Crumbling Hekma

Location Kehjistan
Reward Aspect of Splintering Energy

Crumbling Hekma is a Dungeon in Diablo 4. Crumbling Hekma, a hate-infested catacomb of the Zakarum faith, where the echoes of twisted devotion reverberate through its decaying chambers. Crumbling Hekma can be found at Kehjistan.

 

A hate-infested catacomb of the Zakarum faith.

 

Diablo 4 Crumbling Hekma Dungeon Location

Diablo IV Crumbling Hekma Dungeon can be found at:

  • Omath's Redoubt in Kehjistan [Map Link].
  • NOTE: In order to unlock the Crumbling Hekma Dungeon, you need to progress in the Campaign Dry Steppes.

 

Diablo 4 Crumbling Hekma Reward

Upon successfully completing Diablo IV Crumbling Hekma Dungeon, you will be rewarded with the following Legendary Aspect

 

How to complete Crumbling Hekma in Diablo 4

Crumbling Hekma can be completed by doing:

  • Slay all enemies in the Desolate Sacellum
  • Travel to the Catacomb of Redemption
  • Slay the Redeemers: 3
  • Travel to the Root of Affliction
  • Defeat the Tomb Lord

 

Diablo 4 Quests in Crumbling Hekma Dungeon

Players need to complete Crumbling Hekma for the following Quests:

 

Diablo 4 Crumbling Hekma Walkthrough

Upon entering the dungeon, you'll find yourself at the Desolate Sacellum. Your first objective is to slay all enemies within the first area. The enemies will be marked with a red dot on your mini-map. Once you've slain all enemies in the area, make your way down the Catacomb of Redemption. Upon reaching the area, you are then tasked with slaying three Redeemers. These Redeemers are elite monsters and it can be quite difficult to take them down, especially with ranged monsters alongside them. These elite enemies will be marked with the skull icon on your mini-map so it should be easy to locate them. Once you've killed two of them, a sealed area will be unlocked. Go inside and slay all enemies within the room, then activate the two levers to dispel the barrier. Exit the room, find the last Redeemer, and slay it.

Once you kill the last Redeemer, the door leading to the boss will be unlocked. Make sure to recover HP if needed before entering the room by interacting with the Healing Well besides the entrance. Now make your way down the Root of Affliction and this is where you'll face off against the dungeon boss, the Tomb Lord. This boss has a variety of attacks you need to look out for. Tomb Lord can summon skeleton minions to aid him in battle. It also has the ability to summon an orb and throw it as an attack, once it hits the ground, it will turn into a tornado and stay on the battlefield for a short while. It's best to create some distance, move around and deal damage to the boss while you take care of the skeleton minions in the area. It also has the ability to summon a bone wall, if this ability traps you, it will limit your movements and possibly make you vulnerable to some attacks. The Tomb Lord can also detonate the bone wall to deal damage. Once you've successfully defeated the Tomb Lord, the dungeon is completed.

 

D4 Enemies & Bosses in Crumbling Hekma

Enemies

  • Ghosts
  • Skeletons

Crumbling Hekma Notes & Tips

  • Dungeons are instanced domains that offer a sanctuary for brave adventurers. They are thematically related to the region in which they are found, but their layout is randomized. Each Dungeon has its own Boss as well as a related Legendary Aspect that they reward, once completed. Players are also awarded 30 Renown points by completing a dungeon.
  • All notes and tips about Crumbling Hekma go here…

 

All Diablo 4 Dungeons
Abandoned Barrow  ♦  Abandoned Mineworks  ♦  Akkhan's Grasp  ♦  Alabaster Monastery  ♦  Aldurwood  ♦  Ancient's Lament  ♦  Ancient Reservoir  ♦  Anica's Claim  ♦  Archives of Issalia  ♦  Bastion of Faith  ♦  Belfry Zakara  ♦  Betrayer's Row  ♦  Black Asylum  ♦  Blind Burrows  ♦  Bloodsoaked Crag  ♦  Borza's Hideout  ♦  Broken Bulwark  ♦  Buried Halls  ♦  Caldera Gate  ♦  Calibel's Mine  ♦  Carrion Fields  ♦  Cathedral of Light  ♦  Champion's Demise  ♦  Charnel Cave  ♦  Charnel House  ♦  Collapsed Vault  ♦  Conclave  ♦  Corrupted Grotto  ♦  Cradle  ♦  Crusader's Cathedral  ♦  Cultist Refuge  ♦  Dark Ravine  ♦  Darkened Holt  ♦  Dead Man's Dredge  ♦  Defiled Catacomb  ♦  Demon's Wake  ♦  Derelict Lodge  ♦  Deserted Underpass  ♦  Domhainne Tunnels  ♦  Donan's Study  ♦  Earthen Wound  ♦  Eldhaime Barracks  ♦  Eldhaime Ruins  ♦  Embered Recess  ♦  Endless Gates  ♦  Faceless Shrine  ♦  Fading Echo  ♦  Fallen Temple  ♦  Feral's Den  ♦  Fetid Mausoleum  ♦  Flooded Depths  ♦  Forbidden City  ♦  Forgotten Depths  ♦  Forgotten Ruins  ♦  Forsaken Quarry  ♦  Foul Undercrypts  ♦  Garan Hold  ♦  Garan Hold Dungeon  ♦  Ghoa Ruins  ♦  Grinning Labyrinth  ♦  Guulrahn  ♦  Guulrahn Canals  ♦  Guulrahn Slums  ♦  Hakan's Refuge  ♦  Hallowed Glacier  ♦  Hallowed Ossuary  ♦  Halls of the Damned  ♦  Haunted Refuge  ♦  Heathen's Keep  ♦  Heretics Asylum  ♦  Hive  ♦  Hoarfrost Demise  ♦  Horadric Vault  ♦  Howling Warren  ♦  Hungering Swamp  ♦  Icehowl Ruins  ♦  Immortal Emanation  ♦  Infected Delve  ♦  Inferno (Dungeon)  ♦  Iron Hold  ♦  Jalal's Vigil  ♦  Komdor Temple  ♦  Kor Dragan Barracks  ♦  Kor Valar Ramparts  ♦  Kotama Grasslands  ♦  Lair of the Despoiler  ♦  Leviathan's Maw  ♦  Light's Refuge  ♦  Light's Watch  ♦  Lost Archives  ♦  Lost Keep  ♦  Luban's Rest  ♦  Maddux Watch  ♦  Mahjoob's Safehouse  ♦  Mariner's Refuge  ♦  Maugan's Works  ♦  Maulwood  ♦  Mercy's Reach  ♦  Mithering Descent  ♦  Mournfield  ♦  Necropolis of the Firstborn  ♦  Nostrava Deepwood  ♦  Oblivion  ♦  Offal Pits  ♦  Oldstones  ♦  Ominous Cellar  ♦  Onyx Hold  ♦  Orbei Monastery Halls  ♦  Pallid Delve  ♦  Path of the Blind  ♦  Penitent Cairns  ♦  Prison of Caldeum  ♦  Putrid Aquifer  ♦  Raethwind Wilds  ♦  Renegade's Retreat  ♦  Rimescar Cavern  ♦  Ruins of Eridu  ♦  Sanguine Chapel  ♦  Saraan Caldera  ♦  Sarat's Lair  ♦  Sealed Archives  ♦  Seaside Descent  ♦  Sepulcher of the Forsworn  ♦  Serpent's Lair  ♦  Shadowed Plunge  ♦  Shifting City  ♦  Shivta Ruins  ♦  Sirocco Caverns  ♦  Steadfast Barracks  ♦  Stockades  ♦  Sunken Library  ♦  Sunken Ruins  ♦  Temple of the Deathspeaker  ♦  Temple of the Primes  ♦  The Exalted Terrace  ♦  The Forlorn Hovel  ♦  The Slithering Dark  ♦  Tomb of the Saints  ♦  Tormented Ruins  ♦  Tunnels Beneath the Oasis  ♦  Twisted Hollow  ♦  Uldur's Cave  ♦  Underroot  ♦  Untamed Thicket  ♦  Vault of The Forsaken  ♦  Vizjerei Athenaeum  ♦  Wasting Hollow  ♦  Weeping Cairns  ♦  Whispering Pines  ♦  Whispering Vault  ♦  Witchwater  ♦  Wretched Delve  ♦  Yshari Sanctum  ♦  Zenith

 




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