Necromancer Skills in Diablo 4 are Special Abilities exclusive for the Necromancer Class. The Necromancer Class has 6 categories or 'clusters' of Skills as all classes in Diablo IV do. Each category can be unlocked by reaching a certain number of spent Skill Points.
Necromancer Skills in Diablo 4
Basic Skills
Core Skills
Corpse and Macabre (1st Cluster) Skills
Curse Skills
Corpse & Macabre (2nd Cluster) Skills
Ultimate Skills
Key Passives
All Necromancer Skills Comparison Table
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Quick Search of All Skills
Name | Cluster | Type | Tags | Effect | Essence | Requirement |
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Basic | Active | Basic, Bone | Fire 3 Bone Splinters, dealing X damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence. | Generate Essence: 5 | - |
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Basic | Enhancement | - | Bone Splinters has a 30% chance to fire 2 additional projectiles if cast while you have 50 or more essence. | Essence Cost: 50 or more | Bone Splinters |
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Basic | Upgrade | - | Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds. | - | Enhanced Bone Splinters |
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Basic | Upgrade | - | Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds. | - | Enhanced Bone Splinters |
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Basic | Active | Basic, Darkness, Channeled | Tear the flesh from an enemy, dealing X damage per second and forming a usable Corpse with the flesh every 2.5 seconds. | Generate Essence: 6 | - |
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Basic | Enhancement | - | If an enemy dies while being Decomposed, you gain 10 essence. | Generate Essence: 10 | Decompose |
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Basic | Upgrade | - | You and your Minions deal 10% increased damage to enemies who are being Decomposed. | - | Enhanced Decompose |
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Basic | Upgrade | - | Decompose slows enemies by 30%. | - | Enhanced Decompose |
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Basic | Active | Basic, Blood | Burst an enemy's blood, dealing X damage. Hemorrhage has a 20% chance to form a Blood Orb. |
Generate Essence: 8 | - |
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Basic | Enhancement | - | After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit. | - | Hemorrhage |
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Basic | Upgrade | - | Hemorrhage gains an additional 20% Attack Speed while Healthy | - | Enhanced Hemorrhage |
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Basic | Upgrade | - | Hemorrhage grants 1.6% Base Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Base Life. | - | Enhanced Hemorrhage |
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Basic | Active | Basic, Darkness | Sweep an ethereal scythe in front of you, dealing X damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds. | Generate Essence: 4 per hit | - |
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Basic | Enhancement | - | If an enemy hit by Reap dies within 2 seconds, you gain 30% Attack Speed for 3 seconds. | - | Reap |
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Basic | Upgrade | - | Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds. | - | Enhanced Reap |
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Basic | Upgrade | - | Reap instantly kills targets below 5% Life. This does not work on Bosses or players. | - | Enhanced Reap |
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Core | Active | Core, Darkness | Unleash concentrated blight that deals X damage and leaves behind a defiled area, dealing X damage over 6 seconds. Deals Shadow Damage |
Essence Cost: 25 | - |
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Core | Enhancement | - | Blight Slows enemies by 25% | - | Blight |
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Core | Upgrade | - | Blight has a 30% chance to Immobilize enemies for 1.5 seconds on impact. | - | Enhanced Blight |
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Core | Upgrade | - | You and your Minions deal 15% increased damage to enemies within Blight. | - | Enhanced Blight |
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Core | Active | Core, Blood | Throw a blood lance that lingers in an enemy for 3 seconds, dealing X damage to the enemy and all other lanced enemies.![]() |
Essence Cost: 10 | - |
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Core | Enhancement | - | Blood Lance pierces through enemies who are currently lanced, dealing 15% reduced damage to subsequent enemies after the first. | - | Blood Lance |
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Core | Upgrade | - | While at least 2 enemies or a Boss are affected by Blood Lance, you gain 15% Attack Speed and Blood Lance's Essence cost is reduced by 2. | - | Enhanced Blood Lance |
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Core | Upgrade | - | After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit. | - | Enhanced Blood Lance |
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Core | Active | Core, Blood | Draw blood from enemies, dealing X damage, and expel a blood nova, dealing X damage. Blood Surge's nova damage is increased by 10% per enemy drained, up to 50% | - | - |
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Core | Enhancement | - | Blood Surge Heals you for 2.5% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life. | - | Blood Surge |
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Core | Upgrade | - | If an enemy is damaged by Blood Surge's nova while you are Healthy, then gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers. | - | Enhanced Blood Surge |
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Core | Upgrade | - | Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Base Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 20% increased damage. | - | Enhanced Blood Surge |
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Core | Active | Core, Bone | Conjure a bone spear from the ground, dealing X damage and piercing through enemies. |
Essence Cost: 25 | - |
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Core | Enhancement | - | Bone Spear breaks into 3 shards when it is destroyed, dealing X damage each. | - | Bone Spear |
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Core | Upgrade | - | Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed. | - | Enhanced Bone Spear |
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Core | Upgrade | - | Bone Spear makes the first enemy hit Vulnerable for 3 seconds. | - | Enhanced Bone Spear |
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Core | Active | Core, Darkness | A specter of you charged forward and attacks with its scythe for X damage then returns to you and attacks again for X damage. Deals Shadow Damage |
Essence Cost: 20 | - |
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Core | Enhancement | - | Sever damages enemies along its path for 25% of its initial damage. | - | Sever |
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Core | Upgrade | - | Every 4th cast of Sever makes enemies Vulnerable for 2 seconds. | - | Sever |
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Core | Upgrade | - | Sever deals 2% increased damage for each Minion you have upon cast. | - | Enhanced Sever |
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Core | Passive | - | Your maximum Essence is increased by 3 |
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Core | Passive | - | Your Core Skills cost 5% more Essence, but deal 10% increased damage. | - | - |
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Core | Passive | - | Lucky Hit: Your damage has up to a 4% chance to create a Corpse at the target's location. This chance is doubled against Bosses. | - | - |
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Corpse & Macabre (1st Cluster) | Active | Macabre, Blood | Disperse into a bloody mist, becoming Immune for 3 seconds. Your Movement Speed is reduced by 20% and you periodically deal X damage to enemies and Healing for 0.5% of your Maximum Life.![]() |
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Corpse & Macabre (1st Cluster) | Enhancement | - | Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds. | - | Blood Mist |
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Corpse & Macabre (1st Cluster) | Upgrade | - | Blood Mist Fortifies you for 0.5% Base Life each time it hits an enemy. | - | Enhanced Blood Mist |
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Corpse & Macabre (1st Cluster) | Upgrade | - | Bood Mist leaves behind a Corpse every 1 second. | - | Enhanced Blood Mist |
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Corpse & Macabre (1st Cluster) | Active | Macabre, Bone | Unearth a prison of bone with X Life that surrounds the target area for 6 seconds. Cooldown: 20 Seconds. |
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Corpse & Macabre (1st Cluster) | Enhancement | - | If an enemy is trapped by Bone Prison, gain 15 Essence, plus an additional 5 per enemy trapped. | - | Bone Prison |
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Corpse & Macabre (1st Cluster) | Upgrade | - | Fortify for 5% Base Life for each enemy trapped by Bone Prison. | - | Enhanced Bone Prison |
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Corpse & Macabre (1st Cluster) | Upgrade | - | Enemies inside of Bone Prison are Vulnerable. | - | Enhanced Bone Prison |
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Corpse & Macabre (1st Cluster) | Active | Corpse, Corruption | Detonate a Corpse, dealing X damage to surrounding enemies![]() |
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Corpse & Macabre (1st Cluster) | Enhancement | - | Corpse Explosion's radius is increased by 15%. | - | Corpse Explosion |
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Corpse & Macabre (1st Cluster) | Upgrade | - | Corpse Explosion becomes a Darkness skill and, instead of exploding, releases a vile miasma dealing X Shadow Damage over 6 seconds. | - | Enhanced Corpse Explosion |
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Corpse & Macabre (1st Cluster) | Upgrade | - | Corpse Explosion deals 10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack. | - | Enhanced Corpse Explosion |
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Corpse & Macabre (1st Cluster) | Passive | - | Consuming a corpse generates 3 Essence. |
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Corpse & Macabre (1st Cluster) | Passive | - | You deal 4% increased damage for 4 seconds after consuming a Corpse. |
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Corpse & Macabre (1st Cluster) | Passive | - | Gain 3 Thorns | - | - |
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Corpse & Macabre (1st Cluster) | Passive | - | Increase the damage and Life of your Skeletal Warriors by 15%. | - | - |
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Curse | Active | Curse, Corruption | Curse the target area. Enemies afflicted by Decrepify are Slowed by X% and deal Y% less damage for 10 seconds.![]() |
Essence Cost: 10 | - |
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Curse | Enhancement | - | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to Stun them for 2 seconds. | - | Decrepify |
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Curse | Upgrade | - | Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 scond. | - | Enhanced Decrepify |
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Curse | Upgrade | - | When you or your Minions hit an enemy afflicted with Decripìfy below 10% Life, they are instantly killed. Does not work on Bosses. | - | Enhanced Decrepify |
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Curse | Active | Curse, Corruption | Curse the target area. Enemies afflicted by Iron Maiden take X damage each time they deal direct damage. Lasts 10 seconds![]() |
Essence Cost: 10 | - |
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Curse | Enhancement | - | Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy cursed. Does not work with enemies who are already cursed with Iron Maiden. | Essence Gain: 5 for each enemy cursed | Iron Maiden |
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Curse | Upgrade | - | Heal for 5% of your Maximum Life when an enemy dies while afflicted with Iron Maiden. | - | Enhanced Iron Maiden |
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Curse | Upgrade | - | When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by 15% | - | Enhanced Iron Maiden |
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Curse | Passive | - | Close enemies take 2% more damage from you and deal 3% less damage to you. |
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Curse | Passive | - | You deal 4% increased damage to Distant enemies. | - | - |
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Curse | Passive | - | You deal 3% increased damage to Cursed enemies. | - | - |
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Curse | Passive | - | Increase the damage and life of your Skeletal Mages by 15% | - | - |
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Corpse & Macabre (2nd Cluster) | Active | Macabre, Bone | Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing X damage to the target and all surrounding enemies. Damage is increased by 3% for each point of Essence spent casting Bone Spirit.![]() Cooldown: 12 Seconds |
Essence Cost: All remaining Essence | - |
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Corpse & Macabre (2nd Cluster) | Enhancement | - | If Bone Spirit critically strikes, its cooldown is reduced by 6 seconds. This effect can only happen once per cast. | - | Bone Spirit |
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Corpse & Macabre (2nd Cluster) | Upgrade | - | After Bone Spirit hits an enemy, you generate 30 Essence over the next 4 seconds. | - | Enhanced Bone Spirit |
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Corpse & Macabre (2nd Cluster) | Upgrade | - | Bone Spirit has an additional 10% Critical Strike Chance. | - | Enhanced Bone Spirit |
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Corpse & Macabre (2nd Cluster) | Active | Corpse, Corruption | Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing X damage to them. Does not consume the corpse.![]() Cooldown: 11 seconds. |
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Corpse & Macabre (2nd Cluster) | Enhancement | - | Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled. | - | Corpse Tendrils |
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Corpse & Macabre (2nd Cluster) | Upgrade | - | Corpse Tendrils has a 20% chance when damaging enemies to drop a Blood Orb. | ?? | ?? |
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Corpse & Macabre (2nd Cluster) | Upgrade | - | Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds. | - | Enhanced Corpse Tendrils |
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Corpse & Macabre (2nd Cluster) | Passive | - | While below 50% Life, you receive 10% more Healing from all sources. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Blood Orbs also Heal your Minions for 15% of the amount. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | While Healthy your Blood Skills deal 6% increased damage. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Your Blood Skills deal 5% increased Overpower damage. This bonus is doubled while you are Healthy. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Lucky Hit: Hitting enemies with Blood Skills has up to a 25% chance to Fortify you for 2% Base Life. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | When a Corpse is formed from your Skills or your Minions, Fortify for 2% Base Life. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Your Bone skills have a 0.5% increased Critical Strike Chance for each 10 Essence you have upon cast. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | After Critically Striking 10 times with Bone Skills, your Bone Skills deal 5% increased damage per 5 seconds. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Every 100 Essence you spend reduces the cooldowns of your Bone skills by 0.5 seconds. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Your Bone Skills deal 6% increased Critical Strike Damage to Vulnerable enemies. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Lucky Hit: Darkness Skills have up to a 15% chance to Stun for 1 seconds. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | When you damage enemies with Darkness Skills, they take 2% increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Darkness Skills deal 3% bonus damage to enemies who are slowed, and 3% bonus damage to enemies who are stunned or immobilized. These bonuses stack and apply to shadow damage dealt by your Minions. | - | - |
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Corpse & Macabre (2nd Cluster) | Passive | - | Damaging enemies with Darkness Skills increases your movement speed by 5% for 3 Seconds. | - | - |
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Ultimate | Active | Ultimate, Blood | Conjure a tidal wave of blood that deals X damage and Knocks Back enemies. Cooldown: 50 seconds. |
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Ultimate | Upgrade | - | Blood Wave Slow enemies by 50% for 4 seconds. | - | Blood Wave |
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Ultimate | Upgrade | - | Blood Wave leaves behind 3 Blood Orbs as it travels. | - | Prime Blood Wave |
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Ultimate | Active | - | Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing X damage. Cooldown: 90 seconds. |
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Ultimate | Upgrade | - | When Army of the Dead's Volatile Skeletons explode, they have a 15% chance to leave behind a Corpse | - | Army of the Dead |
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Ultimate | Upgrade | - | Army of the Dead also raises your Skeletal Warriors and Skeletal Mages | - | Prime Army of the Dead |
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Ultimate | Active | - | A swirling storm of bones appears around you and your Golem, dealing X to surrounding enemies over 10 seconds.![]() Cooldown: 60 Seconds. |
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Ultimate | Upgrade | - | Your damage reduction is increased by 15% while Bone Storm is active. | - | Bone Storm |
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Ultimate | Upgrade | - | Your Critical Strike Chance is increased by 20% while Bone Storm is active. | - | Prime Bone Storm |
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Ultimate | Passive | - | Increase the damage and Life of your Golem by 15% | - | - |
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Ultimate | Passive | - | After you have been Healthy for at least 4 second, you and your Minions gain 4% Attack Speed. | - | - |
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Ultimate | Passive | - | Your Minions deal 10% increased damage while you are Close to them. | - | - |
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Ultimate | Passive | - | Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for 20% of their Maximum Life | - | - |
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Ultimate | Passive | - | Your Minions cannot lose more than 75% of their Maximum Life from a single damage instance. | - | - |
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Ultimate | Passive | - | Increases Damage Reduction by 6% reduced by 2% for each active Minion | - | - |
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Ultimate | Passive | - | Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by 20% | - | - |
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Key Passive | Key Passive | - | After you have not taken damage in the last 3 seconds, your Minions gain 15% Attack Speed. While you have at least 7 Minions, this bonus is doubled. | - | - |
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Key Passive | Key Passive | - | Your Bone Skills deal 1% increased damage for each point of Essence you have above 50 upon cast. | - | - |
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Key Passive | Key Passive | - | Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take additional X Shadow Damage. |
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Key Passive | Key Passive | - | Increase your Maximum Life by 10%. After being Healthy for 15 seconds, your next Blood skill Overpowers. | - | - |
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