equipment or Weapon. These affixes usually aim to improve a category as a whole (Basic or Core skills) or add effects to a specific skill. In some cases, these affixes would show up too early in the game and will have a low item power, despite having a good affix. Good thing you can extract any affix, and then imprint it on a better gear so you can retain the affix suited for your character build.
The Occultist in any Town can attend to all your needs related to your aspects and affixes. There are 3 services that you can get from the Occultist:
- Extract Aspect - Extract an affix from a Legendary item and then it will be stored in an Aspect container. This will destroy the Legendary item and will cost a gold fee.
- Imprint Aspect - Transfer an existing aspect from your Codex of Power to your preferred equipment. There will be materials needed for imprinting and a gold fee.
- Enchantment - Re-roll the existing affixes of your Rare or Legendary item for a chance to get better affixes. There's an enchantment fee and the materials required will vary.
These processes are infinite, and you can keep transferring your affixes as needed. However, some crafting materials can be hard to come by and it might take multiple salvage processes to get your needed materials. You can salvage unwanted items to turn them into crafting materials by going to The Blacksmith. Visit the full guide on Affixes and Aspects.
Note: Aspects that were previously extracted may only be imprinted once. After the imprint, it can't be extracted any longer.
Skill Affixes in Diablo 4
Quick Search of all Skill Affixes in Diablo 4
Stat |
Description |
Max Value |
Increased by |
---|---|---|---|
+X% Basic Skill Damage |
Increase Basic Skill by [X] percentage | -- | -- |
+X% Core Skill Damage |
Increase Core Skill by [X] percentage | -- | -- |
+X% Critical Strike Chance for Basic Skills |
Increase Critical Strike chance by [X] percentage for Basic Skills | -- | -- |
+X% Critical Strike Chance for Core Skills |
Increase Critical Strike chance by [X] percentage for Core Skills | -- | -- |
+X% Critical Strike Damage for Basic Skills |
Increase Critical Strike Damage by [X] percentage for Basic Skills | -- | -- |
+X% Critical Strike Damage for Core Skills |
Increase Critical Strike Damage by [X] percentage for Core Skills | -- | -- |
+X% Damage from Cold-Imbued Skills |
Increase Damage by [X] percentage for Cold-Imbued Skills | -- | -- |
+X% Damage from Shadow-Imbued Skills |
Increase Damage by [X] percentage for Shadow-Imbued Skills | -- | -- |
+X% Damage to Targets Affected by Basic Skills |
Increase Damage by [X] percentage to enemies hit by Basic Skills | -- | -- |
+X% Damage to Targets Affected by Core Skills |
Increase Damage by [X] percentage to enemies hit by Core Skills | -- | -- |
+X% Overpower Damage for Basic Skills |
Increase Overpower Damage by [X] percentage for Basic Skills | -- | -- |
+X% Overpower Damage for Core Skills |
Increase Overpower Damage by [X] percentage for Core Skills | -- | -- |
+X Rank(s) to All Skills |
Increase rank(s) of All Skills |
-- | -- |
+X Rank(s) to Basic Skills |
Increase rank(s) of Basic Skills | -- | -- |
+X Rank(s) to Core Skills |
Increase rank(s) of Core Skills | -- | -- |
+X Rank(s) to [Skill Name] |
Increase rank(s) of [Skill Name] | -- | -- |
+X% Basic Skill Damage |
Increase Basic Skill damage by [X] percentage | -- | -- |
+X% Core Skill Damage |
Increase Core Skill damage by [X] percentage | -- | -- |
+X% Chance to Pierce |
Increase chance to Pierce by [X] percentage | -- | -- |
+X% Cold Damage |
Increase Cold damage by [X] percentage | -- | -- |
+X% Fire Damage |
Increase Fire damage by [X] percentage | -- | -- |
+X% Harmful Effect Duration |
Increase harmful effect duration by [X] percentage | -- | -- |
+X% Lightning Damage |
Increase Lightning damage by [X] percentage | -- | -- |
+X% Non-Physical Damage |
Increase non-physical damage by [X] percentage | -- | -- |
+X% Physical Damage |
Increase Physical damage by [X] percentage | -- | -- |
+X Weapon Damage |
Increase Weapon damage by [X] percentage | -- | -- |
+X% Attack Speed |
Increase Attack Speed by [X] percentage | -- | -- |
+X% Attack Speed While Fortified |
Increase Attack Speed while Fortified by [X] percentage | -- | -- |
+X% Damage to Crowd-Controlled Enemies |
Increase Damage to Crowd-Controlled Enemies by [X] percentage | -- | -- |
+X% Damage to Immobilized Enemies |
Increase Damage to Immobilized Enemies by [X] percentage | -- | -- |
+X% Damage to Slowed Enemies |
Increase Damage to Slowed Enemies by [X] percentage | -- | -- |
+X% Damage to Stunned Enemies |
Increase Damage to Stunned Enemies by [X] percentage | -- | -- |
+X% Critical Strike Chance |
Increase Critical Strike Chance by [X] percentage | -- | -- |
+X% Critical Strike Damage |
Increase Critical Strike Damage by [X] percentage | -- | -- |
+X% Critical Chance to Close Targets |
Increase Critical Strike Chance to Close Targets by [X] percentage | -- | -- |
+X% Critical Chance to Distant Targets |
Increase Critical Strike Chance to Distant Targets by [X] percentage | -- | -- |
+X% Critical Damage from Imbued Skills |
Increase Critical Strike Damage from Imbued by [X] percentage | -- | -- |
+X% Critical Hit Chance Against Crowd-Controlled Enemies |
Increase Critical Hit Chance against Crowd-Controlled Enemies by [X] percentage | -- | -- |
+X% Critical Strike Chance Against Low Health Enemies |
Increase Critical Hit Chance against Low-Health Enemies by [X] percentage | -- | -- |
+X% Critical Strike Chance for Basic Skills |
Increase Critical Strike Chance for Basic Skills by [X] percentage | -- | -- |
+X% Critical Strike Chance for Core Skills |
Increase Critical Strike Chance for Core Skills by [X] percentage | -- | -- |
+X% Critical Strike Chance With [Weapon Name] |
Increase Critical Strike Chance with [Weapon] by [X] percentage | -- | -- |
+X% Critical Strike Damage for Basic Skills |
Increase Critical Strike Damage for Basic Skills by [X] percentage | -- | -- |
+X% Critical Strike Damage for Core Skills |
Increase Critical Strike Damage for Core Skills by [X] percentage | -- | -- |
+X% Critical Strike Damage to Close Targets |
Increase Critical Strike Damage to Close Targets by [X] percentage | -- | -- |
+X% Critical Strike Damage to Crowd-Controlled Enemies |
Increase Critical Strike Damage to Crowd-Controlled enemies by [X] percentage | -- | -- |
+X% Critical Strike Damage to Distant Targets |
Increase Critical Strike Damage to Distant Targets by [X] percentage | -- | -- |
+X% Critical Strike Damage to Vulnerable Enemies |
Increase Critical Strike Damage to Vulnerable enemies by [X] percentage | -- | -- |
+X% Critical Strike Damage With [Weapon Name] |
Increase Critical Strike Damage with [Weapon] by [X] percentage | -- | -- |
+X% Non-Physical Critical Strike Damage |
Increase Non-physical Critical Strike Damage by [X] percentage | -- | -- |
+X% Attack Speed for Minions |
Increase Attack Speed for Minions by [X] percentage | -- | -- |
+X% Bonus Stats Inherited by Minions |
Increase Bonus Stats inherited by Minions by [X] percentage | -- | -- |
+X% Damage from Minions |
Increase Damage from Minions by [X] percentage | -- | -- |
+X% Damage while Minions are Active |
Increase Damage while Minions are active by [X] percentage | -- | -- |
+X% Minion Attack Speed |
Increase attack speed of Minions by [X] percentage | -- | -- |
+X% Minion Damage |
Increase damage dealt by Minions by [X] percentage | -- | -- |
+X% Overpower Chance |
Increase Overpower chance by [X] percentage | -- | -- |
+X% Overpower Damage |
Increase Overpower damage by [X] percentage | -- | -- |
+X% Overpower Damage for Basic Skills |
Increase Overpower Damage for Basic Skills by [X] percentage | -- | -- |
+X% Overpower Damage for Core Skills |
Increase Overpower Damage for Core Skills by [X] percentage | -- | -- |
+X% Overpower Damage with [Weapon Name] |
Increase Overpower damage with [Weapon] by [X] percentage | -- | -- |
+X% Damage for X Seconds After Dodging an Attack |
Increase Damage by percentage [X] for [X] seconds After Dodging an Attack | -- | -- |
+X% Damage for X Seconds After Picking Up a Blood Orb |
Increase Damage by percentage [X] for [X] seconds After Picking Up a Blood Orb | -- | -- |
+X% Damage to Distant Targets |
Increase Damage to Distant Targets by [X] percentage | -- | -- |
+X% Damage to Elites |
Increase Damage to Elites by [X] percentage | -- | -- |
+X% Damage to Healthy Enemies |
Increase Damage to Healthy Enemies by [X] percentage | -- | -- |
+X% Damage to Injured Enemies |
Increase Damage to Injured Enemies by [X] percentage | -- | -- |
+X% Damage to Near Targets |
Increase Damage to Near Targets by [X] percentage | -- | -- |
+X% Damage to Targets That Are Damage Over Time |
Increase Damage to Targets that are Damage Over Time by [X] percentage | -- | -- |
+X% Damage While Fortified |
Increase Damage by percentage [X] While Fortified | -- | -- |
+X% Damage While Healthy |
Increase Damage by percentage [X] While Healthy | -- | -- |
+X% Damage While in Shapeshift |
Increase Damage by percentage [X] while in Shapeshift | -- | -- |
+X% Damage While Shapeshifted |
Increase Damage by percentage [X] While Shapeshifted | -- | -- |
+X% Damage While Stationary |
Increase Damage by percentage [X] While Stationary | -- | -- |
+X% Increased Attack Speed for X Seconds After Dodging an Attack |
Increase Attack Speed by percentage [X] for [X] seconds After Dodging an Attack | -- | -- |
Lucky Hit: +X% Chance to Execute Injured Non-Elites |
On Lucky Hit, Gain [X] Chance to Execute Injured Non-Elites | -- | -- |
+X Vulnerable on Critical Strike |
Increase Vulnerable by [X] fixed amount on Critical Strike | -- | -- |
+X% Critical Hit Chance Against Vulnerable Enemies |
Increase Critical Hit Chance by percentage [X] against Vulnerable Enemies | -- | -- |
+X% Critical Strike Damage to Vulnerable Enemies |
Increase Critical Strike Damage by percentage [X] to Vulnerable Enemies | -- | -- |
+X% Damage to Vulnerable Enemies from Imbued Skills |
Increase Damage from Imbued Skills by percentage [X] to Vulnerable Enemies | -- | -- |
+X% Vulnerable Damage |
Increase Vulnerable Damage by [X] percentage | -- | -- |
Lucky Hit: Up to X% Chance to Make Your Target Vulnerable for X Seconds |
On Lucky Hit: Gain [X] percentage Chance to Make Your Target Vulnerable for [X] Seconds | -- | -- |
+X Max Evade Charges |
Increase Max Evade charges [X] fixed amount | -- | -- |
+X% Barrier Potency |
Increase barrier potency by [X] percentage | -- | -- |
+X% Bonus Fortify |
Increase bonus fortify by [X] percentage | -- | -- |
+X% Chance When Struck to Fortify X Life |
Increase chance to fortify life by [X] percentage when struck | -- | -- |
+X Life On Kill |
Gain [X] life on kill | -- | -- |
+X Life Regeneration per Second While Out of Combat |
Gain [X] Life Regeneration per Second While Out of Combat | -- | -- |
+X Life Regeneration per Second |
Gain [X] Life Regeneration per Second | -- | -- |
+X% Blood Orb Healing |
Increase Blood Orb Healing by [X] percentage | -- | -- |
+X% Heal on Elite, Boss, or Player Kill |
Increase Heal on Elite, Boss, or Player Kill by [X] percentage | -- | -- |
+X Armor while Minions are Active |
Gain [X] Armor while Minions are Active | -- | -- |
+X% Armor on Minions |
Increase Armor on Minions by [X] percentage | -- | -- |
+X% Bonus Armor while Minions are Active |
Increase Bonus Armor while Minions are Active by [X] percentage | -- | -- |
+X% Damage Reduction to Your Minions |
Increase Damage Reduction to Your Minions by [X] percentage | -- | -- |
+X% Increased Resistances for Minions |
Increase Resistances for Minions by [X] percentage | -- | -- |
+X% Maximum Life for Minions |
Increase Maximum Life for Minions by [X] percentage | -- | -- |
+X% Minion Armor |
Increase Minion Armor by [X] percentage | -- | -- |
+X% Minion Health |
Increase Minion Health by [X] percentage | -- | -- |
+X% Minion Resistances |
Increase Minion Resistances by [X] percentage | -- | -- |
+X Maximum Fury (Barbarian Only) |
Increase Maximum Primary Resource by [X] amount | -- | -- |
+X% Fury Cost Reduction (Barbarian Only) |
Primary Resource cost reduction by [X] percentage | -- | -- |
+X% Spirit Cost Reduction (Druid Only) |
Primary Resource cost reduction by [X] percentage | -- | -- |
+X Maximum Mana (Sorcerer Only) |
Increase Maximum Primary Resource by [X] amount | -- | -- |
+X% Mana Cost Reduction (Sorcerer Only) |
Primary Resource cost reduction by [X] percentage | -- | -- |
+X% Cooldown Reduction for Basic Skills |
Cooldown reduced for all basic skills by [X] [percentage | -- | -- |
+X% Cooldown Reduction for Core Skills |
Cooldown reduced for all core skills by [X] [percentage | -- | -- |
+X% Increased Duration to Basic Skills |
Increased effects duration to all basic skills by [X] [percentage | -- | -- |
+X% Increased Duration to Core Skills |
Increased effects duration to all core skills by [X] [percentage | -- | -- |
+X% Resource Cost Reduction for Basic Skills |
Resource cost reduction for basic skills by [X] percentage | -- | -- |
+X% Resource Cost Reduction for Core Skills |
Resource cost reduction for core skills by [X] percentage | -- | -- |
+X% Resource Regeneration |
Gain [X] percent resource regeneration | -- | -- |
Grants X Primary Resource per Critical Strike |
Gain [X] resource per Critical Strike | -- | -- |
Grants X Primary Resource per Kill |
Gain [X] resource per Kill | -- | -- |
Your Potion Also Restores X% Resource |
Consuming a potion will restore your primary resource | -- | -- |
+X% Cooldown Reduction |
Reduce all cooldowns by [X] percent | -- | -- |
+X% Bonus Experience |
Gain [X] Bonus Experience | -- | -- |
+X% Bonus Experience Vs. Elites |
Gain [X] Bonus Experience Vs. Elites | -- | -- |
X% Lucky Hit Chance |
Increase Lucky Hit Chance by [X] percentage | -- | -- |
Lucky Hit: +X% Chance to Execute Injured Non-Elites |
Gain a chance to Execute Injured Non-Elites by [X] percentage on Lucky Hit | -- | -- |
Lucky Hit: +X% Immobilize Chance |
Gain a chance to Immobilize by [X] percentage on Lucky Hit | -- | -- |
Lucky Hit: +X% Slow Chance on Crit |
Gain a chance to Slow by [X] percentage on Lucky Hit Crit | -- | -- |
Lucky Hit: +X% Slow Chance |
Gain a chance to Slow by [X] percentage on Lucky Hit | -- | -- |
Lucky Hit: +X% Stun Chance on Crit |
Gain a chance to Stun by [X] percentage on Lucky Hit Crit | -- | -- |
Lucky Hit: +X% Stun Chance |
Gain a chance to Stun by [X] percentage on Lucky Hit | -- | -- |
Lucky Hit: 5% Chance to heal X |
Gain a chance to heal by [X] percentage on Lucky Hit | -- | -- |
Lucky Hit: Up to X% Chance to Knockback |
Gain a chance to Knockback by [X] percentage on Lucky Hit | -- | -- |
Lucky Hit: Up to X% Chance to Make Your Target Vulnerable for X Seconds |
Gain a chance to Make Your Target Vulnerable for X Seconds by [X] percentage on Lucky Hit | -- | -- |
+X% Crowd Control Duration Bonus |
Increase Crowd Control Duration Bonus by [X] percentage | -- | -- |
+X% Helpful Effect Duration |
Increase Helpful Effect Duration by [X] percentage | -- | -- |
+X% Shrine Buff Duration |
Increase Shrine Buff Duration by [X] percentage | -- | -- |
+X% to Chill Effects |
Increase Chill Effects by [X] percentage | -- | -- |