SpiritbornClasses |
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Starting Attributes | |||
Strength | 22 | Intelligence | 37 |
Dexterity | 34 | Willpower | 37 |
Class Mechanic | Spirit Hall |
Spiritborn is a Class in Diablo 4. The Diablo 4 Spiritborn is a powerful warrior that dwells in the jungle of Nahantu and is exclusive to the Vessel of Hatred DLC. They can best any foe with their imbued weapons, perform powerful combo attacks, and can augment their arsenal with deadly poisons and shadow magic to slay demons with impunity.
Diablo 4 Vessel of Hatred Spiritborn Hands-on
Diablo 4 Vessel of Hatred Spiritborn Table of Content
- Diablo 4 Spiritborn Overview
- Diablo 4 Spiritborn Pros and Cons
- Diablo 4 Spiritborn Unique Equipment Guide
- Diablo 4 Class Specialization
- Spiritborn Active Skills in Diablo 4
- Spiritborn Passive Skills in Diablo 4
- Legendary Aspects for the Spiritborn in Diablo 4
- Diablo 4 Spiritborn Builds
Diablo 4 Vessel of Hatred Spiritborn Story
Ranked among the apex predators of the jungle, the Spiritborn is an entirely new class to the Diablo Series. They are battle-hardened, with mystical synergies that could only be awakened deep within the jungles of Nahantu. Become one of the Spiritborn and embrace the ethereal Spirits entwined with this ancient civilization.
Spiritborn Recommended Stats for Diablo 4 Vessel of Hatred
When leveling up, Core Stats give the following bonuses to all Classes:
- Strength: +1 Armor per point
- Intelligence: +0.05% All Resistance per point
- Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
- Dexterity: +0.025% Dodge Chance per point
The following three stats are the most important for Spiritborns:
- TBA:
- TBA:
- TBA
Diablo 4 Vessel of Hatred Spiritborn Overview
The Spiritborn is a very versatile, fast and aggressive class that can close gaps in an instant and perform high damage skills in the blink of an eye. The main attractive of the Spiritborn is the ability to channel and use one of the four Spirit Guardians. These guardians are very distinct between themselves and provide players with different gameplay styles and mechanics.
Freedom of choice is central to the Spiritborn class. Players can fully invest in one Spirit Guardian or mix and match to create hybrid builds. This adaptability is facilitated by the Spirit Hall, a class mechanic that allows for a blend of abilities from different spirits, enhancing personalization and play style customization.
The Spiritborn uses Glaives, Polearms, and Quarterstaves as its main weapon types.
Main Resource: Spiritborns main resource is Vigor
Class Mechanic: Spirit Hall
Spiritborn Features
The Centipede
Focuses on Poison Damage and debuffs to drain life from their foes.
The Eagle
A highly agile master of mobility. They are precise strikers who are evasive and control the element of Lightning
The Gorilla
A defensive fighter focusing on resilience and mitigation. They are masters of physical damage.
The Jaguar
Adopts an aggressive fighting style that relies on flashy multi-hit attacks. They utilize fire as their primary element.
Diablo 4 Spiritborn Builds
Please refer to the Builds page to learn more about the best Spiritborn Builds.
Diablo 4 Vessel of Hatred Spiritborn Pros and Cons
Here you can learn about the strengths and weaknesses of playing a Spiritborn, and whether this aligns with your style of play.
Pros
+Versatiliy: The Spirit Guardians provide the Spiritborn with different tools to create a well-rounded character or a specialist, depending on the situation. This makes the character suitable for all types of players.
+Mobility: The Spiritborn has a lot of mobility abilities at their disposal, making it a nimble and agile class
Cons
-May be too Versatile for Rookies: The Spiritborn is not a hard class to play, but making a competent build with all the tools it offers may be a bit overwhelming for new players, which may end up creating a not-so-effective jack of all trades.
-Only Two Hand Weapons: The Spiritborn weaponsof choice like Glaives, Polearms, or Quarterstaves, are all two-handed weapons. This limits the options in that regard for the class, and leaves it without an alternative, in the off-hand.
Diablo 4 Vessel of Hatred Spiritborn Unique Equipment Guide
Diablo 4 Spiritborn Unique Weapons
Diablo 4 Vessel of Hatred Spiritborn Unique Armor and Accessories
Spiritborn Class Spirit Hall Mechanic in Diablo 4
In Diablo 4, each class has a unique mechanic that sets it apart from the others, and for the Spiritborn, it's the Spirit Hall system. This system allows players to choose up to two spirit guardians to provide passive benefits, and alter the way combat works.
How to unlock the Class Spirit Hall mechanic
Players can unlock the system after completing the class Specialization quest The Sacred Hunt at level 15, enabling players to select a spirit guardian. Once players reach level 30, they will be able to choose a second one.
Diablo 4 Vessel of Hatred Spiritborn Active Skills
Spiritborn Ultimate Skills
Keypad N 4 Skills
All Spiritborn Active Skills Comparison Table
You can search by Name, Type, Cluster, or Effect. Just type into the search box what you are looking for.
Quick Search of All Spiritborn Active Skills
Name | Type | Tags | Effect |
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Thrash |
Basic | Jaguar Mobility |
Generate Vigor: 8 Lucky Hit: 20% Dive at an enemy and slash into it dealing [8%] damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of [20%] damage.
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Withering Fist |
Basic | Centipede Mobility |
Generate Vigor: 9 Lucky Hit: 25% Dart at and jab an enemy, dealing [5%] damage and applying [36%] poisoning damage over 6 seconds.
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Basic | Eagle | Generate Vigor: 9 Lucky Hit: 23% Quickly jab forward with a piercing strike dealing [15%] damage. Your 3rd attack pierces further, dealing [23%] damage and reducing your Evade Cooldown by 5 seconds.
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Basic | Gorilla Mobility |
Generate Vigor: 11 Lucky Hit: 29% Rush at a target and clobber enemies in front of you, dealing [15%] damage. Your 3rd attack strikes enemies around you, dealing [28%] damage.
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Core | Gorilla | Vigor Cost: 30 Lucky Hit: 31% Smash down next to you, creating 2 shockwaves on either side that overlap and each deal [25%] damage.
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Core | Eagle | Vigor Cost: 35 Lucky Hit: 13% Hurl 5 feathers that pierce through enemies, each dealing [14%] damage.
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Core | Jaguar | Vigor Cost: 30 Lucky Hit: 16% Conjure claws that rake through enemies in front of you, dealing [20%] damage before exploding for an additional [40%] damage.
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Core | Centipede | Vigor Cost: 40 Lucky Hit: 20% Strike a small area, dealing [70%] damage to enemies within as well as all surrounding Poisoned enemies.
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Focus | Eagle | Cooldown: 12 seconds Lucky Hit Chance: 21% Create a cyclone that Pulls enemies inward, followed by a crushing downdraft that deals 35% damage to them.
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Focus | Eagle Mobility | Cooldown: 15 seconds Lucky Hit Chance: 66% Fly into the air, creating a cloud that makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them, dealing 50% damage.
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Focus | Centipede |
Cooldownt: 15 seconds
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Ravager |
Focus | Jaguar Incarnate |
Cooldown: 20 seconds Lucky Hit Chance: 30% Passive: Minimum Ferocity increased by 2. Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 60% damage for 6 seconds.
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Defensive | Gorilla | Cooldown: 10 seconds Lucky Hit Chance: 20% Stomp in front of you, releasing a shockwave that deals 15% damage and Knocks Down enemies for 3 seconds.
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Defensive | Jaguar Incarnate | Charges: 2 Charge Cooldown: 13 seconds Lucky Hit Chance: 31% Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks. Active: Dodge all direct attacks for 2 seconds.
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Defensive | Centipede | Cooldown: 12 seconds Lucky Hit Chance: 20% Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 100% Poisoning damage over 6 seconds.
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Defensive | Gorilla Incarnate | Cooldown: 25 seconds Lucky Hit Chance: 31% Passive: Gain 1 Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds.
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Potency | Centipede | Cooldown: 15 seconds Lucky Hit Chance: 21% Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once.
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Potency | Jaguar Mobility | Charges: 4
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Potency | Eagle | Charges: 3
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Potency | Gorilla | Cooldown: 12 seconds Lucky Hit Chance: 30% Smash enemies in front of you, dealing 100% damage. When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 second.
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Ultimate |
Centipede | Cooldown: 45 seconds Lucky Hit Chance: 10% The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds.
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Ultimate |
Jaguar | Cooldown: 45 seconds Lucky Hit Chance: 15% Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes.
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Ultimate | Eagle | Charges: 3 Charge Cooldown: 30 seconds Lucky Hit Chance: 30% The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage.
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Ultimate | Gorilla | Cooldown: 45 seconds Lucky Hit Chance: 15% The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.
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Spiritborn Passives in Diablo 4
Besides the active skills, Spiritborns can spend points to learn passive abilities, which are always active once learned. All passive abilities have 3 different levels in which they improve the bonus they provide. To level up a passive, players have to spend another point on them when leveling up.
You can search by Name, level, or Skills. Just type into the search box what you are looking for.
Quick Search of All Passives
Name |
Description |
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Vigorous |
Casting a Core Skill increases all Vigor Generation by 5/10/15% for 3 seconds. |
Velocity |
Generate 1/2/3 Vigor each second while moving if you have dealt damage in the last 5 seconds. |
Focal Point |
Gain a bonus based on the weapon type you wield. Casting a Focus skill doubles this bonus for 5 seconds:
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Balanced Exertion |
Your Core skills cost 3%[x] more Vigor, but deal 5%[x] increased damage |
Follow Through |
Your Basic Skills deal 10/20/30% increased damage. Double this bonus for 3rd attacks. |
Vehemence |
Your Potency Skills deal 10%[x] increased damage, but have 5% increased Cooldowns |
Mirage |
Gain 100% increased Dodge Chance during Evade. Whenever you Dodge, you gain 5/10/15% Critical Strike Chance for 3 seconds. |
Unrestrained |
You deal 3/6/9% increased damage while Unhindered or Unstoppable. |
Swift |
Your Mobility Skill Cooldowns are reduced up to 2/4/6 seconds based on how far you travel with them. |
Apex |
You deal 3/6/9% increased Vulnerable damage. Double this bonus vs Elite enemies. |
Diminishment |
Vulnerable enemies deal 5/10/15% less damage to you. |
Auspicious |
After not taking damage for 5 seconds, you gain up to 10/20/30% of your Maximum Life as a Barrier over 10 seconds. |
Antivenom |
You gain 15/30/45% increased Poison Resistance and your Maximum Poison Resistance is increased by 5%. |
Nourishment |
Your Healing is increased by 20%. Whenever you Heal your Poisoning Damage is increased by 4/8/12% for 3 seconds |
Bastion |
Gain X/X/X Thorns. While you have a Barrier your Thorns are increased by 30%. |
Patient Guard |
Gain 10% Block Chance. After standing still for 1.0 seconds, you gain 10/20/30% Block Damage Reduction. Lasts for 2 seconds after you next move. |
Endurance |
Casting a Defensive Skill grants 5/10/15 Vigor. |
Perseverance |
Gain 1/2/3% additional Damage Reduction per stack of Resolve. |
Fueled |
Gain increased Life On Kill equal to 5/10/15% of your Maximum Life while you have at least 4 stacks of Ferocity. |
Potent |
Hitting enemies with Jaguar Skills increases the damage they take from you by 0.1/0.2/0.3%, up to 10/20/30%. |
Furnace |
Jaguar Skills deal 2/4/6% increased Critical Strike Damage per stack of Ferocity. |
Resilient |
Casting a Gorilla Skill grants 5/10/15% increased Maximum Life for 10 seconds. |
Dominant |
Gorilla Skills deal 5/10/15% increased damage to Knocked Down enemies and have a 5% chance to Execute them if they are not a Boss. |
Ravenous |
Your Centipede Skills deal 5/10/15% increased damage. Double this bonus vs Healthy enemies. |
Oppressive |
Your Centipede Skills deal 10/20/30% increased damage to Crowd Controlled enemies and gain 50% increased Crowd Control Duration. |
Brilliance |
Eagle Skills deal 1/2/3% increased damage for each 20% Movement Speed you have. |
Acceleration |
Casting an Eagle Skill grants 5/10/15% increased Movement Speed for 3 seconds. |
Resolution |
Casting an Ultimate Skill grants 5/10/15% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy. |
Spiritual Attunement |
Your maximum Vigor is increased by 10/20/30 while you have an Ultimate Skill equipped. |
Sustenance |
Hitting enemies with Ultimate Skills Heals you for 2/4/6% of your Maximum Life. |
Supremacy |
Any enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by 1/2/3%, up to 10/20/30%. When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. |
Initiative |
Casting an Ultimate Skill makes you Unstoppable for 1/2/3 seconds. |
Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus Skill you cast prior becomes free to cast for 1/2/3 seconds. | |
Vital Strikes |
You deal 100% increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them:
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Your Critical Strikes cause enemies to burst 100% of the Total Poisoning on them as Poison damage to those around them. | |
The Base Spirit of a Skill cast grants:
Casting a Skill of a different Base Spirit swaps to the new bonus and increases all damage by 30% for 7 seconds. |
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Every 3rd consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 seconds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks. |
Spiritborn Legendary Aspects in Diablo 4 are unique modifiers exclusive to the Spiritborn Class that can transform Rare items into Legendary ones. When you obtain a Legendary item from a drop, it will already have an Aspect assigned to it based on the gear slot type.
Diablo 4 Spiritborn Legendary Aspects
All Spiritborn Legendary Aspects in Diablo 4
You can search by Name, Category, Dungeons, or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Spiritborn Legendary Aspects
Name |
Source |
Category |
Class |
Bonus |
Dungeon |
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Offensive | All | Critical Strikes with Core Skills increase your Attack Speed by [10.0-30.0]%[+] for 5 seconds. |
N/A |
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Offensive | All | Lucky Hit: Up to a [20.0 - 40.0]% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable.Vampiric Curse's stc ored souls deal [20.0 - 60.0]% increased damage. |
N/A |
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Utility | All | When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast. |
N/A |
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Utlity | All Classes | When there are at least 5 Close enemies, Stun them for [3-5] seconds. This can only occur once every 20 seconds. | N/A |
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Utility | All Classes | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-25% increased damage to Dazed enemies. | N/A |
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Offensive | All | You deal [5.0 - 20.0]%[x] increased damage over time to enemies for each different Crowd Control effect they're afflicted by. Unstoppable enemies and Staggered Bosses take [10 - 40]%[x] increased damage over time from you instead. | N/A |
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Defensive | All | You gain 0.7%[0.4-0.8%][+] increased Armor for 4 seconds when you deal any form of damage, stacking up to 40.0%[25.00 - 46.00]%[+] |
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Offensive | All | Gain +[15-35]% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets: Fire, Lightning and Physical. Cold, Poison, and Shadow. |
N/A |
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Utility | All Classes | While below 45-60% Life, Evade Freezes Close enemies, deal 60 Cold Damage to them, and makes them Vulnerable for 3 seconds. |
N/A |
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Offensive | All | When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing [406 - 711] damage for each element they're afflicted by. | N/A |
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Offensive | All | Deal 5-13%[x] increased damage. Triple this bonus after standing still for 3 seconds. |
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Mobile | All | When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take 300 Physical damage and are inflicted with Vampiric Curse. Evade's Cooldown is increased by [10.0 - 4.0] seconds. |
N/A |
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Defensive | All | Basic Skills grant 20% Damage Reduction for [2.0-10.0] seconds. |
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Offensive | All | Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [15-35]%[x] increased damage to Stunned enemies. |
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Utility | All | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [35-55]% chance for that Crowd Control effect to spread to another unaffected enemy | |
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Mobility | All | You gain 20% Movement Speed. Lose this bonus for [5.0-2.0] seconds after taking damage. | N/A |
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Defensive | All | When you would accumulate 50% of your Maximum Life lost, you automatically cast an equipped Defensive, Subterfuge or Macabre Skill before receiving damage. Can only occur once every 30 [45 - 30] seconds and cannot cast Mobility Skills. | N/A |
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Defensive | All | You have 8% increased Dodge Chance. Successful Dodges restore 20% [5-25]% of your Maximum Life. |
N/A |
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Resource | All | Every 5 seconds, your next Core Skill costs [4 - 10] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage. |
N/A |
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Defensive | All | You have a 10.0% [5.0-12.0]% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life for 10 seconds. This chance is doubled against Distant enemies. |
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Offensive | All | Attacking enemies with a Basic Skill increase the damage of your next Core Skill cast within 5 seconds by [5-12]% up to 30% |
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Offensive | All | Damaging an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining [40 - 100]%[x] Basic Skill damage and 15% Movement Speed for 10 seconds. | N/A |
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Defensive | All | Damaging an Elite enemy grants you a Barrier absorbing up to 99 [15-135] damage for 10 seconds. This effect can only happen once every 20 seconds. |
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Resource | All | After being damaged for at least 20% of your Maximum Life at once, you become Immune for [2.5 - 4.0] seconds. Can only occur once every 20 seconds. |
N/A |
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Resource | All | Restore [1-8] resource of your Primary Resource when you Crowd Control an enemy. |
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Resource | All | You have 8% increased Dodge Chance. When you Dodge, Fortify for [5-12%] of your Maximum Life. |
N/A |
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Offensive | All | When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing [188 - 488] Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower. |
N/A |
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Offensive | All | Deal [10-30%] increased damage while you have a Barrier active. |
N/A |
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Mobility | All Classes | You gain [25-45]% [x] increased Movement Speed when moving away from Slowed or Chilled enemies. | N/A |
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Offensive | All | Skills deal up to [5- 25%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource |
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Utility | All | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Utility | All | You have 20% [+] increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-45%] increased damage to them. |
N/A |
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Mobility | All | While Unstoppable and for 4 seconds after, you gain [10- 30%] [+] increased Movement Speed and are Unhindered. |
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Utility | All | After casting 5 Basic Skills, one of your active Cooldowns is reduced by [1-2.5] seconds | N/A |
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Defensive | All | Gain [191-318] Armor, but your Evade has 100% increased Cooldown |
N/A |
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Offensive | All | Thorns damage dealt has a [25-45%] chance to deal damage to all enemies around you and your minions. |
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Defensive | All | When hit while not Healthy, a magical bubble is summoned around you for [2.5-6.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | All | Basic Skills gain [15-35%] [+]Attack Speed | |
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Offensive | All Classes | After 30 seconds of Night's Grasp, gain Dawn's Haste, increasing your Attack Speed by [20-40%] and Movement Speed by 20% for 12 seconds. While empowered by the Midwinter Ward, killing an enemy reduces Night's Grasp's duration by 1 second. | N/A |
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Offensive | All | You have [13-23%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [25-45%] increased Crowd Control Duration. |
N/A |
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Resource | All | Gain [25 - 45] of your Primary Resource for every 20% of your Life that you Heal or every 120% Life that you Overheal while at Maximum Life | N/A |
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Utility | All | Gain [508 - 1,270] Thorns while Channeling and for 3 seconds afterwards. | N/A |
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Defensive | All | When you cast a Skill, you heal for [0.5 - 2.5]% Life. Double this bonus while below 50% Life | N/A |
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Utility | All | Every [3.5 - 2.0] seconds, Distant enemies are Pulled In to you and take 10%[x] increased damage for 3 seconds. | N/A |
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Mobility | All | Critical Strikes grant [8.5-19.0]% Movement Speed for 1 second, up to 6 seconds. |
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Resource | Spiritborn | Your Skills Cooldown [10-70]% faster while you are moving. | N/A |
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Utility | Spiritborn | Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal [20-40%]x increased damage to Feared enemies. | Skatsimi Fane dungeon [Map Link] |
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Defensive | Spiritborn | Whenever an enemy hits you, your Dodge Chance against that enemy increases by [6-10%] [+]. Successfully Dodging resets this bonus. | N/A |
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Utility | Spiritborn | Dealing indirect damage to an enemy progressively Slows them by [30-70%] for 3 seconds. You deal 20%[x] increased damage to Slowed Enemies. | N/A |
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Offensive | Spiritborn | Payback now echoes forward and additionally deals [40-80%] of your Thorns damage to enemies | Iron Cenotaph dungeon [Map Link] |
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Offensive | Spiritborn | Each different Basic Skill you cast increases all of your damage by [5.0-15.0]% [x] for 10 seconds. | N/A |
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Defensive | Spiritborn | While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal [26-54%] of Counterattack's Base damage on impact. | Sleepless Hollow dungeon [Map Link] |
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Resource |
Lucky Hit: Eagle Skills have up to a [25-35%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds. | N/A | |
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Defensive | Spiritborn | Your Resolve has a [2-5%] chance to not be lost when you are hit for each stack of Ferocity you have. | N/A |
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Resource |
Lucky Hit: Hitting a Vulnerable enemy has up to a [25-32%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 3%. | N/A | |
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Offensive | Spiritborn | Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [75-96] Lightning damage on impact. | Vile Hive dungeon [Map Link] |
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Mobility |
Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 - 30%] increased Movement Speed per active Razor Wing. |
N/A | |
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Defensive | Spiritborn | Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 - 15%] [+] while active. |
N/A |
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Mobility |
Every second while moving gain [10-25%] Bonus Movement Speed for 2 seconds, up to [30-75%]. | Seething Underpass dungeon [Map Link] | |
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Offensive | Spiritborn | Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [53-113] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds. |
N/A |
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Defensive | Spiritborn | Gain [1-15%] [+] Block Chance per Resolve stack. | N/A |
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Defensive | Spiritborn | Losing a stack of Resolve has a 25% chance to Heal you for [5-11%] of your Maximum Life. | N/A |
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Defensive | Spiritborn | Casting a Non-Basic Mobility Skill grants [1-8] Resolve and causes your next Concussive Stomp to strike in a circle around you. | Farai Cliffs dungeon [Map Link] |
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Defensive | Spiritborn | Your Block Reduction is increased by [10-30%] [+] while you have a Barrier. | N/A |
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Mobility |
After you Evade, your next Core Skill dashes to your target and does [15-35]% [x] increased damage. | Beast Graveyard dungeon [Map Link] | |
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Offensive | Spiritborn | Stinger spawns a Pestilence Swarm at its target location which deals [35-75%] of Stinger's Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards. | Hallowed Stones dungeon [Map Link] |
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Offensive | Spiritborn | Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [2.0-4.1%] per stack while you remain within. |
N/A |
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Offensive | Spiritborn | Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x [15-55%] increased damage. | N/A |
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Offensive | Spiritborn | You have [20-60%] chance to gain 1 Ferocity when you Crowd Control an enemy. | N/A |
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Utility | Spiritborn | Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30-70%] chance to cast a free Concussive Stomp at them | N/A |
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Offensive | Spiritborn | Casting a Focus Skill recalls Nearby Spirit Feathers which deal [75-96] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you. |
N/A |
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Offensive | Spiritborn | Gain increased Critical Strike Damage equal [30-70]% [x] of your Block Chance. Blocking doubles this bonus for 10 seconds. | N/A |
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Offensive | Spiritborn | When you cast the 3rd attack of your Basic Skills you have a [10-30%] chance to unleash Payback | N/A |
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Mobility |
Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [68-78] Lightning damage when you Evade. |
N/A | |
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Utility | Spiritborn | Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [180-250%] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them |
N/A |
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Defensive | Spiritborn | Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.25-1.25] seconds, up to [2.00-10.00] seconds | Putrescent Larder dungeon [Map Link] |
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Defensive | Spiritborn | You gain Resolve for each [30-10] Vigor you gain over 100. | Feeding Grounds dungeon [Map Link] |
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Utility | Spiritborn | Soar casts Vortex at its landing location and deals [25-45]% [x]increased damage. | Ruined Wild dungeon [Map Link] |
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Offensive | Spiritborn | Casting a Gorilla Skill increases youre Weapon Damage by [10-30]% of your Armor for 3 seconds. Maximum 1,500 bonus Weapon Damage | N/A |
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Offensive | Spiritborn | Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [45-65%] Base damage | N/A |
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Offensive | Spiritborn | When you Dodge or Block an attack you trigger [100-160%] Thorns attacks against the attacker | Razak's Descent dungeon [Map Link] |
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Defensive | Spiritborn | Gain 2.0%[x] increased Armor and [10-41] Thorns per 1% missing Maximum Health. | Caves of Kutokue dungeon [Map Link] |
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Utility | Spiritborn | Maximum Ferocity increased by [1 - 5]. | N/A |
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Offensive | Spiritborn | When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes [15-55]% of the killing blow's damage to another Nearby enemy | Ularian Sepulcher dungeon [Map Link] |
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Offensive | Spiritborn | Kills extend the duration of your active Touch of Death swarms by 0.2 seconds. When a swarm is replaced early it bursts for [100-300%] of the damage it would have done. | Betrayed Tomb dungeon [Map Link] |
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Utility | Spiritborn | Scourge continuously affects enemies around you for [5.0-9.0] seconds. | N/A |
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Defensive | Spiritborn | Heal for [1-21%] Maximum Life when you Poison a Healthy enemy | N/A |
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Offensive | Spiritborn | Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10-30%] increased Critical Strike Chance against them. | Murmuring Spiral dungeon [Map Link] |
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Offensive | Spiritborn | Quill Volley's feathers explode upon reaching their apex for [35-55%] of its Base damage then return to where they were cast. | N/A |
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Offensive | Spiritborn | Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1-11%] for each 10% of their missing Life | N/A |
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Offensive | Spiritborn | Ravager no longer has a duration and instead drains [14-4] Vigor every second. When you do not have enough Vigor then Ravager ends. | N/A |
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Offensive | Spiritborn | Enemies who move while Poisoned by you additionally take [50-250%] of your Thorns damage per second | Forgotten Remains dungeon [Map Link] |
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Offensive | Spiritborn | Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25-45%] of its Base damage per hit | Remnants of Rage dungeon [Map Link] |
Spiritborn Notes and tips for Diablo 4
- Notes and tips for the Spiritborn go here.
- Spiritborn is a class exclusive to the upcoming DLC Vessel of Hatred, and is not available in the base game.
All Diablo 4 Classes |
Fun but man this thing is broken
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