The Barbarian Codex of Power in Diablo 4 is a powerful feature that enables players to store and access Legendary Aspects they earn by completing Dungeons located throughout Sanctuary with their Barbarian character. These Legendary Aspects can be imbued onto Rare and Legendary equipment to bolster the Barbarian's combat abilities and endurance in battles. It is important for players to be aware that when they apply Legendary Aspects to their gear using the Barbarian Codex of Power, the Legendary Aspects may default to the lowest possible value. For this reason, it is crucial that Barbarian players exercise caution and carefully consider the implications of applying Legendary Aspects to their Equipment.
Diablo 4 Barbarian Codex of Power
You can search by Name, Category, Class or Bonusses. Just type into the search box what you are looking for.
Quick Search of All Legendary Aspects
Name |
Category |
Bonus |
Dungeon |
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Defensive | You gain [0.25-0.50]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00-50.00]%[x] |
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Offensive | Deal [5.0-10]%[x] increased damage for each second you stand still, up to 30%[x] |
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Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
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Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
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Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
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Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
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Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
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Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
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Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
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Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
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Utility | Becoming Iniured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
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Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
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Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
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Offensive | Basic Skills gain [15-30%] Attack Speed |
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Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
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Offensive | Lucky Hit: Damaging enemies with Leap, Upheaval, or Whirlwind has up to a [50-60]% chance to summon an Ancient to perform the same Skill. Can only happen once every 5 seconds. |
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Offensive | Hammer of the Ancients quakes outwards, dealing [32-50]% of its damage to enemies. |
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Utility | Lucky Hit: Direct damage against Bleeding enemies has up to a [20-30]% chance to Stun them for 2 seconds. |
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Offensive | Whenever you deal direct damage while Berserking, inflict [20-30%] if the base damage dealt as additional Bleeding damage over 5 seconds. |
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Defensive | Leap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain 5% increased Damage Reduction |
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Resource | Your Shout skills generate [2.0-4.0] Fury per seconds while active. |
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Defensive | Each point of Fury generated while at Maximum Fury grants [X] Fortify. |
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Mobility | Damaging an enemy with Kick or Ground Stomp resets Leap's Cooldown. |
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Defensive | After Swapping weapons 6 times, gain [X] Fortify. |
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Resource | Killing an enemy with a Core Skill refunds [10.0-20.0]% of its base Fury cost. Can only happen once per Skill cast. |
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Offensive | Whirlwind's Critical Strike Chance is increased by [5-10]% for each second it is channeled, up to [20-40]% |
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Defensive | Iron Skin grants Unstoppable, and [18-28]% Damage Reduction. |
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Resource | Gain [20-36%] increased Fury Generation while all damage bonuses from Walking Arsenal Key Passive are active. |
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Offensive | Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [X] damage to surronding enemies. |
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Offensive | Gain [X] Thorns while Berserking. |
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Offensive | After swapping weapons 10 times, your next attack will Overpower and deal [30-50%] increased Overpower damage. |
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Defensive | Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 - 20%] maximum. |
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Utility | Lucky Hit: Damaging an enemy with a Core Skill has up to a [22 - 40%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. |
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Resource | Lucky Hit: You have up to a [40-60%] chance to gain 20 Fury when Rend deals direct damage to at least one Bleeding enemy. |
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Offensive | Each time a Core Skill deals direct damage to an enemy, your next Charge or Leap deals [15-20]% increased damage, up to [225-300]% |