Skills and Skill Trees in Diablo 4 refers to Character Progression by investing Skill Points into Skill Trees that unlock abilities for your character build. And as previous Diablo games, every class has exclusive Skills. Skills have multiple Categories that vary according to the selected Class, each of them explained below.
There are no sub-classes like in previous Diablo games, but there are Upgrades and Ultimate Skills that have exclusivity, where the player will only be able to choose a single Upgrade for a skill or a single Ultimate Skill for their build.
XP & Skill Points
Playable characters gain different amounts of Experience Points (XP) by defeating Enemies and completing Quests. The higher the threat, the higher the XP reward. Once the character gains a certain amount of XP, your character will level up. Each time you level up, certain stats increase or decrease to the player advantage and they will gain 1 Skill Point per Level.
Skill Trees now have a Node System that expands in all directions, unlocking a certain Skill will make the next Skill available to unlock later. Once the character reaches Level 50, they will no longer receive Skill Points from leveling up, there are other ways to gain additional Skill Points such as the Renown system.
Renown & Skill Points
Completing certain objectives such as completing Side Quests, Dungeons and Strongholds will grant different amounts of Renown Points. Achieving certain Goal Amounts of Renown Points will grant the player different rewards, such as an additional Potion Charge, extra Paragon Points, and Additional Skill Points.
Skill Rank
Common Skills can be Ranked up by spending more Skill Points into them (Up to Rank 5). This will affect the Skill in terms of Stats by for example, increasing damage, but this won't change any mechanic in the skill.
Ultimate Skills can only be Ranked up to Rank 1.
Passive Skills can be Ranked up to Rank 3.
Enhancement & Upgrades
You can also Enhance certain Skills (Skills that not only grant passive effect or that are not an Ultimate skill) by spending a Skill Point, in order to not only buff the stats of the Skill, but to also add some special mechanics for it. It's not necessary to Rank the skill to the top to enhance it.
After Enhancing a Skill, you will then be able to Upgrade the skill, once more by spending a skill point. Each of these Skills has available upgrade from which you can only choose one.
Respec Skill Points
Respec can now be done directly from the Skill Tree menu, without having to visit any specific NPC to do so. Players will be able to Respec their entire Skill Tree or Respec only a few selected Skills. Respec only has a currency cost that is relative to the amount of Skill Points the player wants to Respec, and also the character Level affect the cost of the respecification. The more Skills you want to Respec and/or the higher the level of the character, the higher the cost.
Having the ability to Respec a single skill was well received as Builds can be very complex. But as the cost increases, high level Builds may become less dynamic as it becomes too expensive. In previous Diablo games, Players used to respec their skill trees in order to swap their build for PvP, Grinding high value items, or complete the campaign in the hardest difficulty. But now instead, players may consider having multiple characters for each game mode.
Passive Skills
Skill Clusters now include Passive Skills, once the player spends Skills Points in these skills, they won't require any activation during combat to use them. Passive Skills can be ranked up to Rank 3. These skills also obey Cluster lock rules, as the player has to spend a certain number of Skill Points to unlock the Cluster to then be able to spend Points in the Cluster's Skills.
Skill Tree Mechanic & System
The Skill Tree uses a Node System, where Skills are grouped in Clusters. The players start unlocking Skills from the center of each Cluster, and depending on their class, once they reached a certain amount of spent Skill Points the next cluster will be unlocked. The order of clusters unlocks from the Top to the Bottom.
There are multiple elements that can be seen in the Skill Tree:
- Square Icons represent Skills (Non-Passive Skills).
- Diamond Icons are Enhancements and Upgrades
- Circle Icons are Passive Skills
Some of these are exclusive, such as Skill Upgrades, Ultimates or Masteries. In these cases, players can only choose one of these and then they will be unable to choose another unless they Respec the Skill Points use in them.
All Skill Trees of Diablo 4
Barbarian Skills in Diablo 4 are Special Abilities exclusive for the Barbarian Class. The Barbarian Class has 6 categories or 'clusters' of Skills: Basic, Core, Defensive, Brawling, Weapon Mastery, Ultimate and Key Passives. Each category can be unlocked by reaching a certain number of spent Skill Points.
Barbarian Skills in Diablo 4
The Barbarian Class has dynamic stat called Fury, that can be increased by successfully landning certain Skills to Enemies. Fury is consumed by mainly Fury Skills and some other skills also require Fury to perform well. The charge of Fury is temporary and it will be lost if it remains unused for a while.
Basic Cluster
Core Cluster

Hammer of the Ancients
Enhanced Hammer of the Ancients ♦ Furious Hammer of the Ancients ♦ Violent Hammer of the Ancients
Defensive Cluster

Challenging Shout
Enhanced Challenging Shout ♦ Strategic Challenging Shout ♦ Tactical Challenging Shout
Brawling Cluster
Weapon Mastery Cluster
Ultimate Cluster
Key Passives
All Barbarian Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Skills
Name | Cluster | Type | Tags | Effect | Fury | Requirement |
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Basic | Active | Basic Bludgeoning |
Bash the enemy with your weapon, dealing 12 damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.![]() |
Generate Fury: 10 | Requires Bludgeoning Weapon |
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Basic | Enhancement | - | Damaging a Stunned enemy with Bash grants you 5% Base Life as Fortify. Double this amount when using a Two- Handed weapon. | - | Requires Bash |
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Basic | Upgrade | - | Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon. | ||
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Basic | Upgrade | - | After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower. | - | Requires Enhanced Bash |
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Basic | Active | Basic | Flay the enemy, dealing 1 damage and inflicting 14 Bleeding damage over 5 seconds.![]() |
Generate Fury: 9 | Requires a Slashing weapon |
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Basic | Enhancement | - | Flay has a 10% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon. | - | Requires Flay |
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Basic | Upgrade | - | When Flay deals direct damage to an enemy, they take 10% increased Bleeding damage from you for the next 3 seconds. | - | Requires Enhanced Flay |
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Basic | Upgrade | - | When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and 4 Thorns for 3 seconds. This stacks up to 4 times. | - | Requires Enhanced Flay |
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Basic | Active | Basic Dual Wield |
Unleash a rapid flurry of blows, dealing 6 damage with each pair of hits. If Frenzy hits an enemy, its Attack Speed is increased by 20% for 3 seconds, up to 60%. ![]() |
Generate Fury: 4 | Requires Dual Wielded Weapons |
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Basic | Enhancement | - | While Frenzy is granting 60% bonus Attack Speed, it also generates 2 additional Fury. | Requires Frenzy | |
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Basic | Upgrade | - | While Berserking, your other Skills gain 5% Attack Speed for each stack of Frenzy you have. | Requires Enhanced Frenzy | |
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Basic | Upgrade | - | You gain 8% Damage Reduction for each stack of Frenzy you currently have. | Requires Enhanced Frenzy | |
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Basic | Active | Basic | Lunge forward and strike an enemy for 12 damage.![]() |
Generate Fury: 9 | Requires any complete Arsenal weapon |
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Basic | Enhancement | - | Lunging Strike deals 30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy. | - | Requires Lunging Strike |
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Basic | Upgrade | - | Lunging Strike also inflicts 6 Bleeding damage over 5 seconds. | - | Requires Enhanced Lunging Strike |
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Basic | Upgrade | - | Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds. | - | Requires Enhanced Lunging Strike |
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Core | Active | Core Dual Wield |
Sweep your weapons from opposite directions, dealing 11 damage with each weapon. Enemies caught in the center are damaged by both.![]() |
Fury Cost: 25 | Requires Dual Wielded weapons |
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Core | Enhancement | - | If Double Swing damages a Stunned or Knocked Down enemy, gain 15 Fury. | - | Requires Frenzy |
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Core | Upgrade | - | Casting Double Swing while Berserking grants 2 additional seconds of Berserking. | - | Requires Enhanced Frenzy |
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Core | Upgrade | - | Hitting an enemy with both hits of Double Swing makes them Vulnerable for 1 second. | - | Requires Enhanced Frenzy |
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Core | Active | Core |
Slam your hammer down with the fury of the Ancients, dealing 23 damage to a concentrated area.![]() |
Fury Cost: 35 | Requires a Two-Handed Bludgeoning Weapon |
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Core | Enhancement | - |
Gain 3% more Fury for 5 seconds for each enemy damaged by Hammer ofthe Ancients, stacking up to 10 times. | - | Requires Hammer of the Ancients |
![]() Furious Hammer of the Ancients |
Core | Upgrade | - | Hammer ofthe Ancients deals 1% additional damage for each point of Fury you had when using it. | - | Requires Enhanced Hammer of the Ancients |
![]() Violent Hammer of the Ancients |
Core | Upgrade | - | After Overpowering with Hammer of the Ancients, you deal 30% more damage for 2.5 seconds. | - | Requires Enhanced Hammer of the Ancients |
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Core | Active | Core | Cleave enemies in front of you, dealing 4 damage and inflicting 37 Bleeding damage over 5 seconds.![]() |
Fury Cost: 35 | Requires a Slashing Weapon |
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Core | Enhancement | - | Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds. | Requires Rend | |
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Core | Upgrade | - | Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury. | Requires Enhanced Rend | |
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Core | Upgrade | - | Rend deals 12% increased damage to Vulnerable enemies. | Requires Enhanced Rend | |
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Core | Active | Core | Tear into the ground with your weapon and fling debris forward, dealing 29 damage.![]() |
Fury Cost: 40 | Requires a Two-Handed weapon |
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Core | Enhancement | - | Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds. | Requires Upheaval | |
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Core | Upgrade | - | Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal 8% increased damage, stacking up to 10 times. | Requires Enhanced Upheaval | |
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Core | Upgrade | - | If Upheaval damages at least 2 enemies, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies. | Requires Enhanced Upheaval | |
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Core | Active | Core Channeled |
Rapidly attack surrounding enemies for 5 damage.![]() |
Fury Cost: 20 per second | Requires any complete Arsenal weapon |
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Core | Enhancement | - | Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 3 Fury against Elite enemies. | - | Requires Whirlwind |
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Core | Upgrade | - | While using a Slashing weapon, Whirlwind also inflicts 20% of its Base damage as Bleeding damage over 5 seconds. | - | Requires Enhanced Whirlwind |
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Core | Upgrade | - | After using Whirlwind for 2 seconds, Whirlwind deals 30% increased damage until it is cancelled. | - | Requires Enhanced Whirlwind |
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Core | Passive | - | Lucky Hit: Your Core skills have up to a 10% chance to make enemies Vulnerable for 2 seconds. | - | - |
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Core | Passive | - | Basic Skills generate 5% more Fury when using Two-Handed weapons. | - | - |
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Defensive | Active | Defensive Shout |
Taunt Nearby enemies and gain 40% Damage Reduction for 8 seconds. seconds. Cooldown: 25 seconds | - | - |
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Defensive | Enhancement | - | While Challenging Shout is active, gain 20% bonus Maximum Life. | - | Requires Challenging Shout |
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Defensive | Upgrade | - | While Challenging Shout is active, gain Thorns equal to 50% of your Maximum Life. | - | Requires Enhanced Challenging Shout |
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Defensive | Upgrade | - | While Challenging Shout is active, you gain 3 Fury each time you take damage. | - | Requires Enhanced Challenging Shout |
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Defensive | Active | Defensive | Smash the ground, dealing 3 damage and Stunning surrounding enemies for 3 seconds. Cooldown: 16 seconds ![]() |
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Defensive | Enhancement | - | Increase Ground Stomp’s duration by 1 second. | - | Requires Ground Stomp |
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Defensive | Upgrade | - | Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp. | - | Requires Enhanced Ground Stomp |
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Defensive | Upgrade | - | Ground Stomp generates 25 Fury. | - | Requires Enhanced Ground Stomp |
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Defensive | Active | Defensive | Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds. Cooldown: 14 seconds ![]() |
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Defensive | Enhancement | - | Iron Skin's Barrier absorbs 5% more of your Maximum Life. | - | Requires Iron Skin |
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Defensive | Upgrade | - | Iron Skin also grants 9% Base Life as Fortify. Double this amount if cast while below 50% Life. | - | Requires Enhanced Iron Skin |
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Defensive | Upgrade | - | While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second. | - | Requires Enhanced Iron Skin |
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Defensive | Active | Defensive Shout |
Bellow a rallying cry, increasing your Movement Speed by 30% and Resource Generation by 50% for 6.0 seconds, and Nearby allies for 3.0 seconds. Cooldown: 25 seconds ![]() |
Generate: 10 | - |
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Defensive | Enhancement | - | Rallying Cry grants you Unstoppable while active. | - | Requires Rallying Cry |
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Defensive | Upgrade | - | Rallying Cry grants you 10% Base Life as Fortify. While Rallying Cry is active, you gain an additional 2% Base Life as Fortify each time you take or deal direct damage. | - | Requires Enhanced Rallying Cry |
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Defensive | Upgrade | - | Rallying Cry generates 25 Fury and grants you an additional 50% Resource Generation. | - | Requires Enhanced Rallying Cry |
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Defensive | Passive | - | Gain 5% additional Maximum Life. | - | - |
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Defensive | Passive | - | Damage Reduction against Elites is increased by 4%. | - | Imposing Presence |
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Defensive | Passive | - | Gain 2 Thorns. Also gain 2 Thorns for each 2 bonus Maximum Life you have. | - | - |
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Defensive | Passive | - | Increase your Thorns by 20%. When enemies hit you, they take an additional 1% of your Thorns as Bleeding damage over 5 seconds. | - | Outburst |
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Brawling | Active | Brawling | Become Unstoppable and rush forward, pushing enemies with you then swinging through them for 10 damage and Knocking them Back.![]() |
- | Requires any complete Arsenal weapon |
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Brawling | Enhancement | - | Enemies who are Knocked Back into terrain by Charge take 4 damage and are Stunned for 3 seconds. | - | Requires Charge |
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Brawling | Upgrade | - | Damaging enemies with Charge makes them Vulnerable for 2 seconds. | - | Requires Enhanced Charge |
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Brawling | Upgrade | - | Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain. | - | Requires Enhanced Charge |
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Brawling | Active | Brawling | Throw a powerful kick that deals 5 damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 17 damage and are Stunned for 3 seconds. Charges: 2 Charge Cooldown: 17 seconds ![]() |
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Brawling | Enhancement | - | Damaging enemies with Kick makes them Vulnerable for 4 seconds. | - | Requires Kick |
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Brawling | Upgrade | - | Kicked enemies deal 17 damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds. | - | Requires Enhanced Kick |
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Brawling | Upgrade | - | If Kick damages an enemy, it consumes all of your Fury and Deals an additional 6 damage per 10 Fury spent. Kick no longer Knocks Back enemies. | - | Requires Enhanced Kick |
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Brawling | Active | Brawling | Leap forward and then slam down, dealing 13 damage and Knocking Back surrounding enemies on impact. Cooldown: 17 seconds ![]() |
- | Requires any complete Arsenal weapon |
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Brawling | Enhancement | - | If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds. | - | Requires Leap |
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Brawling | Upgrade | - | Enemies damaged by Leap are Slowed by 50% for 5 seconds. | Requires Enhanced Leap | |
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Brawling | Upgrade | - | If Leap damages at least one enemy, gain 40 Fury. | Requires Enhanced Leap | |
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Brawling | Active | Brawling Shout |
Bellow a mighty war cry, increasing your damage dealt by 15.0% for 8.0 seconds, and Nearby allies for 4.0 seconds. Cooldown: 25 seconds |
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Brawling | Enhancement | - | War Cry grants you Berserking for 4 seconds. | - | Requires War Cry |
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Brawling | Upgrade | - | War Cry grants you 28% Base Life as Fortify. | - | Requires Enhanced War Cry |
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Brawling | Upgrade | - | If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by 30% | - | Requires Enhanced War Cry |
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Brawling | Passive | - | Your Shout Skill effect durations are increased by 10%. | - | - |
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Brawling | Passive | - | Your Shouts also Heal allies for 1% of their Maximum Life per second. | - | Booming Voice |
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Brawling | Passive | - | Your Shout Skills cause enemies to deal 8% less damage for 5 seconds. | - | Booming Voice |
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Brawling | Passive | - | Gain 4% Damage Reduction while Berserking. | - | - |
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Brawling | Passive | - | When a Brawling Skill damages at least one enemy, gain Berserking for 1 second. | - | Aggressive Resistance |
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Brawling | Passive | - | While Berserking, Fury Generation is increased by 6%. | - | Aggressive Resistance |
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Brawling | Passive | - | Movement Speed is increased by 4%. | - | - |
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Brawling | Passive | - | Reduce the duration of Control Impairing Effects by 6%. | - | Swiftness |
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Weapon Mastery | Active | Weapon Mastery | Attempt a killing strike, dealing 50 damage to enemies in front of you. If this kills an enemy, its Cooldown is reset. Cooldown: 15 seconds ![]() |
- | Requires any complete Arsenal weapon |
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Weapon Mastery | Enhancement | - | Death Blow deals 100% increased damage to Bosses. | - | Requires Death Blow |
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Weapon Mastery | Upgrade | - | If Death Blow damages at least one enemy, gain 20 Fury. | - | Requires Enhanced Death Blow |
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Weapon Mastery | Upgrade | - | If Death Blow damages at least one enemy, gain Berserking for 3 seconds. | - | Requires Enhanced Death Blow |
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Weapon Mastery | Active | Weapon Mastery | Skewer enemies in front of you, dealing 5 damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them. Cooldown: 10 seconds ![]() |
- | Requires a Slashing Weapon. |
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Weapon Mastery | Enhancement | - | Ripping your weapon out of enemies during Rupture causes an explosion that deals 9 Bleeding damage over 5 seconds. | - | Requires Rupture |
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Weapon Mastery | Upgrade | - | Hitting at least 1 enemy with Rupture heals you for 15% of your Maximum Life | Requires Enhanced Rupture | |
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Weapon Mastery | Upgrade | - | Hitting enemies with Rupture increases your Attack Speed by 20% for 4 seconds | Requires Enhanced Rupture | |
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Weapon Mastery | Active | Weapon Mastery | Throw out a trio of chains that deal 7 damage and Pull In enemies. Charges: 2 Charge Cooldown: 11 seconds ![]() |
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Weapon Mastery | Enhancement | - | Steel Grasp also makes enemies Vulnerable for 2.5 seconds. | - | Requires Steel Grasp |
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Weapon Mastery | Upgrade | - | If Steel Grasp damages an enemy, gain Berserking for 2 seconds. | - | Requires Enhanced Steel Grasp |
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Weapon Mastery | Upgrade | - | Steel Grasp Gains 1 additional Charge. | - | Requires Enhanced Steel Grasp |
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Weapon Mastery | Passive | - | You deal 3% increased damage to Close enemies and gain 2% Distant Damage Reduction. | - | - |
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Weapon Mastery | Passive | - | You have 3% increased Critical Strike chance against Immobilized, Stunned, or Slowed enemies. | - | Pit Fighter |
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Weapon Mastery | Passive | - | You deal 8% increased damage against Injured enemies. | - | Pit Fighter |
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Weapon Mastery | Passive | - | Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for 1 second. | - | No Mercy or Slaying Strike |
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Weapon Mastery | Passive | - | Each time you take direct damage gain 0.4% Base Life (1) as Fortify. | - | - |
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Weapon Mastery | Passive | - | Increase the Damage Reduction gained while you are Fortified by an additional 3%. | - | Thick Skin |
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Weapon Mastery | Passive | - | While you have Fortify for over 50% of your Maximum Life, you deal 5% increased damage. | - | Thick Skin |
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Weapon Mastery | Passive | - | Your Bleeding effects Slow enemies by 10%. | - | - |
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Weapon Mastery | Passive | - | Your Bleeding effects deal 6% increased damage to Vulnerable enemies. | - | Hamstring |
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Ultimate | Active | Ultimate | Call upon 3 Ancients to aid you in battle for 6 seconds.
Cooldown: 50 seconds |
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Ultimate | Upgrade | - | While Call of the Ancients is active, gain 10% bonus Attack Speed and 10% increased damage. | - | Requires Call of the Ancients |
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Ultimate | Upgrade | - | Each of the Ancients gains additional power: Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy. |
- | Requires Prime Call of the Ancients |
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Ultimate | Active | Ultimate | Activate three times to attach chains to each ofyour weapons and perform an attack:
Cooldown: 60 seconds |
- | Requires a Full Arsenal of weapons |
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Ultimate | Upgrade | - | Iron Maelstrom gains 10% increased Critical Strike Chance and deals 20% increased Critical Strike damage. | - | Requires Iron Maelstrom |
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Ultimate | Upgrade | - | Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second. | - | Requires Prime Iron Maelstrom |
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Ultimate | Active | Ultimate | Gain Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds. Cooldown: 60 seconds |
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Ultimate | Upgrade | - | While Wrath of the Berserker is active, gain 20% increased Movement Speed and increase Fury Generation by 30%. | - | Requires Wrath of the Berserker |
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Ultimate | Upgrade | - | While Wrath of the Berserker is active, every 50 Fury you spend increases Berserker's damage bonus by 25% | - | Requires Prime Wrath of the Berserker |
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Ultimate | Passive | - | While using Two-Handed weapons you deal 5% increased Critical Strike Damage. | - | - |
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Ultimate | Passive | - | Your Skills using Bludgeoning weapons deal 5% increased damage if the enemy is Stunned or Vulnerable. | - | - |
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Ultimate | Passive | - | Your Overpowers deal 15% increased damage when using a Two-Handed weapon. | - | Heavy Handed or Wallop |
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Ultimate | Passive | - | Lucky Hit: Skills using Bludgeoning weapons have up to a 10% chance to Stun enemies for 3 seconds, or up to a 15% chance when using a Two-Handed Bludgeoning weapon. | - | Wallop |
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Ultimate | Passive | - | Increase your Maximum Fury by 3. | - | - |
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Ultimate | Passive | - | Each time you swap weapons, gain 2 Fury. | - | Tempered Fury |
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Ultimate | Passive | - | Heal for 3% of your Maximum Life (1) for each 100 Fury spent. | - | Tempered Fury |
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Ultimate | Passive | - | Attack Speed is increased by 3% while using One-Handed weapons. | - | - |
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Key Passive | Passive | - | Increase Berserk‘s maximum duration by 5 seconds and increase its damage bonus by 25%. | - | - |
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Key Passive | Passive | - | Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants 10% increased damage for 6 seconds. While all three damage bonuses are active, you gain an additional 15% increased damage. |
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Key Passive | Passive | - | Core Skills deal 135% increased damage, but cost 100% more Fury. | - | - |
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Key Passive | Passive | - | When causing an enemy to Bleed, you have a chance equalto your Critical Strike Chance to increase the Bleed amount by 100% of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 3 Bleeding damage over 5 seconds. |
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