The Blind Eye

Act VI

the blind eye main quest diablo 4 wiki guide 300px
Location Burning Hells
Previous Quest Light Extinguished
Next Quest What Lies Ahead
Reward 41,236 XP
3,150 Gold

The Blind Eye is a Main Quest in Diablo 4. The Blind Eye can be found at the Burning Hells. Main Quests are mandatory missions that players must complete in order to finish the storyline and reach the next difficulty level. Main Quests must be done sequentially and are unlocked only after completing the previous Main Quest/s.

 

Diablo 4 The Blind Eye Objectives

  • Use the Sightless Eye
  • Explore the nightmare
  • Speak to the priest
  • Defeat the villagers of Nevesk
  • Explore the nightmare
  • Inspect Rathma's corpse
  • Explore the nightmare
  • Inspect Lilith's Altar
  • Defend against Lilith's attack
  • Enter the Fiery Portal
  • Inspect the campfire
  • Find the way out
  • Defeat the nightmares
  • Use the Sightless Eye

 

Diablo IV The Blind Eye Walkthrough

At the end of Light Extinguished, Donan prepared the Sightless Eye for you to track Lilith down. Interact with it to witness Lilith being granted safe passage into the Cathedral of Hatred. Noticing you use the eye, Lilith traps you in a nightmare. Follow the path west, listening to Lilith as you go.

When you reach the chapel, speak to the priest. Demons with the names of the Nevesk villagers will appear after he's done talking. Defeat them, then head further into the nightmare. Just ahead, you'll have to fight some Knights Penitent. They have attacks that can blind you, so any status effect cleanses will be useful here. Continue north, passing by a memory of Donan mourning Yorin, and Vigo's last moments.

You will eventually find Rathma's Corpse. Interact with it and Lilith will give you some insights about the prophecy and the Eternal Conflict. When you reach a memory of Elias, she will mention that she had no intention of leading mankind to salvation herself and that that responsibility falls to you. Reach Lilith's Altar, and she will offer you a chance to join her once more. Your character will refuse, after which Lilith to send Nightmares and Hellbinders after you.

After about a minute of defending yourself, Mephisto will offer you a portal out. Take it, and follow the path to the end to find and interact with a campfire. Mephisto will grant you a blessing that will aid you in leaving the nightmare. The next section will be a long, continuous fight, so prepare yourself, then jump across the gap.

To escape the nightmare, you are going to have to fight your way past a few bosses you have encountered in the main campaign before. They have the same movesets as before, so if you're having trouble with any of them, check out their individual boss pages. Run forward and you'll encounter a few Nightmares. Further ahead are Genbar, the Shrine-Keeper and Brol, the Tyrant King. The next bosses you will encounter up the path are Elias, Fallen Horadrim and Airidah, Keeper of the Dead. Finally, at the end will be Astaroth.

After you've defeated all five bosses, interact with the Sightless Eye. You will be awoken from the nightmare and the quest will end, granting you 41,236 XP and 3,150 Gold. The final quest in Act VI, What Lies Ahead, will unlock after.

 

How to unlock The Blind Eye in Diablo 4

 

The Blind Eye Rewards in Diablo IV

  • 41,236 XP
  • 3,150 Gold

 

Diablo 4 The Blind Eye Notes & Tips

  • Other notes & tips for Diablo 4 The Blind Eye go here

 

 
Main Quests in Diablo 4
A Chorus of Voices  ♦  A Cold and Lifeless Shore  ♦  A Heavy Burden  ♦  A Hero's Return  ♦  A Hero's Reward  ♦  A Light in the Dark  ♦  A Master's Touch  ♦  A Meeting of the Minds  ♦  A Moment to Collect  ♦  An Unforseen Visit  ♦  Anguish Incarnate  ♦  Apex of Misery  ♦  As the World Burns  ♦  Below  ♦  Beneath the Mask  ♦  Beneath the Wine-Dark Sea  ♦  Brought Low  ♦  Buried Secrets  ♦  Call of the Deep  ♦  Cold Blood  ♦  Crossing Over  ♦  Dark Omens  ♦  Darkness Within  ♦  Descent  ♦  Descent into Flame  ♦  Dirge of the Mire  ♦  Dusk on the Mountain  ♦  Encroaching Shadows  ♦  Encumbered Mind  ♦  Entombed Hatred  ♦  Entombed Legacy  ♦  Essence of Hatred  ♦  Evil Stirs in Kehjistan  ♦  Exhumed Relics  ♦  Exhuming the Forgotten  ♦  Eye of the Storm  ♦  Eye of the Storm (Main Quest)  ♦  Fangs of Corruption  ♦  Feral Nature  ♦  Fledgling Scholar  ♦  Flesh from Bone  ♦  Fragments of Mortality  ♦  Harrowed Lament  ♦  III Tidings  ♦  Ill Tidings  ♦  In Desolation's Wake  ♦  In Her Wake  ♦  In Ruins  ♦  In Search of Answers  ♦  Judgement of the Swamp  ♦  Knee-Deep in Faith  ♦  Kor Valar  ♦  Legacy of the Horadrim  ♦  Light's Guidance  ♦  Light's Judgement  ♦  Light's Protection  ♦  Light's Resolve  ♦  Light Extinguished  ♦  Loose Threads  ♦  Lost Arts  ♦  Missing Pieces  ♦  Oasis of Memories  ♦  On the Precipice  ♦  One Step Forward  ♦  Parting Embers  ♦  Picking Through the Bones  ♦  Piercing the Veil  ♦  Pilgrimage  ♦  Prayers for Salvation  ♦  Promises  ♦  Prying the Eye  ♦  Rite of Passage  ♦  Secrets of the Zakarum  ♦  Shadow Over Cerrigar  ♦  Shroud of the Horadrim  ♦  Small Blessings  ♦  Stemming the Flow  ♦  Storming the Gates  ♦  Suffering Disquiet  ♦  Swamp Hospitality  ♦  Tainted Flesh  ♦  Tarnished Luster  ♦  The Beast Within  ♦  The Cage of Grief  ♦  The City of Blood and Dust  ♦  The Cost of Knowledge  ♦  The Jewel of the East  ♦  The Knight and the Magpie  ♦  The Path Divided  ♦  The Path of Rage  ♦  The Scouring of Caldeum  ♦  The Serpentine Path  ♦  The Slow, Beating Heart  ♦  The Spreading Darkness  ♦  The Walls Shake  ♦  Through the Dark Glass  ♦  Turning the Tide  ♦  Undertaking  ♦  Wayward  ♦  What Lies Ahead  ♦  Whispers from the Past  ♦  Whittling Sanity  ♦  Witch of the Wastes  ♦  Wrack Ruin

 




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