Spiritborn Skills and Skill Trees in Diablo 4 refer to exclusive abilities for the Spiritborn Class. Diablo 4 Spiritborn Skill Tree is a major part of this Diablo experience, serving as a gateway to a spectrum of abilities and tactics to explore and master. Within the Spiritborn Skill Tree in Diablo 4, skills evolved around four Spirit Guardians Centipede, Eagle, Gorilla, and Jaguar. Diablo 4 Spiritborn Class has 6 categories or 'cluster' of Skills: Basic, Core, Focus, Defensive, Potency and Ultimate. Each category can be unlocked by reaching a certain number of spent Skill Points.
D4 Spiritborn Skills & Builds
The Spiritborn experience is one of fast, agile gameplay, with quick-striking attacks and many movement abilities. Add in Spirit Guardian-summoning Ultimate abilities and you've got an engaging, high-performance class that is sure to become a staple of the Diablo franchise.
- The Centipede: Focuses on Poison Damage and debuffs to drain life from their foes.
- The Eagle: A highly agile master of mobility. They are precise strikers who are evasive and control the element of Lightning
- The Gorilla: A defensive fighter focusing on resilience and mitigation. They are masters of physical damage.
- The Jaguar: Adopts an aggressive fighting style that relies on flashy multi-hit attacks. They utilize fire as their primary element.
Visit our Builds page now and embark on your journey to become the ultimate Spiritborn in Sanctuary.
Diablo 4 Spiritborn Skill Tree
Spiritborn in Diablo 4 is an apex predator with access to four distinct animal spirits to channel their respective element. It uses Dexterity, a resource called Vigor, and can equip two new weapon types, Quarterstaves and Glaives.
Diablo 4 Spiritborn Basic Cluster
Diablo 4 Spiritborn Core Cluster
Diablo 4 Spiritborn Focus Cluster
Diablo 4 Spiritborn Defensive Cluster
Concussive Stomp
Enhanced Concussive Stomp ♦ Adaptable Concussive Stomp ♦ Reinforced Concussive Stomp
Diablo 4 Spiritborn Potency Cluster
Diablo 4 Spiritborn Ultimate Cluster
Diablo 4 Spiritborn Key Passives
All Diablo 4 Spiritborn Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All D4 Spiribtorn Skills
Skill | Type | Tags | Effect |
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Active | Basic Centipede Mobility |
Generate Vigor: 9 Dart at and jab an enemy, dealing [5%] damage and applying [36%] poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds. Poison Damage |
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Enhancement | - | You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10 |
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Upgrade | - | Withering Fist's 3rd attack spreads its poisoning to 5 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit. |
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Upgrade | - | Enemies poisoned by Withering Fist deal 20% less damage. |
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Active | Basic Jaguar Mobility |
Generate Vigor: 8 Dive at an enemy and slash into it dealing 13 damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 34 damage. Deals Fire Damage |
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Enhancement | - | After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash |
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Upgrade | - | Thrash's 3rd attack grants a stack of Ferocity. |
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Upgrade | - | Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds. |
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Active | Basic Eagle |
Generate Vigor: 9 Quickly jab forward with a piercing strike dealing 20 damage. Your 3rd attack pierces further, dealing 30 damage and reduces your Evade cooldown by 5 seconds. Deals Lightning Damage |
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Enhancement | - | Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds. |
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Upgrade | - | Thunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 4.5 seconds. |
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Upgrade | - | When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds. |
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Active | Basic Gorilla Mobility |
Generate Vigor: 11 Rush at a target and clobber enemies in front of you, dealing 20 damage. Your 3rd attack strikes enemies around you, dealing 38 damage. Deals Physical Damage |
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Enhancement | - | Rock Splitter increases your Block Chance by 15% for 5 seconds and when you block you gain 11 Vigor. |
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Upgrade | - | Rock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit. |
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Upgrade | - | Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies. |
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Active | Core Gorilla |
Vigor Cost: 30 Smash down next to you with, creating 2 shockwaves that either side that overlap and each deal 34 damage. Deals Physical Damage |
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Enhancement | - | Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum Life. |
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Upgrade | - | Crushing Hand's radius increases by 5% for every stack of Resolve you have, up to 40% |
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Upgrade | - | Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds. |
Quill Volley |
Active | Core |
Vigor Cost: 35 Hurl 5 feathers that pierce through enemies, each dealing [14%] damage. Deals Lightning Damage |
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Enhancement | - |
Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once. |
Rampant Quill Volley |
Upgrade | - | Quill Volley's feathers fly 50% further and converge on your target with 0.2% additional Critical Strike Chance for each point of Vigor you had on cast. |
Advantageous Quill Volley |
Upgrade | - | Quill Volley hurls out 3 additonal feathers and deals 30% increased damage to each enemy per hit. |
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Active | Core Jaguar |
Vigor Cost: 30 Conjure claws that rake through enemies in front of you, dealing [20%] damage before exploding for an additional [40%] damage. Deals Fire Damage |
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Enhancement | - | Casting Rake grants a stack of Ferocity. |
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Upgrade | - | Hitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds. |
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Upgrade | - | Rake' Vigor cost is reduced by 2 per stack of Ferocity you have. |
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Active | Core | Vigor Cost: 40 Lucky Hit Chance: 16% Strike a small area, dealing [70%] damage to enemies within as well as all surrounding Poisoned enemies. Deals Poison Damage |
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Enhancement | - | Stinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit |
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Upgrade | - | If Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds. |
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Upgrade | - | Stinger deals 5% increased Direct damage to Elites for every Neaby Poisoned enemy. |
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Active | Focus Eagle |
Cooldownt: 12 seconds Lucky Hit Chance: 21% Create a cyclone that Pulls enemies inward, followed by a crushing downdraft that deals 35% damage to them. Deals Lightning Damage |
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Enhancement | - | Casting Vortex increases the damage of the next Skill cast by 20%. |
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Upgrade | - | While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds. |
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Upgrade | - | Critical Strike with Vortex reduce its Cooldown by 1 second. |
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Active | Focus Eagle Mobility |
Cooldownt: 15 seconds Lucky Hit Chance: 66% Fly into the air, creating a cloud that makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them, dealing 50% damage. Deals Lightning Damage |
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Enhancement | - | The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds. |
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Upgrade | - | Soar makes you Unstoppable for 3 seconds |
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Upgrade | - | Soar's cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable. |
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Passive | - | Gain 100% increased Dodge Chance during Evade. Whenever you Dodge, you gain 5% Critical Strike Chance for 3 seconds. |
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Passive | - | You deal 3% increased damage while Unhindered or Unstoppable. |
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Passive | - | Your Mobility Skill Cooldowns are reduced up to 6 seconds based on how far you travel with them. |
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Active | Focus Jaguar Incarnate |
Cooldownt: 20 seconds Lucky Hit Chance: 30% Passive: Minimum Ferocity increased by 2. Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 60% damage for 6 seconds. Deals Fire Damage |
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Enhancement | - | Ravager's duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.50 seconds. |
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Upgrade | - | Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4 times. |
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Upgrade | - | While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%. |
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Passive | - | You deal 3% increased Vulnerable damage. Double this bonus vs Elite enemies. |
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Passive | - | Vulnerable enemies deal 5% less damage to you. |
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Active | Focus Centipede Incarnate |
Cooldownt: 15 seconds Lucky Hit Chance: 10% Passive: Enemies that attack you are Poisoned for 36% damage over 3 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds. Deals Poison Damage |
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Enhancement | - | While active, Toxic Skin's Poisoning is increased by 130% to 90 over 3 seconds |
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Upgrade | - | While Toxic Skin is active, your Poisoning deals an additional 36% of its damage over time as Critical Strikes to Vulnerable enemies. |
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Upgrade | - | Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%. |
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Passive | - | Casting a Defensive Skill grants 5 Vigor. |
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Passive | - | Gain increased Life on Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity. |
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Passive | - | Gain 1% additional Damage Reduction per stack of Resolve. |
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Active | Defensive Gorilla Incarnate |
Cooldown: 25 seconds Lucky Hit Chance: 31% Passive: Gain 1 Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds. Deals Physical Damage |
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Passive | - | Activating Armored Hide grants you Maximum Resolve and increases your Thorns by X for the duration. |
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Upgrade | - | When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit. |
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Upgrade | - | While active, Armored Hide increases your Block Reduction by 5% for every Nearby enemy. |
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Active | Defensive Gorilla |
Cooldown: 10 seconds Lucky Hit Chance: 20% Stomp in front of you, releasing a shockwave that deals 15% damage and Knocks Down enemies for 3 seconds. Deals Physical Damage |
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Enhancement | - | Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%. |
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Upgrade | - | When enemies recover from Concussive Stomp, you Dodge their next 3 attacks. |
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Upgrade | - | Concussive Stomp gains an additional Charge and does 500% increased damage to Unstoppable enemies and Bosses. |
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Active | Defensive Jaguar Incarnate |
Charges: 2 Charge Cooldown: 15 Seconds Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks. Active: Dodge all direct attacks for 2 seconds. Deals Fire Damage |
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Enhancement | - | Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have. |
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Upgrade | - | When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds. |
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Upgrade | - | Counterattack passively increases your Critical Strike Damage by 10% for every Close enemy. |
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Active | Defensive Centipede |
Cooldown: 12 seconds Lucky Hit Chance: 20% Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 100% Poisoning damage over 6 seconds. Deals Poison Damage |
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Enhancement | - | Each time you hit an enemy with Scourge, you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%. |
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Upgrade | - | Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal of the damage done. |
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Upgrade | - | Casting Scourge grants 100% of your Maximum Vigor over 6 seconds. |
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Passive | - | You gain 15% increased Poison Resistance and your Maximum Poison Resistance is increased by 5% |
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Passive | - | Your healing is increased by 20%. Whenever you Heal your Poisoning Damage is increased by 4% for 3 seconds |
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Passive | - | Gain 10% Block Chance. After standing still for 1.0 seconds, you gain 10% Block Damage Reduction. Lasts for 2 seconds after your next move. |
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Passive | - | After not taking damage for 5 seconds, you gain up to 10% of your Maximum Life as a Barrier over 10 seconds. |
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Passive | - | Gain 6 Thorns. While you have a Barrier your Thorns are increased by 30% |
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Passive | - | Casting a Gorilla Skill grants 5% increased Maximum Life for 10 seconds. |
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Passive | - | Gorilla Skills deal 5% increased damage to Knocked Down enemies and have a 5% chance to Execute them if they are not a Boss. |
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Active | Potency Gorilla |
Cooldown: 12 seconds Lucky Hit Chance: 30% Smash enemies in front of you, dealing 100% damage. When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 second. Deals Physical Damage |
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Enhancement | - | Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75%. |
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Upgrade | - | Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent. |
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Upgrade | - | Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds. |
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Passive | - | Eagle Skills deal 1% increased damage for each 20% Movement Speed you have. |
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Passive | - | Casting an Eagle Skill grants 5% increased Movement Speed for 3 sceonds. |
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Active | Potency Eagle |
Charges: 3 Charge Cooldown: 10 Seconds Whirl out a cluster of razor-sharp feathers that rebound back, dealing 75% damage each way. Deals Lightning Damage |
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Enhancement | - | Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind. |
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Upgrade | - | Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once. |
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Upgrade | - | Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier. |
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Active | Potency Jaguar Mobility |
Charges: 4 Charge Cooldown: 4 per 20 seconds Lucky Hit Chance: 25% Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage. Deals Fire Damage |
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Enhancement | - | Enemies hit by Rushing Claw take 20% increased damage from Rushing Claw, up to 100%. |
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Upgrade | - | Using Rushing Claw's last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity. |
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Upgrade | - | When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 6 seconds. |
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Passive | - | Hitting enemies with Jaguar skills increases the damage they take from you by 0.1%, up to 10% |
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Passive | - | Jaguar Skills deal 2% increased Critical Strike Damage per stack of Ferocity. |
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Active | Potency Centipede |
Cooldown: 15 seconds Lucky Hit Chance: 21% Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once. Deals Poison Damage |
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Enhancement | - | Touch of Death's infection Heals you for 2.0% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches. |
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Upgrade | - | Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies. |
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Upgrade | - | Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown. |
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Passive | - | Your Centipede Skills deal 15% increased damage. Double this bonus vs Healthy Enemies. |
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Passive | - | Your Centipede Skills deal 30% increased damage to Crowd Controlled enemies and gain 50% increased Crowd Control Durations. |
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Active | Ultimate Gorilla |
Cooldown: 45 seconds Lucky Hit Chance: 15% The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds. Deals Physical Damage |
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Upgrade | - | The Protector's strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds. |
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Upgrade | - | The Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%. |
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Active | Ultimate Eagle |
Charges: 3 Charge Cooldown: 30 seconds Lucky Hit Chance: 30% The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage. Deals Lightning Damage |
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Upgrade | - | The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. |
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Upgrade | - | The Seeker constantly makes all Nearby enemies Vulnerable while active. |
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Passive | - | Your Potency Skills deal 10%[x] increased damage, but have 5% increased Cooldowns |
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Passive | - | Your Core skills cost 3%[x] more Vigor, but deal 5%[x] increased damage |
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Passive | - | Gain a bonus based on the weapon type you wield. Casting a Focus skill doubles this bonus for 5 seconds:
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Passive | - | Casting an Ultimate Skill grants 5% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy. |
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Passive | - | Your Maximum Vigor is increased by 10 while you have an Ultimate Skill equipped. |
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Passive | - | Any enemies you kill while an Ultimate Skill is active grants a Stack of Supremacy, each increasing your damage by 1%, up to 10%. When an ultimate skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second. |
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Passive | - | Casting an Ultimate Skill makes you Unstoppable for 1 seconds. |
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Passive | - | Hitting enemies with an Ultimate Skill Heals you for 2% of your Maximum Life. |
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Passive | - | Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus skill you cast prior is reset and can be cast for free up to 1 time in the next 7 seconds. |
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Active | Ultimate Jaguar |
Cooldown: 45 seconds Lucky Hit Chance: 15% Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes. Deals Fire Damage |
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Upgrade | - | The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to Injured enemies for 8 seconds. |
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Upgrade | - | Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times. |
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Active | Ultimate Centipede |
Cooldown: 45 seconds Lucky Hit Chance: 10% The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds. Deals Poison Damage |
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Passive | - | As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land. |
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Passive | - | While The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through. |
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Passive | - | You deal 100% damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them:
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Passive | - | The Base Spirit of a Skill cast grants:
Casting a Skill of a different Base Spirit:
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Passive | - | Every 3rd consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 sceonds. Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks. |
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Passive | - | Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target. |
All Diablo 4 Spiritborn Skills Comparison Cards
Basic Cluster
Withering FistTags: Basic
Generate Vigor: 15
Lucky Hit Chance: 20% Dart at and jab an enemy, dealing [5%] damage and applying [36%] poisoning damage over 6 seconds. Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds. Poison Damage |
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EnhancementEnhanced Withering Fist: You gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10 |
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Upgrade 1Sharp Withering Fist: Withering Fist's 3rd attack spreads its poisoning to 5 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit. |
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Upgrade 2Accelerated Withering Fist: Enemies poisoned by Withering Fist deal 20% less damage. |
ThrashTags: Basic
Generate Vigor: 8
Lucky Hit Chance: 20% Dive at an enemy and slash into it dealing 10% damage. Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of 25% damage. Deals Fire Damage |
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EnhancementEnhanced Thrash: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash |
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Upgrade 1Sharp Thrash: Thrash's 3rd attack grants a stack of Ferocity. |
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Upgrade 2Accelerated Thrash: Thrash continues to unleash its 3rd attack if cast again within 1.5 seconds. |
ThunderspikeTags: Basic
Generate Vigor: 9
Lucky Hit Chance: 23% Quickly jab forward with a piercing strike dealing 20 damage. Your 3rd attack pierces further, dealing 30 damage and reduces your Evade cooldown by 5 seconds. Deals Lightning Damage |
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EnhancementEnhanced Thunderspike: Thunderspike generates 5 additional Vigor if you have moved in the last 2 seconds. |
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Upgrade 1Sharp Thunderspike: Thunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 4.5 seconds. |
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Upgrade 2Accelerated Thunderspike: When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds. |
Rock SplitterTags: Basic
Generate Vigor: 9
Lucky Hit Chance: 28% Rush at a target and clobber enemies in front of you, dealing 20 damage. Your 3rd attack strikes enemies around you, dealing 38 damage. Deals Physical Damage |
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EnhancementEnhanced Rock Splitter: Rock Splitter increases your Block Chance by 15% for 5 seconds and when you block you gain 11 Vigor. |
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Upgrade 1Sharp Rock Splitter: Rock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit. |
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Upgrade 2Accelerated Rock Splitter: Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies. |
Core Cluster
Crushing HandTags: Core
Vigor Cost: 15
Lucky Hit Chance: 31% Smash down next to you with, creating 2 shockwaves that either side that overlap and each deal 34 damage. Deals Physical Damage |
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EnhancementEnhanced Crushing Hand: Crushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 50% of your Maximum Life. |
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Upgrade 1Rampant Crushing Hand: Crushing Hand's radius increases by 5% for every stack of Resolve you have, up to 40% |
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Upgrade 2Advantageous Crushing Hand: Enemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds. |
Quill VolleyTags: Core
Vigor Cost: 35
Lucky Hit Chance: 13% Hurl 5 feathers that pierce through enemies, each dealing [ 14%] damage. Deals Lightning Damage |
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EnhancementEnhanced Quill Volley: After killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash |
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Upgrade 1Rampant Quill Volley: Quill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once. |
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Upgrade 2Advantageous Quill Volley: Quill Volley hurls out 3 additonal feathers and deals 30% increased damage to each enemy per hit. |
RakeTags: Core
Vigor Cost: 30
Lucky Hit Chance: 17% Conjure claws that rake through enemies in front of you, dealing [20%] damage before exploding for an additional [40%] damage. Deals Fire Damage |
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EnhancementEnhanced Rake: Casting Rake grants a stack of Ferocity. |
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Upgrade 1Rampant Rake: Rake' Vigor cost is reduced by 2 per stack of Ferocity you have. |
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Upgrade 2Advantageous Rake: When you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds. |
StingerTags: Basic
Vigor Cost: 40
Lucky Hit Chance: 20% Strike a small area, dealing [70%] damage to enemies within as well as all surrounding Poisoned enemies. Deals Poison Damage |
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EnhancementEnhanced Stinger: Rock Splitter increases your Block Chance by 15% for 5 seconds and when you block you gain 11 Vigor. |
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Upgrade 1Rampant Stinger: Rock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit. |
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Upgrade 2Advantageous Stinger: Rock Splitter increases your Thorns by 13 for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies. |
Follow Through
Your Basic Skills deal 10/20/30%[x] increased damage. Double this bonus for 3rd attacks.
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Vigorous
Casting a
Core Skill increases all Vigor Generation by
5/
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Velocity
Generate
1/
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Focus Cluster
VortexTags: Focus
Cooldown: 12
Lucky Hit Chance: 21% Create a cyclone that Pulls enemies inward, followed by a crushing downdraft that deals 35% damage to them. Deals Lightning Damage |
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EnhancementEnhanced Vortex: Casting Vortex increases the damage of the next Skill cast by 20%. |
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Upgrade 1Measured Vortex: While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds. |
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Upgrade 2Replenishing Vortex: Critical Strike with Vortex reduce its Cooldown by 1 second. |
SoarTags: Focus
Cooldown:
15 seconds
Lucky Hit Chance: 66% Fly into the air, creating a cloud that makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them, dealing 50% damage. Deals Lightning Damage |
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EnhancementEnhanced Soar: The next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain 50% increased Movement Speed for 3 seconds. |
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Upgrade 1Measured Soar: Soar makes you Unstoppable for 3 seconds |
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Upgrade 2Replenishing Soar: Soar's cloud remains around you for 7 seconds after landing and continues to make enemies Vulnerable. |
RavagerTags: Focus
Cooldown:
20 seconds
Lucky Hit Chance: 30% Passive: Minimum Ferocity increased by 2. Active: Unleash a savage roar, causing all your attacks to trigger additional strikes dealing 60% damage for 6 seconds. Deals Fire Damage |
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EnhancementEnhanced Ravager: Ravager's duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.50 seconds. |
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Upgrade 1Measured Ravager: While Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by 30%. |
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Upgrade 2Replenishing Ravager: Ravager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additional 4 times. |
Toxic SkinTags: Basic
Cooldownt:
15 seconds
Lucky Hit Chance: 10% Passive: Enemies that attack you are Poisoned for 36% damage over 3 seconds. Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for 5 seconds. Deals Physical Damage |
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EnhancementEnhanced Toxic Skin: While active, Toxic Skin's Poisoning is increased by 130% to 90 over 3 seconds |
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Upgrade 1Measured Toxic Skin: While Toxic Skin is active, your Poisoning deals an additional 36% of its damage over time as Critical Strikes to Vulnerable enemies. |
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Upgrade 2Replenishing Toxic Skin: Toxic Skin passively increases Thorns damage you deal to Poisoned enemies by 100%. |
Mirage (Skill)
Gain
100% increased Dodge Chance during
Evade. Whenever you Dodge, you gain
5% Critical Strike Chance for
3 seconds.
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Unrestrained (Spiritborn)
You deal 3% increased damage while Unhindered or
Unstoppable.
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Swift
Your Mobility Skill Cooldowns are reduced up to
6 seconds based on how far you travel with them.
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Apex
You deal
3% increased Vulnerable damage. Double this bonus vs Elite enemies.
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Defensive Cluster
Armored HideTags: Defensive
Cooldown:
25 seconds
Lucky Hit Chance: 31% Passive: Gain 1 Resolve every 5 seconds. Active: Encase yourself, becoming Unstoppable and gaining 100% Block Chance for 3 seconds. Deals Physical Damage |
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EnhancementEnhanced Armored Hide: When you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit. |
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Upgrade 1Adaptable Armored Hide: While you have an active Barrier, your Vortex does 200% additional damage and Knocks enemies down for 3 seconds. |
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Upgrade 2Reinforced Armored Hide: While active, Armored Hide increases your Block Reduction by 5% for every Nearby enemy. |
Concussive StompTags: Defensive
Cooldown:
10 seconds
Lucky Hit Chance: 20% Stomp in front of you, releasing a shockwave that deals 15% damage and Knocks Down enemies for 3 seconds. Deals Physical Damage |
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EnhancementEnhanced Concussive Stomp: Concussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 100%. |
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Upgrade 1Adaptable Concussive Stomp: When enemies recover from Concussive Stomp, you Dodge their next 3 attacks. |
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Upgrade 2Reinforced Concussive Stomp: Concussive Stomp gains an additional Charge and does 500% increased damage to Unstoppable enemies and Bosses. |
CounterattackTags: Defensive
Charges:
2
Charge Cooldown: 15 Seconds Passive: Gain 20% Dodge Chance and automatically retaliate against Close enemies for 80% damage when you Dodge their attacks. Active: Dodge all direct attacks for 2 seconds. Deals Fire Damage |
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EnhancementEnhanced Counterattack: Counterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have. |
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Upgrade 1Adaptable Counterattack: When you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds. |
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Upgrade 2Reinforced Counterattack: Counterattack passively increases your Critical Strike Damage by 10% for every Close enemy. |
ScourgeTags: Defensive
Cooldown:
12 seconds
Lucky Hit Chance: 20% Call forth a wave of insects that bite enemies, Fearing and Slowing them for 3 seconds and applying 100% Poisoning damage over 6 seconds. Deals Poison Damage |
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EnhancementEnhanced Scourge: Each time you hit an enemy with Scourge, you gain 1% increased damage vs Crowd Controlled enemies for 6 seconds, up to 50%. |
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Upgrade 1Adaptable Scourge: Lucky Hit: Hitting an enemy affected by Scourge has up to a 50% chance to Life Steal of the damage done. |
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Upgrade 2Reinforced Scourge: Casting Scourge grants 100% of your Maximum Vigor over 6 seconds. |
Endurance
Casting a Defensive Skill grants 5 Vigor.
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Fueled
Gain increased Life on Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.
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Perseverance
Gain 1% additional Damage Reduction per stack of Resolve.
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Antivenom
You gain 15% increased Poison Resistance and your Maximum Poison Resistance is increased by
5%
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Nourishment
Your healing is increased by
20%. Whenever you Heal your Poisoning Damage is increased by
4% for
3 seconds.
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Patient Guard
Gain 10% Block Chance. After standing still for 1.0 seconds, you gain 10% Block Damage Reduction. Lasts for 2 seconds after your next move.
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Auspicious
After not taking damage for
5 seconds, you gain up to
10% of your Maximum Life as a
Barrier over
10 seconds.
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Potency Cluster
PaybackTags: Potency
Cooldown:
12 seconds
Lucky Hit Chance: 30% Smash enemies in front of you, dealing 100% damage. When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 second. Deals Physical Damage |
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EnhancementEnhanced Payback: Each time an enemy attacks you the damage they take from Payback is increased by 5% for 60 seconds, up to 75%. |
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Upgrade 1Poised Payback: Payback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by 0.5% for each point spent. |
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Upgrade 2Invasive Payback: Becoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 3 seconds. Can only occur once every 30 seconds. |
Razor WingsTags: Potency
Charges:
3
Charge Cooldown: 10 Seconds Whirl out a cluster of razor-sharp feathers that rebound back, dealing 75% damage each way. Deals Lightning Damage |
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EnhancementEnhanced Razor Wings: Razor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind. |
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Upgrade 1Poised Razor Wings: Razor Wings consumes 3 Charges to send out a spiral of 3 wings at once. |
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Upgrade 2Invasive Razor Wings: Razor Wings has a 10% chance to regain a Charge when they hit an enemy a second time. Double this chance if you have an active Barrier. |
Rushing ClawTags: Potency
Charges:
4
Charge Cooldown: 4 per 20 seconds Lucky Hit Chance: 25% Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% total damage. Deals Fire Damage |
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EnhancementEnhanced Rushing Claw: Enemies hit by Rushing Claw take 10% increased damage from Rushing Claw, up to 80%. |
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Upgrade 1Poised Rushing Claw: When Rushing Claw hits an Elite enemy you gain 25% increased Dodge Chance for 3 seconds. |
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Upgrade 2Invasive Rushing Claw: Using Rushing Claw's last Charge will instantly refill all Charges by consuming 4 stacks of Ferocity. |
Touch of DeathTags: Potency
Cooldown:
15 seconds
Lucky Hit Chance: 21% Strike an enemy and infect them, dealing 5% damage and applying 300% Poisoning damage over 9 seconds. When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing 10% damage per hit. You can have up to 3 swarms active at once. Deals Poison Damage |
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EnhancementEnhanced Touch of Death: Touch of Death's infection Heals you for 2.0% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches. |
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Upgrade 1Poised Touch of Death: Touch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown. |
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Upgrade 2Invasive Touch of Death: Touch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies. |
Resilient
Casting a Gorilla Skill grants 5% increased Maximum Life for 10 seconds.
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Dominant (Skill)
Gorilla Skills deal 5% increased damage to Knocked Down enemies and have a 5% chance to Execute them if they are not a
Boss.
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Brilliance
Eagle Skills deal 1% increased damage for each 20% Movement Speed you have.
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Acceleration
Casting an Eagle Skill grants
5% increased Movement Speed for
3 sceonds.
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Potent (Skill)
Hitting enemies with Jaguar skills increases the damage they take from you by
0.1%, up to
10%
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Furnace
Jaguar Skills deal 2% increased Critical Strike Damage per stack of Ferocity.
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Ravenous
Your Centipede Skills deal 15% increased damage. Double this bonus vs Healthy Enemies.
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Oppressive (Skill)
Your Centipede Skills deal 30% increased damage to Crowd Controlled enemies and gain 50% increased Crowd Control Durations.
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Ultimate Cluster
The Protector (Skill)Tags: Ultimate
Cooldown:
45 seconds
Lucky Hit Chance: 15% The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for 80% damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds. Deals Physical Damage |
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EnhancementHarmonious Protector: The Protector's strikes deal 300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds. |
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Upgrade 1Exalted Protector: The Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%. |
The SeekerTags: Ultimate
Charges:
3
Charge Cooldown: 30 seconds Lucky Hit Chance: 30% The Eagle Spirit swoops down and deals 20% damage. After a short delay it blasts off dealing 300% damage. Deals Lightning Damage |
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EnhancementHarmonious Seeker: The Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike. |
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Upgrade 1Exalted Seeker: The Seeker constantly makes all Nearby enemies Vulnerable while active. |
The HunterTags: Ultimate
Cooldown:
45 seconds
Lucky Hit Chance: 15% Bound across the battlefield with the Jaguar Spirit, dealing 50% damage upon landing and then rapidly slashing enemies in the area for 200% total damage over 7 strikes. Deals Fire Damage |
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EnhancementHarmonious Hunter: The Hunter overfills your Ferocity by 4 stacks and causes you to deal 100% increased damage to Injured enemies for 8 seconds. |
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Upgrade 1Exalted Hunter: Killing an enemy while The Hunter is present has a 15% chance to instantly reset its Cooldown and cause your next cast within 8 seconds to repeat its 7 strikes an additional time, up to 4 times. |
The DevourerTags: Ultimate
Cooldown:
45 seconds
Lucky Hit Chance: 10% The Centipede Spirit emerges, blasting enemies in a line for 140% damage and spitting at others for 40% damage. Lasts for 15 seconds. Deals Poison Damage |
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EnhancementHarmonious Devourer: As it emerges, The Devourer launches 10 toxic globs that apply 105% Poisoning damage over 6 seconds wherever they land. |
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Upgrade 1Exalted Devourer: While The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through. |
Resolution
Casting an Ultimate Skill grants 5% increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.
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Spiritual Attunement
Your Maximum Vigor is increased by 10 while you have an Ultimate Skill equipped.
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Supremacy
Any enemies you kill while an Ultimate Skill is active grants a Stack of Supremacy, each increasing your damage by 1%, up to 10%. When an ultimate skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.
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Initiative
Casting an Ultimate Skill makes you
Unstoppable for 1 seconds.
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Sustenance
Hitting enemies with an Ultimate Skill Heals you for 2% of your Maximum Life.
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Intricacy
Upon casting an Ultimate Skill, the last Potency, Defensive, or Focus skill you cast prior is reset and can be cast for free up to 1 time in the next 7 seconds.
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Key Passive Cluster
Vital StrikesYou deal 100% damage to Vulnerable enemies. After making an enemy Vulnerable, your next Direct damage dealt to them:
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Adaptative StancesThe Base Spirit of a Skill cast grants:
Casting a Skill of a different Base Spirit:
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Prodigy's Tempo
Every 3rd consecutive cast of the same Basic Skill increases all Skill Ranks by 2 for 5 sceonds.
Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks. |
Noxious Resonance
Your Critical Strikes cause your Poisoning on an enemy to burst, dealing
100% of the total Poisoning instantly to them and
20% of it to surrounding enemies before removing the Poisoning effect from the primary target.
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