Fading Echo

Location Kehjistan
Reward Skinwalker's Aspect

Fading Echo is a Dungeon in Diablo 4. Fading Echo, within these ancient ruins, bears witness to a burgeoning army of demons that has taken up residence. Fading Echo can be found at Kehjistan.

 

These ruins have become hosts to a growing army of demons.

 

Diablo 4 Fading Echo Dungeon Location

Diablo IV Fading Echo Dungeon can be found at:

  • Scouring Sands in Kehjistan [Map Link]
  • NOTE: In order to unlock the Fading Echo Dungeon, you need to progress in the Campaign in Kehjistan.

 

Diablo 4 Fading Echo Reward

Upon successfully completing Diablo IV Fading Echo Dungeon, you will be rewarded with the following Legendary Aspect

 

How to complete Fading Echo in Diablo 4

Fading Echo can be completed by doing:

  • Slay the lieutenants of Svanjasga: 2
  • Travel to the Coarse Clearance
  • Collect Animus from Animus Carriers
  • Deposit Animus into the animus urn
  • Travel to Svanjasga's Fortalice
  • Defeat Captain Svanjasga

 

Diablo 4 Quests in Fading Echo Dungeon

Players need to complete Fading Echo  for the following Quests:

  • There are no related Quests

 

Diablo in Fading Echo Walkthrough

Once you gain access to the Fading Echo Dungeon, your initial task involves the daunting challenge of defeating two powerful Lieutenants of Svanjasga. These fearsome demons can be found lurking at the Ancient Wake, and they prove to be formidable adversaries by actively disrupting your attacks, making it arduous to focus your efforts on a single target. Nevertheless, with careful planning and strategy, you can overcome this obstacle and emerge victorious, paving the way for the next phase of your journey. Following the triumphant defeat of the two Lieutenants of Svanjasga, your path leads you to the Coarse Clearance. Simply follow the path that lies ahead until you arrive at this area of the dungeon.

Upon reaching the Coarse Clearance, your primary objective is to locate and eliminate the scattered Animus Carriers that inhabit the region. Engage them one by one, as these enemies hold within them the precious Animus that you must collect. Once you have gathered a sufficient amount of Animus, make your way to the designated location indicated on your map. Here, you will find the Animun Urn, a mystical artifact of great significance. Utilize the power of the Animun Urn to dismantle the nearby barriers that obstruct your progress. As the barriers crumble, an unobstructed path to Svanjasga's Fortalice will be revealed.

Within the formidable walls of Svanjasga's Fortalice, you must navigate through relentless waves of enemies before finally confronting the commanding presence of Captain Svanjasga himself. Defeating Captain Svanjasga may appear initially daunting, as he is accompanied by his loyal cohorts, creating an additional layer of challenge in the battle. However, by skillfully wielding your melee weapons, you can dispatch the accompanying monsters, allowing you to focus your attention and strategy on the formidable Captain Svanjasga. Although Captain Svanjasga may not hold the title of a traditional boss, his attacks are undeniably formidable and should not be underestimated. Triumph over him, and you will successfully conquer the trials of the Fading Echo dungeon in Diablo 4.

 

D4 Enemies & Bosses in Fading Echo

Enemies

  • Fallen
  • Skeletons

Bosses

  • None

 

Fading Echo Notes & Tips

  • Dungeons are instanced domains that offer a sanctuary for brave adventurers. They are thematically related to the region in which they are found, but their layout is randomized. Each Dungeon has their own Boss as well as a related Legendary Aspect that they reward, once completed. Players are also awarded 30 Renown points by completing a dungeon.
  • All notes and tips about Fading Echo go here…

 

All Diablo 4 Dungeons
Abandoned Barrow  ♦  Abandoned Mineworks  ♦  Akkhan's Grasp  ♦  Alabaster Monastery  ♦  Aldurwood  ♦  Ancient's Lament  ♦  Ancient Reservoir  ♦  Anica's Claim  ♦  Archives of Issalia  ♦  Bastion of Faith  ♦  Belfry Zakara  ♦  Betrayer's Row  ♦  Black Asylum  ♦  Blind Burrows  ♦  Bloodsoaked Crag  ♦  Borza's Hideout  ♦  Broken Bulwark  ♦  Buried Halls  ♦  Caldera Gate  ♦  Calibel's Mine  ♦  Carrion Fields  ♦  Cathedral of Light  ♦  Champion's Demise  ♦  Charnel Cave  ♦  Charnel House  ♦  Collapsed Vault  ♦  Conclave  ♦  Corrupted Grotto  ♦  Cradle  ♦  Crumbling Hekma  ♦  Crusader's Cathedral  ♦  Cultist Refuge  ♦  Dark Ravine  ♦  Darkened Holt  ♦  Dead Man's Dredge  ♦  Defiled Catacomb  ♦  Demon's Wake  ♦  Derelict Lodge  ♦  Deserted Underpass  ♦  Domhainne Tunnels  ♦  Donan's Study  ♦  Earthen Wound  ♦  Eldhaime Barracks  ♦  Eldhaime Ruins  ♦  Embered Recess  ♦  Endless Gates  ♦  Faceless Shrine  ♦  Fallen Temple  ♦  Feral's Den  ♦  Fetid Mausoleum  ♦  Flooded Depths  ♦  Forbidden City  ♦  Forgotten Depths  ♦  Forgotten Ruins  ♦  Forsaken Quarry  ♦  Foul Undercrypts  ♦  Garan Hold  ♦  Garan Hold Dungeon  ♦  Ghoa Ruins  ♦  Grinning Labyrinth  ♦  Guulrahn  ♦  Guulrahn Canals  ♦  Guulrahn Slums  ♦  Hakan's Refuge  ♦  Hallowed Glacier  ♦  Hallowed Ossuary  ♦  Halls of the Damned  ♦  Haunted Refuge  ♦  Heathen's Keep  ♦  Heretics Asylum  ♦  Hive  ♦  Hoarfrost Demise  ♦  Horadric Vault  ♦  Howling Warren  ♦  Hungering Swamp  ♦  Icehowl Ruins  ♦  Immortal Emanation  ♦  Infected Delve  ♦  Inferno (Dungeon)  ♦  Iron Hold  ♦  Jalal's Vigil  ♦  Komdor Temple  ♦  Kor Dragan Barracks  ♦  Kor Valar Ramparts  ♦  Kotama Grasslands  ♦  Lair of the Despoiler  ♦  Leviathan's Maw  ♦  Light's Refuge  ♦  Light's Watch  ♦  Lost Archives  ♦  Lost Keep  ♦  Luban's Rest  ♦  Maddux Watch  ♦  Mahjoob's Safehouse  ♦  Mariner's Refuge  ♦  Maugan's Works  ♦  Maulwood  ♦  Mercy's Reach  ♦  Mithering Descent  ♦  Mournfield  ♦  Necropolis of the Firstborn  ♦  Nostrava Deepwood  ♦  Oblivion  ♦  Offal Pits  ♦  Oldstones  ♦  Ominous Cellar  ♦  Onyx Hold  ♦  Orbei Monastery Halls  ♦  Pallid Delve  ♦  Path of the Blind  ♦  Penitent Cairns  ♦  Prison of Caldeum  ♦  Putrid Aquifer  ♦  Raethwind Wilds  ♦  Renegade's Retreat  ♦  Rimescar Cavern  ♦  Ruins of Eridu  ♦  Sanguine Chapel  ♦  Saraan Caldera  ♦  Sarat's Lair  ♦  Sealed Archives  ♦  Seaside Descent  ♦  Sepulcher of the Forsworn  ♦  Serpent's Lair  ♦  Shadowed Plunge  ♦  Shifting City  ♦  Shivta Ruins  ♦  Sirocco Caverns  ♦  Steadfast Barracks  ♦  Stockades  ♦  Sunken Library  ♦  Sunken Ruins  ♦  Temple of the Deathspeaker  ♦  Temple of the Primes  ♦  The Exalted Terrace  ♦  The Forlorn Hovel  ♦  The Slithering Dark  ♦  Tomb of the Saints  ♦  Tormented Ruins  ♦  Tunnels Beneath the Oasis  ♦  Twisted Hollow  ♦  Uldur's Cave  ♦  Underroot  ♦  Untamed Thicket  ♦  Vault of The Forsaken  ♦  Vizjerei Athenaeum  ♦  Wasting Hollow  ♦  Weeping Cairns  ♦  Whispering Pines  ♦  Whispering Vault  ♦  Witchwater  ♦  Wretched Delve  ♦  Yshari Sanctum  ♦  Zenith

 




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    • Anonymous

      This dungeon literally won't pop up even after completing act 3 entirely. From what I've read not only is it not available after act 3, it won't be available until you've finished the campaign. For a druid this aspect is essential to certain builds. Unbelievable. Wtf Blizzard?

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