Rogue Skills and Skill Trees in Diablo 4 are specifically designed for the Rogue Class, offering a wide array of unique abilities and strategic options to explore and master. D4 Rogue Skill Tree play a crucial role in the immersive Diablo 4 experience, granting access to diverse and specialized Rogue Skills. Within the Diablo IV Rogue Skill Tree, players will discover Rogue Class has 6 categories or 'clusters' of Skills: Basic, Core, Defensive, Brawling, Weapon Mastery, and Ultimate, each representing a different facet of the Rogue's versatile abilities. By investing Skill Points into these categories, players unlock new and powerful abilities. From executing precise stealth maneuvers to strategically deploying deadly traps, the intricately crafted Rogue Skill Tree in Diablo 4 enhances gameplay and provides extensive customization opportunities for an exhilarating Rogue adventure.
D4 Rogue Skills & Builds
Diablo 4 Rogue Class offers a multitude of dynamic Skills and abilities, providing a wealth of possibilities for different Builds. These Builds cater to varying playstyles, each showcasing unique strengths and weaknesses:
- Cold Archer Rogue Build (Bow Crowd Control)
- Shadow Sniper Rogue Build (Burst DPS)
- Twisting Blades Rogue Build (AoE Burst DPS)
- Poison Flurry Rogue Build (Crowd Control & DoT)
Explore our comprehensive Builds guide page and embark on your journey to become the ultimate Rogue in the realms of Diablo 4.
Diablo 4 Rogue Skill Tree
Diablo 4 Rogue Basic Skills

Invigorating Strike
Enhanced Invigorating Strike ♦ Fundamental Invigorating Strike ♦ Primary Invigorating Strike
Diablo 4 Rogue Core Skills
Diablo 4 Rogue Agility Skills
Diablo 4 Rogue Subterfuge Skills
Diablo 4 Rogue Imbuement Skills
Diablo 4 Rogue Ultimate Skills
Diablo 4 Rogue Key Passive Skills
All Diablo 4 Rogue Skills Comparison Table
You can search by Name, Cluster, Effect or Requirement. Just type into the search box what you are looking for.
Quick Search of All Diablo IV Rogue Skills
Name | Type | Tags | Effect |
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Active | Basic Cutthroat |
Generate Combo Point: 1 Lucky Hit Chance: 35% Quickly stab your victim for X [16%] damage and shift, allowing you to move freely through enemies for 3 seconds. ![]() |
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Enhancement | - | Damaging an enemy with Blade Shift grants 5% [+] Movement Speed while Blade Shift is active, up to 20% [+]. |
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Upgrade | - | Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds |
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Upgrade | - | While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20% |
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Active | Basic Marksman |
Generate Combo Point: 1 Lucky Hit Chance: 50% Fire a powerful arrow at an enemy, dealing X [22%] damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds. ![]() |
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Enhancement | - | Every 3rd cast of Forceful Arrow additionally has a 15% [+] increased Critical Strike Chance. |
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Upgrade | - | Forceful Arrow Knocks Back the enemies if they are Close. If they collide with an enemy, both are Knocked Down for 1.5 seconds. |
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Upgrade | - | Forceful Arrow pierces through Vulnerable enemies. |
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Active | Basic Marksman |
Generate Combo Point: 1 Lucky Hit Chance: 50% Fire an arrow that seeks an enemy, dealing X [24%] damage and increasing your Critical Strike Chance against them by 3% [+] for 4 seconds, up to 15% [+]. ![]() |
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Enhancement | - | When Heartseeker Critically Strikes, gain 8% [+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. |
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Upgrade | - | Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5% [+] for 4 seconds, up to 25% [+]. |
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Upgrade | - | Heartseeker ricochets to an additional enemy, dealing 75% of the original damage. |
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Active | Basic Cutthroat |
Generate Combo Point: 1 Lucky Hit Chance: 50% Melee Attack an enemy, dealing X [25%] damage and increasing Energy Regeneration by 20% [x] for 3 seconds. ![]() |
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Enhanced | - | Damaging a crowd controlled or Injured enemy with Invigorating Strike increases its energy regeneration bonus by 30% [x]. |
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Upgrade | - | Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds. |
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Upgrade | - | Invigorating Strike additionally grants 8% [+] Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% [+] Lucky Hit Chance. |
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Active | Basic Marksman |
Generate Combo Point: 1 Lucky Hit Chance: 50% Throw blades a short distance, dealing X [21%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
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Enhancement | - | Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
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Upgrade | - | Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
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Upgrade | - | Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
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Active | Core Imbueable Marksman |
Energy Cost: 30 Lucky Hit Chance: 20% Unleash a barrage of 5 arrows that expands outwards, each dealing X [22%] damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow‘s Base damage. Combo Points increase damage and arrows fired:
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Enhancement | - | Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
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Upgrade | - | Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% [+] increased Critical Strike Chance. |
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Upgrade | - | Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
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Active | Core Imbueable Cutthroat |
Energy Cost: 25 Lucky Hit Chance: 8% Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of X [60%] damage to each. Combo Points increase damage and grant an Attack Speed bonus:
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Enhancement | - | Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. |
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Upgrade | - | Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. |
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Upgrade | - | If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
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Active | Core Imbueable Marksman |
Energy Cost: 35 Lucky Hit Chance: 50% Fire an arrow that pierces through all enemies in a line, dealing X [70%] damage. Combo Points increase damage and improve Lucky Hit Chance:
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Enhancement | - | Penetrating Shot deals 20% [x] increased damage per enemy it pierces. |
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Upgrade | - | When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. |
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Upgrade | - | If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% [+] increased Critical Strike Chance. |
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Active | Core Imbueable Marksman |
Energy Cost: 25 Lucky Hit Chance: 20% Rapidly fire 5 arrows, each dealing X [30%] damage. ![]() Combo Points increase damage and arrow fired:
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Enhancement | - | Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 25% for the 5th arrow |
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Upgrade | - | Rapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. |
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Upgrade | - | Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
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Active | Core Imbueable Cutthroat |
Energy Cost: 30 Lucky Hit Chance: 33% Impale an enemy with your blades, dealing X [45%] damage and making them take 8% [x] increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for X [72%] damage. Combo Points increase damage and grant a Movement Speed bonus:
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Enhancement | - | Twisting Blades deals 30% [x] increased damage when returning. |
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Upgrade | - | When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds. |
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Upgrade | - | Enemies are Dazed while impaled with Twisting Blades. |
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Passive | - | Critically Striking an enemy grants 5% [+] Movement Speed for 4 seconds. |
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Passive | - | You gain 4% Close Damage Reduction |
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Passive | - | Heal for 1% of your Maximum Life when you Critically Strike Close enemies. |
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Active | Agility Trap |
Charges: 2 Charge Cooldown: 12 Seconds Lucky Hit Chance: 25% Leap backwards and throw caltrops on the ground, dealing X [40%] damage and Slowing enemies by 50%. Lasts 6 seconds. ![]() |
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Enhancement | - | Enemies take 3% [x] increased damage from all sources each second they are in Caltrops. |
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Upgrade | - | You have 5% [+] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
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Upgrade | - | Caltrops now deals Cold damage and Chills enemies for 25% per second. |
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Active | Agility Imbueable Cutthroat |
Charges: 2 Charge Cooldown: 10 seconds Lucky Hit Chance: 25% Dash forward and slash enemies for X [36%] damage. ![]() |
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Enhancement | - | Enemies damaged by Dash take 15% [x] increased Critical Strike Damage for 5 seconds. |
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Upgrade | - | Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. |
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Upgrade | - | Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
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Active | Agility Imbueable Cutthroat |
Cooldown: 9 Seconds Lucky Hit Chance: 100% Become Unstoppable and quickly move through the shadows to stab your victim from behind for X [72%] damage. Gain 50% increased Movement Speed for 2 seconds afterwards. ![]() |
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Enhancement | - | Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% [+] for 3 seconds. |
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Upgrade | - | Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you haven't hit with Shadow Step in the last 4 seconds. |
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Upgrade | - | Enemies damaged by Shadow Step are Immobilized for 2 seconds. |
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Passive | - | Gain a bonus when attacking based on weapon type:
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Passive | - | Gain 6% Damage Reduction against Damage Over Time effects. |
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Passive | - | Gain 4.5% Damage Reduction while inflicted with Control Impairing Effects. |
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Passive | - | After Knocking Back or Knocking Down an enemy, you gain 4% [+] increased Critical Strike Chance against them for 3 seconds. |
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Passive | - | Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy. |
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Passive | - | When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds. |
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Active | Subterfuge | Cooldown: 20 Seconds Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 25% [+] Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. |
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Enhancement | - | You gain 40 Energy when you enter Concealment. |
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Upgrade | - | The Skill that breaks Concealment will always be a guaranteed Critical Strike. |
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Upgrade | - | The Skill that breaks Concealment makes enemies Vulnerable for 3 seconds. |
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Active | Subterfuge | Cooldown: 20 seconds Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. |
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Enhancement | - | Dark Shroud's shadows have a 14% chance to not be consumed. |
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Upgrade | - | While you have at least 2 active shadow from Dark Shroud, gain 10% [+] Critical Strike Chance. |
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Upgrade | - | Each active shadow from Dark Shroud grants you 3% [+] increased Movement Speed. |
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Active | Subterfuge Trap |
Cooldown: 10 seconds Lucky Hit Chance: 20% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying X [344%] Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. |
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Enhancement | - | Poison Trap Knocks Down enemies for 1.5 seconds when it activates. |
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Upgrade | - | Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated. |
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Upgrade | - | You deal 10% [x] increased Poisoning damage to enemies standing inside your Poison Trap. |
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Active | Subterfuge Grenade |
Cooldown: 13 seconds. Throw a smoky concoction at enemies that Dazes them for 4 seconds. |
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Enhancement | - | Enemies affected by Smoke Grenade take 20% [x] increased damage. |
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Upgrade | - | Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 2 seconds instead if the enemy is Vulnerable. |
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Upgrade | - | If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% [x] longer. |
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Passive | - | Using a Cooldown increases your Dodge Chance by 3% for 2 seconds. |
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Passive | - | While Stealthed, you Heal for 1% Maximum Life per second |
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Passive | - | You deal 6% [x] increased damage to Healthy and Injured enemies. |
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Passive | - | You deal 3% [x] increased damage to Vulnerable enemies. |
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Active | Imbuement | Cooldown: 9 seconds Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. |
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Enhancement | - | Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
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Upgrade | - | Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
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Upgrade | - | Cold Imbued Skills deal 20% increased damage to Frozen enemies. |
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Active | Imbuement | Cooldown: 9 seconds Lucky Hit Chance: 33% Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 70% of their Base damage as additional Poisoning damage over 5 seconds. ![]() |
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Enhancement | - | Poison Imbuement’s Poisoning Duration is increased by 1 second. |
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Upgrade | - | Critical Strikes with Poison Imbued Skills deal 30% increased Poisoning damage. |
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Upgrade | - | Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. |
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Active | Imbuement | Cooldown: 9 seconds Lucky Hit Chance: 33% Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing X [40%] damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal X [40%] damage to only that enemy. ![]() |
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Enhancement | - | You have 25% [+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
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Upgrade | - | Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
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Upgrade | - | Enemies damaged by Shadow Imbued Skills take 12% [x] increased non-Physical damage for 8 seconds. |
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Passive | - | Imbued Skills gain 5% [+] increased Critical Strike Chance. |
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Passive | - | You deal 3% [x] increased Poisoning damage. |
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Passive | - | Poisoned enemies deal 5% less damage. |
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Passive | - | You gain 1% [+] increased Attack Speed for each enemy you've Poisoned, up to 15% [+]. |
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Passive | - | Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5 seconds. |
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Passive | - | Each time you kill an enemy with Shadow Damage, you generate 10 Energy. |
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Passive | - | You deal 5% [x] increased damage to Chilled enemies. This bonus increases to 10% [x] against Frozen enemies. |
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Passive | - | Chilled enemies have their Movement Speed further reduced by up to 10%.. |
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Active | Ultimate Trap |
Cooldown: 50 seconds Lucky Hit Chance: 4% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of X [250%] damage to each enemy in the area. ![]() |
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Upgrade | - | Enemies are Pulled into Death Trap when it activates. |
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Upgrade | - | If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
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Active | UIltimate Imbueable Marksman |
Cooldown: 55 seconds Lucky Hit Chance: 2% Arrows rain down over a large area 2 times, each wave dealing X [100%] damage. ![]() |
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Upgrade | - | Imbuement Skills effects applied by Rain of Arrows have a 30% [x] increased potency. |
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Upgrade | - | Rain of Arrows' second wave Knocks Down enemies for 3 seconds. |
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Active | Ultimate | Cooldown: 60 seconds Your Shadow mimicks your actions for 15 Seconds. The shadow deals 60% of your damage. ![]() |
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Upgrade | - | You are Unstoppable for 5 seconds after casting Shadow Clone. |
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Upgrade | - | Your Shadow Clone deals an additional 20% of your damage. |
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Passive | - | When Poison Trap or Death Trap activates, you gain 4% [+] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds. |
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Passive | - | Lucky Hit: Up to a 10% chance to gain 8 Energy |
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Passive | - | Non-Physical damage you deal has a 5% [+] increased Lucky Hit Chance |
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Passive | - | Every 100 Energy you spend grants you a 5% [+] increased Lucky Hit Chance for 5 seconds. |
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Passive | - | After using an Ultimate Skill, restore 30 Energy. |
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Passive | - | While moving, you gain 5% [x] increased Energy Regeneration |
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Passive | - | After moving 15 meters, your next attack deals 7% [x] increased damage. |
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Passive | - | While at or above 50% maximum Energy, gain 5% [+] increased Movement Speed. While below 50% maximum Energy, gain 5% [+] increased Attack Speed. |
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Passive | - | Cutthroat Skills grant a stack of Momentum for 8 seconds if they either: While at 3 stacks of Momentum you gain:
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Passive | - | Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. |
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Passive | - | Critical Strikes with Marksman Skills grant you Precision. You gain 4% [x] increased Critical Strike Damage per stack of Precision, up to a maximum of 20% [x]. When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% [x] increased Critical Strike Damage, then consumes all stacks of Precision. |
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Passive | - | Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 35% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies. |
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Passive | - | Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:
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Rogue Skills Cards
Basic Cluster
![]() Blade ShiftTags: Basic
Generate Combo Point:
1
Lucky Hit Chance: 35% Quickly stab your victim for X [16%] damage and shift, allowing you to move freely through enemies for 3 seconds. |
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EnhancementEnhanced Blade Shift: Damaging an enemy with Blade Shift grants 5% [+] Movement Speed while Blade Shift is active, up to 20% [+]. |
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Upgrade 1Primary Blade Shift: While Blade Shift is active you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Impairing Effects by 20% |
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Upgrade 2Fundamental Blade Shift: Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds |
![]() Forceful ArrowTags: Basic
Generate Combo Point:
1
Lucky Hit Chance: 50% Fire a powerful arrow at an enemy, dealing X [22%] damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds. |
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EnhancementEnhanced Forceful Arrow: Every 3rd cast of Forceful Arrow additionally has a 15% [+] increased Critical Strike Chance. |
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Upgrade 1Primary Forceful Arrow: Forceful Arrow pierces through Vulnerable enemies. |
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Upgrade 2Fundamental Forceful Arrow: Forceful Arrow Knocks Back the enemies if they are Close. If they collide with an enemy, both are Knocked Down for 1.5 seconds. |
![]() HeartseekerTags: Basic
Generate Combo Point:
1
Lucky Hit Chance: 50% Fire an arrow that seeks an enemy, dealing X [24%] damage and increasing your Critical Strike Chance against them by 3% [+] for 4 seconds, up to 15% [+]. ![]() |
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EnhancementEnhanced Heartseeker: When Heartseeker Critically Strikes, gain 8% [+] Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable. |
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Upgrade 1Fundamental Heartseeker: Heartseeker also increases the Critical Strike Damage the enemy takes from you by 5% [+] for 4 seconds, up to 25% [+]. |
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Upgrade 2Primary Heartseeker: Heartseeker ricochets to an additional enemy, dealing 75% of the original damage. |
![]() Invigorating StrikeTags: Basic
Generate Combo Point:
1
Lucky Hit Chance: 50% Melee Attack an enemy, dealing X [25%] damage and increasing Energy Regeneration by 20% [x] for 3 seconds. |
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EnhancementEnhanced Invigorating Strike: Damaging a crowd controlled or injured enemy with Invigorating Strike increases its energy regeneration bonus by 30% [x]. |
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Upgrade 1Fundamental Invigorating Strike: Hitting an enemy with Invigorating Strike hile you are below 50% Energy makes hem Vulnerable for 3 seconds. |
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Upgrade 2Primary Invigorating Strike: Invigorating Strike additionally grants 8% [+] Lucky Hit Chance. Hitting a Crowd Controlled or I niured enemy increases this bonus to 16% [+] Lucky Hit Chance. |
![]() PunctureTags: Basic
Generate Combo Point:
1
Lucky Hit Chance: 50% Throw blades a short distance, dealing X [21%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow. |
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EnhancementEnhanced Puncture: Gain 2 Energy when Puncture damages a Crowd Controlled enemy. |
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Upgrade 1Fundamental Puncture: Puncture now throws 3 blades in a spread, each dealing 35% of its base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds. |
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Upgrade 2Primary Puncture: Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet. |
Core Cluster
![]() BarrageTags: Core
Energy Cost:
30
Lucky Hit Chance: 20% Unleash a barrage of 5 arrows that expands outwards, each dealing X [22%] damage. Each arrow has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow‘s Base damage. Combo Points increase damage and arrows fired:
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EnhancementEnhanced Barrage: Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critically Strike any enemy. |
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Upgrade 1Advanced Barrage: Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% [+] increased Critical Strike Chance. |
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Upgrade 2Improved Barrage: very 3rd cast of Barrage makes enemies Vulnerable for 2 seconds. |
![]() FlurryTags: Core
Energy Cost:
25
Lucky Hit Chance: 8% Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of X [60%] damage to each. Combo Points increase damage and grant an Attack Speed bonus:
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EnhancementEnhanced Flurry: Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast. |
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Upgrade 1Advanced Flurry: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds. |
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Upgrade 2Improved Flurry: If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds. |
![]() Penetrating ShotTags: Core
Energy Cost:
35
Lucky Hit Chance: 50% Fire an arrow that pierces through all enemies in a line, dealing X [70%] damage. Combo Points increase damage and improve Lucky Hit Chance:
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EnhancementEnhanced Penetrating Shot: Penetrating Shot deals 20% [x] increased damage per enemy it pierces. |
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Upgrade 1Advanced Penetrating Shot:When cast with full Energy, Penetrating Shot will Slow all enemies it hits by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds. |
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Upgrade 2Improved Penetrating Shot: If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% [+] increased Critical Strike Chance. |
![]() Rapid FireTags: Core
Energy Cost:
25
Lucky Hit Chance: 20% Rapidly fire 5 arrows, each dealing X [30 %] damage. ![]() Combo Points increase damage and arrow fired:
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EnhancementEnhanced Rapid Fire: Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 25% for the 5th arrow |
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Upgrade 1Advanced Rapid Fire: Rapid Fire deals 30% increased Critical Strike Damage for 5 seconds after you Evade. |
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Upgrade 2Improved Rapid Fire: Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy. |
![]() Twisting BladesTags: Core
Energy Cost:
30
Lucky Hit Chance: 33% Impale an enemy with your blades, dealing X [45%] damage and making them take 8% [x] increased damage from you while impaled. After 1.5 seconds the blades return to you, piercing enemies for X [72%] damage. Combo Points increase damage and grant a Movement Speed bonus:
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EnhancementEnhanced Twisting Blades: Twisting Blades deals 30% [x] increased damage when returning. |
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Upgrade 1Advanced Twisting Blades: When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds. |
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Upgrade 2Improved Twisting Blades: Enemies are Dazed while impaled with Twisting Blades. |
![]() Stutter Step
Critically Striking an enemy grants
5%
[+] Movement Speed for
4 seconds.
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![]() Sturdy
You gain
4% Close Damage Reduction
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![]() Siphoning Strikes
Heal for
1% of your Maximum Life when you Critically Strike Close enemies.
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Agility Cluster
![]() CaltropsTags: Agility
Charges:
2
Charge Cooldown: 12 Seconds Lucky Hit Chance: 25% Leap backwards and throw caltrops on the ground, dealing X [40%] damage and Slowing enemies by 50%. Lasts 6 seconds. |
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EnhancementEnhanced Caltrops: Enemies take 3% [x] increased damage from all sources each second they are in Caltrops. |
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Upgrade 1Disciplined Caltrops: You have 5% [+] Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies. |
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Upgrade 2Methodical Caltrops: Caltrops now deals Cold damage and Chills enemies for 25% per second. |
![]() DashTags: Agility
Charges:
2
Charge Cooldown: 10 seconds Lucky Hit Chance: 25% Dash forward and slash enemies for X [37%] damage. |
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EnhancementEnhanced Dash: Enemies damaged by Dash take 15% [x] increased Critical Strike Damage for 5 seconds. |
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Upgrade 1Disciplined Dash: Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead. |
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Upgrade 2Methodical Dash: Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast. |
![]() Shadow StepTags: Agility
Cooldown:
9 Seconds
Lucky Hit Chance: 100% Become Unstoppable and quickly move through the shadows to stab your victim from behind for X [72%] damage. Gain 50% increased Movement Speed for 2 seconds afterwards. |
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EnhancementEnhanced Shadow Step: Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% [+] for 3 seconds. |
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Upgrade 1Disciplined Shadow Step: Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you haven't hit with Shadow Step in the last 4 seconds. |
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Upgrade 2Methodical Shadow Step: Enemies damaged by Shadow Step are Immobilized for 2 seconds. |
![]() Concussive
After Knocking Back or Knocking Down an enemy, you gain
4%
[+] increased
Critical Strike Chance against them for
3 seconds.
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![]() Rapid Gambits
Your Evade Cooldown is reduced by
0.5 seconds when you Daze an enemy.
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![]() Reactive Defense
Gain
4.5% Damage Reduction while inflicted with Control Impairing Effects.
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![]() Rugged
Gain
6% Damage Reduction against Damage Over Time effects.
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![]() Trick Attacks
When you Critically Strike a Dazed enemy they are Knocked Down for
0.5 seconds.
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![]() Weapon Mastery
Gain a bonus when attacking based on weapon type:
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Subterfuge Cluster
![]() ConcealmentTags: Subterfuge
Cooldown:
20 Seconds
Vanish from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage. Concealment also makes you Unstoppable, grants 25% [+] Movement Speed, and allows you to move freely through enemies for its duration. Using an attack Skill during Concealment will break Concealment. |
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EnhancementEnhanced Concealment: You gain 40 Energy when you enter Concealment. |
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Upgrade 1Countering Stealth: The Skill that breaks Concealment will always be a guaranteed Critical Strike. |
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Upgrade 2Subverting Stealth: The Skill that breaks Concealment makes enemies Vulnerable for 3 seconds. |
![]() Dark ShroudTags: Subterfuge
Cooldown:
20 seconds
Surround yourself with up to 5 protective shadows. Gain 8.0% Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed. |
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EnhancementEnhanced Dark Shroud: Dark Shroud's shadows have a 14% chance to not be consumed. |
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Upgrade 1Countering Dark Shroud: While you have at least 2 active shadow from Dark Shroud, gain 10% [+] Critical Strike Chance. |
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Upgrade 2Subverting Dark Shroud: Each active shadow from Dark Shroud grants you 3% [+] increased Movement Speed. |
![]() Poison TrapTags: Subterfuge
Cooldown:
10 seconds
Lucky Hit Chance: 20% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying X [344%] Poisoning damage over 9 seconds to enemies in the area. You can have 4 armed traps out at once. |
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EnhancementEnhanced Poison Trap: Poison Trap Knocks Down enemies for 1.5 seconds when it activates. |
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Upgrade 1Countering Poison Trap: Poison Trap has a 20% chance to reset your Imbuement Skill Cooldowns when activated. |
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Upgrade 2Subverting Poison Trap: You deal 10% [x] increased Poisoning damage to enemies standing inside your Poison Trap. |
![]() Smoke GrenadeTags: Subterfuge
Cooldown:
13 seconds.
Throw a smoky concoction at enemies that Dazes them for 4 seconds. |
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EnhancementEnhanced Smoke Grenade: Enemies affected by Smoke Grenade take 20% [x] increased damage. |
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Upgrade 1Countering Smoke Grenade: Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 2 seconds instead if the enemy is Vulnerable. |
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Upgrade 2Subverting Smoke Grenade: If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% [x] longer. |
![]() Agile
Using a Cooldown increases your Dodge Chance by
3% for
2 seconds.
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![]() Exploit
You deal
6%
[x] increased damage to Healthy and Injured enemies.
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![]() Mending Obscurity
While Stealthed, you Heal for
1%
Maximum Life per second.
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Imbuement Cluster
![]() Cold ImbuementTags: Imbuement
Cooldown:
9 seconds
Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for 25% per hit. |
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EnhancementEnhanced Cold Imbuement: Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds. |
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Upgrade 1Blended Cold Imbuement: Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds. |
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Upgrade 2Mixed Cold Imbuement: Cold Imbued Skills deal 20% increased damage to Frozen enemies. |
![]() Poison ImbuementTags: Imbuement
Cooldown:
9 seconds
Lucky Hit Chance: 33% Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply 70% of their Base damage as additional Poisoning damage over 5 seconds. |
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EnhancementEnhanced Poison Imbuement: Poison Imbuement’s Poisoning Duration is increased by 1 second. |
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Upgrade 1Blended Poison Imbuement: Critical Strikes with Poison Imbued Skills deal 30% increased Poisoning damage. |
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Upgrade 2Mixed Poison Imbuement: Lucky Hit: Poison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time. |
![]() Shadow ImbuementTags: Imbuement
Cooldown:
9 seconds
Lucky Hit Chance: 33% Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing X [40%] damage to all surrounding enemies. If the infection expires before the enemy dies, it will deal X [40%] damage to only that enemy. |
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EnhancementEnhanced Shadow Imbuement: You have 25% [+] increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement. |
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Upgrade 1Blended Shadow Imbuement: Shadow Imbuement’s primary explosion makes enemies Vulnerable for 2 seconds. |
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Upgrade 2Mixed Shadow Imbuement: Enemies damaged by Shadow Imbued Skills take 12% [x] increased non-Physical damage for 8 seconds. |
![]() Precision Imbuement
Imbued Skills gain
5%
[+] increased Critical Strike Chance.
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![]() Deadly Venom
You deal
3%
[x] increased Poisoning damage.
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![]() Debilitating Toxins
Poisoned enemies deal
5% less damage.
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![]() Alchemical Advantage
You gain
1%
[+] increased Attack Speed for each enemy you've Poisoned, up to
15%
[+].
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![]() Shadow Crash
Lucky Hit: Shadow damage has up to a
10% chance to Stun for
0.5 seconds.
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![]() Consuming Shadows
Each time you kill an enemy with Shadow Damage, you generate
10 Energy.
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Ultimate Cluster
![]() Death TrapTags: Ultimate
Cooldown:
50 seconds
Lucky Hit Chance: 4% Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of X [250%] damage to each enemy in the area. |
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EnhancementPrime Death Trap: Enemies are Pulled into Death Trap when it activates. |
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Upgrade 1Supreme Death Trap: If Death Trap kills an enemy, its Cooldown is reduced by 12 seconds. |
![]() Rain of ArrowsTags: Ultimate
Cooldown:
55 seconds
Lucky Hit Chance: 2% Arrows rain down over a large area 2 times, each wave dealing X [100%] damage. |
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EnhancementPrime Rain of Arrows: Imbuement Skills effects applied by Rain of Arrows have a 30% [x] increased potency. |
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Upgrade 1Supreme Rain of Arrows: Rain of Arrows' second wave Knocks Down enemies for 3 seconds. |
![]() Shadow CloneTags: Ultimate
Cooldown:
60 seconds
Your Shadow mimicks your actions for 15 Seconds. The shadow deals 60% of your damage. |
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EnhancementPrime Shadow Clone: You are Unstoppable for 5 seconds after casting Shadow Clone. |
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Upgrade 1Supreme Shadow Clone: Your Shadow Clone deals an additional 20% of your damage. |
![]() Alchemist's Fortune
Non-Physical damage you deal has a
5%
[+] increased Lucky Hit Chance
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![]() Innervation
Lucky Hit: Up to a
10% chance to gain
8 Energy
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![]() Second Wind
Every
100 Energy you spend grants you a
5%
[+] increased Lucky Hit Chance for
5 seconds.
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![]() Trap Mastery
When
Poison Trap or
Death Trap activates, you gain
4%
[+] increased Critical Strike Chance against
Vulnerable and Crowd Controlled enemies for
4 seconds.
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![]() Aftermath
After using an Ultimate Skill, restore
30 Energy.
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![]() Adrenaline Rush
While moving, you gain
5%
[x] increased Energy Regeneration
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![]() Impetus
After moving
15 meters, your next attack deals
7%
[x] increased damage.
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![]() Haste
While at or above 50% maximum Energy, gain
5%
[+] increased
Movement Speed. While below
50% maximum Energy, gain
5%
[+] increased Attack Speed.
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Key Passive Cluster
![]() Momentum
Cutthroat Skills grant a stack of Momentum for
8 seconds if they either:
While at
3 stacks of Momentum you gain:
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![]() Close Quarters Combat
Damaging a Close enemy with Marksman or Cutthroat Skills each grant a
10%
[+] Attack Speed bonus for
8 seconds.
While both Attack Speed bonuses are active, you deal 20% [x] increased damage against Crowd Controlled enemies. |
![]() Precision
Critical Strikes with Marksman Skills grant you Precision. You gain
4%
[x] increased Critical Strike Damage per stack of Precision, up to a maximum of
20%
[x].
When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% [x] increased Critical Strike Damage, then consumes all stacks of Precision. |
![]() Victimize
Lucky Hit: Dealing direct damage to a
Vulnerable enemy has up to a
35% chance to cause an explosion, dealing
23% of the original damage to them and surrounding enemies.
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![]() Exposure
Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a
25% chance to:
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- Anonymous
Gotta love rogues
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