NecromancerClasses |
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Starting Attributes | |||
Strength | 9 | Intelligence | 12 |
Dexterity | 7 | Willpower | 8 |
Class Mechanic | Book of the Dead |
Necromancer is a Class in Diablo 4. The Diablo 4 Necromancer is known as a caster of the dark arts, known to rely on death spells like bone and blood, and undead summons as their main source of power and combat abilities.
The Diablo 4 Necromancer utilizes two resources: Essence, a slow regenerating resource that is also gained by using basic skills; and Corpses, which come from fallen enemies or can be generated from certain effects.
The enigmatic Necromancers are custodians of the balance between life and death. They can raise powerful undead armies to fight for them while also wielding the powerful magics of Bone, Shadow, and Blood
Diablo 4 Necromancer Table of Contents
- Diablo 4 Necromancer Overview
- Diablo 4 Necromancer Pros and Cons
- Diablo 4 Necromancer Unique Equipment Guide
- Diablo 4 Book of the Dead Mechanic
- Necromancer Active Skills in Diablo 4
- Necromancer Passive Skills in Diablo 4
- Legendary Aspects for the Necromancer in Diablo 4
- Diablo 4 Necromancer Builds
Diablo 4 Necromancer Story
Diablo Trailer: "I speak now to those who heed a darker call, those bold enough to cross the line of Sin for deeper knowledge, who'll follow an unquenchable yearning. born of blood and bone. to unlock the forbidden secrets and foulest black rituals calling forth life from death. To truly embrace this power, you must take it into the world, but you will be shunned, scorned, marked as a living sacrifice to this profane knowledge. You will be a Priest of Rathma, a necromancer. And you will not confront the darkness alone. We are the Speakers of the Dead, and the Dead have no mercy."
Necromancer in Diablo: "A Necromancer's dominion over life and death grants this grisly apothecary the ability to summon skeleton armies and golems, and to unleash baneful poison, curse, and bone skills upon his foes. From the steamy recesses of the southern swamps comes a figure cloaked in mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer whose spells deal with the raising of the dead and the summoning and control of various creatures for his purposes.
Though his goals are often aligned with those of the forces of Light, some do not think that these ends can justify his foul means. Long hours of study in dank mausoleum have made his skin pale and corpselike, his figure, skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the Necromancer, for it is the stuff of nightmares."
Necromancer Recommended Stats for Diablo 4
When leveling up, Core Stats give the following bonuses to all Classes:
Strength: +1 Armor per point
Intelligence: +0.05% All Resistance per point
Willpower: +0.1% Healing Received and +0.25% Overpower Damage per point
Dexterity: +0.025% Dodge Chance per point
The following three stats are the most important for the Sorceress:
- Intelligence: Increases damage dealt. The Necromancer gets x0.1% Skill Damage per point of Intelligence.
- Dexterity: Increases critical chance. The Necromancer gets x0.02% Critical Strike Chance per point of Dexterity.
- Willpower: Improved Mana recovery. The Necromancer gets x0.1% Resource Generation per point of Willpower.
Diablo 4 Necromancer Overview
The Necromancer is a caster summoner class that has close quarter combat options, and specializes in the dark arts. Necromancers have 3 Skill Trees, called: Bone, Blood, and Darkness and their unique Class Mechanic is Book of the Dead, which allows Necromancers to personalize and customize their undead army further.
Main Resource: Necromancers have two important resources, their main resource is Essence, which is used to cast powerful Skills. Their second resource are corpses, which are used to build the army of the undead that follow the Necromancer. Essence has a base regeneration rate of 3 per second at level 1
Class Mechanic: Book of the Dead. This Class mechanic lets Necromancers further customize their undead armies. For example, players can turn their Skeleton Warriors into a more damage dealing version, but at the expense of maintaining a lower health pool. Or, in the other hand, create a more defensive-minded defender that are better at tanking, but deal significantly less damage to enemies.
Necromancer Features

Undead Army
Summon a host of undead Minions to do your bidding, including Skeletal Warriors, Skeletal Mages, and the Golem.

Bone
Use the power of Bone magic to physically assail enemies. Bone Skills often gain increased power when you have large amounts of Essence.

Darkness
Wear down enemies over time. Darkness Skills utilize Crowd Control elements so that enemies arekept at bay while they die a slow, painful death.

Blood
Siphon the life from enemies with Blood magic, which has defensive benefits while becoming more powerful as you increase your maximum Life.
Diablo 4 Necromancer Builds
Please refer to the Builds page to learn more about the best Necromancer Builds.
Necromancer Book of the Dead in Diablo 4
In Diablo 4, each class comes with a Unique Class Mechanic that offers additional ways to customize your gameplay experience. The Necromancer's Unique Class Mechanic is the Book of the Dead, a powerful ability that allows you to dominate the battlefield with deeper customization of your undead army than ever before.
The Book of the Dead enables you to summon three different types of undead: Skeletal Warriors, Skeletal Mages, and the Golem. Each of these summons can be specialized in one of three ways. When Necromancers reach level 5, they automatically learn Raise Skeleton, which allows them to create their Skeleton army to do their bidding.
For instance, Skeletal Warriors can be Skirmishers, Defenders, or Reapers. Skirmishers are standard warriors but have increased damage and reduced health. Defenders have bonus health. Reapers have slower attacks, deal damage in an area-of-effect in front of them, and have a special wind-up attack that deals a high amount of damage.
To further enhance your undead army, each specialized minion has unique upgrades available to them that can change their overall playstyle. Additionally, the Book of the Dead allows you to sacrifice the ability to summon a specific unit in exchange for a personal, permanent buff. This means you can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance your build.
Necromancers can have a chosen "Class" for Skeletal Warriors, 1 for Skeletal Mages and one for the Golem. Also, they can select one of two available upgrades or, a sacrifice mechanic. Upgrades, grant additional bonuses but players can only select one. Sacrifice, on the other hand, nullifies the ability to summon that type of minion.
Skeletal Warriors
Skeletal Warriors act as standard skeletons and they attack enemies at close range with their weapons. Necromancers can initially summon 4 Skeletal Warriors at a time, some Legendary Aspects may increase this number. There are three differnt types of Skeletal Warriors players can select:
Skeletal Mages
Skeletal Mages bombard enemies with spells at range. Necromancers can initially summon 3 Skeletal Magess at a time, some Legendary Aspects may increase this number
Golems
To unlock the Golem, Necromancers have to complete the priority quest Call of the Underworld. Golems are massive hulking and intimidating creatures.
Diablo 4 Necromancer Pros and Cons
Pros
+ Safe to Play: Very safe playstyle, use minions while staying behind
+ Build Versatiliy: A variety of very distinct builds
+Noob Friendly: Good early game and noob friendly, since your minions will do the work for you while you learn.
Cons
- Lots of Micro-management: Can get overwhelming to manage all resources and mechanics
- Long Cooldowns: Usually long cooldowns
- Complex at Endgame: For high level play, it requires a good comprehension of build mechanics when using minions.
- Equipment-dependant: Highly dependent on equipment to make some builds work
- Not many Aspects: Limited amount of aspects due to Equipment Slots.
Diablo 4 Necromancer Unique Equipment Guide
Diablo 4 Necromancer Unique Weapons
Diablo 4 Necromancer Unique Armor and Accessories
Diablo 4 Necromancer Skills in Diablo 4
All Necromancer Active Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Active Necromancer Skills
Name | Type | Tags | Effect |
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Active | Basic Bone |
Generate Essence: 7 Lucky Hit Chance: 17% Fire 3 Bone Splinters, dealing X [9%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. ![]() |
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Enhancement | - | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more essence. |
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Upgrade | - | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% [+] Critical Strike Chance for 4 seconds. |
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Upgrade | - | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. |
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Active | Basic Darkness Channeled |
Generate Essence: 8 per second. Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing X [33%] damage per second and forming a usable Corpse with the flesh every 2 seconds. ![]() |
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Enhancement | - | If an enemy dies while being Decomposed, you gain 10 essence. |
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Upgrade | - | You and your Minions deal 10% [x] increased damage to enemies who are being Decomposed. |
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Upgrade | - | Decompose slows enemies by 50%. |
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Active | Basic Blood |
Generate Essence: 9 |
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Enhancement | - | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. |
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Upgrade | - | Hemorrhage gains an additional 20% Attack Speed while Healthy |
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Upgrade | - | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. |
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Active | Basic Darkness |
Generate Essence: 4 per enemy hit. Lucky Hit Chance: 17% Sweep an ethereal scythe in front of you, dealing X [13%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. ![]() |
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Enhancement | - | If an enemy hit by Reap dies within 2 seconds, you gain 30% [+] Attack Speed for 3 seconds. |
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Upgrade | - | Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds. |
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Upgrade | - | Reap instantly kills targets below 5% Life. This does not work on Bosses or players. |
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Active | Core, Darkness | Essence Cost: 25 Lucky Hit Chance: 40% Unleash concentrated blight that deals X [30%] damage and leaves behind a defiled area, dealing X [80%] damage over 6 seconds. ![]() |
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Enhancement | - | Blight Slows enemies by 25% |
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Upgrade | - | Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. |
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Upgrade | - | You and your Minions deal 15% [x] increased damage to enemies within Blight. |
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Active | Core Blood |
Essence Cost: 15 Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for 3 seconds, dealing X [80%] damage to the enemy and all other lanced enemies. ![]() |
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Enhancement | - | Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first. |
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Upgrade | - | While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% [+] Attack Speed and Blood Lance's Essence cost is reduced by 3. |
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Upgrade | - | After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
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Active | Core Blood |
Essence Cost: 30 Lucky Hit Chance: 12% Draw blood from enemies, dealing X [20%] damage, and expel a blood nova, dealing X [50%] damage. Blood Surge's nova damage is increased by 10% [x] per enemy drained, up to 50% [x]. ![]() |
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Enhancement | - | Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. |
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Upgrade | - | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
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Upgrade | - | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% [x] increased damage. |
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Active | Core Bone |
Essence Cost: 25 |
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Enhancement | - | Bone Spear breaks into 3 shards when it is destroyed, dealing X [25%] damage each. |
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Upgrade | - | Bone Spear has a 5% [+] increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. |
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Upgrade | - | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
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Active | Core Darkness |
Essence Cost: 20 Lucky Hit Chance: 20% A specter of you charged forward and attacks with its scythe for X [66%] damage then returns to you and attacks again for X [21%] damage. ![]() |
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Enhancement | - | Sever damages enemies along its path for 40% of its initial damage. |
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Upgrade | - | Every 3rd cast of Sever makes enemies Vulnerable for 2 seconds. |
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Upgrade | - | Sever deals 2% increased damage for each Minion you have upon cast. |
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Active | Macabre, Blood | Cooldown: 20 seconds. Lucky Hit Chance: 9% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal X [2%] damage to enemies and Healing for 0.5% of your Maximum Life. ![]() |
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Enhancement | - | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
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Upgrade | - | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. |
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Upgrade | - | Blood Mist leaves behind a Corpse every 1 second. |
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Active | Macabre, Bone | Cooldown: 18 seconds Unearth a prison of bone with 186 Life that surrounds the target area for 6 seconds. |
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Enhancement | - | If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. |
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Upgrade | - | Fortify for 8% Base Life for each enemy trapped by Bone Prison. |
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Upgrade | - | Enemies inside of Bone Prison are Vulnerable. |
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Active | Corpse, Corruption | Lucky Hit Chance: 40% Detonate a Corpse, dealing X [50%] damage to surrounding enemies ![]() |
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Enhancement | - | Corpse Explosion's radius is increased by 15%. |
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Upgrade | - | Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing X [110%] Shadow Damage over 6 seconds. |
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Upgrade | - | Corpse Explosion deals 8% [x] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. |
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Active | Curse, Corruption | Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds. ![]() |
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Enhancement | - | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds. |
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Upgrade | - | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second. |
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Upgrade | - | When you or your Minions hit an enemy afflicted with Decripìfy below 10% Life, they are instantly killed. Does not work on Bosses. |
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Active | Curse, Corruption | Essence Cost: 10 Curse the target area. Enemies afflicted by Iron Maiden take X [20%] damage each time they deal direct damage. Lasts 10 seconds ![]() |
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Enhancement | - | Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy cursed. Does not work with enemies who are already cursed with Iron Maiden. |
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Upgrade | - | Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
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Upgrade | - | When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20% [x] |
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Active | Macabre, Bone | Cooldown: 12 seconds Essence Cost: All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X [80%] damage to the target and all surrounding enemies. Damage is increased by 3% [x] for each point of Essence spent casting Bone Spirit. ![]() |
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Enhancement | - | If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
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Upgrade | - | After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
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Upgrade | - | Bone Spirit has an additional 10% [+] Critical Strike Chance. |
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Active | Corpse, Corruption | Cooldown: 11 seconds Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X [20%] damage to them. Does not consume the corpse. ![]() |
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Enhancement | - | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. |
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Upgrade | - | Corpse Tendrils has a 35% chance when damaging enemies to drop a Blood Orb. |
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Upgrade | - | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. |
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Active | Ultimate Blood |
Cooldown: 50 seconds Lucky Hit Chance: 20% Conjure a tidal wave of blood that deals X [120%] damage and Knocks Back enemies. Cooldown: 50 seconds. ![]() |
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Upgrade | - | Blood Wave Slow enemies by 50% for 4 seconds. |
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Upgrade | - | Blood Wave leaves behind 3 Blood Orbs earlier in its path. |
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Active | - | Cooldown: 70 seconds Lucky Hit Chance: 64% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing X [45%] damage. ![]() |
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Upgrade | - | When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse |
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Upgrade | - | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages |
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Active | - | Cooldown: 60 Seconds Lucky Hit Chance: 40% A swirling storm of bones appears around you and your Golem, dealing X [180%] to surrounding enemies over 10 seconds. ![]() |
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Upgrade | - | Your damage reduction is increased by 15% while Bone Storm is active |
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Upgrade | - | Your Critical Strike Chance is increased by 20% [+] while Bone Storm is active |
All Necromancer Passive Skills Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Passive Skills
Name | Type | Effect |
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Passive | Your maximum Essence is increased by 3 |
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Passive | Your Core Skills cost 3% [x] more Essence, but deal 5% [x] increased damage. |
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Passive | Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
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Passive | Consuming a corpse generates 2 Essence. |
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Passive | You deal 3% [x] increased damage for 6 seconds after consuming a Corpse. |
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Passive | Gain 0.1 Thorns |
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Passive | Increase the damage and Life of your Skeletal Warriors by 15% [x]. |
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Passive | Close enemies take 2% [x] more damage from you and deal 3% less damage to you. |
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Passive | You deal 4% [x] increased damage to Distant enemies. |
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Passive | You deal 4% [x] increased damage to Cursed enemies. |
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Passive | Increase the damage and life of your Skeletal Mages by 20%[x] |
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Passive | While below 50% Life, you receive 10% [+] more Healing from all sources. |
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Passive | Blood Orbs also Heal your Minions for 20% of the amount. |
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Passive | While Healthy your Blood Skills deal 6% [x] increased damage. |
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Passive | Your Blood Skills deal 5% [x] increased Overpower damage. This bonus is doubled while you are Healthy. |
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Passive | Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2% Base Life. |
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Passive | When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life. |
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Passive | Your Bone skills have a 0.3% [+] increased Critical Strike Chance for each 10 Essence you have upon cast. |
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Passive | After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% [x] increased damage per 5 seconds |
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Passive | Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds |
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Passive | Your Bone Skills deal 5% [x] increased Critical Strike Damage to Vulnerable enemies. |
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Passive | Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds. |
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Passive | When you damage enemies with Darkness Skills, they take 2% [x] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times. |
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Passive | Darkness Skills deal 3% [x] bonus damage to enemies who are slowed, and 3% [x] bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions. |
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Passive | Damaging enemies with Darkness Skills increases your movement speed by 5% [+] for 3 Seconds |
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Passive | Increase the damage and Life of your Golem by 25% [x] |
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Passive | After you have been Healthy for at least 4 second, you and your Minions gain 4% [+] Attack Speed. |
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Passive | Your Minions deal 10% [x] increased damage while you are Close to them. |
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Passive | Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for 20% of their Maximum Life |
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Passive | Your Minions cannot lose more than 60% of their Maximum Life from a single damage instance. |
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Passive | Increases Damage Reduction by 6% reduced by 2% for each active Minion |
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Passive | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20% |
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Key Passive | After you have not taken damage in the last 2 seconds, your Minions gain 15% [+] Attack Speed. While you have at least 7 Minions, this bonus is doubled. |
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Key Passive | Your Bone Skills deal 1% [x] increased damage for each point of Essence you have above 50 upon cast. |
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Key Passive | Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X [22%] Shadow Damage. |
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Key Passive | Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers. |
Diablo 4 All Necromancer Legendary Aspects
Visit Best Necromancer Legendary Aspects for a list of recommended Legendary Aspects to slot into your Necromancer build.
Please check the following table to learn about all the Legendary Aspects available in the Codex of Power for the Necromancer Class
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All legendary Aspects
Name |
Source |
Category |
Bonus |
Dungeon |
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Offensive | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 3 seconds. |
N/A |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
N/A |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Offensive | Deal [15-25%] increased damage while you have a Barrier active. |
N/A |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Utility | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
N/A |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Offensive | You have [10-20%] increased Critical Strike Chance against Iniured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
N/A |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. |
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Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. |
N/A |
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Offensive | Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under |
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Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. |
N/A |
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Resource | Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
N/A |
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Offensive | Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] |
N/A |
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Offensive | Gain [13-23]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [30-60]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
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Defensive | While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. |
N/A |
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Offensive | When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. |
N/A |
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Offensive | Bone Prison spawns a pool of Blight |
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Resource | While at full Life, Blood Orbs grant [10-20] Essence. |
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Offensive | Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. |
N/A |
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Offensive | Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. |
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Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] |
N/A |
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Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. |
N/A |
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Offensive | Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] |
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Resource | Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
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Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
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N/A |
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Offensive | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus. |
N/A |
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Offensive | You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
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Defensive | Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. |
N/A |
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Utility | Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
N/A |
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Offensive | You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. |
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Utility | Your maximum number of Skeletal Warriors is increased by 2 |
N/A |
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Offensive | Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy |
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Offensive | Blood Mist leaves a trail that lasts for 4 seconds and deals [X] [.24-.31] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
N/A |
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Offensive | Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. |
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Offensive | Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] |
N/A |
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Utility | Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. |
N/A |
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Resource | Blood Orbs reduce your Ultimate Cooldown by [1.0-1.5] seconds. |
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Resource | After Decompose spawns a Corpse, gain [20-40] Essence. |
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Resource | Your Golem has [1-4%] chance to |
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Offensive | Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] [5-10] seconds. |
N/A |
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Resource | You gain [3-5] maximum Essence per active Minion. |
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Offensive | Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. |
N/A |
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Offensive | Your Sacrifice bonuses are increased by [15-25%] |
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Offensive | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. |
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Offensive | Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. |
N/A |
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Utility | Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. |
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Offensive | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. |
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Utility | Your maximum number of Skeletal Mages is increased by 2 |
N/A |
Necromancer Notes and tips for Diablo 4
- The Necromancer was the last Class to be revealed in Diablo 4. It was announced during a trailer reveal at the Xbox showcase that the Necromancer would be the fifth and final class to be featured in the game, a returning class from previous Diablo titles.
- Anonymous
Wish there was a resource that clearly states which character stats scale minions in diablo 4 and by how much, atm its not very clear
- Anonymous
https://diablo4.wiki.fextralife.com/Necromancer#builds missing target for the #builds anchor.
- Anonymous
- Anonymous
- Anonymous
I would pay serious money if they allowed me to name my minions and give them silly hats
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