Stats & Attributes for Diablo 4 covers the various attributes of the playable character. On this page, you can find all the information related to Status Ailments, Character Stats, etc.
Diablo 4 Stats Guide
Basic Stats in Diablo 4 has been simplified to four basic categories: Core Stats, Offensive, Defensive, and Utility. Below, you can see how each of them affects your character.
Character Level
The Level of your character, which is increased by accumulating Experience.
- With each Level, you gain Base Life and Core Stats.
- Each Level until Level 50 grants a Skill Point. Afterwards, each quarter of a Level grants a Paragon Point.
- Damage dealt between you and an enemy are adjusted according to the Level difference.
- Monsters at this Level have 5.0% visible damage reduction.
Attack Power
- An evaluation of the damage you deal.
- Based on your offensive stats scaled with your currently wielded weapon´s damage and speed.
Armor (Basic Stat)
- The total Armor granted by all of your equipment items.
- Reduces Physical damage taken from enemies of equal Level by 6%.
- Non-Physical damage taken is reduced according to your Armor Contribution.
Life
- If you lose all your Life, you die.
- You have 40 Base Life at Level 1 and 0 bonus Life from other sources.
Diablo 4 Core Stats
There are four Core Stats in Diablo 4. Depending on the character class, each stat grants different bonuses. For example, as a Barbarian, each point of Strength will increase the damage of your skills, while for Barbarian and Sorceress Willpower improves Fury/Mana generation, and Dexterity grants critical chance. Essentially, certain aspects suited to the Builds and playstyles of each class scale off of a Core Stat, making Core Stats have a more general use, rather than stringent definitions. Each stat also confers a secondary defensive bonus.

Intelligence
- +0.05% All Resistance per point
- x0.02% Critical Strike Chance per point of Intelligence (Rogue)
- x0.1% Skill Damage per point of Intelligence (Sorceress and Necromancer)

Willpower
- +0.1% Healing Received and +0.25% Overpower Damage per point
- x0.1% Resource Generation per point of Willpower (Barbarian)
- x0.1% Resource Generation per point of Willpower (Sorceress and Necromancer)
- x0.1% Skill Damage per point of Willpower (Druid)

Dexterity
- +0.025% Dodge Chance per point
- x0.02% Critical Strike Chance per point of Dexterity (Barbarian)
- x0.1% Skill Damage per point of Dexterity (Rogue)
- x0.02% Critical Strike Chance per point of Dexterity (Sorceress and Necromancer)
When players start their journey and choose a Class for their characters during Character Customization, their characters start at level one, with different amounts in each Core Stat, matching the general playstyle of the class. The Barbarian starts with ten points in Strength, eight in Dexterity, and seven in both Intelligence and Willpower. The Rogue, on the other hand, starts with ten points in Dexterity, eight in Willpower, and seven in both Strength and Intelligence. The Sorceress and Necromancer, sharing an affinity in the magical arts, start with ten points in Intelligence, eight in Willpower, and seven in both Strength and Dexterity. Finally, the Druid starts with ten points in Willpower, eight in Intelligence, and seven in both Strength and Dexterity. As mentioned already, every time their characters level up, they also get one additional point in each of the four Core Stats.
PvP Stats
PvP Damage Reduction
- Players get an inherent damage reduction granted against other Players in PvP.
- This inherent damage reduction stacks with all other sources of Damage Reduction.
Armor Contribution
- The inherent percentage that Armor contributes to your base damage reduction against non-Physical attacks in PvP.
- The remaining damage reduction is determined by your appropriate Elemental resistance.
Diablo 4 Lucky Hit Mechanic
Lucky Hit is a potent game mechanic in Diablo 4 that determines the frequency of specific abilities and effects being activated. Every active skill in the game has a Lucky Hit attribute, and it designates the probability of that skill resulting in a Lucky Hit. The more your Lucky Hit chance, the greater your frequency of scoring Lucky Hits.
Lucky Hit in Diablo 4 is a key mechanic that determines the likelihood of activating certain abilities and effects. The higher your Diablo IV Lucky Hit chance, the more often you land Lucky Hits, leading to more frequent activation of various game effects. By strategically integrating and maximizing Lucky Hit in your character Builds you can substantially amplify your character's power and efficiency.
Please visit our Lucky Hit page for more information
Diablo 4 Lucky Hit Mechanic Complete Guide
Diablo 4 Status Ailments
Status Ailments are conditions that can be applied to both Enemies and the Player by using Skills, Weapon Modifiers, etc. Status Ailments can be both positive and negative. Below you can see a list of all Status Ailments in Diablo 4.
- Chilled: Enemies have reduced movement speed. Repeatedly chilling an enemy will Freeze it.
- Frozen: Enemies cannot move or attack. Enemies can be Frozen by repeatedly chilling them.
- Immune: While Immune, you cannot be damaged and all negative effects are removed and prevented.
- Unstoppable: While Unstoppable, control impairing effects are removed and prevented
- Vulnerable: Enemies take 20% increased damage.
- Fortify: Fortified: Characters take 10% decreased damage. You become Fortified when you have more Fortify than current Life.
- Berserking: Increases your damage by 25% and your movement speed by 30%
- Barrier: Barriers absorb damage from all sources up to a specified amount.
- Blood Orb: Heal you for 15% of your Maximum Life when picked up.
- Crackling Energy: Periodically damages nearby enemies when picked up.
- Dazed: Enemies cannot attack or use skills but are still able to move.
- Healthy: characters have more than 80% of their Life.
- Injured: Characters have less than 35% of their Life.
- Overpower: deals bonus damage based on the sum of your current Life and Fortified Life.
- Stealth: Characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth.
Stats from Altars of Lilith in Diablo 4
Altars of Lilith in Diablo 4 also give permanent boosts to Core Stats to a player's characters once found. Discovering an Altar of Lilith will either add an additional two points to one of the four Core Stats, grant a Paragon Point, or increase the maximum amount of Murmuring Obols that the character can carry. Finding all Altars of Lilith grants a total number of sixty-eight additional points to each Core Stat. It is also important to note that this is an account-wide boon, meaning this will automatically apply to any and all created characters within the player's account, making finding every Altars of Lilith on at least one character very beneficial.
For a more in-depth guide on the Altars of Lilith, visit our page here.
Shrines in Diablo 4
Shrines can be found around the world of Diablo 4 and provide temporary passive boosts upon being activated. If a player is under the effect of a Shrine and activates a new one, the old effect will be removed and the new one will be applied with its timer reset. Below you can see a list of all Shrines in Diablo 4:
You can search by Name, Effects, or Description. Just type into the search box what you are looking for.
Quick Search of All Shrines
Shrine |
Effect |
Description |
Artillery Shrine |
Your Attack Speed is increased and all attacks summon holy arrows. Also grants movement speed. | Divine weapons abet the worthy. |
Blast Wave Shrine |
You periodically explode, damaging enemies around you. Also grants movement speed. | Arcane power brings destruction. |
Channeling Shrine |
Your skills cost no resource and have reduced cooldown. Also grants movement speed. | Endless harmony dwells within. |
Conduit Shrine |
You can shock and surge through enemies. Also grants movement speed. | You are the storm's fury made manifest. |
Greed Shrine |
Enemies drop Gold when hit and you automatically pick up Gold from farther away. Also grants movement speed. | Wherever the brave strike, riches follow. |
Lethal Shrine |
All of your skills deal more damage and Critically Strike. Also grants movement speed. | Fate guides the deft hand to strike true. |
Protection Shrine |
You are Invulnerable and Unstoppable. Also grants movement speed. | Faith is the shield against darkness. |
Affixes and Stats in Diablo 4 refer to modifiers that are added to Items, such as Weapons, and Armor. The purpose of Affixes is to enhance their stats or abilities, providing bonus attributes, such as increased damage, critical hit chance, or resistance to certain types of damage. Affixes can be found in random items dropped by enemies or purchased from merchants. Players can use crafting systems to add or modify Affixes on their items. Affixes can affect Skills by providing Bonuses or changes to specific Skills or Skill Groups.
Diablo 4 All Affixes and Stats
All Stats
You can search by Name, Type, class, or Effect. Just type into the search box what you are looking for.
Quick Search of All Diablo Stats
Name |
Type |
Class |
Effect |
---|---|---|---|
Armor |
Defensive | All |
|
Armor Contribution |
Defensive | All |
|
Armor from Golem |
Defensive | Necromancer |
|
Attack Speed |
Offensive | All |
|
Berserking Duration |
Utility | Barbarian |
|
Chill Application |
Utility | Sorceress | |
Cold Resistance |
Defensive | All |
|
Control Impaired Duration Reduction |
Utility | Barbarian Druid Sorceress Rogue |
|
Cooldown Reduction |
Utility | Rogue |
|
Critical Strike Chance |
Offensive | All |
|
Critical Strike Damage |
Offensive | All |
|
Critical Strike Damage vs Crowd Controlled |
Offensive | Druid Rogue |
|
Critical Strike Damage with Earth |
Offensive | Druid |
|
Critical Strike Damage with One-Handed |
Offensive | Barbarian |
|
Critical Strike Damage with Bone |
Offensive | Necromancer |
|
Damage |
Offensive | All |
|
Damage Reduction from Burning |
Defensive | Sorceress |
|
Damage Reduction from Chilled |
Defensive | Sorceress |
|
Damage Reduction from Distant |
Defensive | Rogue |
|
Damage Reduction from Elites |
Defensive | Sorceress Rogue |
|
Damage Reduction from Slowed |
Defensive | Rogue |
|
Damage Reduction from Trapped |
Defensive | Rogue |
|
Damage Reduction from Bleeding |
Defensive | Barbarian |
|
Damage Reduction from Close |
Defensive | Barbarian Rogue |
|
Damage Reduction from DoT |
Defensive | All |
|
Damage Reduction from Poisoned |
Defensive | Druid |
|
Damage Reduction from Vulnerable |
Defensive | Barbarian Druid Sorceress Rogue |
|
Damage Reduction while Fortified |
Defensive | Barbarian Druid |
|
Damage Reduction while Healthy |
Defensive | Barbarian |
|
Damage Reduction from Shadow Dot |
Defensive | Necromancer |
|
Damage from Blood Orb |
Offensive | Necromancer |
|
Damage from Dodging |
Offensive | Rogue |
|
Damage from Golem |
Offensive | Necromancer |
|
Damage vs Bleeding |
Offensive | Barbarian |
|
Damage vs Burning |
Offensive | Sorceress |
|
Damage vs Chilled |
Offensive | Sorceress |
|
Damage vs Close |
Offensive | Rogue |
|
Damage vs Crowd Controlled |
Offensive | All | |
Damage vs Distant |
Offensive | Rogue |
|
Damage vs Elites |
Offensive | All |
|
Damage vs Healthy |
Offensive | Necromancer |
|
Damage vs Injured |
Offensive | Rogue Necromancer |
|
Damage vs Poisoned |
Offensive | Druid |
|
Damage vs Shadow Dot |
Offensive | Necromancer |
|
Damage vs Stunned |
Offensive | Sorceress |
|
Damage vs Trapped |
Offensive | Rogue |
|
Damage while Berserking |
Offensive | Barbarian |
|
Damage while Fortified |
Offensive | Barbarian Necromancer |
|
Damage while Healthy |
Offensive | Barbarian Druid Rogue Necromancer |
|
Damage while Human |
Offensive | Druid |
|
Damage while Werebear |
Offensive | Druid |
|
Damage while Werewolf |
Offensive | Druid |
|
Damage with Axe |
Offensive | Barbarian |
|
Damage with Basic |
Offensive | All |
|
Damage with Bleeding |
Offensive | Barbarian |
|
Damage with Bludgeoning |
Offensive | Barbarian |
|
Damage with Bone |
Offensive | Necromancer |
|
Damage with Cold |
Offensive | Sorceress |
|
Damage with Companion |
Offensive | Druid |
|
Damage with Conjuration |
Offensive | Sorceress |
|
Damage with Core |
Offensive | All |
|
Damage with Crackling Energy |
Offensive | Sorceress |
|
Damage with Cutthroat |
Offensive | Rogue |
|
Damage with Earth |
Offensive | Druid |
|
Damage with Fire |
Offensive | Sorceress |
|
Damage with Fire Over Time |
Offensive | Sorceress |
|
Damage with Golem |
Offensive | Necromancer |
|
Damage with Imbued |
Offensive | Rogue |
|
Damage with Lightning |
Offensive | Sorceress |
|
Damage with Mace |
Offensive | Barbarian |
|
Damage with Mages |
Offensive | Necromancer |
|
Damage with Marksman |
Offensive | Rogue |
|
Damage with Mastery |
Offensive | Sorceress |
|
Damage with Minions |
Offensive | Necromancer |
|
Damage with Nature Magic |
Offensive | Druid |
|
Damage with Non-Physical |
Offensive | Sorceress Rogue |
|
Damage with One-Handed |
Offensive | Barbarian |
|
Damage with Physical |
Offensive | Barbarian Druid Rogue |
|
Damage with Physical |
Offensive | Rogue |
|
Damage with Poison |
Offensive | Druid |
|
Damage with Poisoning |
Offensive | Druid |
|
Damage with Polearm |
Offensive | Barbarian |
|
Damage with Shadow |
Offensive | Necromancer |
|
Damage with Shadow Over Time |
Offensive | Necromancer |
|
Damage with Shapeshifting |
Offensive | Druid |
|
Damage with Skills |
Offensive | All |
|
Damage with Slashing |
Offensive | Barbarian |
|
Damage with Storm |
Offensive | Druid |
|
Damage with Swapped Weapons |
Offensive | Barbarian |
|
Damage with Sword |
Offensive | Barbarian |
|
Damage with Trap |
Offensive | Rogue |
|
Damage with Warrior |
Offensive | Necromancer |
|
Damage with Werebear |
Offensive | Druid |
|
Damage with Werewolf |
Offensive | Druid |
|
Dodge Chance |
Defensive | All |
|
Elite Kill Movement Speed |
Utility | Barbarian Sorceress Rogue |
|
Energy Regeneration |
Utility | Rogue |
|
Essence Generation |
Utility | Necromancer |
|
Essence On Kill |
Utility | Necromancer |
|
Fire Resistance |
Defensive | All |
|
Fortify |
Defensive | Barbarian Druid Necromancer |
|
Fury Generation |
Utility | Barbarian |
|
Fury On Kill |
Utility | Barbarian |
|
Golem Armor |
Defensive | Necromancer |
|
Golem Attack Speed |
Offensive | Necromancer |
|
Golem Life |
Defensive | Necromancer |
|
Golem Resist All |
Defensive | Necromancer |
|
Healing |
Defensive | Druid Necromancer |
|
Healing from Blood Orbs |
Defensive | Necromancer |
|
Healing from Potions |
Defensive | All |
|
Imbuement Cooldown Reduction |
Utility | Rogue |
|
Life |
Defensive | All |
|
Life On Kill |
Defensive | All |
|
Life Regeneration |
Defensive | All |
|
Lightning Resistance |
Defensive | All |
|
Lucky Hit Chance |
Utility | All |
|
Mage Resist All |
Defensive | Necromancer |
|
Mana Cost Reduction |
Utility | Sorceress |
|
Mana Regeneration |
Utility | Sorceress |
|
Maximum Essence |
Utility | Necromancer |
|
Maximum Fury |
Utility | Barbarian |
|
Maximum Mana |
Utility | Sorceress |
|
Maximum Spirit |
Utility | Druid |
|
Minion Armor |
Defensive | Necromancer |
|
Minion Damage Reduction |
Defensive | Necromancer |
|
Minion Life |
Defensive | Necromancer |
|
Minion Attack Speed |
Offensive | Necromancer |
|
Movement Speed |
Utility | All |
|
Overpower Chance |
Offensive | All |
|
Overpower Damage |
Offensive | Barbarian Druid Sorceress Necromancer |
|
Poison Resistance |
Defensive | All |
|
Potion Charges |
Defensive | All |
|
Resist All |
Defensive | All |
|
Shadow Resistance |
Defensive | All |
|
Spirit Generation |
Utility | Druid |
|
Spirit On Kill |
Utility | Druid |
|
Thorns |
Offensive | All |
|
Trap Cooldown Reduction |
Utility | Rogue |
|
Vulnerable Damage |
Offensive | All |
|
Warrior Armor |
Defensive | Necromancer |
|
Weapon Damage |
Offensive | All |
|
Weapon Speed |
Offensive | All |
|
Werebear Armor |
Defensive | Druid |
|
Druid Stats
You can search by Name, Type, Class, or Effect. Just type into the search box what you are looking for.
Quick Search of Druid Diablo Stats
Name |
Type |
Effect |
---|---|---|
Armor |
Defensive |
|
Armor Contribution |
Defensive |
|
Attack Speed |
Offensive |
|
Cold Resistance |
Defensive |
|
Control Impaired Duration Reduction |
Utility | |
Critical Strike Chance |
Offensive |
|
Critical Strike Damage |
Offensive |
|
Critical Strike Damage vs Crowd Controlled |
Offensive |
|
Critical Strike Damage with Earth |
Offensive |
|
Damage |
Offensive |
|
Damage Reduction from DoT |
Defensive |
|
Damage Reduction from Poisoned |
Defensive |
|
Damage Reduction from Vulnerable |
Defensive |
|
Damage Reduction while Fortified |
Defensive |
|
Damage vs Crowd Controlled |
Offensive | |
Damage vs Elites |
Offensive |
|
Damage vs Poisoned |
Offensive |
|
Damage while Healthy |
Offensive |
|
Damage while Human |
Offensive |
|
Damage while Werebear |
Offensive |
|
Damage while Werewolf |
Offensive |
|
Damage with Basic |
Offensive |
|
Damage with Companion |
Offensive |
|
Damage with Core |
Offensive |
|
Damage with Earth |
Offensive |
|
Damage with Nature Magic |
Offensive |
|
Damage with Physical |
Offensive |
|
Damage with Poison |
Offensive |
|
Damage with Poisoning |
Offensive |
|
Damage with Shapeshifting |
Offensive |
|
Damage with Skills |
Offensive |
|
Damage with Storm |
Offensive |
|
Damage with Werebear |
Offensive |
|
Damage with Werewolf |
Offensive |
|
Dodge Chance |
Defensive |
|
Fire Resistance |
Defensive |
|
Fortify |
Defensive | |
Healing |
Defensive |
|
Healing from Potions |
Defensive |
|
Life |
Defensive |
|
Life On Kill |
Defensive |
|
Life Regeneration |
Defensive |
|
Lightning Resistance |
Defensive |
|
Maximum Spirit |
Utility |
|
Movement Speed |
Utility |
|
Overpower Chance |
Offensive |
|
Overpower Damage |
Offensive | |
Poison Resistance |
Defensive |
|
Potion Charges |
Defensive |
|
Resist All |
Defensive |
|
Shadow Resistance |
Defensive |
|
Spirit Generation |
Utility |
|
Spirit On Kill |
Utility |
|
Thorns |
Offensive |
|
Vulnerable Damage |
Offensive |
|
Weapon Damage |
Offensive |
|
Weapon Speed |
Offensive |
|
Werebear Armor |
Defensive |
|
Sorceress Stats
You can search by Name, Type, class or Effect. Just type into the search box what you are looking for.
Quick Search of Sorceress Diablo Stats
Name |
Type |
Effect |
---|---|---|
Armor |
Defensive |
|
Armor Contribution |
Defensive |
|
Attack Speed |
Offensive |
|
Chill Application |
Utility | |
Cold Resistance |
Defensive |
|
Control Impaired Duration Reduction |
Utility | |
Critical Strike Chance |
Offensive |
|
Critical Strike Damage |
Offensive |
|
Damage |
Offensive |
|
Damage Reduction from Burning |
Defensive |
|
Damage Reduction from Chilled |
Defensive |
|
Damage Reduction from Elites |
Defensive |
|
Damage Reduction from DoT |
Defensive |
|
Damage Reduction from Vulnerable |
Defensive |
|
Damage vs Burning |
Offensive |
|
Damage vs Chilled |
Offensive |
|
Damage vs Crowd Controlled |
Offensive | |
Damage vs Elites |
Offensive |
|
Damage vs Stunned |
Offensive |
|
Damage with Basic |
Offensive |
|
Damage with Cold |
Offensive |
|
Damage with Conjuration |
Offensive |
|
Damage with Core |
Offensive |
|
Damage with Crackling Energy |
Offensive |
|
Damage with Fire |
Offensive |
|
Damage with Fire Over Time |
Offensive |
|
Damage with Lightning |
Offensive |
|
Damage with Mastery |
Offensive |
|
Damage with Non-Physical |
Offensive |
|
Damage with Skills |
Offensive |
|
Dodge Chance |
Defensive |
|
Elite Kill Movement Speed |
Utility |
|
Fire Resistance |
Defensive |
|
Healing from Potions |
Defensive |
|
Life |
Defensive |
|
Life On Kill |
Defensive |
|
Life Regeneration |
Defensive |
|
Lightning Resistance |
Defensive |
|
Lucky Hit Chance |
Utility |
|
Mana Cost Reduction |
Utility |
|
Mana Regeneration |
Utility |
|
Maximum Mana |
Utility |
|
Movement Speed |
Utility |
|
Overpower Chance |
Offensive |
|
Overpower Damage |
Offensive | |
Poison Resistance |
Defensive |
|
Potion Charges |
Defensive |
|
Resist All |
Defensive |
|
Shadow Resistance |
Defensive |
|
Thorns |
Offensive |
|
Vulnerable Damage |
Offensive |
|
Weapon Damage |
Offensive |
|
Weapon Speed |
Offensive |
|
Rogue Stats
You can search by Name, Type, class or Effect. Just type into the search box what you are looking for.
Quick Search of Rogue Diablo Stats
Name |
Type |
Effect |
---|---|---|
Armor |
Defensive |
|
Armor Contribution |
Defensive |
|
Attack Speed |
Offensive |
|
Cold Resistance |
Defensive |
|
Control Impaired Duration Reduction |
Utility | |
Cooldown Reduction |
Utility |
|
Critical Strike Chance |
Offensive |
|
Critical Strike Damage |
Offensive |
|
Critical Strike Damage vs Crowd Controlled |
Offensive |
|
Damage |
Offensive |
|
Damage Reduction from Distant |
Defensive |
|
Damage Reduction from Elites |
Defensive |
|
Damage Reduction from Slowed |
Defensive |
|
Damage Reduction from Trapped |
Defensive |
|
Damage Reduction from Close |
Defensive |
|
Damage Reduction from DoT |
Defensive |
|
Damage Reduction from Vulnerable |
Defensive |
|
Damage from Dodging |
Offensive |
|
Damage vs Close |
Offensive |
|
Damage vs Crowd Controlled |
Offensive | |
Damage vs Distant |
Offensive |
|
Damage vs Elites |
Offensive |
|
Damage vs Injured |
Offensive |
|
Damage vs Trapped |
Offensive |
|
Damage while Healthy |
Offensive |
|
Damage with Basic |
Offensive |
|
Damage with Core |
Offensive |
|
Damage with Cutthroat |
Offensive |
|
Damage with Imbued |
Offensive |
|
Damage with Marksman |
Offensive |
|
Damage with Non-Physical |
Offensive |
|
Damage with Physical |
Offensive |
|
Damage with Physical |
Offensive |
|
Damage with Skills |
Offensive |
|
Damage with Trap |
Offensive |
|
Dodge Chance |
Defensive |
|
Elite Kill Movement Speed |
Utility |
|
Energy Regeneration |
Utility |
|
Fire Resistance |
Defensive |
|
Healing from Potions |
Defensive |
|
Imbuement Cooldown Reduction |
Utility |
|
Life |
Defensive |
|
Life On Kill |
Defensive |
|
Life Regeneration |
Defensive |
|
Lightning Resistance |
Defensive |
|
Movement Speed |
Utility |
|
Overpower Chance |
Offensive |
|
Poison Resistance |
Defensive |
|
Potion Charges |
Defensive |
|
Resist All |
Defensive |
|
Shadow Resistance |
Defensive |
|
Thorns |
Offensive |
|
Trap Cooldown Reduction |
Utility |
|
Vulnerable Damage |
Offensive |
|
Weapon Damage |
Offensive |
|
Weapon Speed |
Offensive |
|
Necromancer Stats
You can search by Name, Type, class or Effect. Just type into the search box what you are looking for.
Quick Search of Necromancer Diablo Stats
Name |
Type |
Effect |
---|---|---|
Armor |
Defensive |
|
Armor Contribution |
Defensive |
|
Armor from Golem |
Defensive |
|
Attack Speed |
Offensive |
|
Cold Resistance |
Defensive |
|
Critical Strike Chance |
Offensive |
|
Critical Strike Damage |
Offensive |
|
Critical Strike Damage with Bone |
Offensive |
|
Damage |
Offensive |
|
Damage Reduction from DoT |
Defensive |
|
Damage Reduction from Poisoned |
Defensive |
|
Damage Reduction from Shadow Dot |
Defensive |
|
Damage from Blood Orb |
Offensive |
|
Damage from Golem |
Offensive |
|
Damage vs Crowd Controlled |
Offensive | |
Damage vs Elites |
Offensive |
|
Damage vs Healthy |
Offensive |
|
Damage vs Injured |
Offensive |
|
Damage vs Shadow Dot |
Offensive |
|
Damage while Fortified |
Offensive |
|
Damage while Healthy |
Offensive |
|
Damage with Basic |
Offensive |
|
Damage with Bone |
Offensive |
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Damage with Core |
Offensive |
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Damage with Golem |
Offensive |
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Damage with Mages |
Offensive |
|
Damage with Minions |
Offensive |
|
Damage with Shadow |
Offensive |
|
Damage with Shadow Over Time |
Offensive |
|
Damage with Skills |
Offensive |
|
Damage with Warrior |
Offensive |
|
Dodge Chance |
Defensive |
|
Essence Generation |
Utility |
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Essence On Kill |
Utility |
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Fire Resistance |
Defensive |
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Fortify |
Defensive | |
Golem Armor |
Defensive |
|
Golem Attack Speed |
Offensive |
|
Golem Life |
Defensive |
|
Golem Resist All |
Defensive |
|
Healing |
Defensive |
|
Healing from Blood Orbs |
Defensive |
|
Healing from Potions |
Defensive |
|
Life |
Defensive |
|
Life On Kill |
Defensive |
|
Life Regeneration |
Defensive |
|
Lightning Resistance |
Defensive |
|
Mage Resist All |
Defensive |
|
Maximum Essence |
Utility |
|
Minion Armor |
Defensive |
|
Minion Damage Reduction |
Defensive |
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Minion Life |
Defensive |
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Minion Attack Speed |
Offensive |
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Movement Speed |
Utility |
|
Overpower Chance |
Offensive |
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Overpower Damage |
Offensive | |
Poison Resistance |
Defensive |
|
Potion Charges |
Defensive |
|
Resist All |
Defensive |
|
Shadow Resistance |
Defensive |
|
Thorns |
Offensive |
|
Vulnerable Damage |
Offensive |
|
Warrior Armor |
Defensive |
|
Weapon Damage |
Offensive |
|
Weapon Speed |
Offensive |
|
Patch Notes Quick Navigate
Patch 1.1.0a
Diablo 4 - Patch Notes - Version 1.1.0a
General Information
- Released July 18, 2023.
- Diablo IV Patch Notes 1.1.0a Build #43333 (PC) and #43223 (Console)
- Targeted Platforms: All Platforms (Playstation 4, Playstation 5, Xbox One, Xbox Series, and PC)
Item Affixes
Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season. We’re increasing the availability of the Affixes below to make them easier to include in different builds.
- Control Impaired Duration Reduction: Can now appear on Pants.
- Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
- Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
- Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
- Resistance to All Elements: Can now appear on Shields.
Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.
- Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.
- Cooldown Reduction: Reduced by ~30%.
- Imbuement Skill Cooldown Reduction: Reduced by ~30%.
- Trap Skill Cooldown Reduction: Reduced by ~30%.
Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.
- Critical Strike Damage: Reduced by ~17%.
- Lightning Critical Strike Damage: Reduced by ~17%.
- Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
- Vulnerable Damage: Reduced by ~40%.
Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.
- Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
- Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.
- Damage to Crowd Controlled Enemies: Decreased by ~30%.
- Damage to Frozen Enemies: Increased by ~20%.
Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.
- Physical Damage: Increased by ~25%.
- Fire Damage: Increased by ~25%.
- Cold Damage: Increased by ~25%.
- Lightning Damage: Increased by ~25%.
- Poison Damage: Increased by ~25%.
- Shadow Damage: Increased by ~25%.
- Non-Physical Damage: Increased by ~25%.
- Physical Damage Over Time: Increased by ~40%.
- Fire Damage Over Time: Increased by ~40%.
- Shadow Damage Over Time: Increased by ~40%.
- Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
- Damage with Two-Handed Slashing Weapons: Increased by ~25%.
- Damage with Dual-Wielded Weapons: Increased by ~25%.
- Damage with Ranged Weapons: Increased by ~25%.
- Damage with Skills that Swap to New Weapons: Increased by ~25%.
- Damage while in Human Form: Increased by ~25%.
- Damage while Shapeshifted: Increased by ~25%.
- Blood Skill Damage: Increased by ~25%.
- Bone Skill Damage: Increased by ~25%.
- Brawling Skill Damage: Increased by ~33%.
- Companion Skill Damage: Increased by ~33%.
- Conjuration Skill Damage: Increased by ~33%.
- Cutthroat Skill Damage: Increased by ~25%.
- Darkness Skill Damage: Increased by ~25%.
- Earth Skill Damage: Increased by ~25%.
- Frost Skill Damage: Increased by ~25%.
- Imbued Skill Damage: Increased by ~25%.
- Imbuement Skill Damage: Increased by ~33%.
- Marksman Skill Damage: Increased by ~25%.
- Pyromancy Skill Damage: Increased by ~25%.
- Shock Skill Damage: Increased by ~25%.
- Storm Skill Damage: Increased by ~25%.
- Summoning Skill Damage: Increased by ~25%.
- Trap Skill Damage: Increased by ~33%.
- Weapon Mastery Skill Damage: Increased by ~33%.
- Werebear Skill Damage: Increased by ~25%.
- Werewolf Skill Damage: Increased by ~25%.
- Total Armor: Reduced by ~30%.
- Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
- Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
- Total Armor while in Werebear Form: Reduced by ~25%.
- Total Armor while in Werewolf Form: Reduced by ~25%.
- Damage Reduction from Close Enemies: Reduced by ~20%.
- Damage Reduction from Distant Enemies: Reduced by ~20%.
- Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
- Damage Reduction from Enemies that are Burning: Reduced by ~25%.
- Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
- Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
- Damage Reduction while Fortified: Reduced by ~25%.
- Anonymous
There's a few typos here & there, to point out a few in case you didn't notice, "Dodge Change" "hasa" & more
- Anonymous
- Anonymous
- Anonymous
That is just not enough I think, we need the good old attributes we had since D1, it adds a lot of customization to a character build and a lot of variety regarding itemization. It is early in the production, so it's the perfect timing for these decisions to be checked out and have a feedback on.
can you respec stats?
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+11
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