Necromancer Skills and Skill Trees in Diablo 4 refer to potent and exclusive Skills for the Necromancer Class. Diablo 4 Necromancer Skills offer players an extensive range of combat choices and and playstyles. Necromancer Skill Tree is divided into 6 categories or 'clusters': Basic, Core, Defensive, Death Magic, Corpse Mastery and Ultimate. By allocating Skill Points acquired through character progression, players can unlock and boost specific categories in accordance with their favored playstyle and tactical preferences. The Necromancer Skill Tree in Diablo 4 provides a breadth of customization and progression to shape a formidable wielder of the dark arts in the world of Sanctuary.
NOTE: Stats updated as of Patch 1.0.3, released June 27th.
D4 Necromancer Skills & Builds
The D4 Necromancer Class features an extensive array of Skills and abilities. This offers the potential for a multitude of different Builds, each possessing its own unique strengths and limitations:
- Updated Corpse Explosion Build (Beginner Build)
- Updated Blight Summoner Build (Beginner Build)
- Blood Burst Build (Beginner Build)
- Blight Commander Build (Summoner Build)
- Corpse Explosion Build (AoE Burst DPS)
Visit our Builds page now and embark on your journey to become the ultimate Necromancer in Sanctuary.
Diablo 4 Necromancer Skills
Diablo 4 Necromancer Basic Skills
Diablo 4 Necromancer Core Skills
Diablo 4 Necromancer Corpse and Macabre (1st Cluster) Skills
Diablo 4 Necromancer Curse Skills
Diablo 4 Necromancer Corpse & Macabre (2nd Cluster) Skills
Diablo 4 Necromancer Ultimate Skills
Diablo 4 Necromancer Key Passives
All Diablo 4 Necromancer Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Skills
Name | Type | Tags | Effect |
---|---|---|---|
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Active | Basic Bone |
Generate Essence: 7 Lucky Hit Chance: 17% Fire 3 Bone Splinters, dealing X [9%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. ![]() |
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Enhancement | - | Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more essence. |
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Upgrade | - | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% [+] Critical Strike Chance for 4 seconds. |
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Upgrade | - | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. |
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Active | Basic Darkness Channeled |
Generate Essence: 8 per second. Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing X [33%] damage per second and forming a usable Corpse with the flesh every 2 seconds. ![]() |
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Enhancement | - | If an enemy dies while being Decomposed, you gain 10 essence. |
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Upgrade | - | You and your Minions deal 10% [x] increased damage to enemies who are being Decomposed. |
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Upgrade | - | Decompose slows enemies by 50%. |
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Active | Basic Blood |
Generate Essence: 9 |
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Enhancement | - | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. |
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Upgrade | - | Hemorrhage gains an additional 20% Attack Speed while Healthy |
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Upgrade | - | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. |
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Active | Basic Darkness |
Generate Essence: 4 per enemy hit. Lucky Hit Chance: 17% Sweep an ethereal scythe in front of you, dealing X [13%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. ![]() |
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Enhancement | - | If an enemy hit by Reap dies within 2 seconds, you gain 30% [+] Attack Speed for 3 seconds. |
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Upgrade | - | Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds. |
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Upgrade | - | Reap instantly kills targets below 5% Life. This does not work on Bosses or players. |
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Active | Core, Darkness | Essence Cost: 25 Lucky Hit Chance: 40% Unleash concentrated blight that deals X [30%] damage and leaves behind a defiled area, dealing X [80%] damage over 6 seconds. ![]() |
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Enhancement | - | Blight Slows enemies by 25% |
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Upgrade | - | Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. |
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Upgrade | - | You and your Minions deal 15% [x] increased damage to enemies within Blight. |
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Active | Core Blood |
Essence Cost: 15 Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for 3 seconds, dealing X [80%] damage to the enemy and all other lanced enemies. ![]() |
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Enhancement | - | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. |
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Upgrade | - | While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% [+] Attack Speed and Blood Lance's Essence cost is reduced by 3. |
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Upgrade | - | After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
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Active | Core Blood |
Essence Cost: 30 Lucky Hit Chance: 12% Draw blood from enemies, dealing X [20%] damage, and expel a blood nova, dealing X [50%] damage. Blood Surge's nova damage is increased by 10% [x] per enemy drained, up to 50% [x]. ![]() |
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Enhancement | - | Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life. |
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Upgrade | - | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
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Upgrade | - | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% [x] increased damage. |
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Active | Core Bone |
Essence Cost: 25 |
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Enhancement | - | Bone Spear breaks into 3 shards when it is destroyed, dealing X [25%] damage each. |
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Upgrade | - | Bone Spear has a 5% [+] increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. |
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Upgrade | - | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
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Active | Core Darkness |
Essence Cost: 20 Lucky Hit Chance: 20% A specter of you charged forward and attacks with its scythe for X [63%] damage then returns to you and attacks again for X [21%] damage. ![]() |
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Enhancement | - | Sever damages enemies along its path for 25% of its initial damage. |
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Upgrade | - | Every 3rd cast of Sever makes enemies Vulnerable for 2 seconds. |
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Upgrade | - | Sever deals 2% increased damage for each Minion you have upon cast. |
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Passive | - | Your maximum Essence is increased by 3 |
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Passive | - | Your Core Skills cost 3% [x] more Essence, but deal 5% [x] increased damage. |
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Passive | - | Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. |
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Active | Macabre Blood |
Cooldown: 20 seconds. Lucky Hit Chance: 9% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal X [2%] damage to enemies and Healing for 0.5% of your Maximum Life. ![]() |
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Enhancement | - | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
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Upgrade | - | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. |
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Upgrade | - | Blood Mist leaves behind a Corpse every 1 second. |
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Active | Macabre Bone |
Cooldown: 18 seconds Unearth a prison of bone with 186 Life that surrounds the target area for 6 seconds. |
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Enhancement | - | If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped. |
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Upgrade | - | Fortify for 8% Base Life for each enemy trapped by Bone Prison. |
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Upgrade | - | Enemies inside of Bone Prison are Vulnerable. |
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Active | Corpse Corruption |
Lucky Hit Chance: 40% Detonate a Corpse, dealing X [50%] damage to surrounding enemies ![]() |
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Enhancement | - | Corpse Explosion's radius is increased by 15%. |
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Upgrade | - | Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing X [110%] Shadow Damage over 6 seconds. |
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Upgrade | - | Corpse Explosion deals 8% [x] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. |
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Passive | - | Consuming a corpse generates 3 Essence. |
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Passive | - | You deal 3% [x] increased damage for 6 seconds after consuming a Corpse. |
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Passive | - | Gain 0.1Thorns |
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Passive | - | Increase the damage and Life of your Skeletal Warriors by 15% [x]. |
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Active | Curse Corruption |
Essence Cost: 10 Curse the target area. Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds. ![]() |
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Enhancement | - | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds. |
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Upgrade | - | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second. |
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Upgrade | - | When you or your Minions hit an enemy afflicted with Decripìfy below 10% Life, they are instantly killed. Does not work on Bosses. |
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Active | Curse Corruption |
Essence Cost: 10 Curse the target area. Enemies afflicted by Iron Maiden take X [20%] damage each time they deal direct damage. Lasts 10 seconds ![]() |
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Enhancement | - | Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy cursed. Does not work with enemies who are already cursed with Iron Maiden. |
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Upgrade | - | Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
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Upgrade | - | When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20% [x] |
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Passive | - | Close enemies take 2% [x] more damage from you and deal 3% less damage to you. |
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Passive | - | You deal 4% [x] increased damage to Distant enemies. |
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Passive | - | You deal 4% [x] increased damage to Cursed enemies. |
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Passive | - | Increase the damage and life of your Skeletal Mages by 20% |
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Active | Macabre Bone |
Cooldown: 12 seconds Essence Cost: All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X [80%] damage to the target and all surrounding enemies. Damage is increased by 3% [x] for each point of Essence spent casting Bone Spirit. ![]() |
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Enhancement | - | If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
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Upgrade | - | After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
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Upgrade | - | Bone Spirit has an additional 10% [+] Critical Strike Chance. |
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Active | Corpse Corruption |
Cooldown: 11 seconds Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X [20%] damage to them. Does not consume the corpse. ![]() |
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Enhancement | - | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. |
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Upgrade | - | Corpse Tendrils has a 35% chance when damaging enemies to drop a Blood Orb. |
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Upgrade | - | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. |
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Passive | - | While below 50% Life, you receive 10% [+] more Healing from all sources. |
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Passive | - | Blood Orbs also Heal your Minions for 20% of the amount. |
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Passive | - | While Healthy your Blood Skills deal 6% [x] increased damage. |
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Passive | - | Your Blood Skills deal 5% [x] increased Overpower damage. This bonus is doubled while you are Healthy. |
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Passive | - | Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for 2% Base Life. |
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Passive | - | When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life. |
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Passive | - | Your Bone skills have a 0.5% [+] increased Critical Strike Chance for each 10 Essence you have upon cast. |
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Passive | - | After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5[x] seconds |
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Passive | - | Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds |
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Passive | - | Your Bone Skills deal 5% [x] increased Critical Strike Damage to Vulnerable enemies. |
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Passive | - | Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds. |
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Passive | - | When you damage enemies with Darkness Skills, they take 2% [x] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times. |
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Passive | - | Darkness Skills deal 3% [x] bonus damage to enemies who are slowed, and 3% [x] bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions. |
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Passive | - | Damaging enemies with Darkness Skills increases your Movement Speed by 5% [+] for 3 Seconds |
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Active | Ultimate Blood |
Cooldown: 50 seconds Lucky Hit Chance: 30% Conjure a tidal wave of blood that deals X [120%] damage and Knocks Back enemies. Cooldown: 50 seconds. ![]() |
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Upgrade | - | Blood Wave Slow enemies by 50% for 4 seconds. |
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Upgrade | - | Blood Wave leaves behind 3 Blood Orbs earlier in its path. |
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Active | - | Cooldown: 70 seconds Lucky Hit Chance: 54% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing X [45%] damage. ![]() |
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Upgrade | - | When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse |
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Upgrade | - | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages |
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Active | - | Cooldown: 60 Seconds Lucky Hit Chance: 40% A swirling storm of bones appears around you and your Golem, dealing X [180%] to surrounding enemies over 10 seconds. ![]() |
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Upgrade | - | Your damage reduction is increased by 15% while Bone Storm is active |
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Upgrade | - | Your Critical Strike Chance is increased by 20% [+] while Bone Storm is active |
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Passive | - | Increase the damage and Life of your Golem by 25% [x] |
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Passive | - | After you have been Healthy for at least 4 second, you and your Minions gain 4% [+] Attack Speed. |
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Passive | - | Your Minions deal 10% [x] increased damage while you are Close to them. |
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Passive | - | Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for 20% of their Maximum Life |
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Passive | - | Your Minions cannot lose more than 75% of their Maximum Life from a single damage instance. |
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Passive | - | Increases Damage Reduction by 6% reduced by 2% for each active Minion |
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Passive | - | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20% |
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Key Passive | - | After you have not taken damage in the last 2 seconds, your Minions gain 15% [+] Attack Speed. While you have at least 7 Minions, this bonus is doubled. |
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Key Passive | - | Your Bone Skills deal 1% [x] increased damage for each point of Essence you have above 50 upon cast. |
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Key Passive | - | Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X [20%] Shadow Damage. |
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Key Passive | - | Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers. |
Diablo IV Necromancer Skills Cards
Basic Cluster
![]() Bone SplintersTags: Basic
Generate Essence:
7
Lucky Hit Chance: 17% Fire 3 Bone Splinters, dealing X [9%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. |
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EnhancementEnhanced Bone Splinters: Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more essence. |
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Upgrade 1Acolyte's Bone Splinters: Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% [+] Critical Strike Chance for 4 seconds. |
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Upgrade 2Initiate's Bone Splinters: Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. |
![]() DecomposeTags: Basic
Generate Essence:
8 per second.
Lucky Hit Chance: 40% Tear the flesh from an enemy, dealing X [33%] damage per second and forming a usable Corpse with the flesh every 2 seconds. |
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EnhancementEnhanced Decompose: If an enemy dies while being Decomposed, you gain 10 essence. |
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Upgrade 1Acolyte's Decompose: You and your Minions deal 10% [x] increased damage to enemies who are being Decomposed. |
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Upgrade 2Initiate's Decompose: Decompose slows enemies by 30%. |
![]() HemorrhageTags: Basic
Generate Essence:
9
Lucky Hit Chance: 35% Burst an enemy's blood, dealing X [27%] damage. Hemorrhage has a 20% chance to form a Blood Orb. |
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EnhancementEnhanced Hemorrhage: After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. |
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Upgrade 1Acolyte's Hemorrhage: Hemorrhage gains an additional 20% Attack Speed while Healthy. |
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Upgrade 2Initiate's Hemorrhage: Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. |
![]() ReapTags: Basic
Generate Essence:
4 per enemy hit.
Lucky Hit Chance: 17% Sweep an ethereal scythe in front of you, dealing X [13%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. |
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EnhancementEnhanced Reap: If an enemy hit by Reap dies within 2 seconds, you gain 30% [+] Attack Speed for 3 seconds. |
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Upgrade 1Acolyte's Reap: Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds. |
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Upgrade 2Initiate's Reap: Reap instantly kills targets below 5% Life. This does not work on Bosses or players. |
Core Cluster
![]() BlightTags: Core
Essence Cost:
25
Lucky Hit Chance: 40% Unleash concentrated blight that deals X [30%] damage and leaves behind a defiled area, dealing X [80%] damage over 6 seconds. |
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EnhancementEnhanced Blight: Blight Slows enemies by 25% |
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Upgrade 1Paranormal Blight: Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. |
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Upgrade 2Supernatural Blight: You and your Minions deal 15% [x] increased damage to enemies within Blight. |
![]() Blood LanceTags: Core
Essence Cost:
15
Lucky Hit Chance: 33% Throw a blood lance that lingers in an enemy for 3 seconds, dealing X [80%] damage to the enemy and all other lanced enemies. |
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EnhancementEnhanced Blood Lance: Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. |
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Upgrade 1Paranormal Blood Lance: While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% [+] Attack Speed and Blood Lance's Essence cost is reduced by 3. |
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Upgrade 2Supernatural Blood Lance: After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. |
![]() Blood SurgeTags: Core
Essence Cost:
30
Lucky Hit Chance: 12% Draw blood from enemies, dealing X [20%] damage, and expel a blood nova, dealing X [50%] damage. Blood Surge's nova damage is increased by 10% [x] per enemy drained, up to 50% [x]. |
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EnhancementEnhanced Blood Surge: Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. |
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Upgrade 1Paranormal Blood Surge: If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. |
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Upgrade 2Supernatural Blood Surge: Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% [x] increased damage. |
![]() Bone SpearTags: Core
Essence Cost:
25
Lucky Hit Chance: 50% Conjure a bone spear from the ground, dealing X [85%] damage and piercing through enemies. |
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EnhancementEnhanced Bone Spear: Bone Spear breaks into 3 shards when it is destroyed, dealing X [10%] damage each. |
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Upgrade 1Paranormal Bone Spear: Bone Spear has a 5% [+] increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. |
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Upgrade 2Supernatural Bone Spear: Bone Spear makes the first enemy hit Vulnerable for 3 seconds. |
![]() SeverTags: Core
Essence Cost:
20
Lucky Hit Chance: 20% A specter of you charged forward and attacks with its scythe for X [66%] damage then returns to you and attacks again for X [21%] damage. |
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EnhancementEnhanced Sever: Sever damages enemies along its path for 40% of its initial damage. |
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Upgrade 1Paranormal Sever: Every 4th cast of Sever makes enemies Vulnerable for 2 seconds. |
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Upgrade 2Supernatural Sever: Sever deals 2% increased damage for each Minion you have upon cast |
![]() Unliving Energy
Your maximum Essence is increased by
3
|
![]() Imperfectly Balanced
Your Core Skills cost
3%
[x] more Essence, but deal
5%
[x] increased damage.
|
![]() Hewed Flesh
Lucky Hit: Your damage has up to a
4% chance to create a Corpse at the target's location. This chance is doubled against
Bosses.
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Corpse and Macabre (1st Cluster) Cluster
![]() Blood MistTags: Macabre
Cooldown:
20 seconds.
Lucky Hit Chance: 9% Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal X [2%] damage to enemies and Healing for 0.5% of your Maximum Life. |
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EnhancementEnhanced Blood Mist: Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. |
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Upgrade 1Dreadful Blood Mist: Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. |
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Upgrade 2Ghastly Blood Mist: Bood Mist leaves behind a Corpse every 1 second. |
![]() Bone PrisonTags: Macabre
Cooldown:
18 seconds
Unearth a prison of bone with 186 Life that surrounds the target area for 6 seconds. |
|
EnhancementEnhanced Bone Prison: If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped. |
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Upgrade 1Dreadful Bone Prison: Fortify for 8% Base Life for each enemy trapped by Bone Prison. |
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Upgrade 2Ghastly Bone Prison: Enemies inside of Bone Prison are Vulnerable. |
![]() Corpse ExplosionTags: Corpse
Lucky Hit Chance:
40%
Detonate a Corpse, dealing X [50%] damage to surrounding enemies |
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EnhancementEnhanced Corpse Explosion: Corpse Explosion's radius is increased by 15%. |
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Upgrade 1Blighted Corpse Explosion: Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing X [110%] Shadow Damage over 6 seconds. |
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Upgrade 2Plagued Corpse Explosion: Corpse Explosion deals 8% [x] increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. |
![]() Grim Harvest
Consuming a corpse generates
2 Essence.
|
![]() Fueled by Death
You deal
3%
[x] increased damage for
6 seconds after consuming a Corpse.
|
![]() Spiked Armor
Gain
0.1 Thorns
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![]() Skeletal Warrior Mastery
Increase the damage and Life of your Skeletal Warriors by
15%
[x].
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Curse Cluster
![]() DecrepifyTags: Curse
Essence Cost:
10
Curse the target area. Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds. |
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EnhancementEnhanced Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds. |
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Upgrade 1Abhorrent Decrepify: Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second. |
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Upgrade 2Horrid Decrepify: When you or your Minions hit an enemy afflicted with Decripìfy below 10% Life, they are instantly killed. Does not work on Bosses. |
![]() Iron MaidenTags: Curse
Essence Cost:
10
Curse the target area. Enemies afflicted by Iron Maiden take X [20%] damage each time they deal direct damage. Lasts 10 seconds |
|
EnhancementEnhanced Iron Maiden: Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy cursed. Does not work with enemies who are already cursed with Iron Maiden. |
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Upgrade 1Abhorrent Iron Maiden: Heal for 5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. |
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Upgrade 2Horrid Iron Maiden: When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 20% [x] |
![]() Death's Embrace
Close enemies take
2%
[x] more damage from you and deal
3% less damage to you.
|
![]() Death's Reach
You deal
4%
[x] increased damage to Distant enemies.
|
![]() Amplify Damage
You deal
4%
[x] increased damage to Cursed enemies.
|
![]() Skeletal Mage Mastery
Increase the damage and life of your Skeletal Mages by
20%
[x]
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Corpse & Macabre (2nd Cluster) Cluster
![]() Bone SpiritTags: Corpse
Cooldown:
12 seconds
Essence Cost: All Remaining Essence Lucky Hit Chance: 33% Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X [80%] damage to the target and all surrounding enemies. Damage is increased by 3% [x] for each point of Essence spent casting Bone Spirit. |
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EnhancementEnhanced Bone Spirit: If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. |
|
Upgrade 1Dreadful Bone Spirit: After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. |
|
Upgrade 2Ghastly Bone Spirit: Bone Spirit has an additional 10% [+] Critical Strike Chance. |
![]() Corpse TendrilsTags: Corpse
Cooldown:
11 seconds
Lucky Hit Chance: 20% Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X [20%] damage to them. Does not consume the corpse. |
|
EnhancementEnhanced Corpse Tendrils: Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. |
|
Upgrade 1Blighted Corpse Tendrils: Corpse Tendrils has a 35% chance when damaging enemies to drop a Blood Orb. |
|
Upgrade 2Plagued Corpse Tendrils: Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. |
![]() Gruesome Mending
While below
50% Life, you receive
10%
[+] more Healing from all sources.
|
![]() Transfusion
Blood Orbs also Heal your Minions for
20% of the amount.
|
![]() Coalesced Blood
While Healthy your Blood Skills deal
6%
[x] increased damage.
|
![]() Tides of Blood
Your Blood Skills deal
5% [x] increased Overpower damage. This bonus is doubled while you are Healthy.
|
![]() Drain Vitality
Lucky Hit: Hitting enemies with Blood Skills has up to a
30% chance to
Fortify you for
2% Base Life.
|
![]() Necrotic Carapace
When a Corpse is formed from your Skills or your Minions,
Fortify for
2% Base Life.
|
![]() Serration
Your Bone skills have a
0.3%
[+] increased Critical Strike Chance for each
10 Essence you have upon cast.
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![]() Compound Fracture
After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds
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![]() Rapid Ossification
Every
100 Essence you spend reduces the cooldowns of your Bone skills by
0.5 seconds
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![]() Crippling Darkness
Lucky Hit: Darkness Skills have up to a
15% chance to Stun for
1 seconds.
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![]() Gloom
When you damage enemies with Darkness Skills, they take
2%
[x] increased Shadow Damage from you and your Minions for
2 seconds, stacking up to
3 times.
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![]() Terror
Darkness Skills deal
3%
[x] bonus damage to enemies who are slowed, and
3%
[x] bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions.
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![]() Reaper's Pursuit
Damaging enemies with Darkness Skills increases your movement speed by
5%
[+] for
3 Seconds
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Ultimate Cluster
![]() Army of the DeadTags: Ultimate
Cooldown:
70 seconds
Lucky Hit Chance: 64% Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing X [45%] damage. |
|
EnhancementPrime Army of the Dead: When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse. |
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Upgrade 1Supreme Army of the Dead: Army of the Dead also raises your Skeletal Warriors and Skeletal Mages. |
![]() Blood WaveTags: Ultimate Blood
Cooldown:
50 seconds
Lucky Hit Chance: 20% Conjure a tidal wave of blood that deals X [120%] damage and Knocks Back enemies. |
|
EnhancementPrime Blood Wave: Blood Wave Slow enemies by 50% for 4 seconds. |
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Upgrade 1Supreme Blood Wave: Blood Wave leaves behind 3 Blood Orbs as it travels. |
![]() Bone StormTags: Ultimate
Cooldown:
60 Seconds
Lucky Hit Chance: 40% A swirling storm of bones appears around you and your Golem, dealing X [180%] to surrounding enemies over 10 seconds. |
|
EnhancementPrime Bone Storm: Your damage reduction is increased by 15% while Bone Storm is active. |
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Upgrade 1Supreme Bone Storm: Your Critical Strike Chance is increased by 20% [+] while Bone Storm is active. |
![]() Golem Mastery
Increase the damage and Life of your Golem by
25%
[x]
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![]() Inspiring Leader
After you have been Healthy for at least
4 second, you and your Minions gain
4% [+] Attack Speed.
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![]() Hellbent Commander
Your Minions deal
10%
[x] increased damage while you are Close to them.
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![]() Bonded in Essence
Every
5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for
20% of their Maximum Life
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![]() Death's Defense
Your Minions cannot lose more than
60% of their Maximum Life from a single damage instance.
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![]() Stand Alone
Increases Damage Reduction by
6% reduced by
2% for each active Minion
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![]() Memento Mori
Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by
20%
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Key Passive Cluster
![]() Kalan's Edict
After you have not taken damage in the last
2 seconds, your Minions gain
15%
[+] Attack Speed. While you have at least
7 Minions, this bonus is doubled.
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![]() Ossified Essence
Your Bone Skills deal
1%
[x] increased damage for each point of Essence you have above
50 upon cast.
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![]() Shadowblight
Shadow Damage infects enemies with Shadowblight for
2 seconds. You and your minions deal
10%
[x] bonus damage to enemies with Shadowblight.
Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X [22%] Shadow Damage. |
![]() Rathma's Vigor
Increase your Maximum Life by
10%
[x]. After being Healthy for
12 seconds, your next Blood skill
Overpowers.
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- Anonymous
sus
3
+11
-1