Amulets in Diablo 4 is one of the two types of Accessories that the player can wear to increase their defensive an offensive capability. Depending on their rarity, Amulets can have random or unique modifiers that greatly increase the player capabilities.


Weapons can drop in different rarities, each providing more or less random modifiers:

  • Normal: They only provide fixed modifier
  • Magic: They provide 1 extra random modifier
  • Rare: They provide 2 extra random modifiers
  • Legendary: They provide 2 random modifiers and 1 Legendary Modifier (change the gameplay of abilities).
  • Ancient Legendary: No information about Ancient Legendary Items has been provided yet.
  • Set Item: No information about Set Items has been provided yet.
  • Ancient Set: No information about Ancient Set Items has been provided yet.
  • Mythic: They provide 2 Random Modifiers and 4 Legendary Modifiers. You’ll only be able to equip one of them at a time

Powers or Affixes

These stats can appear as affixes, such as +15 Angelic Power. These stats also act as pre-requisites for empowering certain other affixes. If you don’t have enough of a specific power, you can still equip the item, but you may not benefit from an affix linked to that power.

  • Angelic Power:, Which increases the duration of all beneficial effects (like self-buffs or healing)
  • Demonic Power:, Which increases the duration of all negative effects (like debuffs or damage over time)
  • Ancestral Power: Which increases the chance of on-hit effects (aka increased proc chance)



Amulets in Diablo 4

Unique Amulets:

Name/Icon Attack Defense Modifiers
Esadora's Overflowing Cameo
attack_icon_diablo_4_wiki_guide_25px254 defense_icon_diablo_4_wiki_guide_25px263 normal_2_modifier_icon_diablo_4_wiki_guide_20px6% Damage to Enemies within Melee Range
normal_2_modifier_icon_diablo_4_wiki_guide_20px6% reduced fury cost for skills  (Barbarian Only)
legendary_1_modifier_icon_diablo_4_wiki_guide_20pxLightning Traps periodically appear around you dealing 310 damage after 2 seconds to nearby enemies.




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