Legendary Aspects in Diablo 4 are unique modifiers that can transform Rare items into Legendary ones. D4 Legendary Aspects stand as coveted enhancements that can significantly augment your character's abilities. In the mystical realm of Diablo 4, the path to unlocking Diablo 4 Aspects presents adventurers with two distinct choices. Whether you opt for the expedient Codex of Power or embrace the thrill of traditional demon slaying to obtain Legendary Equipment, the goal remains the same: to unleash the true potential of your character. By carefully selecting and imprinting these Diablo 4 Aspects, you can shape your character's destiny and become a force to be reckoned with. Embark on this exhilarating journey, embrace the power that awaits, and conquer the realms of Diablo 4 with unwavering might.
Diablo 4 Legendary Aspects Comprehensive Guide
How to get Diablo 4 Legendary Aspects
Players can get D4 Legendary Aspects through two paths:
Codex of Power
Codex of Power serves as a valuable repository of knowledge, providing a curated selection of Diablo 4 Aspects that can be imprinted onto your Equipment:
- Baseline Selection: Within the Codex of Power, you will find a range of pre-determined Legendary Aspects, offering a solid starting point for enhancing your character. These Aspects bestow impactful effects that can give you a significant advantage in battle.
- Dungeon Completion: To unlock the Legendary Aspects residing within the Codex of Power, you must prove your mettle by conquering specific Dungeons scattered throughout the realm of Sanctuary. By emerging victorious from these challenging trials, you earn the right to imprint the associated Aspects onto your items.
- Limitations: It is important to note that the Codex of Power does not encompass the entirety of Legendary Aspects available in the game. Some truly unique and potent Aspects can only be obtained through alternative means.
- Imprinting Limitations: When imprinting D4 Aspects from the Codex of Power onto your items, the resulting values will always be the lowest possible roll. This means that the power of the Diablo 4 Aspect will be reduced compared to its maximum potential. It is worth considering this limitation when strategizing and seeking additional legendary treasures to unlock their full potential.
Legendary Items
While the Codex of Power offers a convenient shortcut to acquiring Legendary Aspects, a more traditional path involves engaging in combat and vanquishing demons to obtain Legendary Items.
- Demon Slaying: Engage in thrilling battles, navigate treacherous Dungeons, and face powerful foes to increase your chances of acquiring legendary loot. By repeatedly slaying demons, you create opportunities to obtain coveted Legendary Aspects.
- Random Drops: Legendary Aspects acquired through traditional means are often acquired as random drops from defeated Enemies. Embrace the element of chance and revel in the excitement of each victorious encounter.
- Full Potential: Legendary Aspects obtained from Legendary items do not suffer from the limitations of imprinted values found in the Codex of Power. They possess their maximum potential, delivering the full force of their enhancing effects. These treasures are the embodiment of power waiting to be harnessed by worthy adventurers.
How to extract a Legendary Aspect in Diablo 4
If you come across a Legendary Aspect on gear that doesn't fit your build, don't despair! You can extract it at The Occultist for a significant Gold fee. Once extracted, the Aspect is stored in your Aspect Inventory tab, ready for use on a different piece of gear. You can even transfer the Aspect to your Stash if your Aspect Inventory is full. Extracted Aspects come with information about which item types they can be imprinted on and any bonuses they provide when imprinted on specific pieces. This is a great way to repurpose powerful Aspects that would otherwise go to waste on gear you don't use.
Can I equip an item with a Legendary Aspect that belongs to another class?
Yes, you can, but doing so, will render the Legendary Aspect unusable in that character, since you can't receive the specifics bonuses.
For example, a Rogue can decide to imprint Aspect of Ancestral Force into a Bow, and can still equip it. However, the bonus of Aspect of Ancestral Force which makes Hammer of the Ancients quakes outwards, dealing a percentage of its damage to enemies, will be useless, since Rogues don't have that Skill.
Diablo 4 Aspects Categories
Diablo IV Legendary Aspects are powerful modifications that can only be imprinted on specific slots of rare or legendary items. They are categorized into Offensive, Defensive, Resource, Utility, and Mobility. Each aspect can only be imprinted on specific gear slots depending on its category. Additionally, the randomized and scaleable values of an aspect are improved on certain slots (100% bonus for two-handed weapons and 50% bonus for amulets.) Because of this, you must carefully consider which aspects to imprint on which item.
Offensive Aspects: can be imprinted on Gloves, 1H Weapons, 2H Weapons, Rings, and Amulets.
Defensive Aspects: can be imprinted on Helms, Chest Armor, Pants, Shields, and Amulets.
Resource Aspects: can be imprinted on Rings
Utility Aspects: can be imprinted on Helms, Chest Armor, Boots, Gloves, and Amulets.
Mobility Aspects: can only be imprinted on Boots and Amulets.
All Diablo 4 Legendary Aspects
Diablo IV Legendary Aspects
- [X] values refer as a placeholder for a variable value. This variable could be affected by factors such as your character's level, Equipment, or other Stats. It can change as these factors change.
- The numbers presented in brackets [ ] indicate a range within which the bonus can fall. If you're using it from the Codex of Power, it will grant the lowest value in that bonus range.
You can search by Name, Type, Class, Dungeons, or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Legendary Aspects
Name |
Source |
Category |
Class |
Bonus |
Dungeon |
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Offensive | All | Critical Strikes with Core Skills increase your Attack Speed by [15-25]% for 5 seconds. |
N/A |
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Offensive | Sorceress | Crackling Energy has a [20-30]% chance to chain to an additional enemy. |
N/A |
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Offensive | Barbarian | Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage. | TBA |
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Offensive | Barbarian | Lucky Hit: While Call of the Ancients is on your Action Bar, damaging enemies with Leap, Upheaval, or Whirlwind have up to a [50-60]% chance to summon an Ancient to perform the same Skill. |
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Offensive | Barbarian | Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. |
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Offensive | Sorceress | While both bonuses from the Esu's Ferocity Key Passive are active, your Attack Speed is increased by [40-50]%. |
N/A |
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Utility | Barbarian | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. |
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Offensive | Sorceress | A hail of Meteorites falls during Inferno, dealing [X] Fire Damage on impact. Your Meteorites Immobilize enemies for 3 seconds. |
N/A |
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Utlity | All Classes | When there are at least 5 Close enemies, Stun them for [2-4] seconds. This can only occur once every 20 seconds. | TBA |
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Offensive | Rogue | Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the target's present location, dealing [X]% Physical damage over 3 seconds. You can have up to 5 active arrow storms. |
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Resource | Barbarian | You gain [3-6] Fury per second while Berserking. |
N/A |
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Offensive | Barbarian | Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. |
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Utility | Sorceress | Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for [2.0-3.0] seconds. |
N/A |
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Offensive | Sorceress | When you Freeze an enemy there is a [30-40%] chance they become Vulnerable for 3 seconds. |
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Offensive | Rogue | Barrage's arrows have [15-25]% chance to split into 2 arrows whenever they ricochet. |
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Defensive | Barbarian | Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction |
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Offensive | Barbarian | While Berserking you deal [X] Fire Damage every second to surrounding enemies |
N/A |
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Offensive | Necromancer | When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. |
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Offensive | Rogue | Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a xx% chance to create a toxic pool that deals [X] Poisoning damage over 3 seconds to enemies within. While standing in the pool Poison Imbuement has no Cooldown and no Charge limit. |
N/A |
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Resource | Sorceress | Your Mana Regeneration is increased by [10-20%][x] if you have not taken damage in the last 3 seconds. |
N/A |
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Offensive | Sorceress | While channeling Incinerate, your Burning damage is increased by [20-30]%[x] |
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Offensive | Sorceress | You deal [30-40]%[x] more damage to Immobilized, Stunned, or Frozen enemies. |
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Offensive | Rogue | Your Imbuement Skill effects have [20-40]%[x] increased potency against Vulnerable enemies. |
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Defensive | Rogue | Explosions from the Victimize Key Passive Heal you for [X] Life for each enemy damaged, up to a maximum of [X] Life. |
N/A |
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Defensive | Druid | Cyclone Armor also provides Physical Damage Reduction. In addition, Cyclone Armor will also be applied to all nearby allies. |
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Offensive | Necromancer | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within xx seconds by [20-40]%[x], stacking up to 5 times. |
N/A |
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Defensive | All | You gain [0.15-0.30]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [60]%[x] |
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Resource | Barbarian | Your Shout skills generate [2.0-4.0] Fury per seconds while active. |
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Resource | Sorceress | Casting a Basic skill reduces the Mana cost of your next Core or Mastery skill by [15-25]% |
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Defensive | Rogue | While you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases by [3-7]% whenever you're hit by a Close enemy. Successfully Dodging resets this bonus. |
N/A |
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Offensive | Necromancer | Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under |
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Offensive | Rogue | Flurry damages enemies in a circle around you and deals [8-15]%[x] increased damage. |
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Offensive | Barbarian | After spending 100 Fury, your next Weapon Mastery Skill deals [82-100]%[x] increased damage. |
N/A |
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Offensive | Sorceress | While enemies are affected by more Damage Over Time than their total Life, you deal [30-40]%[x] increased Burning damage to them. |
N/A |
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Utility | Necromancer | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. |
N/A |
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Utility | Rogue | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10-18]%[+] increased Movement Speed for 3 seconds. |
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Resource | Necromancer | Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
N/A |
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Utility | Sorceress | Your Lucky Hit Chance is increased by [10-20]%[+] while you have a Barrier active. |
N/A |
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Offensive | Necromancer | Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] |
N/A |
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Offensive | Sorceress | The Avalanche Key Passive now applies to 1 additional casts. |
N/A |
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Offensive | Sorceress | The Avalanche Key Passive now applies to 1 additional cast. |
N/A |
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Offensive | Sorceress | Frozen Orb stays in place after reaching its destination and explodes 2 additional times for [20-30]% of its damage. |
N/A |
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Offensive | Sorceress | While Ice Armor is active, you leave behind exploding Ice Spikes that deal [X] damage. Your Ice Spikes Chill enemies for [15%]. |
N/A |
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Resource | Barbarian | Reduces the Cooldown of Leap by [3-5] seconds per enemy hit, up to a maximum of 9 seconds. |
N/A |
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Offensive | Necromancer | Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies. | TBA |
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Offensive | Necromancer | Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [20-40]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
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Utility | Barbarian | Whirlwind periodically Pulls enemies to you. |
N/A |
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Defensive | Necromancer | While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. |
N/A |
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Offensive | Necromancer | When Blood Lance hits an enemy that is already lanced, it has a [13-23]% chance to fire a Blood Lance at a Nearby enemy. |
N/A |
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Offensive | Rogue | Your Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone [8-16]%[x] increased damage for 9 seconds. |
N/A |
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Offensive | All | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Rogue | Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [1-5]% Maximum Life on Kill for 6 seconds. |
N/A |
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Offensive | Barbarian | Each point of Fury you generate while at Maximum Fury grants your next Core Skill [1-2]% increased damage, up to [15-30]% |
N/A |
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Defensive | Druid | The duration of Earthern Bulwark is increased by 6 seconds. In addition, killing an enemy with Earth skills replenishes [X] of your active Earthen Bulwark's Barrier. |
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Offensive | Druid | Boulder is now a Core Skill and costs 60 Spirit to cast dealing [80-100]% of normal damage. |
N/A |
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Defensive | All | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Druid | Casting a Storm Skill grants your Earth Skills [30.0-45.0]% Critical Strike Damage for 4 seconds. Casting an Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0-12.0]% for 4 seconds. |
N/A |
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Offensive | Druid | Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature's Fury Key Passive. |
N/A |
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Utility | Rogue | Chilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal [14-29]%[x] additional Poison damage to Frozen enemies. |
N/A |
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Defensive | Barbarian | Each point of Fury generated while at Maximum Fury grants [X] Fortify. |
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Offensive | Sorceress | Unstable Currents has a [10-20]% chance to cast an additional Shock Skill. |
N/A |
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Mobility | Barbarian | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
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Offensive | Rogue | Every third cast of Puncture is Poison Imbued with 100-150% of normal potency. | TBA |
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Offensive | Sorceress | Ice Shards pierce [3-4] times, dealing [50-100]% less damage per subsequent enemy hit. |
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Offensive | Necromancer | Bone Prison spawns a pool of Blight that deals [75-125]% bonus damage over 6 seconds |
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Resource | Necromancer | While at full Life, Blood Orbs grant [10-20] Essence. |
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Utility | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Dazed this way, up to [0.75-1.05] seconds. |
N/A |
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Offensive | Rogue | You automatically drop a Smoke Grenade at the end of Dash. Dash's Cooldown is reduced by [0.25-0.35] seconds for each enemy Mthis way, up to [0.75- 1.05] seconds. |
N/A |
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Utility | Druid | Damage from Earth skills Slow enemies hit by [25-50]% for 5 seconds. |
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Offensive | Necromancer | Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. |
N/A |
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Offensive | Necromancer | Your Skeletons gain increased damage while alive, up to [30-40]%[x] after 10 seconds. |
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Offensive | Rogue | Rapid Fire has a [25]% chance to ricochet to another target. |
N/A |
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Offensive | Druid | Your Core skills deal up to [20-40]%[x] increased damage based on your amount of Fortify. |
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Offensive | All | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10-20]%[x] increased damage to Stunned enemies. |
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Defensive | Sorceress | After spending 100-200 Mana your next Firewall is free to cast and will destroy incoming Small Missiles. | TBA |
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Offensive | Necromancer | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] |
N/A |
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Utility | All | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Offensive | Sorceress | Meteorites fall around Meteor, dealing [X] Fire damage on impact. Your Meteorites additionally Burn enemies they hit for [X] damage over [X] seconds. |
N/A |
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Defensive | Necromancer | Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. |
N/A |
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Utility | Sorceress | After Immobilize wears off, enemies are Slowed by [25-35]% for 4 seconds |
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Defensive | Rogue | Lucky Hit: Damaging a Vulnerable enemy with a Core Skill has up to a [10-20]% chance to drop a Healing Potion |
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Offensive | Sorceress | Lightning Spear has a [41-50]% chance to spawn an additional Lightning Spear when you cast it. |
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Offensive | Sorceress | Your casts of Charged Bolts have a [15.0-25.0]% chance to be attracted to enemies and and last 300% longer. |
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Defensive | Rogue | Each stack of the Momentum Key Passive Heals you for [X] Life per second. |
N/A |
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Offensive | Rogue | When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal [X] total Physical damage and Stun enemies for 2 seconds. |
N/A |
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Offensive | Necromancer | Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] |
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Offensive | Rogue | Using an Agility Skill reduces the Cooldown ofyour next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill by [10-30]%[x] |
N/A |
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Defensive | Barbarian | After Swapping weapons 6 times, gain [X] Fortify. |
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Offensive | Sorceress | Meteor deals [35-50]%[x] increased Critical Strike Damage against Healthy targets. |
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Resource | Necromancer | Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
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Offensive | Necromancer | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
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N/A |
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Defensive | Rogue | Whenever you trigger a Lucky Hit, gain [X]%[x] increased Damage Reduction for 5 seconds, up to a maximum of [X]%[x] |
N/A |
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Defensive | Rogue | Dealing direct damage to a Dazed Enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you [15-45]% Control impaired Duration Reduction for 4 seconds. |
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Resource | Barbarian | Killing an enemy with a Core Skill refunds [10.0-20.0]% of its base Fury cost. Can only happen once per Skill cast. |
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Offensive | Rogue | When casting an lmbuement Skill you trigger an Imbued explosion around yourself. applying the Imbuement effects and dealing [X] damage of the same type. |
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Offensive | Necromancer | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus. |
N/A |
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Offensive | Rogue | When a Dark Shroud shadow would be removed you trigger an explosion around yourself that deals [X] Shadow damage. |
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Offensive | Druid | Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal [75-100]%[+] additional damage and can spread Rabies. |
N/A |
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Offensive | Druid | While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing [60-90%] of the Poisoning damage to them. |
N/A |
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Mobility | Sorceress | Gain [20-25]% Movement Speed for 3 seconds after Teleporting. |
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Resource | Druid | Lucky Hit: Wind Shear has up to a [7-12]% chance to fully restore your Spirit |
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Offensive | Druid | Damaging a Poisoned enemy with a Werebear Skill will instantly deal [120-150]% of the Poisoning damage and consume the Poisoning |
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Defensive | All | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
N/A |
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Offensive | Necromancer | You deal [40-50]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
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Utility | Druid | Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for [2.0-4.0] seconds. |
N/A |
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Defensive | All | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Barbarian | Whirlwind's Critical Strike Chance is increased by [3 - 8]% for each second it is channeled, up to [9 - 24]% |
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Defensive | Necromancer | Consuming a Corpse has a [20 - 30]% chance to spawn a Blood Orb. |
N/A |
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Offensive | All | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Offensive | Sorceress | While Deep Freeze is active, exploding Ice Spikes form in the area, dealing [X] Cold damage. Your Ice Spikes have a [25 - 35%] increased explosion radius. |
N/A |
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Defensive | Barbarian | Iron Skin grants Unstoppable, and [18-28]% Damage Reduction. |
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Offensive | Barbarian | Damaging an enemy with a Core Skill has up to a [X]% chance to grant [X] Thorns for 5 seconds. |
N/A |
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Defensive | All | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Offensive | Druid | The duration of Grizzly Rage is increased by [1-5] seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration. |
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Resource | Barbarian | Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
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Offensive | Druid | Gain 1 additional Companion. In addition, your Companion Skills deal [16-26%] bonus damage. |
N/A |
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Offensive | Druid | Hurricane damage is increased by [10-18%] each second while active. |
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Offensive | Druid | Trample now summons 6 Landslide pillars of earth during its duration that deal [70-80]% normal damage. Trample is now also a Nature Magic and Earth Skill. |
N/A |
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Resource | All | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Offensive | Sorceress | Chain Lightning has a [30-40%] chance to chain 2 additional times. |
N/A |
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Resource | Druid | After killing an enemy with Shred, your next Werewolf Skill generates [20-30%] more Spirit and deals [20-30%] increased damage. |
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Defensive | Sorceress | Taking direct damage has a [2-6%] chance to reset the Cooldown of one of your Defensive Skills. |
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Offensive | Druid | Pulverize is now also an Earth skill. After casting Pulverize, tectonic spikes continue to deal [X] damage over 2 seconds. |
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Utility | Necromancer | Blight's defiled area, when spawned, Pulls in enemies around the affected area. |
N/A |
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Offensive | Druid | Your Companions gain the bonuses from the Bestial Rampage Key Passive. |
N/A |
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Resource | All | You have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain [5-10] of your Primary Resource. |
N/A |
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Resource | Druid | Increase your Maximum Spirit by [60-80] and Spirit Generation by 20% while Grizzly Rage is active. |
N/A |
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Utility | Druid | When you have Fortify your Earth Skills gain +2 Ranks. |
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Offensive | Barbarian | Gain Berserking for [X] seconds after swapping weapons 10 times. It can only be equipped on Weapons |
N/A |
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Resource | Barbarian | Killing an enemy while Berserking has a 40% chance to grant [16-32%] increased Cooldown Reduction to your Brawling Skills for 2 seconds. |
N/A |
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Offensive | Rogue | Twisting Blades orbit for a short time after they return to you, dealing [10-15%] of |
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Offensive | Rogue | Lucky Hit: Dealing direct damage to enemies affected by your Trap Skills has up to a [30-50%] chance to make them Vulnerable for 3 seconds. |
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Offensive | Necromancer | You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. |
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Utility | Necromancer | Your maximum number of Skeletal Warriors is increased by 2 |
N/A |
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Offensive | Necromancer | Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy |
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Offensive | Necromancer | Blood Mist leaves a trail that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
N/A |
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Offensive | Necromancer | Blood Surge's nova echoes again after a short delay, dealing [60-50%] less damage. |
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Resource | Barbarian | Whenever you cast a Shout Skill, its Cooldown is reduced by [1.0 -1.9] seconds per Nearby enemy, up to a maximum of 6 seconds. |
N/A |
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Offensive | Barbarian | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surrounding enemies. |
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Offensive | Necromancer | Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] |
N/A |
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Mobility | Sorceress | Collecting Crackling Energy increases your Movement Speed by [10-15%] for 4 seconds. |
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Defensive | Rogue | You take [15.0-25.0%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15%[+] Movement Speed for 2 seconds. |
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Utility | Necromancer | Every 8 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. |
N/A |
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Offensive | All | Deal [15-25%] increased damage while you have a Barrier active. |
N/A |
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Offensive | Druid | Earth Skills deal [40-50%] more Critical Strike Damage to Crowd Controlled enemies. |
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Mobility | All Classes | You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies. | TBA |
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Offensive | Barbarian | Gain [X] Thorns while Berserking. |
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Offensive | Barbarian | After generating 100 Fury your next Core Skill creates a Dust Devil that deals [X] damage to enemies behind the target |
N/A |
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Offensive | Druid | Grizzly Rage now shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain [15-25%] Movement Speed instead of Damage Reduction and a [30-50%] Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life. |
N/A |
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Offensive | Barbarian | Whirlwind leaves behind Dust Devils that deal [X] damage to surrounding enemies. |
N/A |
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Defensive | Druid | Gain [15-25%] bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%. |
N/A |
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Offensive | Barbarian | Ground Stomp creates an Earthquake damaging enemies for [X] Physical Damage over 4 seconds. While standing in Earthquakes, you deal [5-15%] increased damage. |
N/A |
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Offensive | Barbarian | After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. |
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Offensive | All | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Offensive | Sorceress | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 - 40.0%] increased Critical Strike Chance. |
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Utility | All | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Defensive | Sorceress | While Deep Freeze is active, you restore [20-30%] of your Maximum Life and Mana per second. |
N/A |
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Resource | Rogue | Damaging an Elite enemy with a Basic Skill generates [3 - 7] Energy. |
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Defensive | Rogue | Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants [2.0-4.0%] increased Damage Reduction. |
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Defensive | Rogue | Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next [2-7] attacks within 10 seconds. This effect can only occur once every 100 seconds. |
N/A |
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Defensive | Sorceress | You take [20-25%] less damage from Crowd Controlled or Vulnerable enemies. |
N/A |
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Utility | All | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-40%] |
N/A |
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Resource | Necromancer | Blood Orbs reduce your Ultimate Cooldown by [0.5-1.0] seconds. |
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Mobility | Sorceress | Coming in contact with your Firewall grants you [15-25%] Movement Speed for 4 seconds. |
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Resource | Necromancer | After Decompose spawns a Corpse, gain [10-20] Essence. |
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Utility | Rogue | Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal [10-25%] increased Critical Strike Damage against Frozen enemies. |
N/A |
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Defensive | Sorceress | Frost Nova gains an additional Charge but the Cooldown per Charge is increased by [40-30%] |
N/A |
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Mobility | All | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Sorceress | When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal [X] damage. Your Ice Spikes deal [15%] increased damage to Frozen enemies. |
N/A |
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Offensive | Sorceress | Ball Lightning orbits around you, but its damage is decreased by [20-10%] |
N/A |
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Resource | Necromancer | Your Golem has [1-4%] chance to |
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Offensive | Rogue | Lucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals [X] Cold damage to the target and surrounding enemies, Chilling them for 25%. |
N/A |
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Resource | Sorceress | Lucky Hit: Burning Damage has up to a [5-10%] chance to restore 10 Mana. |
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Offensive | Rogue | Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap's Cooldown will be [5 - 8] seconds per trap placed. |
N/A |
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Defensive | Barbarian | Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. |
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Offensive | Druid | Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing [X] Lightning damage. |
N/A |
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Utility | Barbarian | Gain [12-20%] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active. |
N/A |
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Offensive | Sorceress | The Vyr's Mastery Key Passive's Damage Reduction is increased by [20-30%] for each Close enemy, up to [60-90%]. |
N/A |
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Resource | Druid | When you are struck as a Werebear you have a [30-40%] chance to gain 1 Spirit. |
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Utility | Rogue | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a [25-45%] chance to Daze them for 2 seconds. |
N/A |
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Offensive | Druid | The Earthen Might Key Passive also applies to your Storm Skills |
N/A |
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Offensive | All | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Offensive | Druid | Blood Howl increases Critical Strike Chance by [5.0%-10.0%] In addition, Blood Howl also affects nearby Companions and Players for 3 seconds. |
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Offensive | Rogue | When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal [X] total Physical damage and Stun |
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Offensive | Necromancer | Bone Storm consumes up to 8 Corpses to increase its duration by up to [5-10] seconds. |
N/A |
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Offensive | Druid | Lucky Hit: Up to a [10-20%] chance when dealing Lightning damage to overload the target for 3 seconds, causing any direct damage you deal to them to pulse [X] additional damage to surrounding enemies. |
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Resource | Sorceress | Using a Cooldown restores [15-25] Mana. |
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Defensive | All | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
N/A |
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Offensive | All | Basic Skills gain [15-30%] Attack Speed |
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Mobility | Rogue | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1-6%] for 2 seconds, up to [5-30%] |
N/A |
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Resource | Rogue | Killing a Vulnerable enemy grants you [50-70%] increased Energy Regeneration for 4 seconds. |
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Resource | Sorceress | Each time Chain Lightning bounces off you, gain [4-6] Mana. |
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Utility | Barbarian | Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 second. Double this duration if it was a Critical Strike. |
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Resource | Necromancer | You gain [3-5] maximum Essence per active Minion. |
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Offensive | Necromancer | Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. |
N/A |
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Offensive | Druid | Critical Strikes with Storm Skills charge the air around you for [1.0-2.0] seconds causing a Lightning Strike to periodically hit an enemy in the area for [X] Lightning Damage. |
N/A |
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Offensive | Necromancer | Your Sacrifice bonuses are increased by [15-25%] |
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Offensive | Druid | Earth Spike launches spikes in a line and has a [1.5-2.5] second Cooldown. |
N/A |
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Offensive | Sorceress | You may have 1 additional Hydra active, but Hydra's duration is reduced by [20-10%] |
N/A |
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Offensive | Rogue | When you cast Dash, a Shadow Clone is spawned at your location that also casts Dash, dealing [80-100%] of the Base damage. |
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Offensive | Sorceress | Explosions from the Shatter Key Passive deal [30-40%] increased damage if enemies die while Frozen. |
N/A |
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Offensive | Druid | Core Skills deal an additional [6.0-10.0%] damage for each active Companion. |
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Offensive | Druid | Pulverize creates a shockwave that travels forward, dealing [X]% of its damage to targets in the path. | N/A |
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Defensive | Druid | When you use a Shapeshifting Skill that changes your form, gain [X] Life. If you are at full Life, gain the same amount as Fortify |
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Offensive | Barbarian | Stunning a Bleeding enemy deals [22-40%] of their total Bleeding amount to them as Physical damage. |
N/A |
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Resource | Barbarian | Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
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Offensive | All | You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
N/A |
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Defensive | Rogue | Each Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs xx damage for [X] seconds, absorbing up to a maximum of [X] damage. |
N/A |
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Defensive | Sorceress | While within your own Blizzard, you take [20.0-25.0%] less damage. |
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Defensive | Sorceress | Casting Ice Armor makes you Unstoppable for [2.0-3.0] seconds. |
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Offensive | Necromancer | Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [30-60%] bonus damage to Vulnerable enemies and pierce them. |
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Offensive | Sorceress | While Unstable Currents is not active, your Shock Skills have a [7-12%] chance to trigger a free cast from it. |
N/A |
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Resource | All | Gain [20-40] of your Primary Resource for every 25% of your Life that you Heal. | N/A |
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Defensive | Barbarian | Lucky Hit: Up to a 35% chance to gain [X] Fortify whenever you deal direct damage while Berserking. |
N/A |
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Offensive | Sorceress | You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. |
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Offensive | Druid | Tornado will seek up to [1-3] targets |
N/A |
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Offensive | Druid | Critical Strikes with Shred deal [20-30]% of the damage dealt as Lightning Damage to the target and surrounding enemies. |
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Utility | Druid | While Hurricane is active, gain +2 Ranks to your Shapeshifting Skills. |
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Offensive | Druid | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies. | TBA |
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Defensive | Druid | When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3-5] seconds. |
N/A |
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Offensive | Necromancer | Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. |
N/A |
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Utility | Necromancer | Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. |
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Offensive | Rogue | Lucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies [X] Poisoning damage over 5 seconds to the target and surrounding enemies. |
N/A |
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Offensive | Rogue | Whenever Penetrating Shot damages an enemy. 2 additional arrows split off to either side. These side arrows deal [10-25%] of Penetrating Shot's Base damage and do not split. |
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Offensive | Rogue | Caltrops also throw a cluster of Stun Grenades that explode and deal [X] total Physical damage and Stunning enemies for 0.50 seconds. |
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Defensive | Rogue | Lucky Hit: Critical Strikes with Marksman Skills have up to a [X]% chance to grant a free Dark Shroud shadow. |
N/A |
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Offensive | Necromancer | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. |
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Offensive | Rogue | Lucky Hit: Making an enemy Vulnerable has up to a [40-60%] chance to grant +3% increased Critical Strike Chance for 3 seconds, up to +9%. |
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Offensive | Barbarian | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% |
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Defensive | Druid | Gain [10.0-15.0]% Damage Reduction while Shapeshifted into a Werewolf. |
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Utility | Necromancer | Your maximum number of Skeletal Mages is increased by 2 |
N/A |
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Utility | Barbarian | Your Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill has up to a [37-55]% chance to Stun them for 2 seconds. |
N/A |
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Mobility | All | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | Barbarian | Casting Double Swing twice within 1.5 seconds creates a Dust Devil that deals [X] damage to enemies behind the target. |
N/A |
- Anonymous
- Anonymous
- Anonymous
Please can you add stats explanation? Min-Max and the [x] what stands for?
- Anonymous
I just got a weapon with a Druid Aspect not yet listed in the wiki. Offensive Aspect of Nature's Savagery - Werewolf skills function as Storm skills and Werebear skills function as Earth skills for the Nature's Fury Key Passive. Available for 1H, 2H (+100% power), Gloves, Amulet (+50% power), Ring.
- Anonymous
Can I imprint the same skill on two items and use them at the same time to stack? Like "Consuming a corpse increase the damage of your next core skill 7% up to 35%"" Necro
2
+10
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