Tarnished Luster

Act I

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Location Yelesna
Previous Quest Ill Tidings
Next Quest The Knight and the Magpie
Reward 1,632 XP
400 Gold

Tarnished Luster is a Main Quest in Diablo 4. Tarnished Luster can be found at Yelesna. Main Quests are mandatory missions that players must complete in order to finish the storyline and reach the next difficulty level. Main Quests must be done sequentially and are unlocked only after completing the previous Main Quest/s.

 

Diablo 4 Tarnished Luster Objectives

  • Travel to Yelesna
  • Enter the Knights' Garrison
  • Speak with Captain Ankers

 

Diablo IV Tarnished Luster Walkthrough

At the end of Ill Tidings, Reverend Mother Prava asks you to check up on the situation in Yelesna. Follow your quest marker southeast of Kyovashad to reach the settlement of Yelesna.

Enter the Knights' Garrison in the northwest side of the village and speak to Captain Ankers found behind a war table. He tells you that there's another person, a young girl, who's been asking around for Vigo as well, fearing a female demon. The captain points you towards the mining camp north of Yelesna.

Tarnished Luster ends when your conversation with Captain Ankers is done. You will be rewarded with 1,632 XP and 400 Gold, and the next Main Quest, The Knight and the Magpie will begin.

 

 

How to unlock Tarnished Luster in Diablo 4

 

Tarnished Luster Rewards in Diablo IV

  • 1,632 XP
  • 400 Gold

 

Diablo 4 Tarnished Luster Notes & Tips

  • Other notes & tips for Diablo 4 Tarnished Luster go here

 

 
Main Quests in Diablo 4
A Chorus of Voices  ♦  A Cold and Lifeless Shore  ♦  A Heavy Burden  ♦  A Hero's Return  ♦  A Hero's Reward  ♦  A Light in the Dark  ♦  A Master's Touch  ♦  A Meeting of the Minds  ♦  A Moment to Collect  ♦  An Unforseen Visit  ♦  Anguish Incarnate  ♦  Apex of Misery  ♦  As the World Burns  ♦  Below  ♦  Beneath the Mask  ♦  Beneath the Wine-Dark Sea  ♦  Brought Low  ♦  Buried Secrets  ♦  Call of the Deep  ♦  Cold Blood  ♦  Crossing Over  ♦  Dark Omens  ♦  Darkness Within  ♦  Descent  ♦  Descent into Flame  ♦  Dirge of the Mire  ♦  Dusk on the Mountain  ♦  Encroaching Shadows  ♦  Encumbered Mind  ♦  Entombed Hatred  ♦  Entombed Legacy  ♦  Essence of Hatred  ♦  Evil Stirs in Kehjistan  ♦  Exhumed Relics  ♦  Exhuming the Forgotten  ♦  Eye of the Storm  ♦  Eye of the Storm (Main Quest)  ♦  Fangs of Corruption  ♦  Feral Nature  ♦  Fledgling Scholar  ♦  Flesh from Bone  ♦  Fragments of Mortality  ♦  Harrowed Lament  ♦  III Tidings  ♦  Ill Tidings  ♦  In Desolation's Wake  ♦  In Her Wake  ♦  In Ruins  ♦  In Search of Answers  ♦  Judgement of the Swamp  ♦  Knee-Deep in Faith  ♦  Kor Valar  ♦  Legacy of the Horadrim  ♦  Light's Guidance  ♦  Light's Judgement  ♦  Light's Protection  ♦  Light's Resolve  ♦  Light Extinguished  ♦  Loose Threads  ♦  Lost Arts  ♦  Missing Pieces  ♦  Oasis of Memories  ♦  On the Precipice  ♦  One Step Forward  ♦  Parting Embers  ♦  Picking Through the Bones  ♦  Piercing the Veil  ♦  Pilgrimage  ♦  Prayers for Salvation  ♦  Promises  ♦  Prying the Eye  ♦  Rite of Passage  ♦  Secrets of the Zakarum  ♦  Shadow Over Cerrigar  ♦  Shroud of the Horadrim  ♦  Small Blessings  ♦  Stemming the Flow  ♦  Storming the Gates  ♦  Suffering Disquiet  ♦  Swamp Hospitality  ♦  Tainted Flesh  ♦  The Beast Within  ♦  The Blind Eye  ♦  The Cage of Grief  ♦  The City of Blood and Dust  ♦  The Cost of Knowledge  ♦  The Jewel of the East  ♦  The Knight and the Magpie  ♦  The Path Divided  ♦  The Path of Rage  ♦  The Scouring of Caldeum  ♦  The Serpentine Path  ♦  The Slow, Beating Heart  ♦  The Spreading Darkness  ♦  The Walls Shake  ♦  Through the Dark Glass  ♦  Turning the Tide  ♦  Undertaking  ♦  Wayward  ♦  What Lies Ahead  ♦  Whispers from the Past  ♦  Whittling Sanity  ♦  Witch of the Wastes  ♦  Wrack Ruin

 




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