The Walls Shake

Act VI

the walls shake main quest diablo 4 wiki guide 300px
Location Caldeum
Previous Quest The Scouring of Caldeum
Next Quest Turning the Tide
Reward 35,569 XP
3,010 Gold

The Walls Shake is a Main Quest in Diablo 4. The Walls Shake can be found at Caldeum. Main Quests are mandatory missions that players must complete in order to finish the storyline and reach the next difficulty level. Main Quests must be done sequentially and are unlocked only after completing the previous Main Quest/s.

 

Diablo 4 The Walls Shake Objectives

  • Find the way into the Imperial Palace
  • Defeat Duriel

 

Diablo IV The Walls Shake Walkthrough

At the end of The Scouring of Caldeum, you and your allies reached the Imperial Palace. Unfortunately, the chain on the winch opening the gate snapped, and now you have to find another way in. Turn back and two Elite Hellcaller Soul Burners, as well as some Sin Eaters and Soul Burners, will appear. Defeat or run past them and make your way west to get to the next quest area. 

There, you'll encounter a few Mother's Chosen and Fly Swarms that you can simply run past. When you reach the bend, you'll encounter an Elite Chizorig Shadowtouch and several Skittering Abominations. Continue north past the bend and you'll find some more enemies - an Elite Fiery Pestilent Host, some Plague Maggots, and more Skittering Abominations. Continue north past some Plague Maggot Young to find an Elite Styhlez Boltcrawler. Don't forget to stock up on health potions at the Healing Well. Prepare yourself for a boss fight, then head into the quest area.

When you enter the circle, defeat as many Plague Maggot Young as you can. After a few seconds, Duriel, Lord of Pain will appear from the ground. He performs various frontal swipes with his front legs, with the more powerful swipes having more obvious telegraphs. In addition, he may wiggle for a bit, then release a powerful and putrid liquid from his stomach. Like most other bosses, staying behind him will help you mitigate a lot of damage.

Duriel may sometimes bury underground to reposition, making him invulnerable for a bit. While he buries back out, however, there is a short window of time where you can get some big hits in. Take him down, and the quest will end, granting you 35,569 XP and 3,010 Gold. Turning the Tide will begin immediately afterwards.

 

How to unlock The Walls Shake in Diablo 4

 

The Walls Shake Rewards in Diablo IV

  • 35,569 XP
  • 3,010 Gold

 

Diablo 4 The Walls Shake Notes & Tips

  • Other notes & tips for Diablo 4 The Walls Shake go here

 

 
Main Quests in Diablo 4
A Chorus of Voices  ♦  A Cold and Lifeless Shore  ♦  A Heavy Burden  ♦  A Hero's Return  ♦  A Hero's Reward  ♦  A Light in the Dark  ♦  A Master's Touch  ♦  A Meeting of the Minds  ♦  A Moment to Collect  ♦  An Unforseen Visit  ♦  Anguish Incarnate  ♦  Apex of Misery  ♦  As the World Burns  ♦  Below  ♦  Beneath the Mask  ♦  Beneath the Wine-Dark Sea  ♦  Brought Low  ♦  Buried Secrets  ♦  Call of the Deep  ♦  Cold Blood  ♦  Crossing Over  ♦  Dark Omens  ♦  Darkness Within  ♦  Descent  ♦  Descent into Flame  ♦  Dirge of the Mire  ♦  Dusk on the Mountain  ♦  Encroaching Shadows  ♦  Encumbered Mind  ♦  Entombed Hatred  ♦  Entombed Legacy  ♦  Essence of Hatred  ♦  Evil Stirs in Kehjistan  ♦  Exhumed Relics  ♦  Exhuming the Forgotten  ♦  Eye of the Storm  ♦  Eye of the Storm (Main Quest)  ♦  Fangs of Corruption  ♦  Feral Nature  ♦  Fledgling Scholar  ♦  Flesh from Bone  ♦  Fragments of Mortality  ♦  Harrowed Lament  ♦  III Tidings  ♦  Ill Tidings  ♦  In Desolation's Wake  ♦  In Her Wake  ♦  In Ruins  ♦  In Search of Answers  ♦  Judgement of the Swamp  ♦  Knee-Deep in Faith  ♦  Kor Valar  ♦  Legacy of the Horadrim  ♦  Light's Guidance  ♦  Light's Judgement  ♦  Light's Protection  ♦  Light's Resolve  ♦  Light Extinguished  ♦  Loose Threads  ♦  Lost Arts  ♦  Missing Pieces  ♦  Oasis of Memories  ♦  On the Precipice  ♦  One Step Forward  ♦  Parting Embers  ♦  Picking Through the Bones  ♦  Piercing the Veil  ♦  Pilgrimage  ♦  Prayers for Salvation  ♦  Promises  ♦  Prying the Eye  ♦  Rite of Passage  ♦  Secrets of the Zakarum  ♦  Shadow Over Cerrigar  ♦  Shroud of the Horadrim  ♦  Small Blessings  ♦  Stemming the Flow  ♦  Storming the Gates  ♦  Suffering Disquiet  ♦  Swamp Hospitality  ♦  Tainted Flesh  ♦  Tarnished Luster  ♦  The Beast Within  ♦  The Blind Eye  ♦  The Cage of Grief  ♦  The City of Blood and Dust  ♦  The Cost of Knowledge  ♦  The Jewel of the East  ♦  The Knight and the Magpie  ♦  The Path Divided  ♦  The Path of Rage  ♦  The Scouring of Caldeum  ♦  The Serpentine Path  ♦  The Slow, Beating Heart  ♦  The Spreading Darkness  ♦  Through the Dark Glass  ♦  Turning the Tide  ♦  Undertaking  ♦  Wayward  ♦  What Lies Ahead  ♦  Whispers from the Past  ♦  Whittling Sanity  ♦  Witch of the Wastes  ♦  Wrack Ruin

 




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