Sorcerer Skills and Skill Trees in Diablo 4 encompass exclusive abilities tailored for the Sorcerer Class. Diablo 4 Sorcerer Skill Tree plays a significant role in the Diablo 4 experience, offering a gateway to a wide spectrum of abilities and tactics for players to explore and master. Within the D4 Sorcerer Skill Tree, players will discover a diverse array of abilities categorized into distinct clusters, encompassing every facet of the Sorcerer's versatile nature. The Diablo IV Sorcerer Class features 7 Skill categories or 'clusters' , namely Basic, Core, Defensive, Conjuration, Mastery, and Ultimate, and Key Passives. Each category unlocks as players invest Skill Points into them. From unleashing elemental forces to erecting powerful defenses, the intricately designed Sorcerer Skill Tree in Diablo 4 enriches gameplay and facilitates extensive customization options.
D4 Sorcerer Skills & Builds
The Sorcerer Class in Diablo 4 embodies remarkable adaptability and versatility, presenting players with an extensive selection of Skills and abilities. This allows for the creation of a wide variety of distinctive Builds, each highlighting its own set of exceptional strengths and vulnerabilities.
- Immortal Lightning Sorcerer Build (DPS Burst)
- Hydra Control Sorcerer Build (Crowd Control)
- Frost Sorcerer Build (Burst DPS & Crowd Control)
Visit our Builds page now and embark on your journey to become the ultimate Sorcerer in Sanctuary.
Diablo 4 Sorcerer Skill Tree
The Sorcerer Class uses "Mana" to cast some of their Skills while other can be performed for free. It's important to properly manage the mana reserve using the best spells on larger enemies to avoid running out of mana in the middle of battle.
Diablo 4 Sorcerer Basic Cluster
Diablo 4 Sorcerer Core Cluster
Diablo 4 Sorcerer Defensive Cluster
Diablo 4 Sorcerer Conjuration Cluster
Diablo 4 Sorcerer Mastery Cluster
Diablo 4 Sorcerer Ultimate Cluster
Diablo 4 Sorcerer Key Passives
All Diablo 4 Sorcerer Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Sorcerer Skills
Name | Type | Tags | Effect |
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Active | Basic Shock |
Lucky Hit Chance: 14% Unleash arcing lightning that deals X [42%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Effect When you use a Cooldown, enemies around you are Stunned for 0.5 seconds. Deals Lightning Damage |
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Enhancement | - | If Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
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Upgrade | - | Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage |
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Upgrade | - | Hitting a Stunned enemy with Arc Lash reduces your Cooldown by 0.15 seconds. |
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Active | Basic Pyromancy |
Lucky Hit Chance: 20% Hurl a flaming bolt, dealing X [18%] damage and Burning for X [44%] over 8 seconds. Enchantment Effect Direct damage from Skills applies up to an additional X [23%] Burning damage over 8 seconds. Deals Fire Damage |
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Enhancement | - | Fire Bolt pierces through burning enemies. |
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Upgrade | - | Fire Bolt generates 2 mana when hitting a Burning enemy. |
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Upgrade | - | Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% [x] for 4 seconds. |
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Active | Basic Frost |
Lucky Hit Chance: 30% Throw a bolt of frost at an enemy, dealing X [38%] damage and Chilling them for 15%. Enchantment Effect Direct damage from Skills applies up to 15% Chill. Deals Cold Damage |
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Enhancement | - | Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies. |
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Upgrade | - | Frost Bolt makes Frozen enemies Vulnerable for 3 seconds. |
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Upgrade | - | Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies. |
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Active | Basic Shock |
Lucky Hit Chance: 9% Launch a bolt of lightning that shocks an enemy 4 times, dealing X [14%] damage each hit. Enchantment Effect Killing an enemy has a 10% chance to form a Crackling Energy Deals Lightning Damage |
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Enhancement | - | Each time Spark hits its primary target, it has a 20% chance to hit up to 3 additional enemies, dealing X [12%] damage. If there are no other enemies to hit, Spark instead deals 20% [x] increased damage to its primary target. |
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Upgrade | - | Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy. |
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Upgrade | - | Spark grants 2% [+] increased Critical Strike Chance per cast for 5 seconds, up to 8% [+]. At max stacks, your Spark hits grant 1 mana. |
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Active | Core Shock |
Mana Cost: 35 Lucky Hit Chance: 25% Unleash a stream of lightning that deals X [43%] damage and chains between Nearby enemies and you up to 6 times, prioritizing enemies. Enchantment Effect Chain Lightning forms automatically after spending 100 Mana. Deals Lightning Damage |
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Enhancement | - | Chain Lightning gains a 3% [+] increased Critical Strike Chance per bounce. |
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Upgrade | - | When Chain Lightning Critical Strikes, it has a 25% [x] chance to form a Crackling Energy. |
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Upgrade | - | Each time Chain Lightning bounces, it deals 10% [x] increased damage for its duration, up to 30% [x] |
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Active | Core Shock |
Mana Cost: 40 Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing X [45%] damage each. Enchantment Effect When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them. Deals Lightning Damage |
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Enhancement | - | Hitting an enemy at least 3 times with same cast of Charged Bolts releases a lightning nova, dealing X [79%] damage to enemies around them. |
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Upgrade | - | Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds. |
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Upgrade | - | Charged Bolts deal 25% [x] increased damage to Stunned enemies. |
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Active | Core Pyromancy |
Mana Cost: 35 Lucky Hit Chance: 33% Hurl an exploding ball offire, dealing X [66%] damage to surrounding enemies. Enchantment Effect When you kill an enemy, they explode in a Fireball for 50% of its damage. Deals Fire Damage |
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Enhancement | - | Fireball's radius is increased based on distance traveled, up to 50% |
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Upgrade | - | Fireball's explosion's Critical Strike Damage is increased by 10% [+]. Each enemy it hits increases this bonus by 5% [+], up to 25% [+] total. |
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Upgrade | - | Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage. |
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Active | Core Frost |
Mana Cost: 40 Lucky Hit Chance: 20% Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of X [52%] damage. Upon expiration, Frozen Orb explodes, dealing X [50%] damage and Chilling enemies for 9%. Enchantment Effect When you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy. Deals Cold Damage |
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Enhancement | - | When cast above 50 Mana, Frozen Orb's explosion damage is increased by 30% [x]. |
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Upgrade- | - | Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
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Upgrade- | - | Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
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Active | Core Frost |
Mana Cost: 30 |
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Enhancement | - | Ice Shards have a 15% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
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Upgrade | - | Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
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Upgrade | - | While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. |
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Active | Core Pyromancy Channeled |
Mana Cost: 25 per second Lucky Hit Chance: 8.35% Channel a beam of fire, Burning enemies for X [120%] damage per second. Damage per second increases over 2 seconds, up to X [162%]. You gain 20% Damage reduction while channeling. Enchantment Effect Every 14 sseconds, a serpent spawns and incinerates enemies for 6 seconds. Deals Fire Damage |
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Enhancement | - | While channeling Incinerate, you Burn enemies around you for 15% of the damage per second. |
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Upgrade | - | Enemies deal 25% less damage while Burning from Incinerate. |
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Upgrade | - | Every 4 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 second. |
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Passive | - | Your Maximum Mana is increased by 3. |
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Passive | - | Your Core Skills and Mastery Skills deal 4% [x] increased damage when cast above 50 Mana. |
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Passive | - | After casting a Non-Basic Skill, you gain 2% Resistance to all elements and 1% additional Resistance to that Skill's element for 9 seconds. |
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Active | Defensive Pyromancy |
Cooldown: 20 Seconds Lucky Hit Chance: 50% Engulf yourself in flames for 2 seconds, Burning surrounding enemies for X [23%] damage per second. While Flame Shield is active, you are Immune. Enchantment Effect Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. Deals Fire Damage |
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Enhancement | - | Flame Shield grants 25% [+] Movement Speed while active. |
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Upgrade | - | You gain 25% Mana Cost Reduction while Flame Shield is active. |
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Upgrade | - | Flame Shield heals you for 50% of your missing Life. |
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Active | Defensive Frost |
Cooldown: 15 seconds Unleash a torrent of frost, Freezing enemies around you for 2 seconds. Enchantment Effect Lucky Hit: Your Conjuration Skills have a 30% chance to unleash a Nova when hitting enemies. |
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Enhancement | - | Killing enemies Frozen by 2 seconds, up to 6 second per cast. | Nova reduces its Cooldown by
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Upgrade | - | Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses. |
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Upgrade | - | Frost Nova generates 4 Mana per enemy hit. |
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Active | Defensive Frost |
Cooldown: 20 seconds A Barrier of ice forms around you for 6 seconds, absorbing 56% of your Base Life in damage. |
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Enhancement | - | While Ice Armor is active, your Mana Regeneration is increased by 25% [x]. |
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Upgrade | - | Damage against Vulnerable enemies contributes 100% more to Ice Armor's Barrier. |
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Upgrade | - | Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds. |
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Active | Defensive Shock |
Cooldown: 14 seconds Lucky Hit Chance: 40% Transform into lightning, becoming Unstoppable and surging to the target location, dealing X [35%] damage around you upon arrival. Enchantment Effect Evade is replaced with a short range Teleport on a 17.0 second Cooldown. Deals Lightning Damage |
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Enhancement | - | Teleport's cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
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Upgrade | - | For 4 seconds after Teleporting, Cracking Energy hits 2 additional enemies. |
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Upgrade | - | After Teleporting, you gain 30% Damage Reduction for 3 seconds. |
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Passive | - | Lucky Hit: Critical Strikes have a 5% chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds. |
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Passive | - | You deal 6% [x] increased damage, but take 3% [x] more damage. |
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Passive | - | You gain 2% Damage Reduction while you have an active Barrier. |
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Passive | - | You generate a 6 second Barrier for 0.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health. |
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Active | Conjuration Pyromancy |
Mana Cost: 20 Lucky Hit Chance: 2.5% Summon a 3-headed Hydra for 10.0 seconds. Each head spits fire at a Nearby enemy, dealing X [18%] damage. You may have up to 2 active Hydras at a time. Enchantment Effect After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds. Deals Fire Damage |
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Enhancement | - | While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] additional damage. |
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Upgrade | - | After you Critically Strike, your Hydras gain 30% [+] Critical Strike Chance for 3 seconds. |
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Upgrade | - | Hydra also Burns enemies for an additional 100% of its Base damage dealt over 6 seconds. |
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Active | Conjuration Frost |
Cooldown: 12 seconds Lucky Hit Chance: 71% Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for X [31%] damage and have a 40% chance to make them Vulnerable for 2 seconds. Enchantment Effect For every 20 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. Deals Cold Damage |
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Enhancement | - | Ice Blades's Cooldown is reduced by 1 second each time it hits a Vulnerable enemy. |
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Upgrades | - | Your Ice Blades gain 10% [+] increased Attack Speed per active Ice Blades |
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Upgrades | - | 50% of Enhanced Ice Blades's Cooldown Reduction is applied to your other Skills. |
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Active | Conjuration Shock |
Cooldown: 20 seconds Lucky Hit Chance: 35% Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing X [15%] damage per hit. Critical Strikes apply Vulnerable for 3 seconds. Enchantment Effect Absorbing Cracking Energy has a 10% chance to conjure a Lightning Spear. Deals Lightning Damage |
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Enhancement | - | Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15% [+]. |
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Upgrades | - | Lightning Spear stuns enemies for 2 seconds when Critically Striking. |
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Upgrades | - | Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20% [x], up to 160% [x]. |
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Active | Conjuration | Charges: 3 You may have up to 6 Familiars active at a time. |
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Enhancement | - | Familiars apply effects around them every 0.5 seconds according to their element.
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Upgrades | - | While you have an active Familiar, you deal 10%[x] increased damage of its type. |
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Upgrades | - | Your Familiars' elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire. While you have at least two different element Familiars active, you gain 3%[+] Damage Reduction. |
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Passive | - | Your Lucky Hit Chance is increased by up to 5% [+] |
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Passive | - | You gain 3% Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. |
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Passive | - | Every time you spend 100 Mana, you gain 10% Damage Reduction for 5 seconds. |
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Passive | - | Using a cooldown grants 10% of your Maximum Life as a Barrier for 3 seconds. |
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Passive | - | Gain a stacking bonus for each active Conjuration, up to 30 stacks:
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Active | Mastery Shock |
Mana Cost: 50 Lucky Hit Chance: 20% Discharge a ball of lightning that slowly moves forward, continually zapping enemies for X [24%] damage. Enchantment Effect Lucky Hit: Critical strikes have a 25% chance to spaws a static Ball Lightning. |
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Enhancement | - | Ball Lightning's damage rate is increased by your Attack Speed Bonus, up to 25%. |
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Upgrade | - | After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second. |
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Upgrade | - | If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. |
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Active | Mastery Frost |
Mana Cost: 40 Lucky Hit Chance: 35% Summon a frigid blizzard that deals X [210%] damage and continually Chills enemies for 18% over 8 seconds. Enchantment Effect Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds. Deals Cold Damage |
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Enhancement | . | Blizzard deals 40% [x] increased damage to Frozen enemies. |
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Upgrade | - | Mage's Blizzard's duration is increased by 4 seconds. |
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Upgrade | - | While you have an active Blizzard, you gain 1 Mana Regeneration for every 20 Maximum Mana. |
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Active | Mastery Pyromancy |
Mana Cost: 30 Lucky Hit Chance: 40% Create a wall of flames that Bu rns enemies for X [230%] damage over 8 seconds. Enchantment Effect Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds. Deals Fire Damage |
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Enhancement | - | Enemies take 25% [x] increased Burning damage from you while standing in Firewall. |
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Upgrade | - | Enemies continue Burning for 3 seconds after leaving Firewall. |
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Upgrade | - | You gain 5% [x] increased Mana Regeneration per active Firewall, up to 35% [x]. |
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Active | Mastery Pyromancy |
Mana Cost: 40 Lucky Hit Chance: 40% Summon a meteor that strikes the target location, dealing X [120%] damage and Burning the ground for X [35%] damage over 3 seconds. Enchantment Effect Lucky Hit: 3% chance for a Meteor to fall on enemies. Deals Fire Damage |
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Enhancement | - | If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location. |
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Upgrade | - | Meteor falls 30% faster. |
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Upgrade | - | Meteor's impact immobilizes enemies for 2 seconds. |
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Passive | - | Your Barriers have a 5% [+] increased duration. |
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Passive | - | While you have a Barrier active, you apply 8% [x] more Chill. |
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Passive | - | Lucky Hit: Frost Skills have a 7% chance to instantly Freeze. |
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Passive | - | Your Pyromancy Skills deal 3% [x] increased damage while you are Healthy. |
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Passive | - | You deal 7% [x] increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to 10% [x]. |
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Passive | - | Lucky Hit: Your Pyromancy Skills have a 7% chance to lmmobilize enemies for 2 seconds. This chance is doubled while you are Healthy. |
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Passive | - | Lucky Hit: Critical Strikes with Shock Skills have up to a 6% chance to form a Crackling Energy. |
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Passive | - | Everytime you Stun an enemy, you deal X [50%] Lightning damage to them |
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Passive | - | Upon absorbing Crackling Energy, you gain 4 Mana. |
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Active | Ultimate Frost |
Cooldown: 60 Lucky Hit Chance: 5% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing X [13%] damage, and Chilling enemies for 20%. When Deep Freeze expires, it deals an additional 31 [100%] damage. Casting Deep Freeze again ends the effect early. Deals Cold Damage |
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Upgrade | - | When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
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Upgrade | - | When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 100%. |
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Active | Ultimate Pyromancy |
Cooldown: 45 Seconds Lucky Hit Chance: 38% Summon a fiery serpent that continually constricts the target area, Burning enemies for X [295%] damage over 8 seconds. Deals Fire Damage |
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Upgrade | - | Inferno repeatedly Pulls Enemies to its center. |
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Upgrade | - | While Inferno is active, your Pyromancy Skills cost no Mana. |
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Active | Ultimate Shock |
Cooldown: 70 Seconds Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. Deals Lightning Damage |
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Upgrade | - | Unstable Currents increases your Attack Speed by 25% [+] while active.. |
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Upgrade | - | While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges. |
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Passive | - | Frost Skills deal 5% [x] increased damage to Elites. |
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Passive | - | You deal 3% [x] increased damage to Chilled enemies, and 6% [x] increased damage to Frozen enemies. |
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Passive | - | You deal 4% [x] increased Cold Damage to Vulnerable enemies. |
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Passive | - | Lucky Hit: Cold Damage against Vulnerable enemies has a 20% chance to generate 5 Mana. |
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Passive | - | Killing a Burning enemy increases your Mana Regeneration by 15% [+] for 3 seconds. |
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Passive | - | After standing still for 1.5 seconds, your Pyromancy Skills cost 5% less Mana. |
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Passive | - | You deal 6% [x] increased Burning damage. This bonus is increased to 25% [x] to enemies while they are affected by more Burning Damage Over Time than their total Life. |
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Passive | - | Every 1 second, you Heal for 1.0% of your Maximum Life for each Nearby Burning enemy. Healing increased to 4.0% from Bosses. |
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Passive | - | Hitting enemies with Shock Skills increases your Critical Strike Chance by 1% [+]. Resets upon getting a Critical Strike. |
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Passive | - | Critical Strikes with Shock Skills increase your Movement Speed by 3% [+] for 3 seconds. |
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Passive | - | Enemies deal 5% less damage for 5 seconds after being Critically Struck by your Shock Skills. |
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Passive | - | Lucky Hit: Shock Skills have a 7% chance to Stun enemies for 3 seconds. |
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Passive | - | Your Frost, Shock, and Pyromancy Skills deal 1%[x] increased damage for each Skill you have equipped of their type. |
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Passive | - | Gain 4% Cooldown Reduction. |
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Passive | - | Lucky Hit: Your Frost Skills have up to a 30% chance to make your next cast of Ice Shards, Frozen Orb, or Blizzard consume no Mana and deal 40% [x] increased damage. Damage is increased by 25%[x] against Vulnerable enemies. |
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Passive | - | After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen. |
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Passive | - | Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by 0.1 seconds, increased to 0.25 seconds against Elites. |
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Passive | - | When you critically strike an enemy with a Shock Skill you become Charged and take 25% [x] less damage for 5 seconds. While Charged: Critical Strikes have a 10% chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage. |
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Passive | - | Your Fire Critical Strike Damage is increased by 25% [x] against enemies above 50% Life. Your Fire Critical Strike Chance is increased by 5% [+] against enemies below 50% Life. Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. |
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Passive | - | Your Burning effects deal 60% [x] increased damage, and an additional 25% [x] of your Bonus Damage to Burning Enemies. |
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Passive | - | Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
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Sorcerer Skills Cards
Basic Cluster
SparkTags: Basic
Lucky Hit Chance: 9%
Launch a bolt of lightning that shocks an enemy 4 times, dealing X [12%] damage each hit. Enchantment Effect Killing an enemy has a 14% chance to form a Crackling Energy |
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EnhancementEnhanced Spark: Each time Spark hits its primary target, it has a 20% chance to hit up to 3 additional enemies, dealing X [9%] damage. If there are no other enemies to hit, Spark instead deals 20% [x] increased damage to its primary target. |
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Upgrade 1Glinting Spark: Spark grants 2% [+] increased Critical Strike Chance per cast for 5 seconds, up to 8% [+]. At max stacks, your Spark hits grant 1 mana. |
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Upgrade 2Flickering Spark: Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy. |
Frost BoltTags: Basic |
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EnhancementEnhanced Frost Bolt: Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against Frozen enemies. |
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Upgrade 1Flickering Frost Bolt: Frost Bolt makes Frozen enemies Vulnerable for 3 seconds. |
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Upgrade 2Glinting Frost Bolt: Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies. |
Fire BoltTags: Basic
Lucky Hit Chance: 20%
Hurl a flaming bolt, dealing X [18%] damage and Burning for X [44%] over 8 seconds. Enchantment Effect Direct damage from Skills applies up to an additional X [23%] Burning damage over 8 seconds. |
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EnhancementEnhanced Fire Bolt: Fire Bolt pierces through burning enemies. |
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Upgrade 1Flickering Fire Bolt: Fire Bolt generates 2 mana when hitting a Burning enemy. |
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Upgrade 2Glinting Fire Bolt: Critical Strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% [x] for 4 seconds. |
Arc LashTags: Basic
Lucky Hit Chance: 14%
Unleash arcing lightning that deals X [42%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds. Enchantment Effect When you use a Cooldown, enemies around you are Stunned for 0.5 seconds. |
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EnhancementEnhanced Arc Lash: If Arc Lash's initial swipe Critically Strikes, it swipes an additional time. |
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Upgrade 1Flickering Arc Lash: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50%[x] more damage |
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Upgrade 2Glinting Arc Lash: Hitting a Stunned enemy with Arc Lash reduces your Cooldown by 0.15 seconds. |
Core Cluster
Chain LightningTags: Core Mana Cost: 35 Lucky Hit Chance: 25% Unleash a stream of lightning that deals X [43%] damage and chains between Nearby enemies and you up to 6 times, prioritizing enemies. Enchantment Effect Chain Lightning forms automatically after spending 100 Mana. |
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EnhancementEnhanced Chain Lightning: Chain Lightning gains a 3% [+] increased Critical Strike Chance per bounce. |
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Upgrade 1Destructive Chain Lightning: When Chain Lightning Critical Strikes, it has a 25% [x] chance to form a Crackling Energy. |
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Upgrade 2Greater Chain Lightning: Each time Chain Lightning bounces, it deals 10% [x] increased damage for its duration, up to 30% [x] |
Charged BoltsTags: Core
Mana Cost:
40
Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing X [45%] damage each. Enchantment Effect When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them. |
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EnhancementEnhanced Charged Bolt: Hitting an enemy at least 3 times with same cast of Charged Bolts releases a lightning nova, dealing X [79%] damage to enemies around them. |
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Upgrade 1Destructive Charged Bolts: Hitting an enemy with Charged Bolts reduces their damage dealt by 20% for 3 seconds. |
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Upgrade 2Greater Charged Bolts: Charged Bolts deal 25% [x] increased damage to Stunned enemies. |
FireballTags: Core
Mana Cost:
35
Lucky Hit Chance: 33% Hurl an exploding ball offire, dealing X [66%] damage to surrounding enemies. Enchantment Effect When you kill an enemy, they explode in a Fireball for 50% of its damage. |
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EnhancementEnhanced Fireball: Fireball's radius is increased based on distance traveled, up to 50% |
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Upgrade 1Greater Fireball: Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage. |
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Upgrade 2Destructive Fireball: Fireball's explosion's Critical Strike Damage is increased by 10% [+]. Each enemy it hits increases this bonus by 5% [+], up to 25% [+] total. |
Frozen OrbTags: Core
Mana Cost: 40
Lucky Hit Chance: 20% Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of X [52%] damage. Upon expiration, Frozen Orb explodes, dealing X [50%] damage and Chilling enemies for 9%. Enchantment Effect When you cast a Non- Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy. |
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EnhancementEnhanced Frozen Orb: When cast above 50 Mana, Frozen Orb's explosion damage is increased by 30% [x]. |
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Upgrade 1Destructive Frozen Orb: Frozen Orb's explosion restores 5 Mana when hitting a Frozen enemy. |
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Upgrade 2Greater Frozen Orb: Frozen Orb's explosion has a 30% chance to make all enemies hit Vulnerable for 2 seconds. Frozen Orb always makes Frozen enemies Vulnerable. |
IncinerateTags: Core
Mana Cost:
25 per second
Lucky Hit Chance: 8.35% Channel a beam of fire, Burning enemies for X [120%] damage per second. Damage per second increases over 2 seconds, up to X [162%]. You gain 20% Damage reduction while channeling. Enchantment Effect Every 14 seconds, a serpent spawns and incinerates enemies for 6 seconds. |
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EnhancementEnhanced Incinerate: While channeling Incinerate, you Burn enemies around you for 25% of the damage per second. |
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Upgrade 1Destructive Incinerate: Enemies deal 20% less damage while Burning from Incinerate. |
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Upgrade 2Greater Incinerate: Every 3 seconds an enemy has been hit by Incinerate, they are Immobilized for 1 second. |
Ice ShardsTags: Core |
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EnhancementEnhanced Ice Shards: Ice Shards have a 15% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies. |
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Upgrade 1Greater Ice Shards: While you have a Barrier active, casts of Ice Shards treat enemies as if they were Frozen. |
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Upgrade 2Destructive Ice Shards: Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds. |
Elemental Dominance
Your
Core and Mastery Skills deal
4%
[x] increased damage when cast above
50 Mana.
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Potent Warding
After casting a Non-
Basic Skill, you gain
2% Resistance to all elements and
1% additional Resistance to that Skill's element for
9 seconds.
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Devastation
Your Maximum Mana is increased by
3.
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Defensive Cluster
Flame ShieldTags: Defensive
Cooldown:
20 Seconds
Lucky Hit Chance: 50% Engulf yourself in flames for 2 seconds, Burning surrounding enemies for X [23%] damage per second. While Flame Shield is active, you are Immune. Enchantment Effect Flame Shield automatically activates when you take fatal damage. Can only happen once every 120 seconds. |
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EnhancementEnhanced Flame Shield: Flame Shield grants 25% [+] Movement Speed while active. |
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Upgrade 1Mystical Flame Shield: You gain 25% Mana Cost Reduction while Flame Shield is active. |
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Upgrade 2Shimmering Flame Shield: Flame Shield heals you for 50% of your missing Life. |
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EnhancementEnhanced Ice Armor: While Ice Armor is active, your Mana Regeneration is increased by 25% [x]. |
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Upgrade 1Mystical Ice Armor: Damage against Vulnerable enemies contributes 100% more to Ice Armor's Barrier. |
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Upgrade 2Shimmering Ice Armor: Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3 seconds. |
TeleportTags: Defensive
Cooldown:
11 seconds
Lucky Hit Chance: 40% Transform into lightning, becoming Unstoppable and surging to the target location, dealing X [25%] damage around you upon arrival. Enchantment Effect Evade is replaced with a short range Teleport on a 17.0 second Cooldown. |
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EnhancementEnhanced Teleport: Teleport's cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds. |
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Upgrade 1Mystical Teleport: For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies. |
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Upgrade 2Shimmering Teleport: After Teleporting, you gain 30% Damage Reduction for 3 seconds. |
Frost NovaTags: Defensive
Cooldown:
15 seconds
Unleash a torrent of frost, Freezing enemies around you for 2 seconds. Enchantment Effect Lucky Hit: Your Conjuration Skills have a 30% chance to unleash a Frost Nova when hitting enemies. |
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EnhancementEnhanced Frost Nova: Killing enemies Frozen by Frost Nova reduces its Cooldown by 2 seconds, up to 6 second per cast. |
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Upgrade 1Mystical Frost Nova: Frost Nova makes enemies Vulnerable for 4 seconds, increased to 8 seconds against Bosses. |
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Upgrade 2Shimmering Frost Nova: Frost Nova generates 4 Mana per enemy hit. |
Elemental Attunement
Lucky Hit: Critical Strikes have a
5% chance to reset the Cooldown of one of your
Defensive Skills. Can only happen once every
10 seconds.
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Glass Cannon
You deal
6%
[x] increased damage, but take
3%
[x] more damage.
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Dampen Layer
You gain
2% Damage Reduction while you have an active
Barrier.
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Energy Focus
You generate a
6 second
Barrier for
0.5% of your Maximum Life every second up to
30%. This effect is lost for
5 seconds after losing health.
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Conjuration Cluster
HydraTags: Conjuration
Mana Cost: 20
Lucky Hit Chance: 2.5% Summon a 3-headed Hydra for 10.0 seconds. Each head spits fire at a Nearby enemy, dealing X [18%] damage. You may have up to 2 active Hydras at a time. Enchantment Effect After spending 200 Mana, a 5-headed Hydra spawns for 5 seconds. |
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EnhancementEnhanced Hydra: While Healthy, your casts of Hydra gain 1 additional head and deal 50%[x] additional damage. |
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Upgrade 1Invoked Hydra: After you Critically Strike, your Hydras gain 30% [+] Critical Strike Chance for 3 seconds. |
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Upgrade 2Summoned Hydra: Hydra also Burns enemies for an additional 100% of its Base damage dealt over 6 seconds. |
Ice BladesTags: Conjuration
Cooldown:
12 seconds
Lucky Hit Chance: 71% Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for X [31%] damage and have a 40% chance to make them Vulnerable for 2 seconds. Enchantment Effect For every 20 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy. |
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EnhancementEnhanced Ice Blades: Ice Blades's Cooldown is reduced by 1 second each time it hits a Vulnerable enemy. |
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Upgrade 1Invoked Ice Blades: Your Ice Blades gain 10% [+] increased Attack Speed per active Ice Blades |
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Upgrade 2Summoned Ice Blades: 50% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills. |
Lightning SpearTags: Conjuration
Cooldown:
20 seconds
Lucky Hit Chance: 35% Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing X [15%] damage per hit. Enchantment Effect Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear. |
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EnhancementEnhanced Lightning Spear: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15% [+]. |
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Upgrade 1Invoked Lightning Spear: Lightning Spear stuns enemies for 2 seconds when Critically Striking. |
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Upgrade 2Summoned Lightning Spear: Collecting Crackling Energy increases the damage of your next Lightning Spear cast by 20% [x], up to 160% [x]. |
FamiliarTags: Conjuration Charges: 3 You may have up to 6 Familiars active at a time. |
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EnhancementEnhanced Familiar: Familiars apply effects around them every 0.5 seconds according to their element.
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Upgrade 1Invoked Familiar: While you have an active Familiar, you deal 10%[x] increased damage of its type. |
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Upgrade 2Summoned Familiar: Your Familiars' elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire. While you have at least two different element Familiars active, you gain 3%[+] Damage Reduction. |
Precision Magic
Your Lucky Hit Chance is increased by up to
5%
[+]
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Align the Elements
You gain
3% Damage Reduction against
Elites for each second you haven't taken damage from one, up to
60%.
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Mana Shield
Every time you spend
100 Mana, you gain
10% Damage Reduction for
5 seconds.
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Conjuration MasteryGain a stacking bonus for each active Conjuration, up to 30 stacks:
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Mastery Cluster
Ball LightningTags: Mastery
Mana Cost:
5
0
Lucky Hit Chance: 20% Discharge a ball of lightning that slowly moves forward, continually zapping enemies for X [18%] damage. Enchantment Effect Lucky Hit: Critical strikes have a 25% chance to spaws a static Ball Lightning. |
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EnhancementEnhanced Ball Lightning: Ball Lightning's damage rate is increased by 200% of your Attack Speed Bonus. |
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Upgrade 1Mage's Ball Lightning: After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second. |
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Upgrade 2Wizard's Ball Lightning: If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen once per cast. |
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EnhancementEnhanced Blizzard: Blizzard deals 40% [x] increased damage to Frozen enemies. |
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Upgrade 1Mage's Blizzard: When cast above 50 Mana, Blizzard's duration is increased by 4 seconds. |
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Upgrade 2Wizard's Blizzard: While you have an active Blizzard, your Core Skills cost 20% less Mana. |
FirewallTags: Mastery
Mana Cost:
3
0
Lucky Hit Chance: 40% Create a wall of flames that Bu rns enemies for X [230%] damage over 8 seconds. Enchantment Effect Each time an enemy takes Burning damage, there's a 5% chance to spawn 2 Firewalls underneath them for 3 seconds. |
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EnhancementEnhanced Firewall: Enemes take 25% [x] increased Burning damage from you while standing in Firewall. |
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Upgrade 1Mage's Firewall: Enemies continue Burning for 3 seconds after leaving Firewall |
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Upgrade 2Wizard's Firewall: You gain 5% [x] increased Mana Regeneration per active Firewall, up to 25% [x]. |
MeteorTags: Mastery
Mana Cost:
4
0
Lucky Hit Chance: 40% Summon a meteor that strikes the target location, dealing X [120%] damage and Burning the ground for X [35%] damage over 3 seconds. Enchantment Effect Lucky Hit: 3% chance for a Meteor to fall on enemies. |
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EnhancementEnhanced Meteor: If a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location, |
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Upgrade 1Mage's Meteor: Meteor falls 30% faster. |
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Upgrade 2Wizard's Meteor: Meteor's impact immobilizes enemies for 2 seconds. |
Icy Veil
Your
Barriers have a
5%
[+] increased duration.
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Cold Front
While you have a
Barrier active, you apply
8% [x] more
Chill.
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Snap Freeze
Lucky Hit: Frost Skills have a
7% chance to instantly
Freeze.
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Inner Flames
Your
Pyromancy Skills deal
3%
[x] increased damage while you are
Healthy.
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Devouring Blaze
You deal
7%
[x] increased Critical Strike Damage against Burning enemies. If they are also Immobilized, this bonus is increased to
10%
[x].
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Crippling Flames
Lucky Hit: Your Pyromancy Skills have a
7% chance to lmmobilize enemies for
2 seconds. This chance is doubled while you are
Healthy.
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Static Discharge
Lucky Hit: Critical Strikes with
Shock Skills have up to a
6% chance to form a
Crackling Energy.
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Shocking Impact
Everytime you Stun an enemy, you deal
X
[50%] Lightning damage to them.
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Ultimate Cluster
Deep FreezeTags: Ultimate Frost
Cooldown:
60
Lucky Hit Chance: 5% Encase yourself in ice, becoming Immune for 4 seconds, continually dealing X [13%] damage, and Chilling enemies for 20%. When Deep Freeze expires, it deals an additional 31 [100%] damage. Casting Deep Freeze again ends the effect early. |
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EnhancementPrime Deep Freeze: When Deep Freeze ends, gain 10% of your Base Life as a Barrier for 6 seconds for each enemy you Froze while it was active. |
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Upgrade 1Supreme Deep Freeze: When Deep Freeze ends, your Non-Ultimate Cooldowns are reduced by 100% |
InfernoTags: Ultimate Pyromancy
Cooldown:
45 Seconds
Lucky Hit Chance: 38% Summon a fiery serpent that continually constricts the target area, Burning enemies for X [295%] damage over 8 seconds. |
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EnhancementPrime Inferno: Inferno repeatedly Pulls Enemies to its center. |
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Upgrade 1Supreme Inferno: While Inferno is active, your Pyromancy Skills cost no Mana. |
Unstable CurrentsTags: Ultimate Shock
Cooldown:
70 Seconds
Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is also cast. |
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EnhancementPrime Unstable Currents: Unstable Currents increases your Attack Speed by 25% while active. |
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Upgrade 1Supreme Unstable Currents: While Unstable Currents is active, Crackling Energy continually pulses and consumes no charges. |
Hoarfrost
You deal
3%
[x] increased damage to
Chilled enemies, and
6%
[x] increased damage to
Frozen enemies.
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Fiery Surge
Killing a Burning enemy increases your Mana Regeneration by
15%
[+] for
3 seconds.
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Soulfire
After standing still for
1.5 seconds, your
Pyromancy Skills cost
5% less Mana.
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Endless Pyre
You deal
6%
[x] increased Burning damage. This bonus is increased to
25%
[x] to enemies while they are affected by more Burning Damage Over Time than their total Life.
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Warmth
Every
1 second, you Heal for
1.0% of your Maximum Life for each Nearby Burning enemy. Healing increased to
4.0% from Bosses.
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Coursing Currents
Hitting enemies with
Shock Skills increases your Critical Strike Chance by
1%
[+]. Resets upon getting a Critical Strike.
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Conduction
Critical Strikes with
Shock Skills increase your Movement Speed by
3%
[+] for
3 seconds.
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Electrocution
Enemies deal
5% less damage for
5 seconds after being Critically Struck by your
Shock Skills.
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Convulsions
Lucky Hit: Shock Skills have a
7% chance to Stun enemies for
3 seconds.
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Evocation
Gain
4% Cooldown Reduction.
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Elemental Synergies
Your Frost, Shock, and Pyromancy Skills deal
1%
[x] increased damage for each Skill you have equipped of their type.
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Key Passives Cluster
Avalanche
Lucky Hit: Your Frost Skills have up to a
30% chance to make your next cast of
Ice Shards,
Frozen Orb, or
Blizzard consume no Mana and deal
40%
[x] increased damage. Damage is increased by 25%[x] against
Vulnerable enemies.
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Overflowing Energy
Crackling Energy hits
1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill cooldowns are reduced by
0.1 seconds, increased to
0.25 seconds against Elites.
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Vyr's Mastery
When you critically strike an enemy with a Shock Skill you become Charged and take
25% [x] less damage for 5 seconds.
While Charged: Critical Strikes have a 10% chance to cause the damage to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage. |
Esu's Ferocity
Your Fire Critical Strike Damage is increased by
25% [x] against enemies above
50% Life. Your Fire
Critical Strike Chance is increased by
5%
[+] against enemies below
50% Life.
Killing an enemy with a Critical Strike grants both bonuses against all enemies for 3 seconds. |
Combustion
Your Burning effects deal
60%
[x] increased damage, and an additional
25%
[x] of your Bonus Damage to Burning Enemies.
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EnlightenmentCasting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
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what does this mean---> ♦
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