The Sorcerer Codex of Power in Diablo 4 is a powerful feature that enables players to store and access Legendary Aspects they earn by completing Dungeons located throughout Sanctuary with their character. These Legendary Aspects can be imbued onto Rare and Legendary equipment to bolster the Sorcerer's combat abilities and endurance in battles. It is important for players to be aware that when they apply Legendary Aspects to their gear using the Sorcerer Codex of Power, the Legendary Aspects may default to the lowest possible value. For this reason, it is crucial that Sorcerer players exercise caution and carefully consider the implications of applying Legendary Aspects to their Equipment.
Diablo 4 Sorcerer Codex of Power
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Legendary Aspects
Name |
Category |
Bonus |
Dungeon |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. |
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Offensive | While channeling Incinerate, your Burning damage is increased by [20-30]%[x] |
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Offensive | You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. |
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Offensive | Casting a Basic skill reduces the Mana cost of your next Core & Mastery skill by [15-25]% |
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Offensive | Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. |
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Utility | After Immobilize wears off, enemies are Slowed by [25-35]% for 4 seconds |
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Offensive | Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. |
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Offensive | Your casts of Charged Bolts have a [15.0-25.0]% chance to be attracted to enemies and and last 300% longer. |
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Offensive | Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
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Mobility | Gain [20-25]% Movement Speed for 3 seconds after Teleporting. |
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Defensive | Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. |
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Mobility | Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. |
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Offensive | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. |
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Mobility | Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. |
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Resource | Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. |
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Resource | Using a Cooldown restores [15-25] Mama. |
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Resource | Each time Chain Lightning bounces off you, gain [4-6] Mana. |
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Defensive | While within your own Blizzard, you take [10.0-15.0%] less damage. |
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Defensive | Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. |
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Offensive | You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. |