Sorcerer Legendary Aspects in Diablo 4 are unique modifiers exclusive to the Sorcerer Class that can transform Rare items into Legendary ones. When you obtain a Legendary item from a drop, it will already have an Aspect assigned to it based on the gear slot type.
Diablo 4 Sorcerer Legendary Aspects
All Sorcerer Legendary Aspects in Diablo 4
You can search by Name, Category, Dungeons, or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Sorcerer Legendary Aspects
Name |
Source |
Category |
Bonus |
Dungeon |
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Offensive | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
N/A |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
N/A |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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TBC | Offensive | Lucky Hit: When your Conjuration Skills hit you have up to a [30-40%] chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times. | TBC | |
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Offensive | Deal [15-25%] increased damage while you have a Barrier active. |
N/A |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Utility | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
N/A |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Offensive | You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
N/A |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | Crackling Energy has a [30-40]% chance to chain to an additional enemy. |
N/A |
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Offensive | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. |
N/A |
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Offensive | An hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
N/A |
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Utility | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. |
N/A |
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Offensive | When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. |
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Resource | Your Mana Regeneration is increased by [20-30%][x] if you have not taken damage in the last 3 seconds. |
N/A |
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Offensive | While channeling Incinerate, your Burning damage is increased by [20-30]%[x] |
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Offensive | You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. |
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Offensive | Casting a Basic skill reduces the Mana cost of your next Core skill by [15-25]% |
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Offensive | While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. |
N/A |
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Utility | Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. |
N/A |
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Offensive | The Avalanche Key Passive now applies to 1 additional casts. |
N/A |
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Offensive | The Avalanche Key Passive now applies to 1 additional cast. |
N/A |
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Offensive | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. |
N/A |
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Offensive | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. |
N/A |
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Offensive | Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. |
N/A |
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Offensive | Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. |
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Offensive | Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. |
N/A |
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Utility | After Immobilize wears off, enemies are Slowed by [40-60]% for 4 seconds |
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Offensive | Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. |
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Offensive | Your casts of Charged Bolts have a [15.0-25.0]% chance to be attracted to enemies and and last 300% longer. |
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Offensive | Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
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Mobility | Gain [20-25]% Movement Speed for 3 seconds after Teleporting. |
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Offensive | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [30-40%] increased explosion radius. |
N/A |
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Offensive | Chain Lightning has a [30-40%] chance to chain 2 additional times. |
N/A |
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Defensive | Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. |
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Mobility | Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. |
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Offensive | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. |
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Defensive | While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. |
N/A |
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Defensive | You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. |
N/A |
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Mobility | Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. |
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Defensive | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] |
N/A |
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Offensive | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. |
N/A |
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Offensive | Ball Lightning orbits around you, but its damage is decreased by [20-10%] |
N/A |
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Resource | Lucky Hit: Burning Damage has up to a [12-17%] chance to restore 10 Mana. |
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Offensive | The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. |
N/A |
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Resource | Using a Cooldown restores [15-25] Mama. |
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Resource | Each time Chain Lightning bounces off you, gain [4-6] Mana. |
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Offensive | You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] |
N/A |
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Offensive | Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. |
N/A |
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Defensive | While within your own Blizzard, you take [20-25%] less damage. |
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Defensive | Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. |
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Offensive | While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. |
N/A |
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Offensive | You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. |
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Offensive | Ice Blades' chance to apply Vulnerable is increased by 20%[+] and the Vulnerable duration is increased by 4 seconds. You gain 15–25%[X] Vulnerable Damage. | N/A |
- Anonymous
Why are there random overlaps between the general and spec specific lists? For instance "Aspect of the Umbral" is in both, but the other resource ones aren't. It would just make sense to merge the general ones into the spec specific ones and put an asterisk on the general ones. Keep the general tab still.
- Anonymous
- Anonymous
Spelled injured wrong on the Sorc Eluding Aspect.
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