Unique Armor are the pinnacle of Armor in Diablo 4, possessing distinctive and powerful traits that can drastically change your character Build. Although they are significantly rarer and more difficult to obtain than legendary items, Unique Armor pieces have the potential to become Best-in-Slot gear thanks to their special effects, Affixes, and unique appearance. Additionally, each unique item has its own background flavor text, adding to its individuality and Lore.
Diablo 4 Unique Armor
Diablo 4 Unique Armor Comparison Table
Quick Search of all Unique Armor in Diablo 4
Name |
Type |
Class |
Modifiers |
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Unique Boots | Barbarian | Unique Effect: After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain x Fury. This cannot happen more than once every x seconds. |
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Unique Pants | Barbarian | Unique Effect: Ancients you summon are empowered.
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Unique Pants | All | Unique Effect: Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [225 - 900] Lightning Damage. Chain Lightning expires if you don't have enough Mana for it to drain. |
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Unique Boots | Rogue | Unique Effect: When you cast an Ultimate Skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy. |
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Unique Chest | Necromancer | Unique Effect: When you pick up Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
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Unique Pants | Necromancer | Unique Effect: Your Minions have a [x]% chance to curse enemies. Enemies affected by at least 1 of your curses take [x]% increased Overpower damage from you. |
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Unique Helm | Rogue | Unique Effect: You gain x% increased Lucky Hit Chance against Crowd Controlled enemies. |
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Unique Gloves | Spiritborn | Unique Effect When you take direct damage you instead receive [150 - 100]% of it in the form of Poisoning over 10 seconds. Based your Poisoned Life amount, dealing direct damage has up to a 10% chance to infect an enemy with Touch of Death and clear the Poisoning from you. |
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Unique Helm | All | Unique Effect: Each time you use a Skill with a Resource Cost, gain [5-15]% [X] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times. |
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Unique Gloves | Necromancer | Unique Effect: Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing [41-71] damage. This damage is increased by 10%[x] for each enemy drained by your initial cast, up to 50%[x], as well as by 20%[x] for each Corpse consumed. |
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Unique Helm | Necromancer | Unique Effect: Bone Spear leaves behind echoes as it travels that explode, dealing x damage. |
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Unique Gloves | All | When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10 - 30]%[x]. |
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Unique Boots | Sorcerer | Unique Effect: Your Critical Strike Chance is increased by x% of your Movement Speed bonus. |
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Unique Pants | Rogue | Unique Effect: Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by x%. |
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Unique Gloves | All | Unique Effect: Your attacks randomly deal x% to y% of their normal damage. |
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Unique Gloves | Sorceress | Unique Effect: Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing x% more damage. |
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Unique Boots | All | Unique Effect: Each enemy you Evade through reduces your active Ultimate Cooldown by [x] seconds, up to 10 seconds. |
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Unique Gloves | All | Unique Effect: Lucky Hit: Up to a x% chance to Freeze enemies for x seconds. |
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Unique Gloves | Sorcerer | Unique Effect: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals x% less damage. |
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Unique Helm | All | Unique Effect: When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it Pulls in Nearby enemies. You deal [x]% increased damage to them for 3 seconds. This effect can only occur once every 12 seconds. |
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Unique Gloves | Barbarian | Unique Effect: Whirlwind explodes after it ends, dealing x% of the total Base damage dealt to surrounding enemies as Fire damage. |
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Unique Gloves | Rogue | Unique Effect: Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a x% chance to summon a Shadow Clone that mimics your attack. |
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Unique Boots | Necromancer | Unique Effect: Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for x Shadow damage over x seconds. |
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Unique Helm | Spiritborn | Unique Effect: Your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type a Skill has increases its damage by [10 - 50]%[x]. |
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Mythic Unique Helm | All | Unique Effect: Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies. Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies |
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Unique Gloves | Necromancer | Unique Effect: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x%. |
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Unique Pants | Sorcerer | Unique Effect: Enemies that die while Frozen have a [21 - 40]% chance to unleash a Frost Nova. |
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Unique Chest | Druid | Unique Effect: Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills. |
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Unique Chest | Spiritborn | Unique Effect: Spending Vigor Heals you for 9% [1 - 10]% of your Maximum Life. |
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Unique Helm | Spiritborn | Unique Effect: While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost [20 - 60]% less and have [20 - 60]% reduced Cooldowns. |
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Unique Chest | Druid | Unique Effect: Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills. |
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Unique Chest | Necromancer | Unique Effect: You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased dam |
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Unique Gloves | All | Unique Effect: Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]%[x] increased damage. |
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Unique Boots | All | Unique Effect: You leave behind a trail of frost that Chills enemies. You deal x% more damage to Chilled enemies. |
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Unique Pants | Spiritborn | Unique Effect: While moving you gain [10 - 20]% Dodge Chance or after standing still for 2 seconds you become Unstoppable. |
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Unique Chest | Barbarian | Unique Effect: Lucky Hit: Up to a x% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1 seconds when you inflict Bleeding on Elites. |
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Unique Chest | Sorcerer | Unique Effect: After using Teleport, Close enemies are Pulled to you and Stunned for x seconds, but Teleport's Cooldown is increased by x%. |
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Unique Boots | All | Unique Effect: When you cast a Skill with a Cooldown, you explode, dealing [150 - 450] Fire damage. |
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Unique Chest | All | Unique Effect: Thorns has a 10% chance to deal 100-150% increased damage. |
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Unique Boots | Spiritborn | Unique Effect: Soar deals [10 - 50]%[x] increased damage and your Evade is now Soar. |
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Unique Chest | Rogue | Unique Effect: While you have unlimited Energy from Inner Sight, your Core Skills have a [x]% chance to spawn Caltrops, Poison Trap, or Death Trap. |
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Mythic Unique Chest | All | Unique Effect: If you haven't attacked in the last 2 seconds, gain Stealth and 40%[+] Movement Speed. If you haven't attacked in the last 2 seconds, gain Stealth and 40%[+] Movement Speed. |
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Unique Chest | Rogue | Unique Effect: Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [450-1,350] Shadow damage and Pulls In enemies. |
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Unique Gloves | Sorcerer | Unique Effect: Casting Familiar now summons all three elemental variants at once. Familiar's duration is increased by [25 - 50]%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1. |
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Unique Chest | All | Unique Effect: Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [x]% Damage Reduction. |
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Unique Helm | Sorcerer | Unique Effect: Meteor now has 2 charges and a 11–6 second Charge Cooldown instead of a Mana cost and drops 3 additional meteors around the target. Meteor's Enchantment effect and Enhanced Meteor drop 1 additional meteor. |
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Unique Pants | Druid | Unique Effect: Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
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Unique Pants | All | Unique Effect: When you take damage from a Non-Physical damage type, you gain [x]% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time. |
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Unique Pants | All | Unique Effect: Effects that Heal you beyond x% Life grant you a Barrier up to x% of your Maximum Life that lasts for x seconds. |
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Unique Helm | Druid | Unique Effect: Lucky Hit: Storm Skills have up to a x% chance to grant x Spirit. Your base Storm Skills are now also Werewolf Skills |
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Unique Helm | Necromancer | Unique Effect: Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds. Soulrift deals [100 - 200]% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while its active. |
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Unique Helm | Necromancer | Unique Effect: Soulrift's duration is increased by 0.5 seconds for every 30 Essence you spend while it's active, up to 8 seconds. Soulrift deals [100 - 200]% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while its active. |
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Unique Pants | All | Unique Effect: You deal [x]% increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
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Unique Helm | Barbarian | Unique Effect: When you gain Berserking while already Berserk, you have a [x]% chance to become more enraged granting [x]% increased damage, 2 Fury per second, and 10% Cooldown Reduction. |
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Unique Gloves | Barbarian | Unique Effect: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 10-25% increased damage. |
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Unique Helm | Barbarian | Unique Effect: Casting Wrath of the Berserker causes you to explode, dealing [150 - 450] Fire damage. While Berserking, all damage you would deal is converted into Fire. You deal [10 - 30]%[x] increased Fire damage |
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Unique Gloves | Druid | Unique Effect: Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage. |
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Unique Helm | Druid | Unique Effect: Your Earth Skills are now also Werebear Skills and Fortify you for x. |
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Unique Boots | Druid | Unique Effect: When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times. |
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Unique Boots | All | Unique Effect: Casting a Skill has a 20-30% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 12 seconds. |