Flesh from Bone

Act III

flesh from bone main quest quests diablo 4 wiki guide 300px
Location Forsaken Chapel
Previous Quest Oasis of Memories
Next Quest Beneath the Mask
Reward 19,032 XP
2,100 Gold

Flesh from Bone is a Main Quest in Diablo 4. Flesh from Bone can be found at Forsaken Chapel. Main Quests are mandatory missions that players must complete in order to finish the storyline and reach the next difficulty level. Main Quests must be done sequentially and are unlocked only after completing the previous Main Quest/s.

 

Diablo 4 Flesh from Bone Objectives

  • Meet Lorath and Meshif at the Forsaken Chapel
  • Speak with Lorath
  • Meet Meshif outside of the storm
  • Check on Meshif
  • Follow Meshif through the Sandstorm
  • Follow Meshif to cover
  • Wait out the severe winds
  • Speak with Meshif to continue the journey
  • Follow Meshif through the Sandstorm
  • Follow Meshif to cover
  • Wait out the severe winds
  • Speak with Meshif to continue the journey
  • Follow Meshif through the Sandstorm
  • Protect Meshif and Isabella
  • Follow Meshif through the Sandstorm
  • Follow Meshif to cover
  • Wait out the severe winds
  • Speak with Meshif to continue the journey
  • Follow Meshif through the Sandstorm

 

Diablo IV Flesh from Bone Walkthrough

mbarking on a new leg of your journey, depart from the bustling town of Tarsarak and make your way towards the Forsaken Chapel located just outside its borders. It is here that you will reunite with Lorath and Meshif, two companions who will join you on this part of your adventure. Upon your arrival at the chapel, take a moment to approach Lorath, who stands alongside Meshif, ready to engage in conversation.

Engage in a brief but meaningful exchange with Lorath, absorbing their insights and updates on the current situation. Following this discussion, direct your attention to Meshif, eager to hear what he has to share. Conversing with Meshif will provide you with additional information and perspectives, equipping you with the knowledge necessary to navigate the challenges that lie ahead.

Once you have gathered the necessary information from your companions, it is time to venture forth, leaving the shelter of the chapel and braving the storm that rages outside. As you embark on this treacherous journey, keep a watchful eye on Meshif, who unexpectedly halts in the middle of the path. Demonstrate your concern by checking on him, ensuring that he is safe and ready to continue onward.

Resuming your travel, follow Meshif through the storm, enduring the onslaught of fierce winds that threaten to impede your progress. Seek shelter in a suitable spot, providing respite from the howling gales. As you wait, take a moment to interact with Meshif, acknowledging the challenges faced together and steeling yourselves for what lies ahead. Embrace the camaraderie shared between you, knowing that your combined strength will carry you through even the harshest of storms.

Once the winds relent, press forward once again, shadowing Meshif as he leads you through the tempestuous sandstorm. Be prepared, for the winds may rise in intensity once more, requiring you to seek refuge alongside Meshif. Hunker down, taking shelter until the worst of the storm subsides, ensuring your safety as you continue your arduous journey.

As you push forward, your resilience will be tested when a swarm of enemies suddenly ambushes you. In this perilous moment, it becomes your duty to protect Meshif and Isabella, warding off the assailants with unwavering resolve. Stand united against the onslaught, drawing upon your skills and companionship to emerge victorious.

Undeterred by the trials faced, persevere through the storm until you finally reach the Outer Gardens. This significant milestone marks the conclusion of the main quest, signifying a moment of accomplishment and growth. Take a moment to savor the magnitude of your progress, appreciating the challenges overcome and the bonds forged along the way. With the main quest completed, prepare yourself for new adventures that await in the uncharted territories of this vast world.

 

How to unlock Flesh from Bone in Diablo 4

 

Flesh from Bone Rewards in Diablo IV

  • 19,032 XP
  • 2,100 Gold

 

Diablo 4 Flesh from Bone Notes & Tips

  • Other notes & tips for Diablo 4 Flesh from Bone go here

 

 
Main Quests in Diablo 4
A Chorus of Voices  ♦  A Cold and Lifeless Shore  ♦  A Heavy Burden  ♦  A Hero's Return  ♦  A Hero's Reward  ♦  A Light in the Dark  ♦  A Master's Touch  ♦  A Meeting of the Minds  ♦  A Moment to Collect  ♦  An Unforseen Visit  ♦  Anguish Incarnate  ♦  Apex of Misery  ♦  As the World Burns  ♦  Below  ♦  Beneath the Mask  ♦  Beneath the Wine-Dark Sea  ♦  Brought Low  ♦  Buried Secrets  ♦  Call of the Deep  ♦  Cold Blood  ♦  Crossing Over  ♦  Dark Omens  ♦  Darkness Within  ♦  Descent  ♦  Descent into Flame  ♦  Dirge of the Mire  ♦  Dusk on the Mountain  ♦  Encroaching Shadows  ♦  Encumbered Mind  ♦  Entombed Hatred  ♦  Entombed Legacy  ♦  Essence of Hatred  ♦  Evil Stirs in Kehjistan  ♦  Exhumed Relics  ♦  Exhuming the Forgotten  ♦  Eye of the Storm  ♦  Eye of the Storm (Main Quest)  ♦  Fangs of Corruption  ♦  Feral Nature  ♦  Fledgling Scholar  ♦  Fragments of Mortality  ♦  Harrowed Lament  ♦  III Tidings  ♦  Ill Tidings  ♦  In Desolation's Wake  ♦  In Her Wake  ♦  In Ruins  ♦  In Search of Answers  ♦  Judgement of the Swamp  ♦  Knee-Deep in Faith  ♦  Kor Valar  ♦  Legacy of the Horadrim  ♦  Light's Guidance  ♦  Light's Judgement  ♦  Light's Protection  ♦  Light's Resolve  ♦  Light Extinguished  ♦  Loose Threads  ♦  Lost Arts  ♦  Missing Pieces  ♦  Oasis of Memories  ♦  On the Precipice  ♦  One Step Forward  ♦  Parting Embers  ♦  Picking Through the Bones  ♦  Piercing the Veil  ♦  Pilgrimage  ♦  Prayers for Salvation  ♦  Promises  ♦  Prying the Eye  ♦  Rite of Passage  ♦  Secrets of the Zakarum  ♦  Shadow Over Cerrigar  ♦  Shroud of the Horadrim  ♦  Small Blessings  ♦  Stemming the Flow  ♦  Storming the Gates  ♦  Suffering Disquiet  ♦  Swamp Hospitality  ♦  Tainted Flesh  ♦  Tarnished Luster  ♦  The Beast Within  ♦  The Blind Eye  ♦  The Cage of Grief  ♦  The City of Blood and Dust  ♦  The Cost of Knowledge  ♦  The Jewel of the East  ♦  The Knight and the Magpie  ♦  The Path Divided  ♦  The Path of Rage  ♦  The Scouring of Caldeum  ♦  The Serpentine Path  ♦  The Slow, Beating Heart  ♦  The Spreading Darkness  ♦  The Walls Shake  ♦  Through the Dark Glass  ♦  Turning the Tide  ♦  Undertaking  ♦  Wayward  ♦  What Lies Ahead  ♦  Whispers from the Past  ♦  Whittling Sanity  ♦  Witch of the Wastes  ♦  Wrack Ruin

 




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    • Anonymous

      So Meshif was a ship captain, maybe in his early 20s in Diablo II, being generous. Diablo III takes place 20 years later, and Diablo IV is 50 after *that*. That means Meshif is easily in his late 90s! How does such a spry one like Meshif live to such an age in Sanctuary?

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