Earth Spike |
Basic |
Active |
- Sunder the earth, impaling the first enemy hit for 5 damage.
- Deals Physical Damage
- Generate Spirit: 8
- Tags: Basic, Nature Magic, Earth
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Enhanced Earth Spike |
Basic |
Enhancement |
- Earthspike has a 10% chance to Stun for 2.5 seconds.
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Fierce Earth Spike |
Basic |
Upgrade |
- Fortify for 2% of your Base Life (1) whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
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Wild Earth spike |
Basic |
Upgrade |
- Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
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Landslide |
Core |
Active |
- Crush enemies between 2 pillars of earth, dealing up to X damage.
- Deals Physical Damage
- Spirit Cost: 30
- Tags: Core, Nature Magic, Earth
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Raging Landslide |
Core |
Upgrade |
- When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
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Earthen Bulwark |
Defensive |
Active |
- Cooldown: 16.0 seconds
- Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
- Tags: Defensive, Nature Magic, Earth
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Enhanced Earthen Bulwark |
Defensive |
Enhancement |
- Earthen Bulwark makes you Unstoppable while active.
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Innate Earthen Bulwark |
Defensive |
Upgrade |
- Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 12 to surrounding enemies. This damage is increased by Barrier bonuses.
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Preserving Earthen Bulwark |
Defensive |
Upgrade |
- Casting Earthen Bulwark grants 18% Base Life as Fortify.
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Boulder |
Wrath |
Active |
- Cooldown: 10 seconds
- Unearth a large rolling boulder that Knocks Back and crushes enemies, dealing X damage with each hit.
- Deals Physical Damage
- Tags: Wrath, Nature Magic, Earth
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Crushing Earth |
Wrath |
Passive |
- Earth skills deal 5% increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
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Safeguard |
Wrath |
Passive |
- Critical Strikes with Earth skills Fortify you for 2% Base Life.
- Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
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Stone Guard |
Wrath |
Passive |
- While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
- Fortified characters take 10% reduced damage. You become Fortified when you have more Fortify than current Life.
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Petrify |
Ultimate |
Active |
- Cooldown: 60 seconds
- Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 25% increased Critical Strike Damage to enemies affected by Petrify.
- Against Bosses, the Critical Strike Damage bonus is increased to 50% and its duration is increased to 6 seconds.
- Deals Physical Damage
- Tags: Ultimate, Nature Magic, Earth
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Natural Disaster |
Ultimate |
Passive |
- Your Earth skills deal 4% increased damage to Vulnerable enemies.
- Your Storm skills deal 4% increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
- Vulnerable enemies take 20% increased damage.
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Resonance |
Ultimate |
Passive |
- Nature Magic skills deal 2% increased damage. Triple this bonus if an Earth skill is the next skill cast after a Storm skill, or a Storm skill is the next skill cast after an Earth skill.
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Nature's Fury |
Key Passive |
Passive |
- Casting an Earth skill has a 20% chance to trigger a free Storm skill of the same category.
- In addition, casting a Storm skill has a 20% chance to trigger a free Earth skill of the same category.
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Earthen Might |
Key Passive |
Passive |
- Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
- This chance is increased by:
- 10% for Critical Strikes
- 10% if the target is Stunned, Immobilized, or Knocked Back
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