Combat in Diablo 4 focuses on the action role-playing design where general combat encounters are instantaneous and in real-time. Resulting in blood-pumping scenarios and exhilarating split-second decision makings. Players will juggle between their active skill rotations in annihilating hordes of enemies most of the time. An immersive action-packed experience is waiting for those who will dare and both new and seasoned players of the said genre will not be disappointed regardless of skill level. In this guide, for starters, we will deep dive into Diablo 4 combat mechanics to get you to speed up and survive the perilous but engaging world of Diablo 4.
Basics of Combat in Diablo 4
In this section, it is important for us to tackle the basic elements of combat firsthand since you will be thrown into multitudes of battles. This is the main focus of Diablo 4 after all so it is wise to know the nitty-gritty of combat, every feature counts from proper evasion, attacks, skills, and more. For clarity, we will be presenting each aspect and explaining how they work. Basic skill classifications and utilization, Enemy types ranging from normal enemies to Bosses, in-game terminologies, and hud explanations, basic resource management like replenishing health points, depleting and replenishing skill or resource gauges, and basic evade mechanics. After exploring this guide, surely anyone will have a basic idea of how combat works in Diablo 4.
How to Regenerate Resources Points in Diablo 4
In Diablo 1 and 2, players can replenish their mana or " resources " points by using Mana Potions. In Diablo 4's case, this does not apply and the player does rely on basic attacks to regenerate resources, especially for melee builds or classes in the game mainly Barbarian and Druid. While for Necromancer, Rogue, and Sorceress Class, their resource points regenerate over time. Take it as your primary resource to cast skills like in other games. This design is staple and widely used as a feature or mechanic.
Player's HP or Health Points
Like in most games, this is a basic mechanic. Players will have their HP points or health bar that determines the character's progression. Of course, if the character dies, the character can't proceed. In Diablo 4, this applies as well. Notice the Red Orb on the left-hand side of your menu. This represents your current health pool and when it got depleted after receiving a substantial amount of damage your character dies. As your character level up, your stats increases as well, and HP points is one of them.
Player's MP or Resource Points
Mana points are mainly used to cast spells or use active skills in Diablo 4. Without mana points, players can't use skills. Check out the Orb on the right-hand side of your menu. This represents your current resources points and when it goes zero or got depleted, players will be unable to use skills or spells. Different classes call these points differently but they work the same. Take as your general points in using skills, managing the said resources is key to balance out offensive and defensive measures.
How To Get Health Potions in Diablo 4
This type of item generally restores your health points. And your character can carry up to five potions, observe the 5/5 count near the health orb. How to get more potions? Potions can be replenished by killing enemies and exploiting their drops. The ones that look like red-colored health orbs will replenish your current potion count or find and loot Healing Wells like in the image below. It is worth noting that players are unable to get the said orbs if their current potion count is full.
What is Evade in Diablo 4
The Evade mechanic enables players to evade incoming enemy attacks, incorporating a cooldown timer. It proves valuable for evading adversaries and particularly shines when countering area-of-effect (AoE) assaults. Not only it is useful in combat but serves also as a great feature to exploit when exploring. Evade can be enhanced with item modifiers that offer additional customization options, such as granting a temporary 40% increase in movement speed after utilizing Evade.
Combat Guide and Tips for Diablo 4
Skills Guide in Diablo 4
What are Skills in General in Diablo 4
Skills are your hard-hitting moves or attacks that players are able to set to their hot bars or ability slots, and each class has a different set of skills that makes them distinct from the other class. The Sorceress relies on spells to mainly beat enemies while the Barbarian destroys enemies with devastating swings and tremors. There a different types of skills which we will cover in this guide however, we will be focusing on Basic, Core, Ultimate, Actives, Passives, and Defensive skills for the sake of catering to the basics first. Aside from the said type of skills, each class has two unique sets of skills covered on the Classes Page.
What are Active Skills in Diablo 4
Basic attacks and abilities typically do not deplete your special gauges, such as Fury or Mana, and are effective against less challenging adversaries. As mentioned previously, basic attacks often use for resource gauge regeneration, especially when playing as a Druid or a Barbarian Class. When you start the game, basic skills are already available for you to use. It is worth noting that you can unlock more skills by progressing to your Character's Skill Tree. Unlock great skills that can improve your overall build.
What are Passive Skills in Diablo 4
As the name implies, Passive Skills effects are always active and players do not need to activate them in most cases. As the player progress through combat or exploration, they can enjoy the benefits or augments that Passive Skill provides. Passive and Active skills work hand in hand to generally help the players to overcome their adversaries. Passive skills are known as Talents as well in Diablo 4.
What are Basic Skills in Diablo 4
Basic attacks and abilities typically do not deplete your special gauges, such as Fury or Mana, and are effective against less challenging adversaries. As mentioned previously, basic attacks often use for resource gauge regeneration, especially when playing as a Druid or a Barbarian Class. When you start the game, basic skills are already available for you to use.
What are Core Skills in Diablo 4
Core Skills represent the initial category of class-specific special abilities, directly linked to the special gauge of each class. These skills inflict greater damage compared to basic attacks and typically possess distinct parameters and attributes, such as the Barbarian's Whirlwind or the Rogue's Rapid Fire. Simply put, this is your first class-exclusive skills.
Examples of Basic Skills
|Skill Name||Skill Description|
|Unleash arcing lightning that deals X [42%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.
Enchantment Effect When you use a Cooldown, enemies around you are Stunned for 0.5 seconds.
|Quickly stab your victim for X [15%] damage and shift, allowing you to move freely through enemies for 3 seconds.|
|Shapeshift into a werebear and maul Enemies in front of you, dealing X [20%] damage.|
Examples of Core Skills
|Skill Name||Skill Description|
Unleash a barrage of 5 arrows that expands outwards, each dealing X [21%] damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow‘s Base damage.
|Cleave enemies in front of you, dealing X [12%] damage and inflicting X [96%] Bleeding damage over 5 seconds|
|Crush enemies between 2 pillars of earth, dealing up to X [75%] damage.|
What are the Ultimate Skills in Diablo 4
Ultimate Skills possess immense power and rarity. Players can select from a pool of three options per class and equip only one at a time. The first ultimate skill becomes available upon reaching level 25. These skills are formidable, accompanied by significantly long cooldown periods. To maximize their effectiveness, players must strategically build their character around these ultimate skills and remain attentive to their management.
What are Defensive Skills in Diablo 4
Defensive skills are mostly the type of skills that protect the players from possible harmful effects in the game, this pertains to status ailments and general damage. Often provides damage mitigations, Crowd-Control, AOE resistance, resiliency against negative status effects, and sometimes, even provides offensive buffs and raw damage. Each class also provides different types of defensive skills, each skill acts differently and is also tailored to each class' skill rotations.
Examples of Ultimate Skills
|Skill Name||Skill Description|
|Shapeshift into Dire Werebear for 12 seconds gaining 20% [x] bonus damage and 20% damage reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
Activate three times to attach chains to each of your weapons and perform an attack:
Rain of Arrows
|Arrows rain down over a large area 2 times, each wave dealing X [100%] damage.|
Examples of Defensive Skills
|Skill Name||Skill Description|
|Smash the ground, dealing X [10%] damage and Stunning surrounding enemies for 3 seconds.|
|Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies damage dealt by 70% for 4 seconds.|
|Dash forward and slash enemies for X [36%] damage.|
- Versatile and adaptable.
- An abundance of choices easily switches between builds by respecing.
- Enables both ranged and melee playstyles.
- High mobility, facilitating swift battlefield repositioning.
- Numerous crowd control and survival options are available.
- Generous equipment slots to accommodate stacking multiple aspects.
- Limited to narrow or specific builds
- Demands intense focus during gameplay
- Involves constant movement and rapid key input
- Certain builds may feature intricate mechanics in their gameplay.
- Engage in close-range combat
- Utilize the Arsenal System to switch between a wide array of weapons and engage in equipment theory crafting
- Possess additional Weapon Slots, enabling the use of more Offensive Legendary Aspects
- Lacks ranged offensive abilities
- Takes time to get up to speed
- Demands significant character planning and preparation
- You can play as a warrior up close or as a magical spell caster.
- Deals significant damage to multiple enemies at once.
- Can withstand more damage compared to other classes.
- Excellent at controlling and managing groups of enemies.
- Spirit Boons can provide powerful benefits and advantages.
- One of only two classes that can have companions to fight alongside them.
- Leveling up takes a while.
- It can be difficult to manage your resources.
- Not as quick or agile as some other classes.
- Your gear is somewhat important for your performance.
- Controls the flow of battles.
- Skills offer lots of choices without needing additional elements.
- Use various types of elemental damage.
- Inflict heavy damage.
- Guided gameplay: New users can easily follow instructions for using skills, such as focusing on a single element.
- Not much room for equipment, so you can't use many different aspects.
- Doesn't have much health, and relies on skills or barriers to survive.
- Some builds can become repetitive because you can easily control the field and defeat enemies effortlessly.
- Doesn't generate resources as easily as other classes, and using a lot of elemental power can result in waiting between fights.
- Play it safe by letting your minions fight while you stay safe.
- Lots of different builds to choose from, each with its own unique style.
- Easy to start and friendly for beginners, as your minions will do most of the work while you learn the ropes.
- It can be challenging to handle all the resources and rules.
- Abilities often take a long time to recharge.
- Advanced gameplay requires understanding how to use minions effectively in different builds.
- Equipment is crucial for certain builds to be effective.
- The number of aspects you can use is limited because of the available equipment slots.
Enemy Types Overview
In this section, we will cover the enemy types in Diablo 4. As a new player, knowing what kind of adversaries you need to overcome is a must after learning the basics of combat. The creatures that inhabit different Locations and Dungeons each have their own unique features and attacks, making them stand out from one another. These enemies pose a constant threat and offer a dynamic challenge, but they also drop valuable items that players need to advance in the game. Understanding the different enemy types can give players an advantage, as it allows them to prepare and set expectations accordingly. Enemy types include regular minions called Archetypes, Elites, Super Unique Monsters, Champion enemies, and Bosses. In this guide, we will also cover the classifications of Bosses.
Archetypes or Regular Minions
Within each family, there are distinct archetypes with their own unique set of skills. These archetypes often attack the player in mixed groups, combining different types from the same family. Each archetype fulfills a specific role in combat. Swarmers, for example, attack in large numbers, making area-of-effect attacks particularly satisfying. Bruisers, on the other hand, are larger and have high health values, making damage over time abilities effective against them. Melee combat units act as shields, protecting their ranged counterparts by intercepting projectiles. Additionally, some families may have a Shaman or a special unit capable of casting magic.
Elites are unique enemies that share a similar appearance to regular enemies but possess additional abilities called Affixes, which significantly enhance their power. The pool of available Affixes is extensive, providing a wide range of enhancements. Elites can be identified by their distinctive color, setting them apart from their regular counterparts. It is common to find these Elites accompanied by minions who are also bolstered by the same Affixes.
Champions share similarities with Elites as they possess Affixes that enhance their combat prowess and provide slight buffs to the minions accompanying them. However, Champions are exclusively encountered in Nightmare Difficulty (World Tier 3) or higher, adding an additional layer of challenge and intensity to the gameplay.
Super Unique Monsters
Super Unique Monsters are extraordinary non-boss enemies that surpass the strength of regular minions and monsters. What makes them truly unique is their distinctive names, appearances, and abilities. These formidable foes can be encountered in special locations, quests, or events. Defeating Super Unique Monsters rewards players with highly valuable and rare loot, as well as a substantial amount of experience points. Once vanquished, these monsters do not respawn, ensuring a one-time encounter with their formidable presence.
Bosses & Their Classifications in Diablo 4
Bosses, the formidable adversaries, typically await at the conclusion of Dungeons, Quests, and Strongholds, assuming the role of the primary protectors of hell. These mighty foes reign supreme with their unparalleled might, boasting distinctive abilities and formidable health reserves. Overcoming certain Bosses becomes imperative for progressing through the game's storyline, as their defeat serves as a catalyst for unlocking new Locations and unveiling further adventures. Unlike regular Enemies, Bosses possess a significantly higher health pool and exhibit distinctive movements that set them apart. Progressing through the game's story and unlocking additional areas and Quests often necessitates the defeat of certain Bosses.
To gain an advantage in battle, players can aim to stagger Bosses by depleting the yellow bar beneath their health. This can be achieved by utilizing staggering mechanics like stunning or freezing the Boss. When the bar is completely filled, the Boss becomes staggered, granting players a window of opportunity to freely unleash their attacks. Furthermore, many Bosses feature scripted mechanics that result in the loss of limbs or abilities upon being staggered, thus reducing the overall challenge of the encounter. There are four types of Bosses: Main Campaign Bosses, World Bosses, Dungeon Bosses, and Stronghold Bosses and we will provide a basic rundown of each of these types.
Main Campaign Bosses
Main Campaign Bosses in Diablo 4 are crucial adversaries that players must overcome to advance the game's storyline, making their defeat essential for reaching the Endgame content. These Bosses are intricately connected to the main lore and narrative of the game. Typically encountered at the conclusion of an Act, although with a few exceptions, defeating them often rewards players with vital items or elements necessary for progressing in the Main Questline.
Introducing these Bosses through cutscenes or concluding with one, the boss fights are designed to be relatively straightforward, allowing players of all levels to enjoy the continuation of the game's story. Since their presence is intertwined with the narrative, it is not possible to encounter these Bosses multiple times with the same character. Similar to other Bosses, they possess significantly more health than regular enemies, and their health bars are divided into distinct phases indicated by red arrows, often requiring players to go through multiple phases during the battle.
World Bosses in Diablo 4 are optional formidable adversaries that players can choose to confront in specific areas of the game. These Bosses offer the opportunity to obtain rare loot and often provide unique rewards. While not mandatory for completing the game, World Bosses introduce a fresh and challenging mechanic that players from around the world can participate in. These Bosses appear at predetermined spawn times and have set levels. Players receive a warning on their screens thirty minutes prior to the Boss's spawn, which includes information about the spawn location. Defeating a World Boss grants a unique reward that can only be obtained from that particular Boss once per week, along with other Legendary loot.
These boss fights are designed to be highly challenging and nearly impossible to conquer alone. To tackle this formidable challenge, up to twelve players can join the fight, similar to raid battles in MMORPG games. The game provides a recommended level for players to take on the encounter. While World Bosses respawn at certain intervals, the unique loot associated with each Boss can only be obtained once. These Bosses possess even more health than other Bosses, and their health bars are divided into multiple phases, reflecting the escalating difficulty of the battle.
In Diablo 4, Stronghold Bosses are powerful enemies that players need to defeat in order to free Strongholds, which are locations infested with demons. By conquering Strongholds, players can transform them into safe places with side quests, vendors, and shortcuts, or into dungeons with more areas to explore and challenges to face. Each Stronghold has its own Boss that players must defeat after completing all the necessary objectives. These objectives vary in their story, theme, and nature, and they determine the type and characteristics of the Boss.
The difficulty of these boss fights varies, and winning usually rewards players with rare and valuable items, depending on the difficulty level that matches the player's own level when tackling the Stronghold. Since Strongholds changed after liberation, it's not possible to fight these Bosses again. Similar to other Bosses, they have more health than regular enemies and their health bars have different phases marked by red arrows. Most Stronghold Bosses have phases as well before the battle ends following the design of Bosses in general.
In Diablo 4, Dungeon Bosses are strong enemies that players have to defeat at the end of Dungeons. Not all Dungeons have a boss, though. Just like Strongholds, Dungeons can have different objectives that vary in their story, theme, and nature. These objectives also determine the type and characteristics of the boss, if there is one. What's interesting is that the layout, objectives, and important points in Dungeons change each time a player enters them. This means that reaching the boss won't be the same every time you play.
The difficulty of these boss fights varies, and winning usually rewards players with rare and valuable items, depending on the difficulty level that matches the player's own level when tackling the Dungeon. Since Dungeons are randomized and remain as Dungeons even after clearing them, players can defeat these bosses as many times as they like. Just like other bosses, Dungeon Bosses have more health than regular enemies, and their health bars are divided into different phases.